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【大爆料:无首发内容】DNF美服3月3日官方直播剧透:所谓的8周年庆?

2023-03-03 14:47 作者:wujiuqier  | 我要投稿

图片翻译中,稍安勿躁

观众朋友,中午好,欢迎收看DNF美服吧播出的由DressUpFighterOnline总结的2月17号的官方直播剧透。来看详细报道。

Head Director: Lee Won Man 韩策李源满

What's your job description? 

Head director here at DFOG, pretty much a bit of everything here that related to DFOG.

1. 你是干什么的

DNF主策划,这里几乎所有与美服(以及韩服)相关的东西。


What have you done to the game since users may not know who you are?

First started as programmer for dungeon like Otherverse, level 70 expansion cap of 2nd Impact. But as I work in program I wanted to move up to plan and design myself, so I created other dungeon like Mirror Arad. It's a bummer that they didn't turned out so great.

Then I left for a bit to work on the DFO mobile version, then I got a call from DFOG and now I'm back.

2. 有些人可能不清楚你的身份,可否介绍一下更多你在游戏中做的事情?

最初是作为设计异界图的程序员开始的,那时候还是老美服Second Impact的70级版本。但当我在这里面工作时,还是想提升自己的规划和设计能力,所以我设计了这个镜像阿拉德。结果还是不尽人意。

然后我离开了一段时间,开始弄DNF手游,然后我接到了美服这边的邀请就回来了。


So the latest update in DFOG is Total war, do you have any memories in this content?

Last July when I first re-join, I know that we shouldn't have unreasonable patterns. If you have a big warning on screen and you die then that's on you. What I meant is that pattern that have little warning that kills you. I also look at the total quality of the dungeon itself, due to the good team we have here, I was able to focus on unreasonable pattern. I tell you this because I play Total War after these unreasonable pattern adjustments were made, so overall the experience was okay.

Overall, I think the dungeon overall is good but Hismar pattern was still a bit difficult. We also will look into statistic on how many people die on which boss, then we can make adjustment accordingly.

3. 对于美服最新的巴卡尼版本,你对此有什么记忆吗?

去年7月回来时,我知道我们不应该有不合理的机制。如果在屏幕上有一个很大的警告然后躺了,那么这就是你的责任。意思是说那种几乎没有警告还能秒人的机制。我还考虑了副本本身的整体质量,由于我们这里有很好的团队,我能够专注于不合理的机制。我告诉你这是因为我在进行了这些不合理的机制调整后试了一下巴卡尼,所以总体来说体验还不错。

总的来说,我认为副本总体上不错,但狂龙的机制还是有点难。还将研究有多少人死于哪个领主的统计数据,然后我们可以做出相应的调整。


Since you mentioned Hismar, many also say Skasa is difficult, what's your thought?

I think Skasa is also hard, although I though Hismar is harder, we will continue to look at our stat and make adjustment when needed.

Player able to see your icon on the thumbnail and was excited, is there a reason you wanted to make an appearance?

I have a personal wish that the global version to be the highest version, sadly it's not there yet. Also many players from many countries love DFO, it's unfortunately that it's still not as popular around the world.

When I returned last July, I wanted to meet everyone right the way but I thought it may be too soon and I came empty-handed so we wanted to lay a foundation first. And now this anniversary is a good opportunity for this appearance. Hopefully we can do this more often.

We will also introduce our new LIVE director soon.

4. 既然你提到了狂龙,很多人也说冰龙很难,你是怎么想的?

我认为冰龙也很难,虽然我认为狂龙更难,但我们会继续观察我们的数据,并在需要时进行调整。

玩家能够在预告图上看到你,并且很兴奋,你有什么理由想要出现吗?

我个人希望美服成为最新版本,可惜目前并不是这样。同时,喜欢这个游戏的玩家来自世界各地,遗憾的是,整体上在全球范围仍然不受欢迎。

去年7月回来的时候,想马上和大家见面,但我觉得可能太早了,我空手而来,所以我们想先酝酿一下。现在这个周年庆是这次亮相的好机会。希望我们能经常这样做。

我们还将很快介绍我们的另外一个策划。


What do you have prepared for today's stream?

We are giving you what type of content are coming and when. Similar to roadmap. We will also have gift at the end of stream.

There are other things as well, most of the feedback we have is content and economy related.

Contents concerns are about content gap and buffer shortage. Gap is due to quality and stability of our service. I understand that players want the content quickly or wanting QoL, I started new service called "Fast Tracking" process. Basically making our Dev work harder, more on that later.

As for game economy, mostly about Golden Beryl and items related to fame growth. We also taking action on Buffer shortage as well. For example amplification is efficient for buffer, which take golds, which affect game economy. I personally have a Seraph and Muse, and it takes lots of gold to growth buffer. We will look internally and address these.

5. 你为今天的直播准备了什么?

我们将提供将来更新的内容以及何时推出。类似于路线图。我们还将在直播结束时发放礼物。

还有其他方面,我们得到的反馈大多与内容和经济相关。

内容方面主要是版本差距和奶荒。差距源于美服服务的质量和稳定性。我知道玩家想要快速迭代,或者想要减负,我开始了一项叫做“快速跟踪”的新服务。基本上就是让我们的开发人员比以往更加努力。

至于经济方面,主要是关于金绿和与名望增长相关的项目。我们也对奶荒采取了行动。例如,对于辅助职业来说,增幅是有效的,所以会消耗金币,从而影响游戏经济。我个人有一个奶妈和一个奶弓,这需要大量的金币来提升练度。我们将从深入研究以解决这些问题。


What new changes do you have?

We kind of complain to Nexon and got us a talented new LIVE director. He will discuss them with you.

6. 你有什么新变化?

我们向Nexon大致反馈了一下,他们给我们找到了一位才华横溢的新LIVE导演。他会和你讨论的。


Thank you so much for talking to us. Do you have any other words for our adventures?

As I mentioned, I will be saying hello more often in the future. And to all our users, thank you for playing our game despite many current issues. I hope to give you more great memories in the future.

Here we will show you how we make our game great: "LONG LIVE DFO" chant.

7. 非常感谢你和我们交谈。还有其他对于我们的冒险想说的吗?

正如我所提到的,我以后会更频繁地打招呼。对于我们的所有用户,感谢您在当前存在许多问题的情况下坚持我们的游戏。我希望在未来给你更多美好的回忆。

在这里,我们将向您展示如何让我们的游戏变得精彩:“LONG LIVE DFO!”。


LIVE Director: Park Jong Min LIVE策划朴钟敏

Tell us about what you do

My goal is make the game more fun to play, so I work into the current state of our game much more in dept. When we look at content, we make sure to optimize it to our global audience. I jointed in February, and I actually play in DFO global service so I can know what issue it has. I also have cleared Total War.

8. 介绍一下你的工作

我的目标是让游戏变得更有趣,所以我在部门内更多地了解游戏的当前状态。当我们查看内容时,我们确保为全球玩家优化它。我是在二月份加入的,我实际上在DNF美服中工作,所以我可以知道它有什么问题。我也参与打理了巴卡尼的内容。


Do you have any other connection to DFO?

I work in the industry for 15 years. About 10 years ago, I worked on the Korean version team. About 9 years ago, I was approached when DFO is about to make a global launch, so it was a good opportunity, but I wasn't able to joint the global team then.

Back then, there was not a policy on item return or restore for adventure, so i took it upon myself and make the policy.

It's unfortunately I wasn't able to join global team, but it was able to gain lots of experience, and I'm happy to join global team now.

9. 你和DFO还有其他联系吗?

我在这个行业工作了15年。大约10年前,我在韩服团队工作。大约8年前,当DNF美服即将发布时,有人联系我,所以这是一个很好的机会,但当时我无法加入美服团队。

当时,没有关于冒险物品返还或恢复的政策,所以我自己制定了政策。

很遗憾,我没能加入全球团队,但是可以获得很多工作经验,我很高兴现在加入全球团队。


Our user is curious able updates plan, so please tell us more about this

I know our users probable already what contents are coming out from KDnF, so here's the road map for global version.

The main update for this season is Bakal raid, with fame requirement of about 40k and made up of 12 players. Since it's a more difficulty content, so we need to take careful measure on buffer shortage. We will discuss this later.

The second Legion dungeon is Archmage's Hall of Dimensions is on May 30th. Entry fame is lower than Bakal at 38k, so it's a good gateway to Bakal raid. Since it's a content after Bakal raid, it also will have harder difficulty for players with 42k+. It will also have more storyline.

New class Archer is scheduled for July, even after this, we prepared other high quality content for you. It's not show here, there will be other QoL between contents as well.

10. 我们的用户对更新计划很好奇,所以请告诉我们更多信息

我知道我们的用户可能已经知道了韩服的内容,这里介绍一下美服的计划。

这一季度的主要更新是巴卡尔,大约需要4.0,打一盘需要12名玩家参与。由于这是一个比较困难的内容,所以我们需要对奶荒采取谨慎的措施。我们稍后将对此进行讨论。

第二个军团地下城是5月30日更新的次元回廊。入场的名气比巴卡尔低,3.8。所以这是向巴卡尔过渡段重要内容。由于这是巴卡尔之后的内容,对于4.2以上的玩家来说,难度也会更大。这个也会有更多的故事情节。

新职业弓箭手定于7月,即使在这之后,我们也为您准备了其他高质量的内容,这里没有展示。这些版本内容时间点之间也会有其他便利性和减负等改版。


Will we know the exact date for Archer?

We're still make adjustment to prepare for its release, so we'll tell you the date later either through stream like this or through other method.

11. 我们能知道弓箭手更新的确切日期吗?

我们仍在进行调整,为其发布做准备,所以我们稍后会通过类似这样的直播或其他方法告诉您日期。


You mention plans for DFOG, could you go to more detail?

As mentioned, one of my job is to make the game more enjoyable. We know that our players have lots of feedback about game economy. Some keywords include buffer shortage, power essence, golden beryl, gold shortage, transfer option level tickets, etc.

To start thing off on content, users would as about content gap. It's a on going question. Our head director gave the explanation for this is due to prioritization of stability and more transparity regarding updates date.

Cons, you can't play the content immediately. Pros, we can foresee what issue the content have so we make adjustment to the quality. For example, when the content first come to Korea, there are lots of bug. When it come to global we can fix it.

12. 你提到了美服的计划,你能再详细一点吗?

如前所述,我的工作之一是让游戏变得更可玩。我们知道我们的玩家对游戏经济有很多反馈。一些关键词包括奶荒、灵魂之源、金绿、金币短缺、等级转移券等。

首先,用户会考虑内容差距。这是一个持续已久的问题。DNF总策划对此做出了解释,这是因为稳定性的优先级和更新日期的透明度。

确实不能很快的游玩内容。但是我们可以提前发现版本内容中出现的问题,因此我们可以对质量进行调整。例如,当新版本第一次来到韩服时有很多bug。到了美服更新的时候我们就可以解决这个问题。


Could you go more on "Fast Track"?

We tried this out on Total War update, so for Feb 21st, our Perified Shoes bug was fixed immediately upon release. Unlike other service where the bug was fixed later.

13. 你能在“快车道”上多介绍一些吗?

我们在巴卡尼更新中尝试了这一点,因此在2月21日,我们的某个装备bug在上线时直接得到修复,而不是像其他服那样过了一段时间才修复。


So what do you have prepared for us.

Bakal Raid: Pattern visibility improvements, improved auction items. In KDnF, this was added after raid, but for DFO version, we will have this immediately. More improvement on raid leader buff, Eclair of Thunder pattern notification as well.

Even with these improvements, many players will still have problem clearing the raid. But in this case, with the info we have on Bakal raid, it can help us with DFO version. Lots of KDnF players start out using Archon set. We could see that after trying out Bakal raid, they diversity their setting. We had a review with data analysis team, and we can see that our DFO player already caught on with the meta.

14. 那么你为我们准备了什么呢。

巴卡尔:机制视觉优化,巴卡尔拍卖道具优化。韩服那边是在巴卡尔更新了一段时间之后才添加的,但对于美服来说,我们将直接上线。此外还有团长buff、引雷机制提示的改进等。

即使有了这些改进,许多玩家仍然无法通关团本。但在这种情况下,根据我们掌握的关于巴卡尔的信息来看,它可以一定程度上帮助美服更容易通关。许多韩服玩家最开始使用某个套装。我们可以看到,在尝试了巴卡尔之后,他们改变了他们的搭配。我们与数据分析团队进行了审查,我们可以看到美服玩家已经掌握了一部分情况[鄙人:就像鄙人从天御直接换成了空血那样]。


The major issue with getting into Bakal raid is the 40k fame. What's your opinion on this?

In our DFO server, we have a lot more users that have lower than 30k fame than KDnF. Only 42% higher than 30k, where as it's 64% in KDnF. So we're making the following adjustment:

Distribution of Item Option Growth / Complete growth tickets

February 21st, Level up event allows level 110 character

March 7th, special mission event with recommend setup box

April 18th, we have epic road event prepared for fame growth

15. 进入巴卡尔的主要问题是4.0的名望。你对此有什么看法?

和韩服相比,美服甚至低于3.0的人都还更多。只有42%的人在3.0以上,韩服可是64%。因此,我们正在进行或者已经进行了以下调整:

投放成长券/完美成长券

2月21日,升级活动允许110级角色参与

3月7日,特别任务活动,直接送特定流派的史诗套装

4月18日,我们为提升名望准备了史诗之路活动


Are there any other content that can help us with fame growth?

We are going to "Fast Track" to use Ryan Core ticket enhancement for Advanced dungeon difficulty on April 4th. KDnF update here. We know you have lots of Ryan Core so we want to bring this faster.

We also lower the difficulty for advance dungeon. We will continue to monitor and play the game itself to see how it go.

16. 还有其他内容可以帮助我们提高名望吗?

我们将在4月4日的版本中推出使用炉岩核强化高级地下城门票。我们知道你有很多炉岩核,所以我们想更快地推出。

我们也降低了高级地下城的难度。我们将继续监控和自己玩,看看后续发展如何。


Any changes to Ispins?

Also on April 4th update, the Fast Track for this is redistribution of account-bound/untradable clear rewards. Also include weekly purchase limit removal for some NPC shop item. AND life token usable for stage 1. This is also from this KDnF update.

17. 军团怎么改?

同样在4月4日的更新中,会有账户绑定/无法交易的通关奖励材料数量的调整。还包括每周取消某些NPC商店商品的购买限制。1阶段可用复活币。这也是韩服以前更新的内容。


What about new and returning user, they may have hard time getting used to with level 110 equipment. What's your plan?

110 cap has lots of new and unique set-up. It will be hard for new and returning users to catch up. But I noticed that we have lots of people in the community that help answering these question, so I think you for that.

On our stand point, we introduced "Target Equipment System" on Feb 21st. On Marth 7th, we will provide 8th anniversary recommended Equipment Support Box with guide magazine available to explain to you how to use these set-up.

18. 对于新玩家和回归用户,他们可能很难适应110级装备。你的计划是什么?

110版本有许多新的和独特的设置。新玩家和回归玩家可能会很难赶上。但我注意到社区里有很多人帮助回答这些问题,所以不意外。

我们的措施是在2月21日推出了“目标装备系统”。3月7日8周年庆,我们将为您提供推荐流派史诗套装,并提供指南杂志,以向您解释如何搭配。

Anything you have planned for our veteran player?

On Feb 21st, we added Seria's Special Shop. On April 4th we will have Equipment Option tooltip fixes and equipment system rehaul along with NPC Mystical Grimoire improvement.

19. 你对我们的原有玩家有什么计划吗?

2月21日,我们增加了赛丽亚特别商店。4月4日,我们将修复装备选项提示和装备系统修复,以及装备打造书NPC。


Another issue is buffer shortage, please tell us about this.

From our data, the ratio between buffer and DPS is very bad, and will be an issue with Bakal raid. To address this we hope that content framing improvement can help with this.

April 4th, DPS party area buff enhanced up to Ispin along with adding buffer fame boost event

After April 4th, we will have Powerful buffer-exclusive event. Hopefully we can improve this. In the long term, we hope to make better environment for buffer to play in. There are lots of classes but only 3 buffers, so we hope to prepare Muse in the highest quality possible.

20. 另一个问题是奶荒,请告诉我们。

根据我们的数据,辅助和输出之间的比率非常糟糕,这将是打团的一个问题。为了解决这个问题,我们希望内容框架的改进可以帮助解决这个问题。

4月4日,军团的输出职业的区域buff会有增强,同时增加了辅助职业名望提升到活动

4月4日之后,我们将上线强力的辅助职业专属活动。希望我们能通过这些改进这问题。从长远来看,我们希望为辅助职业创造更好的环境。职业有很多,但辅助职业只有3个,所以我们希望以尽可能高的质量准备后续的奶弓职业。

What about game economy, please talk about that

We need to talk about item like gold, golden beryl, power essence. Golden Beryl is important for growth, we tried to introduce events like Merchant of the Wind and Campfire event. I think it has improved a bit so we will continue to monitor and supply the item in appropriate level.

Aside from these growth item, many users are worry about gold as well. Sometime we don't event have enough gold to prepare equipment. We definitely can't give you gold, but we want approach other way. We will have 50% off repair cost event and will last for one month (longer than usual 2 weeks).

Regarding the Master Contact, we couldn't find a way to provide this to player through gold, but we will provide more through events (e.g. 15 days contact from attendant event). We will provide more in our anniversary as well.

21. 游戏经济的问题,请谈谈

我们需要谈谈金币、金绿、灵魂之源等物品。金绿对成长很重要,我们尝试引入了专属大叔NPC和篝火等活动。情况看来有所改善,因此我们将继续留意并以适当的力度投放这道具。

除了这些成长道具,许多用户也担心金币的问题。有时我们没有足够的金币来准备装备。我们肯定不能给你金币,但我们想用另一种方式。我们会上线维修费用50%的折扣,并将持续一个月(比通常的两周更长)。

关于王者契约,我们无法找到通过金币向玩家提供此道具的方法,但我们将通过活动提供更多道具(例如,签到活动会送的15天契约)。我们也将在周年庆提供更多。


What about Unique DFO Experience, tell us about that

Older raid contents like Fiend War and Prey-Isys entry content is harder to obtain. I was annoyed about this as well, so on Match 7th you will able to buy entry ticket with gold. We know it's hard to completely revamp the old content, but we will try our best to make adjustment for them.

22. 关于美服专属体验,请告诉我们

旧版攻坚战内容如超时空和普雷,入场券较难获得。我对此也很恼火,所以在3月7日更新后,你可以用金币购买入场券。我们知道彻底更新旧版内容很难,但我们会尽力进行调整。


Since this our special steam, do you have any special sneak peak?

Not confirmed yet, but here it is, we may or may not have DFO English Voice lines. It will be a hard project to dub every line in the game. Looking through the chat we see lots of people against and for this and it's same for us. Many people are against, many are for it.

So we're approaching this in small portion. Maybe starting out with which class or which NPC to work on. We contracted some companies (e.g. people that worked with Netflix) to see where this will go.

It's definitely not confirmed and simply just an idea. But we want to know what you think.

23. 既然这是我们的特别直播,你有什么特别的透露吗?

尚未确认,但在这里,我们可能有也可能没有美服的英配。为游戏中的每一行配音将是一项艰巨的任务。通过交流,我们看到很多人反对或者支持这一点,这对我们来说也是一样的。很多人反对,很多人支持。

因此,我们正在小部分地解决这个问题。也许从哪个职业或哪个NPC开始。我们正在与一些团队联系(例如,Netflix那边的人),看看进展如何。

这绝对还没有确认,只是一个想法。但我们也想知道大家的想法。


Do you have any final remarks?

Our dev are playing DFO more now. And we have a better data analysis team to help us review. We hope to make the game better for you through these data and stream like this. I know there will be issue, and there's limit of how much we can do all at once, but we will try our best. Thank you.

24. 有什么最后的意见吗?

我们的开发人员现在更多地使用DFO。我们有一个更好的数据分析团队来帮助我们进行审查。我们希望通过这些数据和流让游戏变得更好。我知道会有问题,我们一次能做的事情是有限的,但我们会尽最大努力。非常感谢。


Special Give Away

Log-in right now to get special rewards. Full Neo package along with 5,000 Golden Beryl and 1,000 Power Essence.

25. 特别赠送

直播期间登录以获得特别奖励。完整的三觉礼包!以及5000金绿和1000灵魂之源。

Content 内容

DFO 8th Anniversary has arrived and here is the main shop. Here is more details on main rewards.

26. 8周年庆来了!兑换奖励如下[鄙人:这应该是那个国服2023春节副本的兑换商店]。比较好的奖励有无限之斗神之吼灵药、绿黄灿烂徽章自选礼盒,稀有克隆装扮套装礼盒,灿烂徽章套装自选礼盒,净化书/扭转书自选礼盒,纯净的白银增幅书,白金徽章自选礼盒,宝珠自选礼盒(3个,单属强35或者四维90),上衣/下装宝珠自选礼盒(物攻90力量60,魔攻90智力60,独攻90力量60智力60)。

Events 活动

8th Anniversary Special Missions: Keywords is lots of "eight". Complete various task pretty much in a day to get rewards.

27. 8周年庆特别任务:关键字里面有很多的“8”。每天完成各种任务获得奖励。Lv110成长礼盒(Lv110直升胶囊,Lv110超级任务完成券,觉醒任务完成券,特殊装备任务完成券,TP任务完成券),+12(8)本源武器自选礼盒,特别护石礼盒(高级护石自选礼盒3个,本职业神器符文随机礼盒20个),特别勋章礼盒(传说勋章自选礼盒,神器守护珠自选礼盒4个),特别换装礼盒(升级传说换装武器自选礼盒,传说换装防具套装礼盒,传说换装首饰套装礼盒,传说换装特殊装备套装礼盒),宝珠礼盒(武器宝珠,防具宝珠,首饰宝珠,特殊装备宝珠),Lv105特定流派史诗套装自选礼盒(天域,空血,睡眠,自异常,附赠套装变换券),无限之斗神之吼灵药

Imperial Laboratory: This is an event dungeon, clear daily and weekly mission for reward

Use materials to enhance your character Damage Value and skill level. This buff will apply everywhere but the arena

There's a party mode as well that give slightly different rewards.

28. 某某实验室:参考国服2023春节地下城。通关每日和每周任务获得奖励。使用材料来提升角色的攻击强化和技能等级。此BUFF除了决斗场其他都有效。还有一个组队模式,奖励有些许不同。

Imperial lab Record: Clear event dungeon to give your materials to buy from Anniversary shop.

Other rewards include transformation potion, emote, and damage font.

29. 某某实验室日志:通关活动地下城,获得材料,此材料即为上文中的商店。其他奖励包括变身玩具,表情包,伤害字体等。

DFO Twitch Drop Event: Watch DFO CC for reward including avatar and card.

30. 直播掉宝活动:收看官方指定主播可以获得奖励。主要是浩瀚之时空的装扮和8周年庆纪念卡片等。

Repair Fee Discount Event: Enjoy a more comfortable gameplay experience with a 50% discount on equipment repair fees!

31. 装备修复费打折:活动期间装备修理费5折。


Sales 商业更新

Arad Pass Season 3: Main reward here.

32. 阿拉德探险记第3季:主要奖励有东之国度装扮礼包,宝珠自选礼盒(所强30,四维100),纯净的白银增幅书,白金称号自选礼盒(Lv30,35,40,45,60,70,75,80自选一个,技能等级Lv+1)。

DFO Starter Assist Package: It's for helping new and returning players. No further details.

33. 新手协助礼包:直播中暂未透露更多细节。


Others 其他

Share Your Expertise! still going. Event technically ends today, but we still accept entries.

34. 攻略征集仍在进行中,说是今天结束,但是今天还是可以接收投稿的。

本次官方直播的内容就是这样,感谢您收看。有何疏漏谬误之处,不吝指正,鄙人不胜感激。要获取新闻资讯,您还可以关注DNF美服吧和DNF美服吧官方交流群。

翻译:鄙人

原文:DressUpFighterOnline

编辑:鄙人 DressUpFighterOnline

制作:鄙人

发行:DNF美服吧

地美文化传媒

2023-03-03

转载请注明出处:dnf美服吧  

 


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