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彩虹6号TTS服务器更新信息-奇美拉行动-DROPSHOT被砍!更新信息进阶理解版

2018-04-26 21:45 作者:453025507  | 我要投稿

一下还是官方正文  翻译与游戏内容理解进阶版 如有纰漏 望谅解

TEST SERVER NOTES

We will be testing a variety of systems and changes on the next Test Server. This is part of our ongoing effort to test features before implementing them in the live game. As such, any features present in the Test Server do not have final release dates, and are subject to change. More information about each change will be shared prior to their release. Please also note that our balancing changes planned for patch 1.2 are included in this Test Server. You can find more details about those changes, including the nerf to Lion, here.

我们将在下一个测试服务器上测试各种系统和修改。这是我们在正式游戏上线前测试相关修改所持续努力的一部分。因此,测试服务器中的任何修改都还没有最终的发布日期,并且可能会发生变化。有关每一个修改的更多信息将在发布前共享。还需注意的是,我们平衡修改计划补丁1.2版本也包含在此测试服务器中。你可以在这里找到更多关于这些修改的详细信息,包括狮子干员的削弱。

For this Test Server phase, our focus is on Pick and Ban, and the recoil change feedback.

关于这次测试服务器阶段,我们聚焦的是Pick and Ban(选择和禁用),撤回更改的反馈。

PICK AND BAN

选择和禁用

Pick and Ban is a set of custom game options that players are able to activate when they create a custom game. To play with the new Pick and Ban system, you will first need to create a custom game. Then navigate to the match settings section of the custom game options. From here, you can activate/deactivate the ban feature. You will also need to select the time per ban phase. To mirror the Pro League settings, you will also want to activate 6th pick, and select the time for this pick phase. Finally, set the round rotation to Win/Play.

主要是关于自定义游戏选项的匹配设置部分的更改调整。

We are looking for feedback on the UI and overall player experience with the Pick and Ban settings active. Additionally, any feedback regarding how Pick and Ban plays out within the game is welcome as well! Please submit that feedback here.

我们正在找寻有关用户界面以及所有玩家在体验全新的 选择和禁用 的设置使用之后将会变得更加活跃的反馈信息。此外,关于 选择和禁用 如何在游戏中发挥作用的任何反馈信息也是受欢迎的。请在这里提交反馈。

WEAPON SIGHT MISALIGNMENT

武器瞄准的偏差

We are iterating on the weapon sight misalignment fix that was tested in the previous Test Server. We have made some minor tweaks and will be testing it again. We are looking forward to your feedback on this version of the weapon sight misalignment fix, and request that you submit all feedback here.

我们正在迭代在前一个测试服务器中所测试的武器瞄准偏差问题的修复。我们已经做了一些小调整,并将再次测试它。我们期待着你对这个版本的武器瞄准错误问题修复的反馈且请求您提交所反馈的信息,在这。

(这个问题其实很烦人的明明爆了头,但是判定击中身子或是其他奇怪的地方,毕竟我大R6的瞄准方式如下图

第三个为R6瞄准方式

COUNTER DEFUSER

针对 拆弹器的改动

We wanted to improve the visual and audio feedback when disabling the Defuser. This is an animation change, so the interaction distance and conditions will be the same.

我们想改进破坏拆弹器使之无效的动画和音频。因这一动画改动,所产生的交互距离和条件将是一样的

(这儿主要是指敲包BUG一指的是,敲4次以上的包的错误动画,玩家第一视角不会产生,队友的观战视角会出现敲包次数过多的情况;二指的是,魔法距离敲包,过远的敲包距离,隔空敲包的魔法技能。)

DROPSHOTTING

喜闻热见 拜佛枪法 伏地魔 DROPSHOT

We are changing how your character behaves when going from standing or crouch to prone. If you are aiming down sights while doing this action, you will shift to a hip fire shooting stance. We felt this action is too strong and frustrating to play against. 

我们正在改变你的干员从 站立或蹲伏状态 到 俯卧 时的这一行为。如果你在做这个动作(DS)的时候瞄准目标,你将会转向盲射不开瞄的状态。我们感觉这个动作(伏地魔)太强大和令人沮丧以致不能与之(萌新和老年玩家)对抗

(很明显的是这一较容易掌握的战术动作将会和我们说再见,在之前的TTS patch1.1当中,DS被砍就已经出现,后面又回归正常,一方面DS作为战术动作的价值一定程度上被认可,但由于对真实的实际动作中,DS是明显不合常理的,也可能会造成游戏中人物损害体积的计算错误,被砍也是意料之中;这类改动可以参考美国艺电EA的战地一滑铲动作debuff

OBSERVATION TOOL MANAGEMENT

观察工具的管理

With additional Observation tools coming to the game, we needed to rework how players interact with them. This new system will come with a cleaner UI, and a better player experience overall.

随着更多观察工具来到游戏之中,我们需要修改玩家与他们的互动方式。这个新系统将带有更干净的用户界面,以及更好的玩家体验。

BULLETPROOF CAMERA

防弹摄像头

Some of our Operators will receive a deployable bulletproof camera to as a secondary gadget.

我们的干员将收到一个可部署的防弹摄像头作为次要辅助设备。

(新干员技能 or 还是防守方的集体BUFF?女武神笑出了声

OPERATOR SPEED

干员 速度

Over the last two years, we have noticed the trade-off between armor and speed is too skewed to higher speed. As such, we will be making the following changes:

在过去的两年中,我们已经注意到防护甲和速度之间的权衡偏差过高。因此,我们将作出以下更改:(跑路慢的干员,对枪和持续火力的能力需要加强,要不然容易被三速乃至五速干员欺负

3 Speed Operators slightly slower

3速干员 稍慢

1 Speed Operators slightly faster

1速干员 稍快

讲道理,如果对于爆头能力高的玩家而言,这个修改很重要

Small increase to movement speed with handguns out (Automatic sidearms excluded)

取手枪时小幅提升移动速度(不包括自动手枪武器)

No movement speed penalty for shield Operators when the shield is on their back

持盾干员 背着盾的时候不再会有移动速度惩罚。(这个修改等了很久,每次盾跑路都很心累)

ECHO BUFF

ECHO干员的BUFF

We are looking at giving Echo a second Yokai drone, and adjusting the recharge rate of his gadget. The goal is to encourage him to take more risks throughout the round.

我们正打算给Echo同志第二个Yokai(妖怪)牌无人机,并调整他的无人机装备的CD时间。目的是使他在整个游戏过程中承担更多风险。

(对于较强技术的玩家而言,消灭妖怪无人机的反应能力是很强的,容易造成ECHO失去老婆时心情郁闷,影响干员正常发挥

KNOWN ISSUES

已知的问题

Clubhouse appears in the custom game list but is not playable.

俱乐部会出现在自定义游戏列表中,但无法游玩。

If a player leaves the game while their Yokai drones are deployed, they will disappear.

如果玩家在部署Yokai无人机后离开游戏,无人机将会消失。(干员退出游戏后,之前所使用的装备将会在游戏里正常使用,例如电箱、ADS等等)

Lone Wolf Terrorist Hunt does not launch on first try.

第一次玩孤狼难度的恐怖分子不会正常运行。

Occasionally, players can be stuck in their spawn.

偶尔情况下玩家会卡在复活点。

最后各位,新皮肤了解一下,买买买呀!

ZOFIA的皮肤还行



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