SpriteMancer v0.2.0.3

NEW
新增
Added "Copy/Paste as paremeters" to layer context menu.
在图层的菜单中添加了”复制/粘贴参数“的选项Added "Blank" fluid preset.
在流体预设中添加了“空白”Added an option to clear textures from the dev menu.
在工具栏的开发下拉栏中添加了清除纹理的选项

CHANGES
改变
Removed redundant files from the app.
从软件中去除了多余的文件Changed timeline length slider from seconds to frames.
时间轴的长度滑块现在使用帧而不是秒Timeline interpolation is now only refreshed when the frame changes to better reflect expected results.
现在只有当帧发生变化需要更好地反映预期结果时,才会刷新时间线插值Unused textures are now auto-cleared periodically to avoid memory leaks.
未使用的纹理会被定时自动清理来避免内存占用

BUGFIXES
BUG修复
Fixed a memory leak in the Curve node that was causing performance issues.
修复了曲线节点会导致内存泄露的性能问题Fixed a bug that allowed the slicer window to be moved while using the scrollbars.
修复了使用滚动条时切片器窗口被允许移动的bugFixed a bug that would make a random window appear while rendering.
修复了渲染时出现随机窗口的bugFixed a bug that would prevent multiple images from using Break FX at the same time.
修复了阻止多个图像同时使用“破坏”效果的bugTime/Frames preference in timeline section is no longer inverted.
时间线部分中的“时间/帧”首选项不再反转