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复古即时战略游戏 - D.O.R.F. - 2023.01.01 - 开发日志

2023-01-17 07:15 作者:Oscar-Mervin_陈辰尘  | 我要投稿

大家好,

这是非常忙碌的一年,虽然我没有取得我希望取得的那么多进展,但我们确实在 2022 年实现了一些关键里程碑,即攻击逻辑的重大返工,构建构造逻辑,进一步填写帝国和战团的单位名册,以及一些消除了 DORF 存在的大量渲染错误的修复。

虽然我现在没有什么可展示的,但明天我会在 Youtube 和 Twitter 上发布一段视频,展示一些新的寻路机制,在接下来的几周内,将会有一些新资源系统的预览,其中包括多种资源类型,在油井上建造提取器,资源系统通常被划分为多个结构资源“池”,以允许物流系统(稍后将对此进行更详细的信息)。

抱歉,暂时保持简短,但希望明年年初我能够每周发布新内容的预览视频。

保重,祝新年快乐;希望 2023 年对我们所有人来说都会比 2022 年更好。

原文内容

Hello all,

It's been a very busy year, and while I haven't made as much progress as I'd have liked to, there have been some key milestones we did manage to hit in 2022, namely the major rework of the attack logic, building construction logic, further filling out the unit roster for the Empire and Warband, and some fixes that got rid of a lot of rendering errors DORF was having.

While I don't have anything to show right now, tomorrow I will post a video to Youtube and Twitter demonstrating some new pathfinding mechanics, and in the coming weeks there will be some previews of the new resourcing system, which includes multiple resource types, constructing extractors on oil wells, and the resource system in general being divided up between multiple structure resource "pools" to allow for a logistics system (more detailed info on this later).

Sorry to keep this short for now, but hopefully early next year I'll be able to release preview videos for new content on a weekly basis.

Take care, and have a great New Year; hopefully 2023 will be better for all of us than 2022 was.


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