Blackhawk rescue mission 5 update 内容
RELEASE 6.2+ Quests (missions) system has been added - Explore the big variety of quests - Make money and earn your rewards UI Rework - Full lobby UI rework - New controls and options menu tab New mechanics - Weapons are now holstered to backpacks - Wearing sling point on chest rig adds a custom gun position New firearms - SCAR-L assault rifle - L85A2 assault rifle - SR-3M carbine - PP-2000 submachine gun New attachments - 1x 1P87 optic - Gunfighter Short foregrip (BCMGUNFIGHTER Grip Mod 3) - Folding foregrip (NcStar folding grip) - XC1 flashlight - X300V flashlight - M952V flashlight - SU-233/PVS flashlight - 2P flashlight (ZenitCo 2P) - 2D flashlight (ZenitCo 2D) More new attachments and a gun can be unlocked via Quest rewards New character gear - MICH 2001 helmet - ULV plate carrier - Arbitrator IV chest rig - M-9 MedPack backpack - E-2 DayPack backpack - ComPak backpack Revisions - Healing has received new animations Map patch notes - Now using new Roblox materials + custom materials where appropriate - Fixed runway bumping - Revamp of Sochraina City - New Department of Utilities - Tuned lighting and sky - Added significantly more possibilities for enemy spawns and encounters at all locations and changed spawnrates. Combined changes should result in: - Quarry, El Chara, Village, should be somewhat more dynamic but easier. - City Hall, Mountain Radar Station, Fort, and Naval should be more difficult. - All PVP maps have recieved aesthetic and gameplay improvements, changes and patches. Balancing Changes - Overhaul to ballistic performance. Damage, muzzle velocity, and range are now functions of barrel length. - Every weapon now has inherent spread that comes into play at extended ranges. Certain weapons are more precise than others. - Barrels are now classified by profile, length, and the presence of threads to mount muzzle devices. - New weapon classes: assault rifles, carbines, battle rifles, and designated marksman rifles (DMRs). - The OTs-03A has been reclassed and rebalanced as a DMR. - Numerous balancing changes to item prices, compatibility, and statistics. - Grammatical/formatting updates to item descriptions. - Flash hiders now function as intended. Display names changed for the following items: - pistol, Makarov = Makarov PM - optic, HoloSight = HS EXPS3-2 - optic, C79A2 = M145 MGO - flashlight, FL1500 = M600U - switch, Pressure switch = SR07-D Reticles updated for the following optics: - P90 factory optic - 1x HS EXPS3-0 - 3.4x M145 MGO DM bugs to @MB_Sniper
翻译:
6.2版本
+任务(任务)系统已添加
-探索各种任务
-赚钱并获得奖励
UI返工
-整个大厅的UI重做
-新的控件和选项菜单选项卡
新的力学
-武器现在装在背包里
-佩戴吊带点胸部钻机增加了一个自定义枪的位置
新武器
- SCAR-L突击步枪
- L85A2突击步枪
——SR-3M卡宾枪
- PP-2000冲锋枪
新附件
- 1x 1P87光学
- Gunfighter短前握(BCMGUNFIGHTER Grip Mod 3)
-折叠握把(NcStar折叠握把)
——XC1之前手电筒
——X300V手电筒
——M952V手电筒
- su - 233 / pv手电筒
- 2P手电筒(ZenitCo 2P)
2D手电筒(ZenitCo 2D)
更多新的附件和枪可以通过任务奖励解锁
新角色装备
- MICH 2001头盔
- ULV板载体
-仲裁员IV胸部装置
- M-9 MedPack背包
- E-2 DayPack背包
——ComPak背包
修正
治疗有新的动画
地图补丁笔记
-现在在适当的地方使用新的Roblox材料+自定义材料
-固定跑道颠簸
- Sochraina城改造
-新的公用事业部
-调整灯光和天空
-在所有地点增加了更多的敌人刷出和遭遇的可能性,改变了刷出率。综合变化的结果应该是:
-采石场,El Chara,村庄应该更有活力,但更容易。
市政厅,山区雷达站,堡垒和海军应该更难。
所有PVP地图都得到了美学和玩法的改进,改变和补丁。
平衡的变化
-弹道性能大修。伤害,初速和射程现在是枪管长度的函数。
-每个武器现在都有固有的传播,在扩大射程发挥作用。某些武器比其他武器更精确。
-枪管现在按外形、长度和安装炮口装置的螺纹进行分类。
-新的武器类别:突击步枪,卡宾枪,战斗步枪和指定射手步枪(DMRs)。
OTs-03A被重新归类并重新平衡为DMR。
-许多平衡的变化,物品价格,兼容性和统计。
-更新物品描述的语法/格式。
-闪光隐藏现在按预期功能。
显示更改的以下项目的名称:
-手枪,马卡洛夫=马卡洛夫PM
- optics, HoloSight = HS EXPS3-2
-光学,C79A2 = M145 MGO
-手电筒,FL1500 = M600U
- switch,压力开关= SR07-D
更新了以下光学镜片:
- P90工厂光学
- 1x HS EXPS3-0
- 3.4x M145 MGO
DM bug到@MB_Sniper