气球塔防6 37.0更新说明
Rolling out now on iOS, Android, Steam please restart your storefront or be patient if it does not appear for you, these updates can take some time to be rolled out to every region due to how the storefronts are set up. 现在在iOS, Android, Steam上推出,请重新启动你的店面,或者如果没有出现耐心,这些更新可能需要一些时间才能推出到每个地区,因为店面的设置方式。
Check out the
more awesomer update video here. 点击这里查看更棒的更新视频。 Key New Features
主要新特性
New Paragon - The Magus Perfectus! (loves casting spells) Some of you know we teased this last year, but we needed more time to balance the art and design required to make this extra special, so we are very pleased to get this live! Wizard Monkey’s Paragon is designed to be a higher level strategic Paragon with powerful ability usage similar to the Doomship.
新典范-完美法师!你们中的一些人知道我们去年就取笑过这个,但是我们需要更多的时间来平衡这个特别的艺术和设计,所以我们很高兴能让这个上线!巫猴的典范被设计成一个更高级别的战略典范,具有强大的技能使用,类似于末日船。
The core of the Magus is a toggle to and from a Draining Beam which deals very small single target damage but absorbs graveyard mana as it damages and destroys Bloons
Magus的核心是一个与排水光束的切换,它对单个目标造成很小的伤害,但在伤害和摧毁Bloons时吸收墓地法力
While toggled off from the Drain Beam, Magus attacks with a powerful Arcane Spike that deals massive damage to MOABs and revives Bloons it slays, while a Dark Phoenix circles overhead attacking with Firebomb breath and a radial fireball attack
当从吸取光束切换时,法师使用强大的奥术刺刺攻击,对生物造成巨大伤害并使其杀死的Bloons复活,而黑暗凤凰在头顶盘旋,使用火焰弹呼吸和放射状火球攻击进行攻击
Phoenix Explosion Ability: can be cast to consume the Paragon’s entire graveyard to set all Bloons on screen on fire for 30 seconds and summon one Zombie ZOMG for every 9000 graveyard mana consumed
凤凰爆炸技能:可以消耗典范的整个墓地,使屏幕上的所有Bloons燃烧30秒,每消耗9000墓地法力值召唤一个僵尸ZOMG
Arcane Metamorphosis Ability: can be used to consume all graveyard mana and transform the Magus briefly into an alternate form which decimates everything with a flame cascade attack; Metamorphosis lasts longer the more mana it consumes
奥术变形技能:可以用来消耗所有的墓地法力,并将法师短暂地转化为另一种形态,用火焰瀑布攻击毁灭一切;变形术消耗的法力值越多持续时间越长
Magus was designed for armchair play so it will fill and consume graveyard mana on its own, but our goal was to create more actively controlled Paragon for those who will enjoy microing between Beam on and off and choosing which awesome Ability to unleash and when
魔法是为扶手椅游戏设计的,所以它会自己填充和消耗墓地法力,但我们的目标是为那些喜欢在光束开启和关闭之间进行微操并选择何时释放哪个令人敬畏的技能的人创造更多主动控制的Paragon
New Awesome
新太棒了
Happy Birthday BTD6 - On June 14th, BTD6 will celebrate 5 years of monkeytastic fun and strategy! We hope you’ll join us for the main menu changes, skinned Collection event, special Questing, and general celebration. Thank you for five amazing years and we’re looking forward to all the years ahead!
BTD6生日快乐- 6月14日,BTD6将庆祝5年猴年的乐趣和策略!我们希望你能加入我们的主菜单的变化,皮肤收集事件,特殊任务,和一般的庆祝活动。谢谢你让我们度过了美好的五年,我们期待着未来的每一年!
New Hero Skin - Jiangshi Sauda, a fun new cross-cultural look for Sauda brainstormed by the art team, mixing inspirations from a favorite show and Chinese folklore
新英雄皮肤-江氏沙达,一个有趣的新的跨文化的沙达的外观,由艺术团队的头脑风暴,从一个最喜欢的节目和中国民间传说的灵感混合
New Map - Erosion
新地图-侵蚀
Community designed advanced map Erosion by “I am not an artist” ~ u/TheWiseTroll
社区设计的高级地图侵蚀由“我不是艺术家”~ u/TheWiseTroll
TheWiseTroll’s original concept proposed land and water but when thinking about map colors and the little stories we think of behind each map, the concept of the polar bear walking back with the shrinking ice was too compelling to do anything else
TheWiseTroll最初的概念是陆地和水,但当我们考虑到地图的颜色和每张地图背后的小故事时,北极熊跟着缩小的冰走回去的概念太吸引人了,以至于无法做任何其他事情
New Quests
新的任务
Birthday Party - Pop the Party Bloon as many times as you can before it escapes
生日派对-在派对气球飞走之前尽可能多地打开它
Blade Sauda Nowhere - Try out Sauda and learn some of her skills
刀锋Sauda无处-尝试Sauda和学习她的一些技能
Patch’s Cheap Chimps Challenge - Beat Logs with as little cash spent as you can
Patch的廉价黑猩猩挑战-用尽可能少的现金击败原木
Striken Bad - Defeat the BAD on round 100 using First Strike. The spelling hurts us, too, you’re not the only one - but we had to do it!
打击敌人-在第100回合使用第一次打击击败敌人。拼写也让我们很头疼,你不是唯一一个——但我们不得不这么做!
Least Cash and Least Tier Boss Events
最少现金和最少层级Boss事件
We’ve heard feedback about and have been wanting to shake up Boss rules, so here we go!
我们已经听到了关于Boss规则的反馈,并且一直想要改变Boss规则,所以我们开始吧!
Applying new victory conditions to Boss Events completely changes the focus while still needing the damage output and type to handle each Boss
将新的胜利条件应用到Boss事件中完全改变了焦点,同时仍然需要伤害输出和类型来处理每个Boss
Time still matters, as the secondary time score will break any ties
时间仍然很重要,因为第二次计时得分将打破任何平局
New Trophy Store Items
新纪念品商店物品
Heroes: Geraldo Pack Mule pet, Quincy Spec Ops Drop In placement
英雄:杰拉尔多驮骡宠物,昆西特种部队掉落位置
Monkeys: Sweden Village Flag
猴子:瑞典的村旗
Bloons: Party Hat Bloons
Bloons:派对帽Bloons
Game & UI: Vortex Avatar, Sunset Samba 64 Mix music track, Quincy Arrows banner
游戏和用户界面:漩涡化身,日落桑巴64混合音乐轨道,昆西箭横幅
Nexus.gg Creator Supporter Avatar - show your support for Content Creators by using the Creator Support button on the Settings screen and purchasing any IAP
关系。gg创作者支持者头像-通过使用设置屏幕上的创作者支持按钮和购买任何IAP来显示您对内容创作者的支持
Limited Time only {trophy items if there’s a seasonal}
仅限时间{如果有季节性的纪念品}
5 Year Anniversary Avatar, 5 Year Anniversary Banner
五周年纪念头像,五周年纪念横幅
New CT Team Store items
新的CT团队存储项目
Base Props: Treasure Chest
基础道具:宝箱
Icons: Overclock icon, Archmage Staff icon
图标:超频图标,大法师权杖图标
Frames: Bloon From The Dead frame, Mage Hat frame
框架:死亡之花框架,法师帽框架
New Slider
新的滑块
Everybody loves sliders, right?
每个人都喜欢滑块,对吧?
After lots of discussion on the team and a fair few player requests, we’ve added a ‘Projectile and Effects Scaling’ accessibility option to main menu Settings
经过团队的大量讨论和一些玩家的要求,我们在主菜单设置中添加了一个“投射和效果缩放”的可访问选项
This is primarily for accessibility to minimize the size and brightness of projectiles and effects, especially when the screen is crowded with Monkeys and Bloons
这主要是为了最小化投射物和效果的大小和亮度,特别是当屏幕上挤满了猴子和Bloons时
This is not directly a performance improvement feature, so please do not expect the game to run noticeably better - just noticeably cleaner
这不是一个直接的性能改进功能,所以请不要指望游戏运行明显更好-只是明显更干净
We tried not to remove key game state indicators but this is ultimately in player control - if you adjust the slider and effects and projectiles make it harder to play the game, please reset the slider until the game is working the way you want
我们尽量不移除关键的游戏状态指示器,但这最终是由玩家控制的——如果你调整滑块,效果和投射物使游戏更难玩,请重置滑块,直到游戏按你想要的方式工作
It’s also really fun for silly screengrabs, so please post your favorites!
对于愚蠢的屏幕截图来说,它也很有趣,所以请发布你最喜欢的!
News - Anniversary Giveaways!
新闻-周年纪念赠品!
We would also like to formally announce that we will be doing a week of giveaways on our Twitter starting next Monday NZT to celebrate the BTD6 5 year anniversary! 5 winners will be picked randomly each day for 5 days to win an awesome prize from our merch store. This will be exclusive to Twitter so make sure to follow us here to be involved! 我们也想正式宣布,从下周一NZT开始,我们将在我们的Twitter上进行为期一周的赠品活动,以庆祝btd65周年!5名获奖者将随机抽取,每天5天,从我们的商品商店赢得一个了不起的奖品。这将是独家推特,所以一定要关注我们这里参与! Game Changes / Additions
游戏更改/添加
New Party Time game theme event!
全新Party Time游戏主题活动!
Refactored how leaderboard scores are stored so that we could add Least Cash/Tiers ranking options for Boss Events
重构了排行榜分数的存储方式,这样我们就可以在Boss事件中添加Least Cash/Tiers排名选项
Bosses on spawn will now clear the map of all existing projectiles
boss现在会清除地图上所有现存的炮弹
Highest Round profile stat renamed to Highest Round (All Time) & added in the new profile stat Highest Round (Current Version).
最高回合配置数据重命名为最高回合(所有时间),并添加在新的配置数据最高回合(当前版本)。
The 4 different Highest Round profile stats are now grouped together near the top of the profile stats page
4个不同的最高回合配置数据现在组合在一起,接近配置数据页面的顶部
Freeplay budget scaling reduced slightly (same speed/hp, but number of Bloons added per round will increase at a slower rate)
自由游戏的预算比例略有降低(速度/血量不变,但每回合增加的Bloons数量将以较慢的速度增加)
Added a new Roundset with Income curve to be used by our events team; this customized income curve allows us more flexibility to make this roundset than would otherwise have been possible with existing roundset tools
增加了一个新的Roundset和收入曲线,供我们的活动团队使用;这种定制的收益曲线使我们能够更灵活地制作圆形集,而不是使用现有的圆形集工具
Translated game into Thai
将游戏翻译成泰语
Quest Changes
追求变化
Added a ‘Play Again’ button to the victory screen for quests
在任务胜利界面增加了“再玩一次”按钮
Added a ‘Disable Dialogue’ checkmark for some quests after beating them
添加了一个“禁用对话”的复选标记后,一些任务击败他们
Game hints are now hidden during Quests
游戏提示现在隐藏在任务期间
Story Quests now sort to the top of the quest list & completed Story Quests sort to the bottom
故事任务现在排序到任务列表的顶部和完成的故事任务排序到底部
Bug Fixes & General Changes
Bug修复和一般更改
A large number of localization fixes - thanks for the player feedback on your pet peeves!
大量的本地化修复-感谢玩家对你讨厌的问题的反馈!
Resolved a number of general crashes
解决了一些一般性崩溃问题
Number of additions/changes to improve existing quests, highlight scores to beat & increase our possibilities for quest creation
增加/改变的数量,以改善现有的任务,突出分数击败和增加我们的任务创建的可能性
Resolved an issue with abilities highlighted in quests remaining highlighted after restarting
解决了任务中突出显示的能力在重新启动后仍然突出显示的问题
Holding down on a tower should correctly hide the UI again
按住塔应该会正确地隐藏UI
Quests no longer play placement effects for any pre-placed towers
任务不再播放任何预先放置的塔的放置效果
Resolved an issue that could prevent Total Damage from counting correctly to profile
解决了一个可能会导致总伤害不能正确计算到侧面的问题
Resolved an issue where total insta monkeys profile stat would decrease if the instas were used
解决了一个问题,总insta猴子配置文件统计会减少,如果insta被使用
Resolved certain very specific freeplay seeds causing crashes on certain rounds
解决了某些非常具体的免费游戏种子导致某些回合崩溃
Bloons Leaked summary no longer gets cleared in co-op after reviewing map
Bloons泄露的总结不再在合作模式中查看地图后清除
Stairs in the top corners on Resort are now placement blockers
在度假村的顶部角落的楼梯现在是放置障碍
Resolved a crash that could occur when waiting on the events screen as events end
解决了当事件结束时在事件屏幕上等待时可能发生的崩溃
Resolved a crash that could occur when the Hero Booster popup was canceling via any map mechanics forcing the player to deselect the hero
解决了当英雄助推器弹出窗口通过任何地图机制取消,迫使玩家取消选择英雄时可能发生的崩溃
Fixed some towers not targeting the test bloon when set to target type Strong
固定一些塔不瞄准测试bloon时设置为目标类型强
Fixed position of the full patch notes link on update popups on some resolutions
修正了在某些分辨率下更新弹出窗口上完整补丁说明链接的位置
Midnight Mansion plays a fishie animation in the bloon exit on loading in
午夜大厦在加载时在bloon出口播放鱼的动画
Resolved an issue where placed items on the map lose their cosmetic skins after a resync occurs during a co-op game.
解决了在合作游戏中重新同步后放置在地图上的物品会失去外观皮肤的问题。
Obtaining towers from redistribution on co-op that are still locked for you will now show messaging in the unlocks screen as to why you are not earning XP for it
从重新分配的合作中获得塔,仍然是锁定的,现在会在解锁屏幕上显示消息,为什么你没有获得经验值
Pressing back from the avatar/banner selection will now just back out of that selection
从头像/旗帜选择中按回将退出该选择
Changed Pop Count on summary screen to Damage Count and added actual Pop Count
将总结界面的弹出计数改为伤害计数,并添加了实际弹出计数
Hero portraits no longer linger too long on the screen after exiting the upgrades menu in game
英雄画像在退出游戏升级菜单后不会在屏幕上停留太久
Paragon art state changes moved from 22/42/62/82 to 20/40/60/80
典范艺术状态从22/42/62/82变为20/40/60/80
Resolved map-based buffs not inheriting to subtowers correctly
解决了基于地图的buff不能正确继承到子塔的问题
Resolved an issue where an external proxy could sometimes cause the game to hang on loading forever
解决了外部代理有时会导致游戏永远挂在加载上的问题
Co-op red areas fade in more slowly when you cross the boundary
当你穿过边界时,合作社的红色区域会慢慢消失
Resolved online/Invisible profile setting displaying text incorrectly
解决了在线/不可见配置文件设置显示文本不正确的问题
Audio polish when opening reward chests in the collection event
在收集事件中打开奖励箱时优化音频
Updated wording on logout screen to address some confusion
更新登出屏幕上的措辞,以解决一些混淆
Added a background to the rewards UI
为奖励界面添加了背景
Added confirmation pop-up for In App Purchases added from outside the game
增加了从游戏外添加的应用内购买的确认弹出框
Monklish font has been regenerated to include the Māori macrons
Monklish字体已重新生成,以包含Māori宏
Tower Specific Fixes
塔的特定修复
Ice Monkey 冰的猴子 Resolved a number of cases of the xx2 Refreeze crosspath not re-freezing bloons when dealing certain numbers of damage.
解决了xx2重冻交叉路径在造成一定数量伤害时不会重冻bloons的问题。
Monkey Buccaneer 猴子海盗 xx5 Trade Empire should no longer buff too many merchants in co-op
贸易帝国在合作模式中不再buff太多的商人
Resolved tower moving from flagship to navarch displaying vfx at the wrong scale
解决了塔从旗舰移动到navarch时显示的视觉效果比例错误
Resolved "Paragon available" pip displaying for Buccaneer with only Flagship and Pirate Lord unlocked
解决了只有旗舰和海盗领主解锁的海盗显示“可用典范”的问题
Resolved an issue where Navarch’s attack rate buff would not apply to Doomship in some cases depending on build order
解决了纳瓦奇的攻击率buff在某些情况下根据建造顺序不会适用于末日船的问题
Monkey Ace 猴子的王牌 xx2 Centered Path ace no longer displays it’s placement target on screen initially when loading a save
xx2居中路径ace在加载存档时不再在屏幕上显示它的放置目标
Upgrading to 002 Ace no longer refreshes the cooldown on the special toggle
升级到002 Ace不再刷新特殊切换的冷却时间
Resolved an issue with Monkey Ace jumping offscreen after a Retry Last Round
解决了猴子王牌在重试最后一轮后跳出屏幕的问题
Banana Farm 香蕉农场 5xx Banana Central no longer buffs other Banana Centrals in co-op
5xx香蕉中心不再buff其他香蕉中心
Engineer 工程师 1xx Engineers can now place their sentries correctly on One Two Tree
1xx工程师现在可以把他们的哨兵正确地放置在One Two树上
Overclocking a 5xx Engineer’s sentry just as it starts exploding no longer crashes the game
在5xx工程师的哨兵开始爆炸时超频不再导致游戏崩溃
Engineer Paragon no longer crashes if created while a Bloontrap is being deployed
工程师典范不再崩溃,如果创建时,Bloontrap正在部署
Engineer Paragon no longer crashes when selling the main tower while it has a sentry moving through the air that has not landed yet
工程师Paragon不再在出售主塔时崩溃,而它有一个哨兵在空中移动,尚未降落
Engineer Paragon should no longer throw sentries into the middle of the map due to techbots
工程师典范应该不再把哨兵扔到地图的中间,因为科技机器人
Resolved an issue where the Paragon’s permanent speed boost per round would not load until the end of the first round played after loading a save
解决了一个问题,即Paragon的永久速度提升每回合不会加载,直到加载保存后的第一轮结束播放
Beast Handler 野兽处理程序 3xx Great White projectiles can no longer hit bloons far out of range
3xx大白射弹不再能击中远距离的气球
3xx Great White rare crash that could occur at end of rounds has been resolved
3xx大白鲨在回合结束时可能发生的罕见崩溃已经被解决了
3xx Great White’s slow applied to grabbed target now expires correctly
3xx大白鲨对抓取目标的减速效果现在正确失效了
310 Beast Handler now has eyebrows, just like that one map suggestion
310野兽处理器现在有眉毛了,就像那个地图建议的那样
Corrected the splash asset for crosspathed 4xx & 5xx Beasts
修正了交叉的4xx和5xx野兽的飞溅资产
Merging an Orca into a Megalodon while it's taking out a bad should no longer cause a 2nd Megalodon to briefly appear
当虎鲸消灭敌人时,将虎鲸合并成巨齿鲨不会再导致第二个巨齿鲨短暂出现
x1x Microraptor no longer fails to attack in some cases when being moved to different heights
x1x小盗龙在被移动到不同高度的情况下不再无法攻击
x4x Tyrannosaurus Rex ability now scales with Challenge Editor ability cooldown slider
雷克斯暴龙技能现在随挑战编辑器技能冷却滑块缩放
Beast Handler's bird targeting no longer breaks when set to strong if bloons are leaving radius
野兽处理者的鸟瞄准不再中断,当设置为强,如果bloons离开半径
Resolved a crash that could occur when moving a beast to the screen boundary
解决了当移动野兽到屏幕边界时可能发生的崩溃
Hero Specific Fixes
英雄特定修复
Obyn Greenfoot Obyn Greenfoot Resolved an issue where Obyn’s Wall of Trees when placed on an intersection looping back around on itself would not be able to hit the children of any targets that passed over it
解决了当Obyn的树之墙被放置在一个交叉路口时,它自己将无法击中任何经过它的目标的子目标的问题
Psi ψ Resolved a crash that could occur when attacking glued Bloons
解决了当攻击粘在一起的Bloons时可能发生的崩溃
Geraldo 怎么办呢 Resolved an issue where selling Geraldo, and then re-buying him would show the description of the last-viewed store item from before selling him
解决了出售杰拉尔多,然后再购买他会显示出售他之前最后查看的商店商品的描述的问题
Platform Specific fixes 平台特定修复
PC: Beast Handler’s hotkey in the hotkeys menu has been moved up near the rest of the support towers
PC:在热键菜单中的野兽处理者的热键被移动到其他支持塔附近
PC: Added a ‘ Monkey Special 2’ hotkey (for towers like Beast Handler, Necromancers & Ace Paragon). By default the Special 1 & Special 2 hotkeys have been assigned to PageUp & PageDown and ordered so that PageUp triggers the upper specialty, and PageDown triggers the lower one
PC:增加了一个“猴子特别2”热键(如野兽处理,死灵法师和王牌典范塔)。默认情况下,Special 1和Special 2热键已被分配给PageUp和PageDown,并排序为PageUp触发上层专业,PageDown触发下层专业
Arcade: Resolved a strange one pixel wide black line that can appear above some text characters on the arcade font
街机:解决了一个奇怪的一个像素宽的黑线,可以出现在街机字体上的一些文字字符上面
Chromebook: Game no longer crashes if attempting to login via webview
Chromebook:游戏不再崩溃,如果试图通过webview登录
Chromebook: Resolved an issue with bluetooth mice being unable to scroll
Chromebook:解决了蓝牙鼠标无法滚动的问题
Balance Changes
平衡的变化
Boomerang Monkey 回飞棒的猴子 This part has to be included along with the Lych Soul rework with Paragons which is finally making it in this update after necessary delays. As Boomerang Paragon’s knockback hits so many times so quickly, we need to make it more reasonable when applied to targets that aren’t immediately destroyed. 这部分必须包括连同Lych灵魂与Paragons的重做,这是在必要的延迟后,最终使它在这个更新。由于Boomerang Paragon的击退效果如此之快,我们需要让它在应用于不会立即被摧毁的目标时更加合理。 Boomerang Paragon knockback amount reduced 3 > 1
回力棒典范击退数量减少3 > 1
Bomb Shooter 弹射击 MOAB Assassin fills a useful role of a pure long cooldown ‘single target assassination’ in the game, but when compared to something like First Strike it feels a little lacking that it is unable to carry damage through MOAB Layers MOAB刺客在游戏中填补了一个纯长冷却“单目标暗杀”的有用角色,但与像第一次打击这样的东西相比,它感觉有点缺乏,它无法通过MOAB层携带伤害 x4x MOAB Assassin ability passes through MOAB layers
摩押刺客技能通过摩押层
x4x MOAB Assassin ability explosion centers around the impact target
摩押刺客技能爆炸集中在撞击目标周围
Tack Shooter 策略射击 Blade Shooter has always struggled to find much value without MK or as a step to Maelstrom, so to give it build value on its own we feel like this should be a part of the base value on the upgrade. 《刀锋射手》一直在努力寻找没有MK或作为大漩涡的一步的价值,所以为了赋予它自己的构建价值,我们觉得这应该是升级的基础价值的一部分。 x3x Blade Shooter pierce increased from 6 > 8
刀锋射手的穿刺从6增加到8
Ice Monkey 冰的猴子 Lowest tiers of ice monkey are far too effective for their cost against ceramics, with this scaling well all the way to round 100, we feel like ice duration against ceramics needs to be reduced to counter this but for now this reduction will only apply until T3. 最低层的冰猴对抗陶瓷的成本太有效了,随着这个比例一直到100左右,我们觉得对抗陶瓷的冰持续时间需要减少,但现在这个减少只适用于T3。 000 Ice Monkey freeze duration reduced by 50% on ceramics
冰猴在陶瓷上的冻结时间减少50%
All T3 Ice Monkeys increase freeze duration on ceramics from 50 > 100%
所有T3冰猴对陶瓷的冻结时间从50增加到100%
203 Icicles crosspath now gains camo prio
冰柱交叉路径现在获得伪装优先权
Glue Gunner 胶水炮手 The Bloon Solver’s rework has been very popular, however, we’d like to have a better lead up into the new mechanics by introducing this earlier at the tier 4 now. 布隆解算器的重做非常受欢迎,然而,我们希望通过在4级车中更早地引入它来更好地引导新机制。 4xx Bloon Dissolver now creates puddles on track leading up to Bloon Solver, puddles deal 1 damage, all other stats and crosspath benefits are the same.
4xx Bloon解毒剂现在在通往Bloon解毒剂的轨道上制造水坑,水坑造成1点伤害,所有其他属性和交叉路径的好处都是一样的。
Sniper Monkey 狙击手的猴子 This will allow Cripple MOAB to take out regular MOAB layers in one shot until round 100; for such a slow attacking single target tower we feel this will help top path flex, even if mostly for show. 这将允许Cripple MOAB在一次射击中取出常规MOAB层,直到100回合;对于这样一个缓慢攻击的单目标塔,我们觉得这将有助于顶部路径的弯曲,即使主要是为了展示。 5xx Cripple MOAB damage increased from 80 > 280
5xx削弱摩押的伤害从80增加到280
Monkey Buccaneer 猴子海盗 Reworking Grape Shot crosspathing as it gains far too much crosspath value by T2 but then is lacking in purpose at higher tiers, double shot will only work as one extra grape however Destroyer will now apply its full attack rate buff to the grapes and Flagship will equip aspects of Grape Shot on the mini planes. 重做了葡萄射击的横射,因为它在T2获得了太多的横射价值,但在更高的级别上缺乏目的,双射只能作为一个额外的葡萄,但是驱逐舰现在将对葡萄进行全攻率buff,旗舰将在迷你飞机上装备葡萄射击的某些方面。 210 Grape Shot total projectiles reduced from 10 -> 6
210葡萄发射的总发射数从10减少到6
310 Destroyer also reduced from 10 > 6 grapes
310毁灭者也从10个> 6个葡萄减少
310 Destroyer now increases grape attack rate twice as much, matching increase to the regular attack
310毁灭者现在增加葡萄攻击率两倍,与普通攻击相同
410 Aircraft Carrier planes radial attack now fires an arc of grapes instead of darts
410航空母舰飞机放射攻击现在发射葡萄弧线而不是飞镖
410 Aircraft Carrier planes radial Emission Angle 360 > 90
410航空母舰飞机径向发射角360 > 90
410 Aircraft Carrier planes radial projectile count 8 > 6
410航母舰载机径向弹丸数8 > 6
410 Aircraft Carrier plane grape projectile speed 100 > 200
410航空母舰飞机葡萄弹丸速度100 > 200
420 Aircraft Carrier planes radial projectile art: dart > hot grape
420航空母舰飞机放射射弹艺术:飞镖>热葡萄
420 Aircraft Carrier planes radial damage type Sharp > Fire
420航空母舰飞机径向损伤类型Sharp > Fire
400 Aircraft Carrier plane radials damage 1 > 2
400航空母舰飞机径向损伤1 > 2
4xx Aircraft Carrier missiles now follow tower target priority
4xx航空母舰导弹现在跟随塔台目标优先
Monkey Ace 猴子的王牌 Spectre is shifting a little of the ceramic bonus around into basic all damage at the cost of reduced pierce, which should make up for lack of single target damage while also making the pierce crosspath more necessary when being used for cleanup focus. 幽灵以减少穿刺为代价,将一些陶瓷加成转移到基本所有伤害上,这应该弥补了单目标伤害的不足,同时也使穿刺交叉路径在用于清理焦点时更加必要。 xx4 Spectre Dart damage increased 3 > 4
幽灵之箭的伤害增加3 > 4
xx4 Spectre Dart ceramic bonus reduced 2 > 1
幽灵飞镖陶瓷加成降低2 > 1
xx4 Spectre Dart pierce reduced 15 > 10
幽灵飞镖刺穿减少15点> 10点
xx4 Spectre Bomb damage increased 2 > 3
幽灵炸弹的伤害增加2 > 3
xx4 Spectre Bomb ceramic bonus reduced 4 > 3
幽灵炸弹的陶瓷加成降低4 > 3
xx4 Spectre Bomb pierce reduced 30 > 20
幽灵炸弹穿刺减少30点,> 20点
Heli Pilot 直升机飞行员 Even with the map-range advantage, rotors are weak compared to any other constant AoE circle like this. Chinook feels like it’s near a place we are happy with now, however we want another tiny nudge on cost while keeping cash generation value the same. Pushing some higher values on the last Comanche Commander changes as the missile attack is effectively such a small portion of the tower’s total damage late game. 即使有地图范围的优势,与其他任何恒定的AoE圈相比,旋翼也很弱。奇努克似乎是我们现在满意的地方,但我们希望在保持现金生成价值不变的情况下,再略微推动成本。在最后一个科曼奇指挥官上推一些更高的值,因为导弹攻击在游戏后期实际上只占塔总伤害的一小部分。 302 Razor Rotors will now benefit from the faster firing crosspath
302剃刀旋翼现在将受益于更快的射击交叉路径
3xx Razor Rotors cooldown rate 0.75 > 0.5
3xx剃刀转子冷却速率0.75 > 0.5
x4x Support Chinook price reduced from $10500 > 9500
x4x支持支奴干价格从10500美元降至9500美元
x4x Support Chinook supply crate cash generated reduced $1650 > 1,550
x4x支持支奴干补给箱现金生成减少$1650 > 1,550
x4x Support Chinook max uses per round reduced from 3 > 2
支奴干每轮最大使用次数从3次减少到2次
xx4 & xx5 Comanche mini's follow the target priority set on their main Heli
xx4 & xx5迷你科曼奇直升机跟随主直升机设定的目标优先级
xx5 Comanche Commander missile damage 7 > 15
xx5科曼奇指挥官导弹伤害7 > 15
xx5 Comanche Commander missile moab bonus 5 > 8
xx5科曼奇指挥官导弹摩押加成5 > 8
xx5 Comanche Commander mini's missile dmg 5 > 15
迷你科曼奇指挥官的导弹伤害5 > 15
xx5 Comanche Commander mini's missile moab bonus 5 > 8
迷你科曼奇指挥官的导弹摩押加成5 > 8
Mortar Monkey 砂浆的猴子 As the Rapid Reload crosspath has actually fallen behind in value compared to Burny Stuff for top path Mortars we want to try a slight stun duration increase as this buffs the base path with a larger benefit to Rapid Reload mortars as a stalling option. Mortar consistency is lacking at x3x making it tough to spend on even though x4x is fairly good, so some of the T4 rate is shifting down to help out with this. As the camo property has grown quite weak and currently Signal Flare is considered the best decamo tool, we want to push back slightly on its cost and by reducing the blast radius of the decamo area while emphasizing crosspathing for effectiveness there. 由于快速装填交叉路径的价值实际上已经落后于顶部路径迫击炮的燃烧材料,我们想尝试稍微增加昏迷持续时间,因为这对基础路径有更大的好处,快速装填迫击炮作为一个拖延选项。迫击炮的稠度在x3x时缺乏,即使x4x相当好,也很难花钱,所以一些T4率下降以帮助解决这个问题。由于隐身性能已经变得相当弱,目前信号弹被认为是最好的十隐身工具,我们希望稍微降低它的成本,并通过减少十隐身区域的爆炸半径,同时强调交叉穿越的有效性。 4xx The Big One stun duration non-MOABs increased from 0.5s > 0.75
Big One的昏迷时间从0.5s增加到0.75 s
5xx The Biggest One stun duration MOAB increased from 0.3s > 0.5
最大一击的昏迷时间从0.3秒增加到0.5秒
5xx The Biggest One stun duration BFB increased from 0.2s > 0.3
最大一击的昏迷时间从0.2秒增加到0.3秒
5xx The Biggest One stun duration DDT increased from 0.2s > 0.3
最大一击眩晕持续时间滴滴涕从0.2秒增加到0.3秒
x3x Heavy Shells attack delay reduced from 1.08 > 0.81
x3x重型炮弹的攻击延迟从1.08降低到0.81
x4x Artillery Battery attack rate buff reduced from ¼ to ⅓ (remains the same rate: 0.27)
火炮炮兵连的攻击率buff从1 / 4降低到1 / 3(保持不变:0.27)
xx3 Signal flare cost increased $700 > 800
xx3信号弹消耗增加$700 > 800
xx4 Shattering Shells price reduced from $11,000 > 10900
xx4粉碎壳价格从11,000美元降至10900美元
xx3 Signal Flare decamo radius reduced from 50 > 43
信号弹的半径从50降低到43
103 Signal Flare decamo pierce increased by 5 > 10
信号弹穿透增加5 > 10
xx4 Shattering Shells burn DoT deals moab bonus +5
破碎的炮弹燃烧DoT造成摩押+5
Super Monkey 超级猴子 As Engineer sentries do this already, newly spawned Mini Avatars from temples will now by default match the target priority of the temple. 由于工程师哨兵已经这样做了,从神庙中新生成的迷你化身现在默认匹配神庙的目标优先级。 4xx Sun Temple's Magic Sacrifice mini Sun Avatars when placed will spawn with the same target prio as their parent tower
4xx太阳神庙的魔法祭品迷你太阳化身在被放置时将会和他们的母塔产生相同的目标prio
Ninja Monkey 忍者的猴子 We’re changing the Ninja Monkey Paragon’s focus as a fighter against camo, as we feel like a greater strength and tactical value against camo will be the full reveal of all camos rather than all camo removal. 我们正在改变忍者猴的焦点作为一个战士对抗伪装,因为我们觉得更大的力量和战术价值对抗伪装将是所有的伪装,而不是所有的伪装去除。 Ascended Shadow now grants global camo detection for all your towers
升影现在为你所有的塔提供全局隐身探测
Ascended Shadow no longer strips camo from Bloons with every attack
升天暗影不再在每次攻击时从Bloons身上剥去伪装
Ascended Shadow main attack gains bonus to camo +6
升天暗影主攻击获得隐身+6的加成
Ascended Shadow Flash Bomb Explosion gains bonus to camo +20
升天暗影闪光炸弹爆炸获得伪装+20的加成
Ascended Shadow Flash Bomb Shurikens gains bonus to camo +16
升天暗影闪光炸弹飞镖获得伪装加成+16
Ascended Shadow Sticky Bomb Projectile gains bonus to camo +3200
升天暗影粘弹投掷物获得隐身加成+3200
Ascended Shadow Sticky Bomb Explosion gains bonus to camo +700
升天暗影粘弹爆炸获得伪装+700的加成
Ascended Shadow now deals 25% damage to all non-Boss MOABs that spawn
升影现在对所有非boss怪物造成25%的伤害
Alchemist 炼金术士 Alchemist Transforming Tonic is in a weird spot with the transformation unable to attack through walls when the base alchemist is able to. Also with this, including a QoL fix for the T5 that currently prevents transformed towers from functioning with target priority. 炼金术士变身补药处于一个奇怪的位置,当基础炼金术士可以攻击墙壁时,变身却无法攻击。与此同时,包括一个修复T5的QoL,目前阻止转化塔与目标优先级一起工作。 x4x Transforming Tonic transformed alchemist can now ignore line of sight
变形补品变身炼金术士现在可以忽略视线了
x5x Total Transformation towers transformed by the x5x will keep their Target Priority
被x5x改造的塔将保持其目标优先级
Druid 德鲁伊 While the tornado doesn't do anything to MOABs, it still spends itself on them which wastes a relatively long cooldown, so addressing this flaw. Avatar of wrath doubles the base attack speed before any scaling is applied, but this hasn’t ever applied to the 205 Lightning, so taking care of that as well. Housekeeping - even deep in the forest, it does actually make life better. 虽然龙卷风对moab没有任何作用,但它仍然会在他们身上花费时间,这浪费了相对较长的冷却时间,所以解决了这个缺陷。愤怒化身的基础攻击速度翻倍之前,任何缩放应用,但这从来没有适用于205闪电,所以要注意这一点。家政——即使在森林深处,它也能让生活变得更好。 3xx Druid of the Storm’s Tornado no longer targets MOAB-class Bloons
3xx风暴旋风德鲁伊不再针对moab类Bloons
x3x Druid of the Jungle no longer pops Lead Bloons without 130 crosspath
丛林德鲁伊在没有130交叉路径的情况下不再弹出铅弹
x3x Jungle Vine follows target prio of tower instead of strong
x3x丛林藤蔓跟随塔的目标先验而不是强
x3x Jungle Vine defaults tower to strong priority when purchased
x3x丛林藤蔓默认塔为强优先购买时
205 Avatar of Wrath base Heart of Thunder attack rate increased 2.3s > 1.15
怒火化身基础雷霆之心攻击率增加2.3秒> 1.15
Spike Factory 斯派克工厂 We’ve heard the feedback, so Spiked Mines get a tweak to get more mines exploding but with less pierce on each, to overall increase quality of life in more frequent use but less wasted pierce. This will help out with some of the problems it has scaling into late game super ceramics. 我们已经听到了反馈,所以尖刺地雷得到了一个调整,让更多的地雷爆炸,但每一个更少的穿孔,以提高生活质量,更频繁的使用,但减少浪费的穿孔。这将有助于解决一些问题,它已经扩展到后期的游戏超级陶瓷。 4xx Spiked Mines pierce increased from 12 > 20
4xx尖刺地雷穿透从12增加到20
4xx Spiked Mines explosion pierce reduced from 40 > 30
4xx尖刺地雷爆炸穿透从40降低到30
4xx Spiked Mines DoT damage increased from 1 > 10
4xx尖刺地雷的DoT伤害从1增加到10
5xx Super Mines explosion pierce remains at 60
5xx超级水雷爆炸穿透力保持在60
5xx Super Mines DoT damage increased from 1000 > 2500
5xx超级地雷的DoT伤害从1000增加到2500
Monkey Village 猴子村 A minor QoL for cheap Monkeyopolis creation, we included a small base amount of cash production to the generation formula. 为了创造廉价的《Monkeyopolis》,我们在生成公式中包含了少量的现金生产基数。 xx5 Monkeyopolis income formula now includes a base +$2500 minimum
xx5 Monkeyopolis的收入公式现在包括一个基础+ 2500美元的最低
Engineer 工程师 The 005 crosspath fix in the last update left XXXL Trap slower than previously even if crosspathed to 205, so we are increasing that base 005 slightly to match up the 205 crosspath again so that it isn’t any slower than before. 上次更新中的005交叉路径修复使XXXL Trap比以前慢,即使交叉路径到205,所以我们稍微增加了基础005以再次匹配205交叉路径,这样它就不会比以前慢了。 xx5 XXXL Trap attack cooldown reduced from 5.8s > 4.6
陷阱攻击冷却时间从5.8秒降低到4.6秒
Beast Handler 野兽处理程序 As our newest tower to be added to BTD6, we went over feedback for every path and made a large number of adjustments addressing a variety of points. 作为BTD6中添加的最新塔,我们查看了每条路径的反馈,并针对各种点进行了大量调整。 3xx Great White thrash rate benefits from speed buffs
3xx大白鲨鞭笞率从速度buff中获益
3xx Great White damage increased 4 > 8
3xx大白鲨的伤害增加4 > 8
3xx Great White max extra damage from merge increased 8 > 16
3xx大白从合并中获得的最大额外伤害增加8 > 16
3xx Great White max attack rate buff from merge increased 0.20634 > 0.38
合并后大白鲨的最大攻击率提高0.20634 > 0.38
3xx Great White extra thrash knockback duration from merge increased 0.1 > 0.2
3xx大白鲨从合并中额外的重击击退持续时间增加0.1 > 0.2
4xx Orca thrash damage increased 20 > 30
虎鲸的重击伤害增加20 - 30
4xx Orca thrash max extra damage from merge increased 40 > 60
虎鲸重击的最大额外伤害从合并增加40到60
4xx Orca max attack rate buff from merge increased 0.37829 > 0.38
合并后虎鲸的最大攻击率提高0.37829 > 0.38
4xx Orca thrash radius increased 20 > 24
虎鲸的鞭笞半径增加20至24
5xx Megalodon price reduced from 55,000 > 45,000
5xx巨齿鲨价格从55000降低到45000
5xx Megalodon thrash radius increased 30 > 36
5xx巨齿鲨捶打半径增加30,> 36
5xx & x5x Beast handler paths are now overclockable
5xx & x5x野兽处理程序路径现在可以超频
x4x and x5x Max Merge Bonus: Overkill damage on MOABs now distributes to the children of that target
x4x和x5x最大合并奖励:moab上的过度伤害现在分配给目标的孩子
xx1 Gyrfalcon path deals +1 damage to Regrows to stop accidental infinite regrow farms
xx1 Gyrfalcon之路对再生造成+1伤害,以阻止意外的无限再生农场
xx3 Golden Eagle pierce increased 12 > 15
xx3金鹰刺穿增加12 > 15
xx3 Golden Eagle pierce range increased 24 > 30
xx3金鹰的刺穿范围增加24 > 30
xx3 Golden Eagle ceramic pierce penalty reduced from +3 > 1
xx3金鹰陶瓷穿刺惩罚从+3降低到> 1
xx3 Golden Eagle Max Merge Bonus: Now grabs MOABs with pierce penalty +14
xx3金鹰最大合并奖励:现在抓住怪物与穿刺惩罚+14
Gwendolin Gwendolin Removing the stacking aspect of Gwendolin’s burn damage over time, but increasing the damage as she levels up so that it actually scales up in power now. 移除关德林燃烧伤害随时间的累积,但随着她的等级增加伤害,现在它实际上是在能量上增加。 Lv6 Gwendonlin main attack DoT stack count 0 > 1
Lv6关东林主攻DoT叠加计数0 > 1
Lv6 Gwendonlin main attack DoT damage increased from 1 > 2
6级关东林主攻DoT伤害从1增加到2
Lv9 Gwendonlin main attack DoT damage increased from 1 > 4
9级关东林主攻DoT伤害从1增加到4
Lv10 Gwendonlin main attack DoT damage now increases by 1 per additional level
10级关东林主攻击DoT伤害每升1级增加1点
Adora 阿朵拉 While they are complicated individuals, Adora can now fully appreciate the sacrifice of the newest Monkeys in the struggle against the Bloons. 虽然他们是复杂的个体,但阿多拉现在可以完全理解新猴子在与布隆人的斗争中所做出的牺牲。 Lv7 Blood Sacrifice can now be used on Beast Handlers
7级血祭现在可以在野兽处理者上使用
Admiral Brickell 海军上将Brickell温泉 We aren’t happy with strats that start looking like exploits with frequent sell-replace loops. 我们不喜欢那些一开始就像利用了频繁的sell-replace循环的策略。 Upon Selling Brickell - all of her placed Mines are now expired along with her as well
在出售布里克尔-她所有放置的地雷现在和她一起过期
Psi ψ Psi’s stalling out of the end of round is an odd mix of useful / annoying / out of control, so we are for now capping this to a 3 seconds of overtime stalling. Psi’s Psychic Blast ability also has weirdly low pierce for a long cooldown ability with no damage, we are increasing the base pierce greatly but it no longer increases in pierce at Lv7 since the extra pulse brings more pierce anyway. Psi在最后一局的失速是一个奇怪的组合,有用/讨厌/失控,所以我们现在限制在3秒的加时失速。Psi的心灵爆炸技能在没有伤害的情况下也有很低的穿透,我们大大增加了基础穿透,但在7级时不再增加穿透,因为额外的脉冲会带来更多的穿透。 If no Bloons are left unpopped on screen aside from ones Psi is currently holding & destroying, these Bloons will be destroyed after a maximum of 3 seconds
如果屏幕上除了Psi当前持有和摧毁的Bloons之外没有未弹出的Bloons,这些Bloons将在最多3秒后被摧毁
Lv3 Psychic Blast pierce increased from 50 > 200
Lv3心灵冲击波穿刺从50增加到200
Lv7 Psychic Blast pierce increased from 100 > 200
7级心灵冲击波穿透从100增加到200
Event / Boss / Relic / Knowledge 事件/ Boss /遗物/知识 All Lych Soul variations can now be stunned/slowed by paragon tier upgrades
所有的莱奇之魂变体现在可以通过典范层升级而被击晕/减速
Looking Forward 期待
Five months of 2023 done and dusted, which feels to us like it has zoomed by, perhaps because the Auckland office where the BTD6 team is based has only just reopened after the severe flooding at the end of January. All of Update 36 and the majority of Update 37 were completed while again working from home, but we’re very excited to have the office repairs done, the flood wall almost finished, and the ability to work shoulder to shoulder again on fun new things for the monkeyverse! Here’s the latest gaze into the crystal ball: 2023年的五个月已经过去了,我们觉得时间过得很快,也许是因为BTD6团队所在的奥克兰办公室刚刚在一月底的严重洪水之后重新开放。所有更新36和更新37的大部分都是在家里完成的,但我们非常兴奋地完成了办公室的维修,洪水墙几乎完成了,并且能够再次为monkeyverse的有趣新事物并肩工作!以下是对水晶球的最新观察: Update 38 Key Content
更新38关键内容
New Boss - Phayze: another all new Boss concept and play style, not giving any other hints apart from the name itself
新Boss - Phayze:另一个全新的Boss概念和游戏风格,除了名字本身没有给出任何其他提示
Summer fun: a new Brickell hero skin and a waterpark map aimed toward Intermediate to help keep northern hemisphere summer cool
夏季乐趣:一个新的布里克尔英雄皮肤和一个针对中级的水上乐园地图,以帮助保持北半球夏季凉爽
Quests: continuing to build new quest system features and adding a few new Quests to the list
任务:继续构建新的任务系统功能,并在列表中添加一些新的任务
Update 39 Key Content
更新39关键内容
Map Editor: under construction since last year with internal systems testing happening during 38.0 development, we are super excited to put map creation tools in player hands on as many platforms as possible when it goes live
地图编辑器:从去年开始就在建设中,在38.0开发期间进行了内部系统测试,我们非常兴奋地将地图创建工具放在尽可能多的平台上,当它上线时
New Hero - Spirit Walker: another unique design that we’re sandboxing already to make sure it has as much balance and art iteration as possible, again no hints other than the name
新英雄-幽灵行者:另一个独特的设计,我们已经沙盒确保它有尽可能多的平衡和美术迭代,同样没有暗示除了名字
Update 40 Key Content
更新40个关键内容
New Paragon - Monkey Sub: we’ve tagged sub as the next Paragon, so tell the Navarch to stop hoarding all of the Portable Lakes!
新典范-猴子潜艇:我们已经将潜艇标记为下一个典范,所以告诉Navarch停止囤积所有的便携式湖泊!
Stretch Goals - Boss Rush Team Event and CT Themes: lots of unknowns 3 updates out but we have strong plans for a new Team event and new parameters for Contested Territory that will make each CT more dynamic - anything that we don’t get done by end of year will have strong groundwork for next year
伸展目标- Boss Rush团队活动和CT主题:许多未知的3更新,但我们有一个强有力的计划,一个新的团队活动和新的参数争夺的领土,将使每个CT更有活力-任何我们在年底前没有完成的事情将在明年打下坚实的基础
Console
控制台
Getting closer to submission on Xbox and PlayStation but this has been slow going. We’ve added another programmer and are working even more closely with platform partners to get through our last issues and launch as soon as possible, but that’s likely at least another 2 months. Switch is still a consideration depending on response to Xbox and PlayStation, as it will require additional bespoke development.
即将在Xbox和PlayStation上发布,但进展缓慢。我们已经增加了一名程序员,并与平台合作伙伴更加紧密地合作,以解决最后的问题并尽快发行,但这可能至少还需要2个月的时间。根据对Xbox和PlayStation的反应,Switch仍然是一个考虑因素,因为它需要额外的定制开发。