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钢铁雄心4开发日志 | 8/4 苏联史实和通用路线分支(第二部分)

2021-08-09 21:20 作者:牧有汉化  | 我要投稿

牧游社 牧有汉化翻译


HOI4 Dev Diary - Soviet Union Historical and Common Branches (Part-2)

ManoDeZombi, Content designer


Further down the tree, we have Leningrad Polytechnical Institute, which will grant you your 5th research slot, The Road of life and the Soviet Atomic Bomb Project.

沿着国策树向下,就是“列宁格勒理工大学”,它将会给你第五个研究槽,还有国策“生命线”与“苏联原子弹工程”。



The Road of Life were the transport routes across Lake Ladoga (water routes during the period in which the lake is navigable and ice routes in winter) to Leningrad during the Second World War. They were the only Soviet surface routes into the city while it was besieged by the Germans (if you want to know more about the Road of Life, I can recommend watching a fantastic episode centered about the siege of Leningrad, as part of the documentary "Soviet Storm - WW2 in the East". I find the whole documentary very interesting and enjoyable, by the way).

“生命线”是第二次世界大战期间,横跨拉多加湖直达列宁格勒的运输路线(具体为湖泊可通航时期的水面路线,以及冬季的冰路)。在德军围攻列宁格勒时,它是苏联唯一能进入该市的路线(关于生命线,如果你想了解更多的话,我建议你去看纪录片《伟大的卫国战争》中,有关列宁格勒围城的精彩部分。顺便,我觉得整部纪录片都很有趣)。


In-game, this focus represents the desperate yet brave and daring supply methods used by the Soviets in the direst of times. It will become available as soon as one of the key Soviet cities is threatened by enemy troops, and it will provide some bonuses to winter attrition and supply.

在游戏中,该国策代表了苏联人在危急时刻所采用的铤而走险而勇敢无畏的补给方式。该国策会在苏联的一个重要城市受到敌军威胁时变为可用,并为冬季的损耗与补给提供一些加成。


The Soviet Atomic Bomb Project was the military project, part of the Soviet atomic program for nuclear research and development, aimed at developing nuclear weapons during the war. It was greatly stimulated by the activities and achievements of scientific institutions and military industry of foreign powers such as the German Reich and the United States of America.

“苏联原子弹工程”是军事项目,作为苏联核研究与研发的原子项目一部分,旨在于战争期间研发出核武器。它受到了德国与美国等外国势力的研究机构与军工企业的活动与成就的极大刺激。


Initial efforts were hampered by the German invasion and remained largely reliant on the intelligence knowledge gained from the Soviet spy rings working in the USA's Manhattan Project.

该项目的起步阶段受到了德国入侵的阻碍,且在很大程度上仍然依赖于在美国曼哈顿项目中工作的苏联间谍网所获得的情报知识。


The focus requires having built at least 7 Academies of Sciences, and it will provide an array of bonuses and tools to infiltrate enemy atomic programs and develop your very own nuclear bombs, including an extra operative slot and a new historical operative.

该国策要求建立至少7座科学院,它会提供从渗透敌人的原子项目到研发你自己的核弹的一系列加成与工具,包括一个额外的特工槽与一个新的史实特工。



Now let's talk about the army branch.

现在咱们谈一谈陆军线。



The Army Branch is one of the most important ones in the tree, and it has a lot of content related to it, so let's focus on the key aspects of it, starting with the initial National Spirits.

陆军线是国策树中最重要的路线分支之一,与之相关的内容有很多,那么咱们从最初的国家精神开始,来讨论其中的关键国策吧。


The Military was highly politicized, making it dangerously inefficient, even though political discussions (and indoctrination) among the troops also had its benefits for the Party. Politicized Military can be improved further down the branch.

整个军队已经被高度政治化,使得其效率低到危险的地步,哪怕部队中的政治讨论(和灌输)对党有一定好处。“政治化军队”可以沿国策路线得到进一步改善。



As you can see below, The Red Army has a lot of red modifiers, how fitting, right?

如你所见,“红军”下有那么多的红色修正,不挺合适的吗?


Well, no worries, most of the focuses in this branch will deal with those red modifiers, gradually putting your unreliable army in very good shape.

害,别担心,该路线中的大部分国策都是处理这些红色修正的,渐渐让你不可靠的军队进入到比较理想的状态。



Once you Strengthen the Mobilization Plan for some manpower and mobilization speed, you will be faced with a decision to make: Restore Cossack Units or opt for Cohesion First.

一旦你为了人力和征兵速度而选取“强化动员计划”国策,你将面临一项抉择:“恢复哥萨克部队”还是“团结第一”。


After the Russian Civil War, Cossack troops were disbanded, since many of them sided with the white movement. However, in 1936, the restrictions on conscription of Cossacks for the Red Army were lifted and some cavalry divisions received the status of Cossack Divisions. The wearing of the previously prohibited Cossack uniform was also restored (although it would only last for a few years), and in this uniform walked the Cossack units in their first military parade as part of the Red Army in 1937, and later on at the Victory Parade on June 24, 1945.

自从俄罗斯内战后,由于很多哥萨克人站在白军一边,哥萨克部队被解散。然而1936年的时候,红军征召哥萨克人的限制被取消了,一些骑兵师获得了哥萨克师的地位。以前被禁止穿着的哥萨克制服也得到了恢复(尽管只持续了几年)。在1937年,哥萨克部队作为红军的一部分第一次参加阅兵时,以及后来在1945年6月24日的胜利游行中,都穿着这种制服。


In-game, Restore Cossack Units will grant you small bonuses to cavalry, a new general and a few divisions, including a new Cossack cavalry template. To be fair, this template is inspired by the composition of cavalry divisions (not necessarily Cossacks) later on, around 1941, but I really wanted to offer the player an interesting cavalry template from which to work on.

在游戏中,“恢复哥萨克部队”将允许你获得骑兵师的些许加成,并且获得一个新将军与几个师,包括一个新的哥萨克骑兵模板。严格来说,这个模板的灵感来自后来的骑兵师部队(不一定是哥萨克)构成,大概是1941年的部队。但我的确想为玩家提供一个有趣的骑兵模板,并沿着这个方向开展工作。



Cohesion First will instead boost your division organization, in exchange for some extra training time.

“团结第一”将提高你的陆军组织度,作为代价,则会消耗更多的训练时间。



The old Rehabilitated Military and Military Reorganization have suffered some changes. Rehabilitated military will be available once you get rid of Stalin's Paranoia and the purges (more of this later), and will help you recover some valuable organization.

旧版本里“改造军队”和“军事重组”国策有了一些改动。一旦你消掉斯大林的偏执以及大清洗(后文会细说),便可以进行“改造军队”国策,这能帮你恢复些许宝贵的组织度。


Military Reorganization has now become an actual reorganization, during which you will have to deal with some nasty penalties that will be applied when you start the focus. However, once the focus is completed, not only will you get rid of said penalties, but your national spirit The Red Army will also get useful bonuses to modifying division templates.

“军事重组”国策现在是名副其实的重组,重组期间你将不得不去处理一些恶心的惩罚,这些惩罚会在你开始国策后出现。不过,一旦国策完成,你不仅可以摆脱上述惩罚,而且你的民族精神“红军”也会在你修改部队编制时提供有用的加成。



Similarly, Desperate Measures and Lessons of War have also suffered significant changes.

同样的,“绝望手段”和“战争的教训”也进行了重大改动。


Desperate Measures can only be taken while at war against a major power, and will grant a temporary boost to fielding divisions, as well as a set of decisions to help you contain the enemy invasion.

“绝望手段”国策只有在与一个主要国家开战时才能使用,它将为部队作战提供临时性的增强,同时会提供一系列决议以帮助你遏制敌军侵略。



Lessons of War can only be taken once the national spirit granted by Desperate Measures is gone, representing how, even though the Soviet Union suffered numerous and devastating defeats and military failures during the first years of the war, those fatalities were acknowledged and the military slowly learned their lessons from them.

“战争的教训”国策只有在“绝望手段”国策获得的民族精神消失后才能进行,这表示:尽管苏联在战争爆发后最初几年遭受了无数毁灭性的失败与军事挫折,这些致命性问题也都被承认了,并且军队从中缓慢吸取了经验教训。


This focus is probably the turning point in which the Red Army leaves behind the terrible state in which it was at the start of the game, to begin the path towards becoming a formidable military force. The focus will not only add key bonuses to The Red Army national spirit, but it will also unlock the famous Order 227 ("No Step Back"), which will, in turn, unlock decisions to prepare and carry out important Military Offensives.

这个国策大概会是一个转折点,苏联红军摆脱了游戏开局时就存在的糟糕状态,开始蜕变为一支强有力的军事力量。该国策不仅会给民族精神“红军”添加关键性的加成,还会解锁著名的第227号命令(“一步也不许后退”),这反过来也会解锁决议来准备和执行重要的军事进攻。



In your struggle against the enemies of the people, you will also be able to raise Penal Battalions in the form of divisions entirely composed of convicts. Penal battalions might not be as well-equipped as regular infantry, but they are definitely easier to replenish and overall can perform very good as cheap meatshields, as long as you don't care too much about your manpower (something that is probably not the biggest issue in the Soviet Union).

在你与人民之敌斗争时,还可以组建惩戒营,这是一种完全由罪犯构成的部队。惩戒营也许不像常规步兵师那样装备精良,但他们绝对更容易补充,总体来说作为廉价肉盾能够发挥良好作用,只要你不过多地在意自己的人力(这在苏联应该算不上什么大问题)。



Partisan activity in occupied Soviet territory (especially Ukraine and Belarus) was impressively high and played a role perhaps not very decisive but definitely important to the overall war effort. Organization of the Partisans will give you a set of tools to increase partisan activity, disrupt enemy supply and hinder enemy offensives, including a related historical operative and an extra operative slot for him. It will also come with a couple of partisan Generals that can prove to be very useful.

游击队在被占领的苏联领土(特别是乌克兰和白俄罗斯)的活动频率极高,发挥的作用虽然可能不是决定性的,但无疑对总体战争形势影响深远。“游击队组织”国策将给你一套措施增强游击队的活动,破坏敌人的供应和阻滞敌人的攻势,还包括相关的历史特工行动和一个额外的特工名额。它还将附带几个非常有用的游击队将领。



Once you have carried out the military reorganization and learned your lessons of war, you may choose what to do with your Political Commissars:

一旦你进行了军事重组并吸取了战争的教训,你可以选择如何处理你的政委:


Keep Commissars Organization means that political commissars will continue playing the role of "second commander" within the military units.

“保留政委组织”意味着政委将继续在军事单位中扮演“第二指挥官”的角色。


You can instead Swap to Political Advisors, and try to increase efficiency by subordinating political officers to commanding officers, allowing for more freedom in the military command chain while the new role of political advisor focuses more on morale-related functions.

反之,你也可以选择“转为政治顾问”,通过让政工干部从属军事干部来提高效率,给军事指挥链以更大的自主性,让政治顾问更多地关注部队士气。



The Glory of the Red Army will make it easier for you to unlock those last doctrines remaining and field more special forces divisions. It will also unlock a Soviet-specific improved version of the Blitz Tactic, as well as a new General: I read a lot about General Rybalko in various different sources during my research, and I feel that he deserves a place in the Soviet Generals roster.

“红军的荣耀”将使你更容易解锁最后剩余的学说,并部署更多的特种部队。它还将解锁一个苏联特有的改进版闪电战战术,以及一个新的将领。在我的研究过程中,我在各种资料中读到了很多关于雷巴尔科将军的资料,我觉得他值得在苏联将军名册中占有一席之地。



Now, let's skip the political branch for a moment and jump to the Internal Affairs branch, a common branch for the communist paths.

现在,让我们暂时跳过政治路线分支,来看看内务路线分支,这是共产主义路线中的常见路线分支。



In this branch you will be introduced to the new Propaganda Campaigns system, unlocked by the focus Expand the Agitprop. As you probably know, propaganda was a very important tool that the Soviet Union used extensively through media, books, films, theatre, etc. The use of propaganda was far from being Soviet-specific but, truth be told, Soviet propaganda was very characteristic.

在这个分支中,你将获得新的宣传运动系统,通过“扩大宣传”的国策来解锁。你大概知道,政治宣传是苏联非常重要的工具,通过媒体、书籍、电影、戏剧等广泛开展。政治宣传的使用远非苏联特有,但讲道理,苏联的宣传很有特点。



Propaganda Campaigns are a decision-driven system, full of new and, imho, very cool art coming from real Soviet propaganda posters. The system has three slots that will allow you to activate up to three different propaganda campaigns at a time, from among a total of 24 campaigns.

宣传运动是个由决议驱动的系统,其中包含了许多全新的、并且我认为真的是很酷的艺术作品,全部来自真实的苏联宣传海报。这一系统有3个槽位,可以同时激活至多3个不同的宣传运动,总共有24个。


Each campaign will grant certain bonuses for a duration of 6 months upon activation, after which the campaign will finish and the slot will become available again. Every time you activate a specific campaign, its cost will increase. There is also a cooldown for the propaganda campaign to be available again, so that you cannot activate the same campaign twice in a row.

每个宣传运动在激活之后,都会提供持续6个月的某种加成,6个月之后宣传运动结束,槽位再次空出来可以选新的。你每激活一个宣传运动,它的花费就会提高。同时,一个宣传运动要经过一段冷却时间才能再次使用,所以你不能连续两次激活同一个宣传运动。


However you will not start with all these slots and campaigns available at once, Expand the Agitprop will unlock the system with a limited number of campaigns (both military and non-military) and only one poster slot. You will get extra slots in the focuses right below Expand the Agitprop, and different campaigns will be gradually unlocked by certain focuses scattered throughout different branches (Industrial, Military, Political…). In the image below you can see, from left to right, an active propaganda campaign, an available poster slot that is still empty, and a locked poster slot still to be unlocked.

然而,并不是一开始就可以解锁3个槽位并使用所有宣称运动。“扩大宣传”国策可以解锁这个系统,但是宣传数量有限(其中既有军事也有非军事)而且只有1个海报槽位。走完“扩大宣传”下面一行的其他国策以后,就可以得到更多的海报槽,各种不同的宣传运动也可以通过不同路线分支里(工业、军事、政治……)的某些国策慢慢解锁。请看下面这张图,最左边是正在激活的宣传活动,中间是可用的空海报槽位,右边是还没有解锁的海报槽位。



There are many different campaigns, there are military campaigns that will grant bonuses to MP, breakthrough or core defense, there are industry-related campaigns that will boost production or repair speed, there are campaigns related to prosperity (stability, research speed), campaigns to glorify and support the partisans, etc. Also, a small (yet very cool) detail is that all these posters will actually age when they near the end of the campaign duration.

宣传运动有很多种,例如有可以给宪兵、突破、核心领土防御提供加成的军事宣传,有可以增加生产或修理速度的工业宣传,有的宣传与繁荣相关(稳定、研究速度),有的歌功颂德,有的支持游击队等等。另外还有一个小(但是很酷的)细节:接近宣传持续时间末尾的时候,这些海报会慢慢老化。



Back to the Internal Affairs branch, both Positive Heroism and Collectivist Propaganda will still lead towards mutually exclusive sub-branches, however there have been some changes in them. First of all, both focuses will grant an extra poster slot for your campaigns, and each will unlock a different propaganda campaign.

我们回到内务路线分支,“积极英雄主义”和“集体主义宣传”之后的路线仍然将是互斥的,但是我们也在其中做了些改动。首先,这两个国策都会给你一个额外的海报槽位,并且各解锁一个不同的宣传运动。


Further down the Positive Heroism branch, you will get some production and military bonuses, and some of your generals will get promoted to Marshalls (prioritizing Konev, Rokossovsky and Zhukov, if possible).

在“积极英雄主义”路线下,你可以得到一些生产和军事上的加成,并且你将军中的一部分将被晋升为元帅(优先科涅夫、罗科索夫斯基和朱可夫,如果可能的话)。


In the Collectivist Propaganda branch, you will find bonuses to research speed, consumer goods and production efficiency growth.

在“集体主义宣传”路线下,你可以得到研究速度、生活消费品和生产效率增长的加成。



In 1941, after having learned about the beginning of the Great Patriotic War, Metropolitan Sergy wrote an epistle to the pastors and believers of the Russian Orthodox Church, blessing those who decided to go to the front. Relations between the Church and the Soviet government gradually improved and, in 1943, Metropolitan Sergy was elected Patriarch of Moscow and All Russia.

1941年,在得知伟大的卫国战争开始后,都主教谢尔盖给俄罗斯正教会所有的牧师和信众写了一封书信,祝福所有决定上前线的人。正教会与苏联政府之间的关系逐渐回暖,之后在1943年,都主教谢尔盖当选为莫斯科及全俄罗斯东正教大牧首。


The focus will unlock Patriarch Sergy as an advisor. He will boost your stability and division recovery rate, while also reducing the Compliance growth in your lost states.

这个国策将解锁谢尔盖大牧首作为顾问。他将提高稳定度以及单位组织度恢复,同时还能降低你丢失领土的顺从度增长。



The Foreign Politics branch is also common for all Communist paths. The goal with this branch was to provide the Soviet player with ways to interact with different parts of the world, from the western theatres in Poland, the Baltic and the Balkans, to the Middle East and, of course, the Far East. One very important note here is that we really wanted to move away from the mechanic of sending Ultimatums to countries by justifying a wargoal on them, since those came from a time when decisions didn't exist and were really unintuitive. So, Ultimatums have now been moved to decisions, along with a set of other decisions to pressure or seek cooperation from certain countries.

外交政策路线分支是所有共产主义路线通用的。这个分支的目的是为了让苏联玩家与世界的其它部分互动,从西线战区的波兰、波罗的海和巴尔干,到中东以及远东。有一点非常重要的是,我们很想要移除通过正当化战争目标给别的国家发最后通牒的机制,因为做出这个机制的时候决议系统还不存在,而且它真的很反直觉。所以我们把最后通牒移动到了决议里面,还增加了一系列别的决议,可以给别国施加压力或者寻求合作。



The Eastern Development sub-branch is focused mainly on preparing your minor allies in Asia for war. You will be able to build some factories and help them field some more troops, as well as increasing their efficiency defending their own borders. You will also be able, of course, to annex everyone's favorite, Tannu Tuva.

发展东方这条次级线路主要聚焦于帮助你在亚洲的弱小盟友做好战争准备。你可以修建一些工厂,帮助他们多部署点部队,同时增加军队保卫本土的战斗力。当然了,你更可以吞并人见人爱的小唐努图瓦。



Next, we have a choice to make, we can follow the Policy of Collective Security, as advocated by the PC for Foreign Affairs, Litvinov, which will lead towards an anti-fascist stance, or we can follow Molotov's (also PC for Foreign Affairs after Litvinov was removed from his post) Policy of Individual Security, which will lead towards seeking closer ties with Germany and emphasizes the need for anti-capitalist policies. Each focus will unlock the appropriate Commissar for Foreign Affairs as well as an exclusive propaganda campaign. The final focuses in each sub-branch will provide wargoals against major fascist or democratic nations in Europe, as well as some bonuses to fight them.

接下来,我们需要做出选择,要么遵循外交人民委员李维诺夫提倡的集体安全政策,走向反法西斯立场,要么遵循莫洛托夫(在李维诺夫被撤职后接任外交人民委员)的单独安全政策,走向反资本主义政策。每个国策都会解锁合适的外交人民委员,以及特有的宣传运动。每个次级分支的最后一个国策将会提供针对欧洲主要法西斯或民主国家的战争目标,以及一些对抗他们的加成。



Additionally, in the Policy of Collective Security branch, we can try to form a defensive alliance with France.

另外,在集体安全政策分支中,我们可以尝试与法国组建防御同盟。



The branches in the middle are basically a slightly expanded version of the choices the Soviet Union had before the rework.

中间的分支主要是稍微扩展了一下苏联在重做之前拥有的选择。



Baltic Security and Middle East Diplomacy will influence countries in their region, and then we have focuses to seek (I guess you could sometimes call it "force") cooperation with certain countries, and to just send an ultimatum right away, either way, the goal is the same: ensure Soviet control over the neighboring regions.

“波罗的海安全”和“中东外交”会影响对应区域内的国家,并且我们也有国策来寻求(我想你们也可以管这个叫“强迫”)与特定国家的合作,或是立即送出最后通牒。不论如何,目标是一样的:确保苏联能够控制周边区域。



In the Eastern theatre, your first choice will be whether you want to befriend or antagonize Japan.

在东方战场上,你要做出的第一选择是,你是想与日本交好还是与之对立。


If you decide to work against Japan, you can then pick your favorite Chinese tag and make it your protégé. Note that the Soviet Union will no longer be able to send volunteers to every single Chinese tag, but only to their chosen Chinese best friend. If you choose to aid the People's Republic of China or the Kuomintang, you will grant them some bonuses to licenses and you will also unlock a (currently) beautifully unlocalized decision to send them equipment.

如果你决定与日本对抗,那么你就可以挑选你最喜欢的中国势力,让它成为你的小弟。请注意,苏联将不再能够向每一个中国势力派遣志愿军,而只能向他们所选择的“中国最好的朋友”派遣志愿军。如果你选择援助共方或国方,你将给予他们一些租借武器方面的奖励,你还将解锁一个(目前)漂亮的未有本地化文本的决议,给他们输送武器装备。


If, on the other hand, you opt for aiding your fellow comrades in Sinkiang (my personal favorite option), you will attempt to develop a "symbiotic" relationship. During my research on Sino-Soviet relations, I found the interaction and treaties with Sinkiang to be extremely interesting to me (for some unknown reason). Sinkiang was rich in many key resources, such as oil, gold and other valuable minerals, and the Soviet Union repeatedly sought to incorporate the region to their sphere of influence. They pushed for being allowed to carry out mineral prospecting in various regions, where they found oil deposits as well as tin, tungsten and other minerals, not to mention the interest on purchasing other goods such as cotton and manufactured products.

另一方面,如果你选择援助你在中国西部省份的同伴(我个人最喜欢的选择),你将试图发展出一种“互惠”的关系。在我研究中苏关系的过程中,我发现苏联与彼时迪化地方当局的互动和契约对我来说非常有趣(不知道为什么)。该省拥有丰富的许多关键资源,如石油、黄金和其他有价值的矿物,而苏联一再寻求将该地区纳入其势力范围。他们要求获准在各个地区进行矿物勘探,在那里他们发现了石油矿藏以及锡、钨和其他矿物,更不用说他们对购买其它商品如棉花和制成品有着极大的兴趣。


In-game, supporting Sinkiang will be the starting point to develop the infrastructure, the resource-exploiting industry and more in the country, sometimes in exchange for local manufactured goods (consumer goods reductions), other times aiming at getting resource extraction rights in the appropriate state, allways benefitting (in principle) both nations.

在游戏中,支持迪化地方当局将是发展当地基础设施、资源开采业等产业的起点,这些援助有时是为了换取当地的制成品(获得消费品工厂减免),有时是为了获得相应地区的资源开采权,总之是双方受益(原则上是这样)。



This part is still a bit WIP, but the idea is that, little by little, Sinkiang can become permanently part of the Comintern or, in case the Soviet Union is invaded and its future seems uncertain, Sinkiang can decide to revoke its concessions to the Soviets (taking full advantage of the Soviet investments in the country, the Soviets will probably be busy and won’t be able to retaliate against them) and strengthen ties with their Chinese comrades.

这一部分还仍然在开发中,但目前想法是,迪化地方可以逐步逐步、最后永久地成为共产国际的一部分,或者,在苏联被入侵和其未来似乎不确定的情况下,迪化地方当局可以决定撤销对苏联的让步(充分收缴利用苏联在该地的投资,苏联人可能太忙了,抽不出手对他们进行报复),并强化他们与中国同志们的联系。


Further down the branch, you will be able to intervene in China against the other Chinese tags, and prepare for the war against Japan. Since the Soviet Union had very specific territorial desires in Japan (Kuril Islands, Sakhalin and even Hokkaido), you will be able to demand Japanese submission if you control the appropriate states, offering to immediately cease hostilities in exchange for your desired territories.

再往下走,你将能够在华干预其他中国势力,并为对日战争做准备。由于苏联对日本有非常具体的领土欲望(千岛群岛、库页岛甚至北海道),如果你控制了相应的地区,你将能够要求日本屈服,提出立即停止敌对行动以换取你想要的领土。


If you, on the other hand, want to try and reconcile with the Japanese, you can offer them territorial concessions (North Sakhalin) in order to develop closer ties with them. You can then send an Ultimatum to Sinkiang, and form an offensive pact with Japan against the USA.

另一方面,如果你想尝试与日本人和解,你可以向他们提供领土租借(北库页岛),以便与他们发展更紧密的关系。然后,你可以向迪化地方当局发出 "最后通牒",并与日本形成针对美国的进攻性协约。


And we've finally made it to the Political branch, hurrah!

现在我们终于来到政治路线分支啦,万岁!



As you may know, the 30s and 40s were quite turbulent times in terms of social stability in the Soviet Union. After having secured power, Stalin was (at least, officially) quite worried about potential saboteurs, wreckers, counter-revolutionaries, spies, and so on. After several incidents (probably the most important one being the assassination of Kirov in late 1934), and with the desire of protecting and perpetuating his authoritarian regime, in order to lead the country in the direction he envisioned, Stalin gave green light to a period of extremely harsh political repression among civilians, the military and even among the Communist party: The Great Purge had commenced.

正如你可能知道的那样,谈及苏联的社会稳定,30年代和40年代是相当动荡的时期。在获得权力后,斯大林(或者至少说,官方)对潜在的破坏者、破坏者、反革命分子、间谍等相当忧虑。经过几次事件(最重要的一次可能是1934年底基洛夫被暗杀)后,斯大林为了保护和延续他的独裁政权,为了领导国家走向他所设想的方向,他对政治镇压大开绿灯,开启了在平民、军队甚至共产党中进行严酷镇压的时期。大清洗开始了。


Hundreds of thousands of individuals and entire groups were oppressed during this period (mainly 1936-1938), in which everyone could be suspected of being an enemy of the people, and be treated as such, with potentially lethal consequences.

在这一时期(主要是1936-1938年),数十万个人和群体受到压迫,在这一时期,每个人都可能被怀疑是人民之敌,并被当作敌人对待,这可能会带来致命的后果。


So, before going through the focuses, let's talk about how this instability, political oppression and the process of the Great Purge is represented in-game through the new Stalin's Paranoia system.

因此,在看国策内容之前,让我们谈谈这种不稳定、政治压迫和大清洗过程是如何通过新的“斯大林的偏执”系统在游戏中体现的。



This system will be introduced to you at some point in early 1936 and, as you can see, you will be able to keep track of it in the decisions window.

这个系统将在1936年初呈现给你,而且如你所见,你可以在决议窗口里追踪它。


Once the system is "activated", certain focuses, decisions and traits will increase/decrease Paranoia. There are flat increases that you will get mostly via focuses, events and decisions, and there are weekly modifiers that will slowly impact your Paranoia over time, these ones come from leader and advisor traits that will be applied to Stalin and the NKVD advisors the moment this system is activated.

一旦系统被“激活”,某些国策、决议和特质会增加/减少偏执。你主要通过国策、事件和决议获得直接的偏执增加,同时也有随着时间推移缓慢增加偏执的每周修正。这些每周修正来自于领袖和顾问的特质,在这个系统激活时会出现在斯大林和NKVD顾问上。



And how does this Paranoia affect you? Well, once the system is activated, random purge events might happen if your Paranoia gets over 25. The higher the Paranoia and the more days it's been that high, the more likely it is for a purge to happen. If Paranoia goes over 75 (note that it is capped at 100), then really nasty things can happen, and you might get what I call "great purge" events, instead of “regular purge” ones.

偏执会如何影响你呢?嗯,一旦系统激活,如果你的偏执超过25时就可能出现随机清洗事件。偏执越高、处于偏执的天数越多,清洗就越容易发生。如果偏执超过75(注意上限是100),接下来发生的事情就是真的吓人了,你可能得到我说的“大清洗”事件而不是“常规清洗”事件。


There are a lot of different purge events, and they can be sorted based on the "area" they're targeting: the administration (civilian), the army, the navy and the airforce. Additionally, as I mentioned above, each "area" has its own "regular" and "great" purge events.

清洗事件有很多,它们基于它们所针对的“领域”而分类:行政机构(民政)、陆军、海军和空军。另外,如我上文所说,每个“领域”都有自己的“常规”与“大规模”清洗事件。


Regular purge events will usually purge a single character (be it a political advisor, a navy chief, a field marshal, etc.), or give some penalties in the form of national spirits.

常规清洗会经常肃反单个人物(比如一个政治顾问、一个海军首长、一个元帅,等等),或者以民族精神的形式产生一些减成。


Great Purges are significantly worse, their effects varying from granting nastier national spirits than their regular counterparts, to purging a number of characters at once while cowing some of the survivors, to even dissolving your aircraft designer!

大清洗明显更糟糕,它们的不同效果可能会是产生一个比常规减成更恶心的民族精神,到一次肃反多个角色来杀鸡儆猴,再到甚至解散你的航空设计商!



As you can see, the loc, and also the system's UI are still WIP, but I thought I'd tease you with an event and maybe a few of the National Spirits you can get. Some of these National Spirits will be temporary, others will need to be removed via decisions.

如你所见,本地化文本和系统界面还在开发阶段,但是我想我可以放出一个事件和几个民族精神给你们看看。其中一些民族精神是暂时的,剩下的需要通过决议消除。



Purging will always reduce Paranoia, and you can also avoid purging someone/something when a purge event happens, but it will cost you greatly both in PP and in Paranoia increase, and you won't be able to avoid the next purge if you run out of PP, so be cautious with your choices when dealing with purge events.

清洗总是会减少偏执,你也可以在清洗事件发生时拒绝肃反某人某物,但是你会消耗不少政治点并得到大量偏执增加,而如果你耗光了政治点就不能再避免下一次清洗了。所以在处理清洗事件中要对你的选择三思。


With the new Paranoia system and the purges, I wanted to make the player feel the impact of the purges not only in terms of pure gameplay, but also in terms of "people" (after all, everytime a purge happens, it means someone has been subjected to oppression, to say the least). So you will start with a huge roster of characters in the form of political and military advisors (not necessarily available) and military leaders. This list will slowly be reduced more, and more and more as people get purged. At the same time, your Paranoia interface will start growing more and more populated with generic portraits as purges rage on, with some key people joining in once they get purged, can you find the 5 of them? (Again, WIP UI)

有了新的偏执系统和清洗,我想让玩家不止在单纯的游戏性层面体验到大清洗的影响,也要在“人”的字面上感受一下(毕竟每一次肃反发生,往轻里说,就意味着某人被打成了反对派)。因此你开局时会有大量的以政治军事顾问(不一定可用)和军事将领形式出现的人物。当越来越多的人被肃反时,这个名单会慢慢地越来越少。同时,你的偏执界面会在清洗继续时开始出现越来越多的通用人物画像,一些重要人物被清洗后也会加入其中,你能找到其中五个吗?(再说一遍,这是还在开发中的界面。)



Now, how do we get rid of Stalin's Paranoia and the purges (when going Stalinist)? That's when the focus tree comes into play. The Stalinist tree can be split into two parts: The upper half before the Purges end, and the bottom half, after you have removed the Paranoia system. Let's start talking about the first half.

现在,我们该怎样消除斯大林的偏执与大清洗呢(当清洗蔓延至斯大林派)?这就是国策树起作用的时候了。斯大林派国策树分为两部分:上半部分止于清洗结束,下半部分自你移除了偏执系统开始。我们开始讲讲上半部分。



The focus The Centre will grant you some stability, PP and will add a fairly weak national spirit, The Politburo, which will be improved by the focuses in this branch (just like in almost every other branch in this tree).

“中间派”的国策会给你带来一些稳定度、政治点数,并且会添加一个相对脆弱的民族精神——政治局,这个民族精神可以通过这个分支里的国策获得提升(这个分支里绝大部分国策都是干这个的)。


The focuses featuring a bloodied sickle will trigger the historical purges in the form of unavoidable Great Purge events such as the Moscow Trials and the Trial of the Generals. These purges will always attempt to target people that were historically purged and, if some of them have already been removed from the game, then some random candidates will be picked to fill in the slots.

这些国策将以血淋淋的死神镰刀为主题,触发历史上的清洗行动,以不可避免的大清洗事件来呈现,如莫斯科审判和对将军的审判。这些清洗将会试图将目标对准历史上被清洗的人,如果有些人已经被Remove过了,那将会随机选取一些候选人去填充坑位。


As a side note, keep in mind that, even though we are trying to keep it as historical as possible with these focus-triggered events, we need to take some licenses and group people to be purged let's say in the First Moscow trial even if some of them were actually purged a few months later, for example.

作为补充解释,请记住,我们已经试图将国策触发的事件与历史尽可能联系起来,但我们还是做出一些特例,比如说在第一次莫斯科审判中会出现一些现实里在几个月后才被清洗的人。


These purge-related focuses have a cooldown requirement which will prevent the player from rushing that part of the tree. But once you complete The Bloc of Rights and Trotskyites the Third Moscow Trial event will be triggered and the Paranoia system will be removed forever: the Purges have finally ended.

这些大清洗相关的国策都有一个冷却期,防止玩家一路狂奔点到最下面。但一旦当你完成了“右派和托派反苏联盟”国策,第三次莫斯科审判将会触发,偏执系统将会永久移除——大清洗终于结束了。


Worth noting that some focuses in different branches (such as part of the foreign politics branch and some military and industrial focuses) will be locked until you get rid of the Paranoia system.

值得注意的是,在你摆脱偏执系统之前,一些路线分支里的国策(如外交分支里的一部分和一些军事或工业国策)将会被锁定。


In case you were wondering, Behead the Snake will unlock two different operations to attempt to kill Trotsky while he is in Mexico. One is a raid on its villa, as happened in May 1940, the other one is a more subtle operation representing the one that actually killed Trotsky three months after the raid. Succeeding at killing Trotsky will not remove entirely your Trotskyite Plot national spirit (you never know how many Trotskyites may have escaped the purges and be still plotting against you), but it will drastically reduce its penalties.

如果你想懂,“砍断蛇头”国策还会解锁两个好康的行动,尝试杀死藏在墨西哥的托洛茨基。一个是在1940年5月突袭托洛茨基的别墅,另一个则是更为不易察觉的行动,在发动突袭的三个月后才真正地杀死托洛茨基。成功杀死托洛茨基并不能完全去除你的“托洛茨基阴谋”民族精神(你永远不知道有多少托派份子逃脱了大清洗,并持续密谋反对你),但它的惩罚已经大大降低了。



And we can finally talk about the last remaining part of the focus tree: Stalin’s Cult of Personality.

最后我们说到了国策的最后一部分:斯大林的个人崇拜。



This part of the Stalinist branch is mainly focused on developing a strong cult of personality around Stalin, starting with a new unlocked propaganda campaign, but you will also find focuses granting some bonuses to the Politburo, building some railways and unlocking a tank design template, can you guess which one?

这一部分关于斯派的路线分支主要集中在建立对斯大林同志强烈的个人崇拜上,开始于一个新解锁的宣传运动,但同时你会发现,有些国策会增强政治局的增益,修一些铁路,并解锁一个坦克设计模板,你能猜猜是什么坦克吗?



Back to the cult of personality, all these focuses are titles that were at some point applied to Stalin in real life, and as such, they will grant Stalin new traits or improve existing ones. In order to emphasize the character of propaganda and manipulation of the masses of these focuses, they all require a certain number of propaganda campaigns to have been activated, the further down the branch, the more they require.

说回到个人崇拜,所有的这些国策标题都是来自现实中斯大林相关的点,所以通过这些国策,斯大林同志将会获得新的特质,或者增强已有的特质。为了强调这些宣传人物和操控群众的国策,它们都需要完成一定数量的宣传运动之后才能被激活,越往下,需要的越多。



Finally, the focus Father of Nations will replace Stalin's starting trait, culminating the branch with a "fully-traited" Stalin (WIP values), ready to carry out a world conquest!

最终,“各加盟国的慈父”这个国策将会重置斯大林的初始特质,整合所有分支,并形成“完全体”的斯大林(数值还在调整中),准备开始一场世界征服吧!



Aaaaand that was all from me! It was a long diary but I hope that you guys enjoyed all the new stuff we've been working on! (I definitely enjoyed working on it!)

这就是来自我的全部内容了!这是一篇非常长的日志,我希望你能喜欢我们一直以来整的这些新活!(我是很享受制作这些内容的过程的!)


Make sure to stay tuned for the next dev diary, where we will talk about the opposition against Stalin!

请务必继续关注下一篇日志,我们会谈到反对斯大林的内容!


Be seeing you, comrades!

同志们,再见!


P.S. By the time this diary goes live I will be on vacation. I will do my best to try and answer any questions or concerns you guys might have, but I might not be able to answer right away, so please be patient :)

附言:在这篇日志出来的时候,我应该正在度假,我将会尽可能地回答你们可能的问题和关心的事,但我可能不会立马回复,所以请保持耐心。



翻译:月蚀 西野鱼竿 毛里求斯大酋长 一个幽灵 AntiAccess FacialMaster Strategemata 113322qwe1

校对:三等文官猹中堂 一水战阿部熊


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