【熟肉】植物大战僵尸内测版与正式版的差别(植物/僵尸行为部分)
翻译:(有些地方up也看不懂)
植物/僵尸行为差异
1.缠绕水草能够在僵尸进入池子之前捕获它们。
2.蹦极僵尸的生命值减半。
3.旗帜僵尸比最终游戏快一点。
4.投石车僵尸不会被玉米投手的黄油击晕。
5.撑杆跳僵尸在降落在地刺或钢地刺上时会立即死亡。
6.僵尸在吃火炬树桩时会受到伤害。这个机制后来会在续集(看不懂)中回归。
7.当发现的僵尸以任何方式死亡或即将被另一个窝瓜压扁时,窝瓜会在成功检测后禁用他的敌对状态(停在原地不动)。
8.僵尸正在吃地刺和钢地刺身后的植物时,地刺和钢地刺不能伤害僵尸。
I, 僵尸中没有小鬼僵尸,取而代之的是基本僵尸。
I,无尽模式中的控制布局有 3 个豌豆而不是 2 个,并且没有重复。(实在看不懂,尽力了)
原文:
Plant/Zombie Behaviors
Tangle Kelps are able to capture zombies before they're able to enter the pool.
Bungee Zombies have half the amount of health.
Flag Zombies are a bit faster than in the final game.
Catapult Zombies cannot be stunned by Kernel-pult's butters.
Pole Vaulting Zombies die instantly when landing on Spikeweeds or Spikerocks.
Zombies take damage when eating Torchwoods. This mechanic would later return in the sequel.
Squash disables his hostile state after successful detection when the zombie found dies in any way or is about to be squashed by another Squash.
Spikeweeds and Spikerocks can't damage zombies if they are eating a plant behind them.
There are no Imps in I, Zombie, and they are instead replaced by Basic Zombies.
The control layout in I, Zombie Endless has 3 Split-peas instead of 2 and no Repeaters.