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【更新译文】缺氧正式版更新公告 - 其二

2019-07-31 08:06 作者:Xheepey87  | 我要投稿

这是缺氧正式版更新公告的第二部分,包括对动物和植物、世界、疾病、系统、模组的调整

第二部分相比第一部分可能差了点,因为一直翻译真的很累,希望大家能够体谅一下,其中mod部分未作翻译,因为一般的玩家不做mod,不需要特别地了解这些内容

Fixes and Changes

修复和调整

  • Critters and Plants

  • 动物和植物:

  • Fixed crash if Shove Vole attempts to poop off the edge of the world.

  • 修复了锹环田鼠尝试将排泄物排到世界边缘导致的崩溃

  • Add Sporechid sounds.

  • 添加了孢子兰的音效

  • Improve the way the decor plants config and apply their decor.

  • 改善了装饰性植物配置和应用它们的装饰度的方式

  • Decrease Buddy Bud decor because it has pollen.

  • 降低了同伴芽的装饰度,因为它能产生花香

  • Increase Sporechid decor.

  • 提升了孢子兰的装饰度

  • Fixed Hatch wakeup and sleep sounds playing multiple times.

  • 修复了哈奇醒来和睡觉的音效重复播放的问题

  • Add trapped animation to baby Hatch.

  • 添加了受捕捉的小哈奇的动画

  • Fixed Pacu's flopping through closed vertical pneumatic doors.

  • 修复了可以通过关着的气动门的问题

  • Wheezewort is no longer a decor plant and requires fertilizer.

  • 冰息萝卜不再是装饰性植物,而且需要肥料了

  • Fixed Pacu crossing gaps by flopping across open air.

  • 修复了帕库鱼可以通过间隙的问题

  • Add Tamed tag to Shov Vole and baby Shov Vole.

  • 添加了锹环田鼠及幼体的驯化标签

  • Add Tamed tag and Grooming animations to Gassy Moo.

  • 添加了释气海牛的驯化标签和照料动画

  • Add trussed and escape animations to Shov Vole and baby Shov Vole.

  • 添加了锹环田鼠及幼体的捆绑和逃跑动画

  • Fixed climbing critters being rotated in traps.

  • 修复了爬行动物在陷阱中会旋转的问题

  • Bean plants now require cooler temperatures.

  • 小吃豆需要很低的温度

  • Bean plants now require Carbon Dioxide atmospheres.

  • 小吃豆需要二氧化碳环境

  • Seeds self-plant after sitting on the ground a certain amount of time.

  • (不再适用!)种子在地上一段时间后会自我生长

  • Minor optimization in Creature Calorie Monitor.

  • 稍微优化了生物卡路里检测

  • Irrigation requirements no longer show as complete when a plant is wild.

  • 当一个植物时枯萎的,灌溉需求就不再显示完成了

  • Requirements panel now shows for all plants with wilt conditions.

  • 需求面板现在显示所有植物的枯萎条件了

  • Wild and Domestic requirements now show for all plants.

  • 野生和培育需求现在所有植物都能看到了

  • Wheezewort and Oxy Fern message that they are more efficient when planted domestically.

  • 冰息萝卜和氧齿蕨培育种植后效率更高

  • Decor plants no longer show detailed stats.

  • 装饰性植物不再显示详情

  • Add drowning state to baby critters.

  • 添加了动物幼体的溺水状态

  • Flying and Hovering critters will try to navigate out of drowning.

  • 飞行和悬停的小动物会尝试摆脱溺水

  • Add swim animations to Gassy Moo, Puft and Slickster.

  • 添加了释气海牛,喷浮飞鱼,浮油生物的游泳动画

  • Flying and hovering critters use swim animation while moving underwater.

  • 飞行和悬停的小动物在水下移动时会使用游泳动画

  • Drowning makes critters unhappy.

  • 溺水会使小动物不高兴

  • Pacus drop Pacu Fillet instead of regular meat

  • 帕库鱼掉帕库鱼片而不是常规的肉了

  • Fixed crash when Shinebugs are lured

  • 修复了发光虫被吸引时发生的崩溃

  • Increased the food->poop efficiency of the 3 main pufts to 95%

  • 将三种主要的飞鱼食物到排泄物转化效率提高到95%

  • Increased the eating rate of all pufts

  • 所有飞鱼的进食量提高了

  • Puft Princes can now eat all 3 puft atmosphere types.

  • 贵族飞鱼现在可以吃三种飞鱼的食物

  • Fixed for crash when Dupe attempts to wrangle a creature at the same time it dies

  • 修复了复制人尝试捕捉一只小动物的同时这只小动物死了而引起的崩溃

  • All flying critters diets are represented on the lure now

  • 所有飞行动物的饮食在诱饵上都有所体现

  • Tooltips for Dreckos and other critters that eat plants directly are more clear

  • 壁虎和直接吃植物的其他小动物的悬停提示更清晰了

  • Balm Lily flower is now compostable

  • 芳香百合花现在可堆肥了


  • Ore and World

  • 矿石及世界

  • Compostables can now be stored

  • 可堆肥物现在可储存了

  • Updated element descriptions

  • 更新了元素的描述

  • Water, Saltwater, and Brine now have different densities so they will sort out

  • 水,盐水,浓盐水有着不同的密度,所以它们在一块会分层

  • Balance pass on geysers to boost the minimal geysers somewhat, and reducing the rate of the Slush geyser

  • 间歇泉进行了平衡,稍稍加强了产量小的间歇泉,降低了泥浆间歇泉的速率

  • Min/max ranges of all geysers have been tightened to reduce variability between instances of the same geyser.

  • 所有间歇泉的最小/最大值之差都减小了,以降低相同间歇泉的差异

  • Added a saltwater geyser

  • 添加了盐水间歇泉


  • Sickness

  • 疾病

  • Update Duplicants spores expression face.

  • 更新了复制人感染孢子的脸部表情

  • Add Pollen expression face.

  • 添加了闻到花香的脸部表情

  • After recovering from Food Sickness, Slime Sickness, or Zombie Sickness Dupes will not catch the same sickness again for a short time.

  • 从食物中毒,粘液肺病,僵尸孢子中康复的复制人在一段时间后不会再次感染

  • Dupes won't become exposed to a given germ more than once per cycle.

  • 每周期复制人不会被同一病菌侵染多次

  • Add fx when Dupe is cured of a sickness.

  • 添加了复制人从疾病中治愈的音效

  • Exposure to digested germs now ramp with the number of germs on the food eaten.

  • 遭受病菌侵染的量取决于吃下去的量

  • Germ exposure status items can now be clicked to jump to the last exposure position.

  • 病菌侵染状态可以通过点击来跳到上一次侵染的位置

  • Allergies cause less stress.

  • 过敏导致的压力减少了

  • Rename "The Spores" to Allergies.

  • 将“孢子感染”重命名为过敏

  • Antihistamines are produced 10x per recipe.

  • 抗敏药每次生产10个

  • Pollen germs spread a little less well in normal base situations.

  • 在正常条件下,花粉传播得更慢了

  • Germ dieoff actually displays as germ death, instead of growth.

  • 病菌死亡实际显示的是病菌死亡,而不是生长了

  • Duplicants should no longer be exposed to Slimelung merely by passing through a wandering pocket of germs.

  • 复制人不会因为一点点的病菌而感染粘液肺病

  • Duplicants must inhale germs for several consecutive seconds before becoming exposed.

  • 复制人必须是先吸入连续几秒的病菌后才会受到侵染

  • Add sickness cured effect.

  • 添加了疾病治愈的音效

  • Germ exposure allows for multiple tiers of exposure.

  • 病菌侵染可以是多层的

  • Stretched Germ Resistance range for readability.

  • 延伸了病菌抗性的范围以加强可读性

  • Fixed how the exposure tiers work in germ exposure monitor.

  • 修复了多层病菌侵染的检测方式

  • Improve messaging of the germ exposure tooltip.

  • 改善了病菌侵染的悬停提示的信息

  • Add Germ Resistance modifier string to describe how large of an effect it is.

  • 添加了病菌抗性修正文本来描述这个影响有多大

  • Germs panel on a Duplicant shows more information about what a Duplicant's germ resistance attribute means.

  • 复制人的病菌面板上会显示复制人的病菌抗性属性意味着什么的更多信息

  • Add a contact with germs status item that simply alerts you if a Duplicant has had contact with a germ type, even if they're not at risk of becoming ill.

  • 添加了与病菌接触的状态,即使并没有生病的风险,也会简单地警告你,你的复制人已经接触了病菌


  • Systems

  • 系统

  • Fixed crash in Mix Manager.

  • 修复了混合管理器的崩溃

  • Fixed crash on Debug Paint screen in Korean.

  • 修复了韩语的调试台打印界面的崩溃

  • Add Steam achievement support.

  • 添加了Steam成就的支持

  • Minisongs are a bit quieter so they are less focused during minisong days.

  • (不太清楚)

  • Add crash reporting during world generation.

  • 添加了世界生成时的崩溃报告

  • Fixed a bug with the power diagram that was incorrectly computing the neighbours of a cell.

  • 修复了电力概览计算错误的问题

  • When a new language is selected, offer the user the option to Restart, displayed in the new language, or Cancel, displayed in the former language.

  • 当选中一个新语言时,向用户提供重启选项,显示新语言的形式,或者取消,显示原来的语言的形式

  • Switch to fixed geyser count per world.

  • 固定每个世界的间歇泉数量

  • Fixed Pressure vulnerable safe cells.

  • 修复了压力脆弱的安全格子(不太清楚)

  • Optimize Lights.

  • 优化了光照

  • Fixed a bug that would occasionally try to set element temperatures to below 0K.

  • 修复了偶然会将元素温度设置到0K以下的问题

  • Fixed crash caused by out-of-date custom game settings

  • 修复了由过期的自定义游戏设置导致的崩溃

  • Liquid and Gas conduit flow algorithm performance improved.

  • 改善了液体和气体管道的算法

  • Liquid and Gas conduit flow is more stable and consistent – no more bouncing packets

  • 液体和气体管道流动更稳定了,不再有格子反复横跳了

  • Conduit network recalculation and updating is now multithreaded

  • 管道网络重计算更新,并且现在是多线程的了

  • Items dropped from a storage from the list of stored items can now be picked up

  • 从库存列表中掉出的物品现在可拾取了

  • Add Swamp Lily seeds to the care packages

  • 在补给包裹中加入了芳香百合种子

  • Fixed bug where one kind of gas could be converted into another when moving towards an empty cell

  • 修复了一种气体移到另一个空的格子中会转化成另一种的问题

  • Fixed bug where melting ores could double in mass

  • 修复了矿石熔化了质量翻倍的问题


  • Mods

  • Significant Mod changes, please refer to our upcoming post on the Mod forum.

  • OniUploader now supports Linux and OSX.

  • High-rez mod uploader icons.

  • Make game resilient against missing food types. Mods that introduce a new food type to save games gracefully handle the missing food type when loaded without the mod.

  • Rename 'pkg' directory to 'mod'.

  • Added post-build copies to move files into mods folder.

  • Oni mod project now correctly lands in the dev folder without configuration.

  • Allow mods to write out their strings template file.

  • Fixed a bug where a mod that was unsubscribed without the game running would not get uninstalled.

  • Removed tooltips from the Done and Workshop buttons.

  • Language will properly revert to the default language if the selected language pack gets uninstalled when the game is not running.

  • Fixed translation mods to properly report their subscription status.

  • Stop trying to load preview images for Steam mods once the retry threshold is exceeded.


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