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魔兽worldserver.conf服务端配置文件说明第三段

2023-05-02 15:05 作者:驰网科技idc-艾西  | 我要投稿

#    WorldBossLevelDiff

#        Description: World boss level difference.

#        Default:     3

 

WorldBossLevelDiff = 3

 

#

#    Corpse.Decay.NORMAL

#    Corpse.Decay.RARE

#    Corpse.Decay.ELITE

#    Corpse.Decay.RAREELITE

#    Corpse.Decay.WORLDBOSS

#        Description: Time (in seconds) until creature corpse will decay if not looted or skinned.

#        Default:     60   - (1 Minute, Corpse.Decay.NORMAL)

#                     300  - (5 Minutes, Corpse.Decay.RARE)

#                     300  - (5 Minutes, Corpse.Decay.ELITE)

#                     300  - (5 Minutes, Corpse.Decay.RAREELITE)

#                     3600 - (1 Hour, Corpse.Decay.WORLDBOSS)

 

Corpse.Decay.NORMAL    = 60

Corpse.Decay.RARE      = 300

Corpse.Decay.ELITE     = 300

Corpse.Decay.RAREELITE = 300

Corpse.Decay.WORLDBOSS = 3600

 

#

#    Rate.Corpse.Decay.Looted

#        Description: Multiplier for Corpse.Decay.* to configure how long creature corpses stay

#                     after they have been looted.

#         Default:    0.5

 

Rate.Corpse.Decay.Looted = 0.5

 

#

#    Rate.Creature.Normal.Damage

#    Rate.Creature.Elite.Elite.Damage

#    Rate.Creature.Elite.RARE.Damage

#    Rate.Creature.Elite.RAREELITE.Damage

#    Rate.Creature.Elite.WORLDBOSS.Damage

#        Description: Mulitplier for creature melee damage.

#        Default:     1 - (Rate.Creature.Normal.Damage)

#                     1 - (Rate.Creature.Elite.Elite.Damage)

#                     1 - (Rate.Creature.Elite.RARE.Damage)

#                     1 - (Rate.Creature.Elite.RAREELITE.Damage)

#                     1 - (Rate.Creature.Elite.WORLDBOSS.Damage)

#

 

Rate.Creature.Normal.Damage          = 1

Rate.Creature.Elite.Elite.Damage     = 1

Rate.Creature.Elite.RARE.Damage      = 1

Rate.Creature.Elite.RAREELITE.Damage = 1

Rate.Creature.Elite.WORLDBOSS.Damage = 1

 

#

#    Rate.Creature.Normal.SpellDamage

#    Rate.Creature.Elite.Elite.SpellDamage

#    Rate.Creature.Elite.RARE.SpellDamage

#    Rate.Creature.Elite.RAREELITE.SpellDamage

#    Rate.Creature.Elite.WORLDBOSS.SpellDamage

#        Description: Mulitplier for creature spell damage.

#        Default:     1 - (Rate.Creature.Normal.SpellDamage)

#                     1 - (Rate.Creature.Elite.Elite.SpellDamage)

#                     1 - (Rate.Creature.Elite.RARE.SpellDamage)

#                     1 - (Rate.Creature.Elite.RAREELITE.SpellDamage)

#                     1 - (Rate.Creature.Elite.WORLDBOSS.SpellDamage)

 

Rate.Creature.Normal.SpellDamage          = 1

Rate.Creature.Elite.Elite.SpellDamage     = 1

Rate.Creature.Elite.RARE.SpellDamage      = 1

Rate.Creature.Elite.RAREELITE.SpellDamage = 1

Rate.Creature.Elite.WORLDBOSS.SpellDamage = 1

 

#

#    Rate.Creature.Normal.HP

#    Rate.Creature.Elite.Elite.HP

#    Rate.Creature.Elite.RARE.HP

#    Rate.Creature.Elite.RAREELITE.HP

#    Rate.Creature.Elite.WORLDBOSS.HP

#        Description: Mulitplier for creature health.

#        Default:     1 - (Rate.Creature.Normal.HP)

#                     1 - (Rate.Creature.Elite.Elite.HP)

#                     1 - (Rate.Creature.Elite.RARE.HP)

#                     1 - (Rate.Creature.Elite.RAREELITE.HP)

#                     1 - (Rate.Creature.Elite.WORLDBOSS.HP)

 

Rate.Creature.Normal.HP          = 1

Rate.Creature.Elite.Elite.HP     = 1

Rate.Creature.Elite.RARE.HP      = 1

Rate.Creature.Elite.RAREELITE.HP = 1

Rate.Creature.Elite.WORLDBOSS.HP = 1

 

#

#    Creature.PickPocketRefillDelay

#        Description: Time in seconds that the server will wait before refilling the pickpocket loot

#                     for a creature

#        Default:     600

 

Creature.PickPocketRefillDelay = 600

 

#

#    ListenRange.Say

#        Description: Distance in which players can read say messages from creatures or

#                     gameobjects.

#        Default:     40

 

ListenRange.Say = 40

 

#

#    ListenRange.TextEmote

#        Description: Distance in which players can read emotes from creatures or gameobjects.

#        Default:     40

 

ListenRange.TextEmote = 40

 

#

#    ListenRange.Yell

#        Description: Distance in which players can read yell messages from creatures or

#                     gameobjects.

#        Default:     300

 

ListenRange.Yell = 300

 

#

#    Creature.MovingStopTimeForPlayer

#        Description: Time (in milliseconds) during which creature will not move after

#                     interaction with player.

#        Default: 180000

 

Creature.MovingStopTimeForPlayer = 180000

 

#    MonsterSight

#        Description: The maximum distance in yards that a "monster" creature can see

#                     regardless of level difference (through CreatureAI::IsVisible).

#                     Increases CONFIG_SIGHT_MONSTER to 50 yards. Used to be 20 yards.

#        Default:     50.000000

 

MonsterSight = 50.000000

 

#

###################################################################################################

 

###################################################################################################

# SPAWN/RESPAWN SETTINGS

#

#    Respawn.MinCheckIntervalMS

#        Description: Minimum time that needs to pass between respawn checks for any given map.

#        Default:     5000 - 5 seconds

 

Respawn.MinCheckIntervalMS = 5000

 

#

#    Respawn.GuidWarnLevel

#        Description: The point at which the highest guid for creatures or gameobjects in any map must reach

#                     before the warning logic is enabled. A restart will then be queued at the next quiet time

#                     The maximum guid per map is 16,777,216. So, it must be less than this value.

#        Default:     12000000 - 12 million

 

Respawn.GuidWarnLevel = 12000000

 

#

#    Respawn.WarningMessage

#        Description: This message will be periodically shown (Frequency specified by Respawn.WarningFrequency) to

#                     all users of the server, once the Respawn.GuidWarnLevel has been passed, and a restart scheduled.

#                     It's used to warn users that there will be an out of schedule server restart soon.

#        Default:     "There will be an unscheduled server restart at 03:00 server time. The server will be available again shortly after."

 

Respawn.WarningMessage = "There will be an unscheduled server restart at 03:00. The server will be available again shortly after."

 

#

#    Respawn.WarningFrequency

#        Description: The frequency (in seconds) that the warning message will be sent to users after a quiet time restart is triggered.

#                     The message will repeat each time this many seconds passed until the server is restarted.

#                     If set to 0, no warnings will be sent.

#        Default:     1800 - (30 minutes)

 

Respawn.WarningFrequency = 1800

 

#

#    Respawn.GuidAlertLevel

#        Description: The point at which the highest guid for creatures or gameobjects in any map must reach

#                     before the alert logic is enabled. A restart will then be triggered for 30 mins from that

#                     point. The maximum guid per map is 16,777,216. So, it must be less than this value.

#        Default:     16000000 - 16 million

 

Respawn.GuidAlertLevel = 16000000

 

#

#    Respawn.AlertRestartReason

#        Description: The shutdown reason given when the alert level is reached. The server will use a fixed time of

#                     5 minutes and the reason for shutdown will be this message

#        Default:     "Urgent Maintenance"

 

Respawn.AlertRestartReason = "Urgent Maintenance"

 

#

#    Respawn.RestartQuietTime

#        Description: The hour at which the server will be restarted after the Respawn.GuidWarnLevel

#                     threshold has been reached. This can be between 0 and 23. 20 will be 8pm server time

#        Default:     3 - 3am

 

Respawn.RestartQuietTime = 3

 

#

#    Respawn.DynamicMode

#        Description: Select which mode (if any) should be used to adjust respawn of creatures.

#                     This will only affect creatures that have dynamic spawn rate scaling enabled in

#                     the spawn group table (by default, gathering nodes and quest targets with respawn time <30min

#                     1 - Use number of players in zone

#        Default:     0 - No dynamic respawn function

 

Respawn.DynamicMode = 0

 

#

#    Respawn.DynamicEscortNPC

#        Description: This switch controls the dynamic respawn system for escort NPCs not in instancable maps (base maps only).

#                     This will cause the respawn timer to begin when an escort event begins, and potentially

#                     allow multiple instances of the NPC to be alive at the same time (when combined with Respawn.DynamicMode > 0)

#                     1 - Enabled

#        Default:     0 - Disabled

 

Respawn.DynamicEscortNPC = 0

 

#

#    Respawn.DynamicRateCreature

#        Description: The rate at which the respawn time is adjusted for high player counts in a zone (for creatures).

#                     Up to this number of players, the respawn rate is unchanged.

#                     At double this number in players, you get twice as many respawns, at three times this number, three times the respawns, and so forth.

#        Default:     10

 

Respawn.DynamicRateCreature = 10

 

#

#    Respawn.DynamicMinimumCreature

#        Description: The minimum respawn time for a creature under dynamic scaling.

#        Default:     10 - (10 seconds)

 

Respawn.DynamicMinimumCreature = 10

 

#

#    Respawn.DynamicRateGameObject

#        Description: The rate at which the respawn time is adjusted for high player counts in a zone (for gameobjects).

#                     Up to this number of players, the respawn rate is unchanged.

#                     At double this number in players, you get twice as many respawns, at three times this number, three times the respawns, and so forth.

#        Default:     10

 

Respawn.DynamicRateGameObject = 10

 

#

#    Respawn.DynamicMinimumGameObject

#        Description: The minimum respawn time for a gameobject under dynamic scaling.

#        Default:     10 - (10 seconds)

 

Respawn.DynamicMinimumGameObject = 10

 

#

###################################################################################################

 

###################################################################################################

# CHAT SETTINGS

#

#    ChatFakeMessagePreventing

#        Description: Chat protection from creating fake messages using a lot spaces or other

#                     invisible symbols. Not applied to the addon language, but may break old

#                     addons that use normal languages for sending data to other clients.

#        Default:     1 - (Enabled, Blizzlike)

#                     0 - (Disabled)

 

ChatFakeMessagePreventing = 1

 

#

#    ChatStrictLinkChecking.Severity

#        Description: Check chat messages for ingame links to spells, items, quests, etc.

#        Default:     0 - (Disabled)

#                     1 - (Enabled, Check if only valid pipe commands are used, Prevents posting

#                         pictures.)

#                     2 - (Enabled, Verify that pipe commands are used in a correct order)

#                     3 - (Check if color, entry and name don't contradict each other. For this to

#                         work correctly, please assure that you have extracted locale DBCs of

#                         every language specific client playing on this server)

 

ChatStrictLinkChecking.Severity = 0

 

#

#    ChatStrictLinkChecking.Kick

#        Description: Defines what should be done if a message is considered to contain invalid

#                     pipe commands.

#        Default:     0 - (Silently ignore message)

#                     1 - (Disconnect players who sent malformed messages)

 

ChatStrictLinkChecking.Kick = 0

 

#

#    ChatFlood.MessageCount

#        Description: Chat flood protection, number of messages before player gets muted.

#        Default:     10 - (Enabled)

#                     0  - (Disabled)

 

ChatFlood.MessageCount = 10

 

#

#    ChatFlood.MessageDelay

#        Description: Time (in seconds) between messages to be counted into ChatFlood.MessageCount.

#        Default:     1

 

ChatFlood.MessageDelay = 1

 

#

#    ChatFlood.MuteTime

#        Description: Time (in seconds) characters get muted for violating ChatFlood.MessageCount.

#        Default:     10

 

ChatFlood.MuteTime = 10

 

#

#    Channel.RestrictedLfg

#        Description: Restrict LookupForGroup channel to characters registered in the LFG tool.

#        Default:     1 - (Enabled, Allow join to channel only if registered in LFG)

#                     0 - (Disabled, Allow join to channel in any time)

 

Channel.RestrictedLfg = 1

 

#

#    ChatLevelReq.Channel

#    ChatLevelReq.Whisper

#    ChatLevelReq.Emote

#    ChatLevelReq.Say

#    ChatLevelReq.Yell

#        Description: Level requirement for characters to be able to use chats.

#        Default:     1

 

ChatLevelReq.Channel = 1

ChatLevelReq.Whisper = 1

ChatLevelReq.Emote = 1

ChatLevelReq.Say = 1

ChatLevelReq.Yell = 1

 

#

#    PartyLevelReq

#        Description: Minimum level at which players can invite to group, even if they aren't on

#                     the invitee friends list. (Players who are on that friend list can always

#                     invite despite having lower level)

#        Default:     1

 

PartyLevelReq = 1

 

#

#    PreserveCustomChannels

#        Description: Store custom chat channel settings like password, automatic ownership handout

#                     or ban list in the database. Needs to be enabled to save custom

#                     world/trade/etc. channels that have automatic ownership handout disabled.

#                     (.channel set ownership $channel off)

#        Default:     0 - (Disabled, Blizzlike, Channel settings are lost if last person left)

#                     1 - (Enabled)

 

PreserveCustomChannels = 1

 

#

#    PreserveCustomChannelDuration

#        Description: Time (in days) that needs to pass before the customs chat channels get

#                     cleaned up from the database. Only channels with ownership handout enabled

#                     (default behavior) will be cleaned.

#        Default:     14 - (Enabled, Clean channels that haven't been used for 14 days)

#                     0  - (Disabled, Infinite channel storage)

 

PreserveCustomChannelDuration = 14

 

#

#    PartyRaidWarnings

#        Description: Allow any user to use raid warnings when in a 5-man party.

#        Default:     0 - (Disabled, Blizzlike)

#                     1 - (Enabled)

 

PartyRaidWarnings = 0

 

#

###################################################################################################

 

###################################################################################################

# GAME MASTER SETTINGS

# GM设置

#    GM.LoginState GM登陆模式

#        Description: GM mode at login.

#        Default:     2 - (Last save state) 最后一次GM模式

#                     0 - (Disable)

#                     1 - (Enable)

 

GM.LoginState = 2

 

#

#    GM.Visible GM玩家可见性

#        Description: GM visibility at login.

#        Default:     2 - (Last save state)最后一次GM模式

#                     0 - (Invisible)

#                     1 - (Visible)

 

GM.Visible = 2

 

#

#    GM.Chat GM聊天设置

#        Description: GM chat mode at login.

#        Default:     2 - (Last save state)

#                     0 - (Disable)

#                     1 - (Enable)

 

GM.Chat = 2

 

#

#    GM.WhisperingTo GM密语

#        Description: Is GM accepting whispers from player by default or not.

#        Default:     2 - (Last save state)

#                     0 - (Disable)

#                     1 - (Enable)

 

GM.WhisperingTo = 2

 

#

# GM.FreezeAuraDuration

#       Description: Allows to set a default duration to the Freeze Aura

#                    applied on players when using the .freeze command

#       Default:     0 - (Original aura duration. Lasts until the .unfreeze command is used)

#                    N - (Aura duration if unspecified in .freeze command, in seconds)

 

GM.FreezeAuraDuration = 0

 

#

#    GM.InGMList.Level

#        Description: Maximum GM level shown in GM list (if enabled) in non-GM state (.gm off).

#        Default:     3 - (Anyone)

#                     0 - (Only players)

#                     1 - (Only moderators)

#                     2 - (Only gamemasters)

 

GM.InGMList.Level = 3

 

#

#    GM.InWhoList.Level

#        Description: Max GM level showed in who list (if visible).

#        Default:     3 - (Anyone)

#                     0 - (Only players)

#                     1 - (Only moderators)

#                     2 - (Only gamemasters)

 

GM.InWhoList.Level = 3

 

#

#    GM.StartLevel

#        Description: GM character starting level.

#        Default:     1

 

GM.StartLevel = 1

 

#

#    GM.AllowInvite

#        Description: Allow players to invite GM characters.

#        Default:     0 - (Disabled)

#                     1 - (Enabled)

 

GM.AllowInvite = 0

 

#

#    GM.LowerSecurity

#        Description: Allow lower security levels to use commands on higher security level

#                     characters.

#        Default:     0 - (Disabled)

#                     1 - (Enabled)

 

GM.LowerSecurity = 0

 

#

#    GM.TicketSystem.ChanceOfGMSurvey

#        Description: Chance of sending a GM survey after ticket completion.

#        Default:     50 - (Enabled)

#                     0  - (Disabled)

 

GM.TicketSystem.ChanceOfGMSurvey = 50

 

#

#    GM.ForceShutdownThreshold

#        Description: Minimum shutdown time in seconds before 'force' is required if other players are connected.

#        Default:     30

 

GM.ForceShutdownThreshold = 30

 

#

###################################################################################################

 

###################################################################################################

# VISIBILITY AND DISTANCES

# 可见性和距离

#    Visibility.GroupMode

#        Description: Group visibility modes. Defines which groups can aways detect invisible

#                     characters of the same raid, group or faction.

#        Default:     1 - (Raid)

#                     0 - (Party)

#                     2 - (Faction)

#                     3 - (None)

 

Visibility.GroupMode = 1

 

#

#    Visibility.Distance.Continents

#    Visibility.Distance.Instances

#    Visibility.Distance.BGArenas

#        Description: Visibility distance to see other players or gameobjects.

#                     Visibility on continents on retail ~90 yards. In BG/Arenas ~533.

#                     For instances default ~170.

#                     Max limited by grid size: 533.33333

#                     Min limit is max aggro radius (45) * Rate.Creature.Aggro

#        Default:     90  - (Visibility.Distance.Continents)

#                     170 - (Visibility.Distance.Instances)

#                     533 - (Visibility.Distance.BGArenas)

 

Visibility.Distance.Continents = 90

Visibility.Distance.Instances = 170

Visibility.Distance.BGArenas = 533

 

#

#    Visibility.Notify.Period.OnContinents

#    Visibility.Notify.Period.InInstances

#    Visibility.Notify.Period.InBGArenas

#        Description: Time (in milliseconds) for visibility update period. Lower values may have

#                     performance impact.

#        Default:     1000 - (Visibility.Notify.Period.OnContinents)

#                     1000 - (Visibility.Notify.Period.InInstances)

#                     1000 - (Visibility.Notify.Period.InBGArenas)

 

Visibility.Notify.Period.OnContinents = 1000

Visibility.Notify.Period.InInstances  = 1000

Visibility.Notify.Period.InBGArenas   = 1000

 

#

###################################################################################################

 

###################################################################################################

# SERVER RATES

# 服务器设置

#    Rate.Health

#    Rate.Mana

#    Rate.Rage.Income

#    Rate.Rage.Loss

#    Rate.RunicPower.Income

#    Rate.RunicPower.Loss

#    Rate.Focus

#    Rate.Energy

#    Rate.Loyalty

#        Description: Multiplier to configure health, mana, incoming rage, loss of rage, focus

#                     energy and loyalty increase or decrease.

#        Default:     1 - (Rate.Health)

#                     1 - (Rate.Mana)

#                     1 - (Rate.Rage.Income)

#                     1 - (Rate.Rage.Loss)

#                     1 - (Rate.RunicPower.Income)

#                     1 - (Rate.RunicPower.Loss)

#                     1 - (Rate.Focus)

#                     1 - (Rate.Energy)

#                     1 - (Rate.Loyalty)

 

Rate.Health            = 1

Rate.Mana              = 1

Rate.Rage.Income       = 1

Rate.Rage.Loss         = 1

Rate.RunicPower.Income = 1

Rate.RunicPower.Loss   = 1

Rate.Focus             = 1

Rate.Energy            = 1

Rate.Loyalty           = 1

 

#

#    Rate.Skill.Discovery

#        Description: Multiplier for skill discovery.

#        Default:     1

 

Rate.Skill.Discovery = 1

 

#

#    Rate.Drop.Item.Poor

#    Rate.Drop.Item.Normal

#    Rate.Drop.Item.Uncommon

#    Rate.Drop.Item.Rare

#    Rate.Drop.Item.Epic

#    Rate.Drop.Item.Legendary

#    Rate.Drop.Item.Artifact

#    Rate.Drop.Item.Referenced

#    Rate.Drop.Money

#        Description: Drop rates for money and items based on quality.

#        Default:     1 - (Rate.Drop.Item.Poor)

#                     1 - (Rate.Drop.Item.Normal)

#                     1 - (Rate.Drop.Item.Uncommon)

#                     1 - (Rate.Drop.Item.Rare)

#                     1 - (Rate.Drop.Item.Epic)

#                     1 - (Rate.Drop.Item.Legendary)

#                     1 - (Rate.Drop.Item.Artifact)

#                     1 - (Rate.Drop.Item.Referenced)

#                     1 - (Rate.Drop.Money)

 

Rate.Drop.Item.Poor             = 1

Rate.Drop.Item.Normal           = 1

Rate.Drop.Item.Uncommon         = 1

Rate.Drop.Item.Rare             = 1

Rate.Drop.Item.Epic             = 1

Rate.Drop.Item.Legendary        = 1

Rate.Drop.Item.Artifact         = 1

Rate.Drop.Item.Referenced       = 1

Rate.Drop.Money                 = 1

 

#

#    Rate.Drop.Item.ReferencedAmount

#        Description: Multiplier for referenced loot amount.

#        Default:     1

 

Rate.Drop.Item.ReferencedAmount = 1

 

#

#    Rate.XP.Kill 杀怪经验值

#    Rate.XP.Quest 任务经验值

#    Rate.XP.Explore 探索经验值

#        Description: Experience rates.

#        Default:     1 - (Rate.XP.Kill, affects only kills outside of Battlegrounds)

#                     1 - (Rate.XP.Quest)

#                     1 - (Rate.XP.Explore)

 

Rate.XP.Kill    = 2

Rate.XP.Quest   = 2

Rate.XP.Explore = 2

 

#

#    Rate.XP.BattlegroundKill

#        Description: Experience rate for honorable kills in battlegrounds,

#                     it works when Battleground.GiveXPForKills = 1

#        Default:     1

 

Rate.XP.BattlegroundKill = 1

 

#

#    Rate.Quest.Money.Reward

#    Rate.Quest.Money.Max.Level.Reward

#        Description: Multiplier for money quest rewards. Can not be below 0.

#        Default:     1

 

Rate.Quest.Money.Reward = 1

Rate.Quest.Money.Max.Level.Reward = 1

 

#

#    Rate.RepairCost

#        Description: Repair cost rate.

#        Default:     1

 

Rate.RepairCost = 1

 

#

#    Rate.Rest.InGame

#    Rate.Rest.Offline.InTavernOrCity

#    Rate.Rest.Offline.InWilderness

#        Description: Resting points grow rates.

#        Default:     1 - (Rate.Rest.InGame)

#                     1 - (Rate.Rest.Offline.InTavernOrCity)

#                     1 - (Rate.Rest.Offline.InWilderness)

 

Rate.Rest.InGame                 = 1

Rate.Rest.Offline.InTavernOrCity = 1

Rate.Rest.Offline.InWilderness   = 1

 

#

#    Rate.Damage.Fall

#        Description: Damage after fall rate.

#        Default:     1

 

Rate.Damage.Fall = 1

 

#

#    Rate.Auction.Time

#    Rate.Auction.Deposit

#    Rate.Auction.Cut

#        Description: Auction rates (auction time, deposit get at auction start,

#                     auction cut from price at auction end).

#        Default:     1 - (Rate.Auction.Time)

#                     1 - (Rate.Auction.Deposit)

#                     1 - (Rate.Auction.Cut)

 

Rate.Auction.Time    = 1

Rate.Auction.Deposit = 1

Rate.Auction.Cut     = 1

 

#

#    Rate.Honor 荣誉

#        Description: Honor gain rate.

#        Default:     1

 

Rate.Honor = 1

 

#

#    Rate.ArenaPoints 竞技场点数

#        Description: Arena points gain rate.

#        Default:     1

 

Rate.ArenaPoints = 1

 

#

#    Rate.Talent 天赋点

#        Description: Talent point rate.

#        Default:     1

 

Rate.Talent = 1

 

#

#    Rate.Reputation.Gain 声望增加

#        Description: Reputation gain rate.

#        Default:     1

 

Rate.Reputation.Gain = 1

 

#

#    Rate.Reputation.LowLevel.Kill

#        Description: Reputation gain from killing low level (grey) creatures.

#        Default:     1

 

Rate.Reputation.LowLevel.Kill = 1

 

#

#    Rate.Reputation.LowLevel.Quest

#        Description: Reputation gain rate.

#        Default:     1

 

Rate.Reputation.LowLevel.Quest = 1

 

#

#    Rate.Reputation.RecruitAFriendBonus

#        Description: Reputation bonus rate for recruit-a-friend.

#        Default:     0.1

 

Rate.Reputation.RecruitAFriendBonus = 0.1

 

#

#    Rate.MoveSpeed

#        Description: Movement speed rate.

#        Default:     1

 

Rate.MoveSpeed = 1

 

#

#    Rate.InstanceResetTime

#        Description: Multiplier for the rate between global raid/heroic instance resets

#                     (dbc value). Higher value increases the time between resets,

#                     lower value lowers the time, you need clean instance_reset in

#                     characters db in order to let new values work.

#        Default:     1

 

Rate.InstanceResetTime = 1

 

#

#    SkillGain.Crafting

#    SkillGain.Defense

#    SkillGain.Gathering

#    SkillGain.Weapon

#        Description: Crafting/defense/gathering/weapon skills gain rate.

#        Default:     1 - (SkillGain.Crafting)

#                     1 - (SkillGain.Defense)

#                     1 - (SkillGain.Gathering)

#                     1 - (SkillGain.Weapon)

 

SkillGain.Crafting  = 1

SkillGain.Defense   = 1

SkillGain.Gathering = 1

SkillGain.Weapon    = 1

 

#

#    SkillChance.Orange

#    SkillChance.Yellow

#    SkillChance.Green

#    SkillChance.Grey

#        Description: Chance to increase skill based on recipe color.

#        Default:     100 - (SkillChance.Orange)

#                     75  - (SkillChance.Yellow)

#                     25  - (SkillChance.Green)

#                     0   - (SkillChance.Grey)

 

SkillChance.Orange = 100

SkillChance.Yellow = 75

SkillChance.Green  = 25

SkillChance.Grey   = 0

 

#

#    SkillChance.MiningSteps

#    SkillChance.SkinningSteps

#        Description: Skinning and Mining chance decreases with skill level.

#        Default:     0  - (Disabled)

#                     75 - (In 2 times each 75 skill points)

 

SkillChance.MiningSteps   = 0

SkillChance.SkinningSteps = 0

 

#

#    DurabilityLoss.InPvP

#        Description: Durability loss on death during PvP.

#        Default:     0 - (Disabled)

#                     1 - (Enabled)

 

DurabilityLoss.InPvP = 0

 

#

#    DurabilityLoss.OnDeath

#        Description: Durability loss percentage on death.

#        Default:     10

 

DurabilityLoss.OnDeath = 10

 

#

#    DurabilityLossChance.Damage

#        Description: Chance to lose durability on one equipped item from damage.

#        Default:     0.5 - (100/0.5 = 200, Each 200 damage one equipped item will use durability)

 

DurabilityLossChance.Damage = 0.5

 

#

#    DurabilityLossChance.Absorb

#        Description: Chance to lose durability on one equipped armor item when absorbing damage.

#        Default:     0.5 - (100/0.5 = 200, Each 200 absorbed damage one equipped item will lose

#                           durability)

 

DurabilityLossChance.Absorb = 0.5

 

#

#    DurabilityLossChance.Parry

#        Description: Chance to lose durability on main weapon when parrying attacks.

#        Default:     0.05 - (100/0.05 = 2000, Each 2000 parried damage the main weapon will lose

#                            durability)

 

DurabilityLossChance.Parry = 0.05

 

#

#    DurabilityLossChance.Block

#        Description: Chance to lose durability on shield when blocking attacks.

#        Default:     0.05 - (100/0.05 = 2000, Each 2000 blocked damage the shield will lose

#                            durability)

 

DurabilityLossChance.Block = 0.05

 

#

#    Death.SicknessLevel

#        Description: Starting level for resurrection sickness.

#        Example:     11 - (Level 1-10 characters will not be affected,

#                           Level 11-19 characters will be affected for 1 minute,

#                           Level 20-MaxPlayerLevel characters will be affected for 10 minutes)

#         Default:    11               - (Enabled, See Example)

#                     MaxPlayerLevel+1 - (Disabled)

#                     -10              - (Enabled, Level 1+ characters have 10 minute duration)

 

Death.SicknessLevel = 11

 

#

#    Death.CorpseReclaimDelay.PvP

#    Death.CorpseReclaimDelay.PvE

#        Description: Increase corpse reclaim delay at PvP/PvE deaths.

#        Default:     1 - (Enabled)

#                     0 - (Disabled)

 

Death.CorpseReclaimDelay.PvP = 1

Death.CorpseReclaimDelay.PvE = 0

 

#

#    Death.Bones.World

#    Death.Bones.BattlegroundOrArena

#        Description: Create bones instead of corpses at resurrection in normal zones, instances,

#                     battleground or arenas.

#        Default:     1 - (Enabled, Death.Bones.World)

#                     1 - (Enabled, Death.Bones.BattlegroundOrArena)

#                     0 - (Disabled)

 

Death.Bones.World               = 1

Death.Bones.BattlegroundOrArena = 1

 

#

#    Die.Command.Mode

#        Description: Do not trigger things like loot from .die command.

#        Default:     1 - (Enabled)

#                     0 - (Disabled)

 

Die.Command.Mode = 1

 

#

###################################################################################################


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