关于DLC末日曙光你需要的知道的几个问题

神奇陆夫人我有幸采访到了《刺客信条:英灵殿》的创意总监Mikhail LOZANOV,针对马上推出的DLC末日曙光询问了几个大家关心的问题

LU:Apparently the plot of this DLC will continue the mythology line, so will it be combined with the previous mythology line, that is, you have to go along with the previous task to complete to play, or this will run independently?
Mikhail:Dawn of Ragnarök is a continuation of Eivor’s story and their deeply hidden DNA memories of Odin. Players will experience the personal saga of Odin and his desperate quest to save their son Baldr. This journey is full of unfathomable dangers and unexpected surprises. Players will not be required to complete the other mythological lines in order to experience Dawn of Ragnarök.
陆: 显然,这次DLC的情节将延续神话线,所以它会与之前神话线的剧情连接吗?还是说,玩家必须完成之前的任务才能游玩这次的故事,还是可以直接游玩
Mikhail:《末日曙光》是艾沃尔的故事的延续,也深藏在他们身上的奥丁DNA记忆的延续。玩家们将体验奥丁的个人传奇与他拯救儿子巴德尔的绝望之旅。这段旅程既危机四伏又充满惊喜。玩家无需完成其他神话线,即可体验末日曙光

LU:I know a little bit of Nordic history, it is the destiny that Badr will die in the end, so will we experience a "surprising death" in the process?
Mikhail:Indeed, in the Norse mythology, the death of Baldr is said to be the first of several events that signify the beginning of Ragnarök. Players may expect to unveil a deeply personal story of Odin and how far they may go for their loved ones. But with sharing more bits now, we risk spoiling the experience for the players. What we can assure the players is that the story of Odin in Dawn of Ragnarök has its place in Norse mythology and in Isu lore at the same time.
陆:我了解一点北欧的历史,死亡是巴德尔最后的宿命,那么我们会不会在游玩过程中经历【体验】一次“意外死亡”?
Mikhail:事实上,在北欧神话中,巴德尔之死据说诸神黄昏开始的标志事件之一。玩家或许会期待游戏会揭露奥丁的私人故事,以及他会为所爱的人走多远。但是如果现在透露更多内容,我们可能会破坏玩家的体验。我们可以向玩家保证的是,末日曙光中奥丁的故事在北欧神话和伊述传说中都占有一席之地。

LU:What about Loki? He is an important role in the Norse Mythology, can you reveal to us his role in this DLC?
Mikhail:Loki has his role in the mythology; however, our expansion is focused on Odin, the All-father who will not stop before anyone to rescue his son. The most curious players may recognize Loki’s influence on certain events.
陆:洛基呢? 他是北欧神话中的重要角色,能否透露一下他在这个DLC中的角色
Mikhail:洛基在神话中有着自己的一席之地,然而我们此次DLC的目光聚焦于奥丁,身为众神之父的奥丁不会为任何人而搁置拯救儿子的步伐。细心的玩家可能能意识到洛基对若干事件造成的后续影响。

LU:As one of the staff who worked on Assassin's Creed Liberation, the multi-kill system in Liberation was a big hit for me at the time. In the Assassin's Creed Valhalla, we can do a wide range of damage to the enemy, but there is no multi-kill system. In this new DLC, we will face more enemies, so I wonder if there will be a new multi-kill or assassination serial kill system like the former one?
Mikhail:Dawn of Ragnarök will offer to the players several unique and new gameplay additions. With the new weapon class added to their arsenal, players will be able to do combos depending on the situation they find themselves in.
Harnessing the powers of defeated enemies is also a fresh new expansion of the gameplay possibilities. Combat, traversal and stealth – players will have new cool ways to overcome the challenges in front of them.
This new system is easy to learn but it will require skills to master it completely. Furthermore, we will be offering new skills and new abilities.
陆:作为《刺客信条:解放》的工作人员之一,《解放》中的多人击杀 连杀系统让当时的我非常着迷。在《刺客信条:英灵殿》中,我们将面对更多的敌人,所以我想知道是否将会有一个新的多人击杀系统或是像前作一样的连环击杀系统?
Mikhail:末日曙光将给玩家带来一些独特的全新体验。装备中会增加新的武器种类,玩家们可以根据实际需要使用武器连击。
利用被击败的敌人的力量也是游戏DLC的新特性。战斗、追踪、潜行——玩家能够以全新且酷炫的方式来完成他们面临的挑战。
这个新系统很容易上手,但是这需要技能才能完全掌握它。此外,我们将提供新的技能与能力。

LU:Was the DLC developed during the development of ACV, or was it developed after the launch of ACV? Is there any difficulty or challenge encountered during the production period?
Mikhail:Since the beginning of the creation of Assassin’s Creed Valhalla we knew that we wanted to re-invent the post-launch support for the game and to create a long-lasting experience for our players. On top of that, during the development of a game, the teams always have ideas which sometimes do not find their place in the main game – it was the case this time as well. And of course, the overwhelmingly positive reception of Valhalla and the huge excitement and interest in the Viking`s fantasy set the course to Year 2 of support and to Dawn of Ragnarök.
For the past more than 10 years, we at Ubisoft Sofia have gained significant experience working on numerous Assassin’s Creed titles. And even so game development is never a walk in the park – the creation of Dawn of Ragnarök has been both a challenge and an amazing journey for us all. In a collaboration with the Ubisoft teams from Montreal, Montpellier, Philippines, Kyiv and Sperasoft we have managed to bring to the players the most ambitious expansion within the Assassin’s Creed franchise history up to this date.
陆:此次DLC是在《刺客信条:英灵殿》开发过程中开发的,还是《刺客信条:英灵殿》上线之后开发的?制作期间有没有遇到什么困难与挑战?
Mikhail:自《刺客信条:英灵殿》制作之初,我们就确信要建立游戏发行后的支持系统,并为玩家创造持久的游戏体验。最重要的是,在游戏开发过程中,团队总是会有一些想法,这些想法在游戏本体中无处施展——这次也是如此。当然,玩家们对于英灵殿的热烈欢迎以及维京神话的巨大兴趣,让我们确定了对游戏第二年的支持,以及DLC末日曙光(的开发)。
在过去的十余年间,我们育碧索菲亚在众多刺客信条游戏中积累了丰富的经验。即便如此,游戏开发从来不是闲庭漫步。《末日曙光》的创造对我们所有人来说既是一种挑战,也是一段奇妙的旅程。通过与来自蒙特利尔、蒙彼利埃、菲律宾、基辅的育碧团队和Sperasoft的合作,我们成功地为玩家带来了迄今为止《刺客信条》系列中最雄心勃勃的DLC。
