【更新译文】缺氧正式版更新公告 - 其一
这是缺氧正式版更新公告的第一部分,包括新东西总览,和对建筑、复制人、食物、知识、界面的调整
公告的一部分翻译Klei已在微博上发表,这里就不在赘述了
微博地址:https://weibo.com/ttarticle/p/show?id=2309404399919564718099
有任何错误欢迎纠正
New Things
新东西
New Buildings
新建筑:
Gas Range
燃气灶
Desalinator
脱盐器
Ethanol Distiller
乙醇蒸馏器
Rust Deoxidizer
铁锈脱氧器
Wood Burner
木料燃烧器
Airborne Critter Bait
飞行动物诱饵
Great Monument Base, Midsection, and Top
丰碑,包括三部分
Duplicant Motion Sensor
复制人运动传感器
Park Sign
公园标识
New Critters
新生物:
Pokeshell
抛壳蟹
Pip
树鼠
New Plants
新植物:
Arbor Tree
乔木树
Dasha Saltvine
沙盐藤
Oxyfern
氧齿蕨
Waterweed
水草
Hexalent
六角根
New Locomotion, Power, Morale, Insulation, and Digging Tutorial animations
新的复制人移动,电力,士气,隔热,挖掘的教程动画
New asteroids to colonize
新的小行星殖民化的选择:
Asteroid select screen
小行星选择界面
9 asteroid variants
9个小行星类型
Additional start type: Forest
额外的初始类型:森林
World "Traits" to add variety to each world
添加了多种多样的世界“特质”
New Game Options screen
新的游戏选项界面
New foods
新食物:
Tofu
豆腐
Spicy Tofu
麻婆豆腐
Pacu Fillet
帕库鱼片
Cooked Fish
烤鱼排
Mushroom Wrap
蘑菇卷
Surf 'n' Turf
海陆双排
Frost Burger
冰霜汉堡
Table Salt for improving foods
食盐,用于改良食物
New Biomes
新生态:
Tide Pools
潮池
Rust
铁锈
Forest
森林
New Colony Initiatives and Imperatives
新的殖民地使命和目标:
Imperatives are "big goals" for the colony
使命是殖民地的最终的“主要任务”
Initiatives are optional goals and checkpoints
目标是可选任务和检查点
Colony Summary Screen
殖民地概要界面
New Space Destinations
新的太空目的地
New Salt Water Geyser
新的盐水间歇泉
New Park and Nature Reserve room types
新的房间类型,公园和自然保护区
Fixes and Changes
修复和调整
Buildings
建筑:
Increased mass of the Ice Maker.
增加了制冰机的建筑质量
Ice Maker now deletes 20% of the heat from water instead of almost all of it.
制冰机现在只能消除水的20%热量而不是全部
Ice Maker now holds up to 5 loads of ice in storage & shows that on the ice meter in the bottom.
制冰机现在可以在库存中保留5批冰,并在底部有显示冰的刻度条
Increased mass of Ice-E Fan.
增加了冰冷风扇的建筑质量
Ice-E Fan now cools down itself and the surrounding area.
冰冷风扇现在既冷却自身,也冷却周围环境
Fixed newly produced ice not being fetchable from the Ice Maker.
修复了制冰机新制出的冰无法获取的问题
Insulate the Pitcher Pump's storage to prevent the elements from incorrectly cooling or heating the area around the pump.
手压泵的库存隔热化了,以防止元素不正确地冷却或加热泵周围的区域
Auto bottle setting for Bottle Emptier can now be copied.
空瓶器的自动瓶装设定也可以复制了
Updated animations for the Disease Clinic.
更新了病诊站的动画
Add sounds for Ice Maker.
添加了制冰机的音效
Fixed obsolete recipes not being removed on load.
修复了加载后一些弃用配方尚未移除的问题
Some rooms now require a Light source to be considered a room.
(不再适用!)一些房间需要光源作为条件
Fixed Steam Turbine rapidly multiplying any germs it consumes.
修复了蒸汽涡轮机会使任何吸入的病菌都快速繁殖的问题
Fixed a crash that can occur when switching construction materials.
修复了切换建筑材料时可能发生的崩溃
Conveyor Loaders will dispense items in a round-robin manner, to ensure they dispense all materials they contain and not just the first one.
运输装载器现在会循环输出物品,以确保能输出所有材料而不仅仅是第一个
Fixed Conveyor Rails repositioning items after they have exited the conveyor system.
修复了从运输轨道中退出的物品会移到其他地方的问题
Update Sick Bay sounds.
更新了医务站的音效
Update Wash Basin sounds.
更新了洗手盆的音效
Critter trap is no longer flooded underwater.
小动物陷阱在水下不再是淹没状态了
Add recipe to the Rock Granulator to crush Crab Molt into Lime.
碎石机添加了将蟹壳粉碎成石灰的配方
Fixed a Rocket crash because of a missing scaffolding or Gantry.
修复了火箭由于缺失脚手架或发射支架导致的崩溃
Fixed Egg Incubator always resetting to continuous on load.
修复了加载后孵化器总是重置为持续的问题
Softened Lead and Abyssalite elements.
铅和深渊晶石硬度小一些了
Hardened Obsidian element.
黑曜石硬度更大了
Buildings once again show effects for taking damage or being broken.
建筑再次可以显示受损或损坏了
Petroleum Generator no longer requires Plastic to build.
石油发电机不再需要塑料建造
Fabrication building order queuing has been overhauled, they should no longer become stuck or stop processing orders.
制造型建筑的任务队列已全面调整,不会再卡住或者停止进程了
Fabrication buildings will now only display a "next order" once all ingredients for the next recipe have been delivered.
制造型建筑只有在下一配方的材料运好后才会显示“下一安排”
Fabrication buildings will automatically drop any materials that are not required for currently queued recipes.
制造型建筑会自动弹出不是当前队列配方的材料
Fabrication buildings should grant the correct experience type.
剪造型建筑会提供正确的经验类型
Optimize updates for the Auto Sweeper.
优化了自动清扫器
Fixed disabled or unpowered tube entrances being usable after loading a save game.
修复了加载后禁用或没电的运载管道入口可用的问题
Mechanized Airlocks no longer complain about being flooded when open underwater.
机械气闸在水下打开不再是淹没状态了
Solid doors allow liquid to flow in first when opened underwater.
封住的门在水下首先会让液体流过
Add sounds to new Incubator animation states.
为新的孵化器动画状态添加了音效
Updated Hydrogen, Petroleum and Steam Rocket Engines launch animations.
更新了液氢,石油,蒸汽火箭引擎的发射动画
Fixed gaps when dragging to build a long row of tiles, wire, pipes.
修复了拖建一条长串砖块,电线,管道导致有空缺的问题
Planets now have limited/renewing resource mass. Space Missions to Planets will only return the available resources.
星球现在有极限/再生资源质量,太空任务只会带回可用的资源
Space Missions to Planets with insufficient available resources will warn before launching.
如果行星资源不足,火箭发射前会有警告
Deprecated the Jobs Board.
技能公示板已弃用
Fixed a bug where canceling a building didn't clear the dig orders it created.
修复了取消建筑不会取消其造成的挖掘命令的问题
Atmosuits can now be made out of more metals (Copper, Aluminum, or Iron) -- but it must be refined (as suits their tech level).
气压服现在可以用更多金属做了(铜,铝,或铁),但必须是精炼金属(这样与气压服的科技等级相符)
Icemaker no longer attempts to freeze amounts of water under 100g.
制冰机不再试图冷却低于100克的水了
Fixed crash when cancelling a fabrication order at the same time that it is completed by a Duplicant.
修复了取消制造命令的同时这个命令被复制人完成了导致的崩溃
Fabricator buildings now have a status item if they have no queued recipes.
如果没有队列配方,制造型建筑会显示一个状态
Table Salt can be delivered to the Mess Table.
食盐可运至餐桌
Fixed for crash in the farm plot seed selection screen.
修复了农地种子选择界面的崩溃
Balance and consistency pass on many buildings' material output temperatures.
建筑的材料输出温度进行了平衡和一致性调整
Allow manual dumping of ice from Ice Maker.
允许手动弹出制冰机里的冰
Fabricator buildings will resume progress if interrupted, or after a save/load.
制造型建筑进度被打断后会恢复,保存加载后也一样
Fabrication buildings start their next order immediately on finishing the last one, which will help avoid Dupes switching tasks unnecessarily.
制造型建筑完成一个安排后会立刻接着开始下一个,这样避免了复制人不必要地切换任务
Visible salt shaker added to the Mess Table.
在餐桌上添加了可以看到的撒盐瓶
Fixed a bug where Planter Boxes being destroyed for certain reasons wouldn't properly destroy the plants in them.
修复了种植盒被拆除后由于某种原因其中的植物没相应死亡的问题
The Airborne Critter Lure has been deprecated.
飞行动物诱惑器已弃用
Fixed crash when fabricator buildings completed a recipe at the same time the building became inoperational.
修复了制造型建筑完成一个配方的同时建筑变成不可操作而产生的崩溃
Automation gate artwork updated to reflect green/red signals.
自动化逻辑门贴图与绿色/红色信号一致
Fixed crash when modding the Algae Terrarium.
修复了修改藻类箱时发生的崩溃
Aero Pot now has positive decor.
透明花盆现在有正装饰度了
Element Logic Sensors and Conduit Filters save/load correctly. The last selection on a filter doesn't get applied to newly built sensors.
元素传感器和管道过滤器会正确地保存/加载。上一个选中的过滤器不再应用到新建造的上了
Filters can be set to "none" and that is their default setting.
过滤器可以设置为"无",默认如此
Partial improvements to the filter sidescreen when the filter outputs "logic" instead of outputting a filtered element.
对过滤器侧窗进行了部分改进,过滤器输出“逻辑信号”而不是输出要过滤的元素
Virtual Planetarium sounds added.
添加了虚拟天象仪的音效
Changed the way replacement tiles are drawn so they're easier to see on top of other tiles.
更改了砖块替换时的样子,这样能更容易地看出叠在上面的其他砖块
Duplicants
复制人:
Fixed hats not displaying when using the Sick Bay.
修复了使用医务站时不显示帽子的问题
Equipped items no longer get burned up in the lower left corner of the map.
可装备的物品不再在地图左下角烧毁了
Removed dead Duplicants from the Skills screen.
技能界面不再显示死亡的复制人
Fixed Duplicants passing through deconstructed doors.
修复了复制人通过已拆除的门的问题
Song no longer plays when a Duplicant gains a new skill point.
复制人获得新技能点时不再播放音乐
Removed grimy status effect. Duplicants will still try to shower each day to gain the Morale benefits.
移除了肮脏状态效果。复制人每天都会尝试淋浴来获得士气加成
Add sounds for Ice Maker.
添加了制冰机的音效
Duplicants work 15% faster when working in a lit space.
复制人在光照下工作速度加快15%
Fixed Dupes eating or sleeping underwater.
修复了复制人在水下吃东西或睡觉的问题
Dupes will try to avoid lit areas when sleeping on the floor.
当睡在地板上时,复制人会尽量避开有光区域
Add Skill upgrade fx.
添加了技能升级的音效
Fixed Dupes eating or sleeping on the same tile as another Dupe.
修复了复制人和其他复制人在同一个砖块上吃东西或睡觉的问题
Loud Sleepers sleep too deeply to be bothered by light while they sleep.
睡觉打鼾的复制人睡得太深了以至于有光也不能扰乱他们睡觉
Hunger status item now shows the food the creature is looking for.
饥饿状态会显示这个生物在找什么食物
Duplicants' sleep is disturbed by sleeping it a lit space.
复制人睡在有光的地方睡眠会被扰乱
Fixed Duplicants being able to pass through horizontally placed doors if there is an empty space between the door and the tile/ladder/pole below.
修复了如果横着的门的下面与砖块/梯子/滑杆之间留有空隙,复制人还能通过门的问题
Fixed Dupes getting stuck rapidly switching between destinations when trying to recover breath.
修复了复制人尝试恢复呼吸时会反复横跳的问题
Switch position of Traits and Interests boxes in the Duplicant Bio.
交换了复制人简历中特质和兴趣框的位置
Fixed underwater Dupes preferring to slowly climb up a pole instead of taking a ladder right next to that pole.
修复了在水下的复制人宁愿慢慢地爬滑杆也不用旁边的梯子的问题
Underwater path cost penalty is now a multiplier instead of a fixed value. Keeps underwater pathing costs proportionally correct to each other.
水下可行路径惩罚现在更复杂了,而不是一个固定值。保持水下可行路径按一定比例进行
Interests now provide +1, +3, or +7 to the relevant attribute based on whether a Duplicant has 3, 2, or 1 Interest.
兴趣现在对相关属性提供+1,+3,+7的效果,如果有3个兴趣则每个+1,2个兴趣+3,1个兴趣+7
Filter rolled Duplicants by attribute types.
添加了重选复制人的属性类型过滤器
MedicalAid skill group now has Caring as a relevant attribute.
医疗技能组现在以关照(医疗)作为相关属性
Interests in Hauling, Tidying, and Supplying now provide Strength boost rather than Athletics boost.
运送,整理,供应的相关兴趣现在提供力量加成而不是运动
Modify conditions on when Dupes will flee after getting attacked.
调整了复制人受攻击逃跑的条件
Duplicants more aggressively teleport out of entombment situations.
复制人对于受掩埋的情况会更主动地避免了
Learning an Interested Skill gives a Duplicant +1 Morale rather than -1 Morale Expectation.
学习感兴趣的技能会让复制人+1点士气而不是-1点士气期望
Improve Skills screen tooltips. Now gives a specific reasons why Duplicants can not learn skills.
改善了技能界面的悬停提示。现在会给出复制人为什么不能学习技能的特定原因
Morale and morale expectation tooltip is now sorted.
士气和士气期望的悬停提示现已整理
Add Super Hard Dig Skill to mine Diamond and Obsidian.
添加了超坚硬挖掘技能,用于开采钻石和黑曜石
Dupes now upgrade their skills at the HQ.
复制人现在在打印舱那里升级技能
Add compound and medical supply chore types in the care prioritization category.
在医疗优先级类型中添加了配制和医疗供应任务类型
Using the Apothecary is now a compound chore.
使用配药桌现在是属于配制任务
Supplying the Apothecary, or the Sick Bay is now a medical supply chore.
向配药桌或医务站供应现在属于医疗供应任务
Remove unused chore tags.
移除了一些不使用的杂务标签
Egg Cracker operation and fetch are now cooking chores.
操作打蛋器和获取现在都属于烹饪任务
Optimize check for top priority chore.
优化了顶级优先级任务的检查情况
Rename the tier 3 digging skill and description
重命名了三阶挖掘技能和描述
Remove Dupe germ status item on death
移除了死亡复制人的病菌状态
Fixed Dupes can get stuck in a falling loop if they are inside of a door
修复了在门里的复制人会无限下落导致卡住的问题
Fixed oil floaters can get stuck in a falling loop if they are inside of a door
浮油生物同上
Jet Suits now store all of the Duplicant’s waste and release it at the dock, just like Atmo Suits
喷气服和气压服一样会把复制人的废物保存并在存放柜处释放
Duplicants will put on a Jet/Atmo suit even if it’s only 95% charged
只要充满95%,复制人就会使用飞行服/气压服
Fixed issue where nearby chores of different types could keep each other from being completed
修复了附近不同类型的任务会互相阻止被完成的问题
Food
食物:
Balance pass of most foods
平衡了大多数食物
Added new foods: Fish Meat, Cooked Fish Meat, Surf n Turf, Burger
添加了新的食物:鱼肉,烤鱼肉,海陆双排,汉堡
Barbeque no longer requires Spicenut
烤肉不再需要火椒粒
“Soul Food’ effect moved to Frost Burger
“灵魂食物”效果移至冰霜汉堡
Lore
知识
Extensive revisions and updates to the Log files etc. in the Database
对数据库中的日志文件等进行了广泛的修改和更新
Renamed one of the characters in the Log files
对日志文件中某一角色进行了重命名
Added a new space destination to discover
添加了一个新的太空目的地以供探索
UI
界面
Colony requires a food source tutorial message opens the Food build menu when clicked.
“殖民地需要食物”的教程信息点开会直接打开建造菜单的食物栏
Flip the Care Packages custom game setting so that checked is Duplicants and Care Packages.
调整了自定义游戏设置中补给包裹的选择,选中是复制人和补给包裹都有
New video widget with automatic thumbnail and video playback. Used in notifications.
新的带有自动缩略图和播放功能的视频部件。用于通知
Delay HUD click sounds replaying within 50ms.
延迟HUD点击的重复音效在50毫秒内
Reduce volume of some UI sounds.
降低了一些界面的音效音量
Change Research Screen layout to be more tree-focused, with larger images.
更改了研究界面的外观,有着更大的图像,使其更像科技树
Move Power Shutoff to Advanced Power Regulation research entry.
将电力开关移到高级电力调节研究条目中了
Update Audio, Graphics and Metrics options screen.
更新了音频,图像,量度的选项界面
Remove references to defunct Job titles.
移除了失效工作的相关引用
Update Confirmation dialog, Credits screen, Info Dialog, and Pause screen.
更新了确认对话框,开发人员名单界面,信息对话框,暂停界面
Update Custom Game Settings screen.
更新了自定义游戏的设置界面
Agriculture type ores now show up in the materials overlay under cultivatable soil.
农业类型的矿石在过滤可耕种的泥土条件的材料概览下可显示了
Add Rockerty research tree branch.
科技树中添加了火箭分支
Fixed no selected hat on Skills screen.
修复了技能界面没有选中帽子的问题
New Skill Badges for the Skill tree.
技能树添加了技能的徽章贴图
Update Duplicant Select screen.
更新了复制人选择界面
Clearable status items refresh while paused, and more frequently.
暂停时可清除状态的物品会刷新,而且会更频繁
The Priorities screen uses Strength to determine skill level in Hauling, Tidying, and Supply chore groups.
优先级界面使用力量来决定搬运,整理,供应任务组的技能等级
Optimize Power, Plumbing and Ventilation overlay rendering.
优化了电力,水管,通风概览的状态变化
Fixed Building lists not scrolling correctly.
修复了建造列表不正确地滚动
Building cancel user menu button now has an icon.
建造取消的用户菜单按钮现在有图标了
Add missing Cook errand icon.
添加了缺失的烹饪任务图标
Player can modify the Duplicant Shuffle button to shuffle specific archetypes of Dupes, specifically locking in one interest at a time while rerolling all other stats.
玩家可以在复制人重选按钮上选定的复制人,一次只能锁住一个兴趣,其他的属性还会再刷新
Update World Generation screen.
更新了世界生成界面
Mode Select screen Duplicants are the same now.
模式选择界面复制人都是一样的了
Add tooltip for "Cannot do task" short description on Dupe Select screen, explaining what that task is.
在复制人选择界面添加了“不能做的任务”的简短介绍的悬停提示,解释了那个任务是什么
Iron Gut no longer references Diarrhea.
铁石肠胃不再与腹泻有关
Update Codex unlocks.
更新了数据库的解锁
Items marked for sweep now have different colors depending on whether there is an available storage container to store them.
标记“清理”的物品现在有不同颜色的标记了,取决于是否有可用的容器来储存它们
Neutral status items are now a neutral color instead of the warning red.
中性状态物品现在有中性颜色而不是警告的红色
Various tooltip improvements.
各种悬停提示进行了改善
Various string updates.
各种文本进行了更新
Care Package will show multiple entities if you're getting multiple entities.
补给包裹有多少东西就会显示多少东西
Reset the camera position back to the portal when loading a saved game that had the camera panned outside the discovered visible area of the base.
如果你将镜头移出了基地的可见区域,保存加载后会重置到打印舱
Care Package shows amount you currently have in your colony.
补给包裹会显示当前你的殖民地有某种资源的数量
Turned Cinema Cam back on. Press C in screenshot mode to enable.
将电影镜头调回来了。在截图模式下按C来启用
Screenshot Mode now display the camera mode.
截图模式现在可以显示电影模式
Remove references to Ranchers.
移除了相关牧场工的一些内容
Further changes to the work/life balance UI.
进一步对工作/生活平衡界面进行了调整
Research screen hides details screen while open to improve performance.
研究界面隐藏在打开时隐藏详情界面以提高性能
Don't display a blank tiny box when trying to display a blank tooltip.
当要尝试显示空白悬停提示时,不会显示一个空白的小框了
Changed "Development Build" to just "Build" in the version watermark.
将版本水印中的“开发版本”改成了“正式版”
Navigation keys can be used to scroll research screen
方向键可以滚动研究界面
Kelvin is no longer displayed as °K, just K
开尔文单位现在只显示K,而不是°K
Rooms requirements and effects are separated in the overlay legend
房间的需求和效果在概览里分开了
Ambient audio fixed on the crew selection screen
修复了成员选择界面的环境音效
Removing all references to building "meltdowns" as this mechanic hasn’t existed for a looooong time
移除了建筑的相关“熔塌”内容,因为这个机制已经在很久很久很久之前就移除了
Added colony summary button to reports screen
在报告界面添加了殖民地概要按钮
Added zoom buttons to the research screen
在研究界面添加了缩放按钮
Fixed some ambient sounds in the main menu
修复了主菜单中一些环境音效的问题
Sink/sanitizer/ore scrubber outputs display in the "Effects" not "Requirements" info.
洗手池/消毒站/矿石洗涤器的输出显示在“效果”而不是“需求”里
More accurate tooltips for energy generators.
添加了发电机更多准确的悬停提示
Fixed issue causing missing tooltips and incorrect cursors on build menu buttons.
修复了建造菜单按钮上缺失的悬停提示和不正确的光标
Make the formatting of building heat output more consistent.
使建筑热量输出的格式更加一致了
Details window will try to keep the previous tab open if it applies to the newly selected object. It will reset when no object is selected.
详情窗口如果应用到新选中的物体上,会保留先前的页面打开。当什么都不选中时会重置
Reorganization of the management menu buttons at the top of the screen. Schedule is now part of those buttons.
重新安排了顶部管理菜单按钮。日程表现在是这些按钮其中之一了
Building errand panel correctly shows Duplicant task ordering
建筑任务面板会正确地显示复制人任务安排
Added new Database entries for many of the high-level concepts in the game, such as temperature or power.
数据库中添加了一些游戏中的高等概念,比如温度和电力
Many previously-untranslatable strings have been fixed
许多先前无法翻译的文本已修复
Added a space to a string somewhere
在某些文本中添加了空格
Added the broken planet to the starmap screen
在星图中添加了破碎行星
Tootip for things in the game world has been made darker to make it easier to read when the background is busy
游戏中的悬停提示更暗了,这样读起来更容易
Automation signals have been renamed from Active and Standby to Green and Red, gates and sensor descriptions have been rewritten to be more clear in this new system.
将激活和代码信号改名为绿色和红色信号,相应的逻辑门和传感器描述也重写了
Fixed Requires Gas Output tooltip
修复了需要气体输出的悬停提示
Category pages in the Database now display options in a grid
数据库选项现在以网格的形式显示
Automation circuits that trigger large amounts of changes simultaneously are much less loud now.
自动化电路大面积触发更改时的音效降低了一些
Room types show in the correct order in the Rooms overlay legend
在房间概览中的房间类型会以正确的顺序显示
Fixed an issue where the "No Sick Bays" message would appear when the base clearly had sick bays built.
修复了基地中确实建造了医务站却还是显示“无医务站”的问题
Status items don’t play a click noise unless there’s actually something clickable about them
状态物品不再播放点击的噪音,除非它们确实有东西能点
Added icons representing the Errand Type to the Duplicant Todo list and the building errands tab
在复制人任务清单和建筑任务栏中添加了任务类型的图标
UI Scale slider now doesn’t apply until the mouse is released
鼠标释放前,界面缩放不会即时调整

