9个
.include "MPlayDef.s"
.equ AAAAAA_grp, voicegroup000
.equ AAAAAA_pri, 0
.equ AAAAAA_rev, 0
.equ AAAAAA_mvl, 210
.equ AAAAAA_key, 0
.equ AAAAAA_tbs, 1
.equ AAAAAA_exg, 0
.equ AAAAAA_cmp, 1
.section .rodata
.global AAAAAA
.align 2
@**************** Track 1 (Midi-Chn.1) ****************@
AAAAAA_1:
.byte KEYSH , AAAAAA_key+0
AAAAAA_1_1:
@ 000 ----------------------------------------
.byte TEMPO , 150*AAAAAA_tbs/2
.byte VOICE , 0
.byte VOL , 127*AAAAAA_mvl/mxv
.byte TIE , Cn3 , v127
.byte W96
.byte W96
.byte W96
.byte W96
.byte W96
.byte W96
.byte W96
.byte W96
.byte W96
.byte W96
.byte W96
.byte W96
.byte W96
.byte W96
.byte W96
.byte W96
.byte W96
.byte W96
.byte W96
.byte W96
.byte W96
.byte W96
.byte W96
.byte W96
.byte W96
.byte W96
.byte W96
.byte W96
.byte W96
.byte W96
.byte W96
.byte W96
.byte W96
.byte W96
.byte W96
.byte W96
.byte W96
.byte W96
.byte W96
.byte W96
.byte W96
.byte W96
.byte W96
.byte W96
.byte W96
@ 002 ----------------------------------------
.byte GOTO
.word AAAAAA_1_1
@ 003 ----------------------------------------
.byte W96
.byte FINE
@******************************************************@
.align 2
AAAAAA:
.byte 1 @ NumTrks
.byte 0 @ NumBlks
.byte AAAAAA_pri @ Priority
.byte AAAAAA_rev @ Reverb.
.word AAAAAA_grp
.word AAAAAA_1
.end