【转载/Fangamer】Toby Fox采访Temmie
原文:https://toby.fangamer.com/interviews/temmie/

UNDERTALE
传说之下
Q: When I started making UNDERTALE, I literally sent you a tumblr DM asking for help. You agreed, then I then just infodumped on you to skype about the game.
Let me say that again, you literally just agreed to help. This was really really really really really lucky for me. How did you feel about this?
问:当我开始制作UNDERTALE时,我只是给你发了一个tumblr私信寻求你的帮助。你同意了,然后我就在Skype上向你发了大段游戏的情况。
我重新说一次,当时真的就是你同意来帮忙了。这对我来说真的是非常非常非常幸运。你对这件事的感觉如何?
Tem: I think the timing for both of us worked out really well! I was really eager to work on games, and I didn’t get asked very often for collaborative works. I told my friends about the nice DM I got from you, and one friend told me you were a sparkly big shot so I was a little starry-eyed that I’d been recognized for my skill by a cool person. (Maybe this seems a little silly now) Though, I think one way or the other, I’d have agreed to help you! The conclusion would’ve been the same once I heard your music. I only knew a few music composers at the time, and I viewed them all like magicians. And to this day I still find you one of the most impressive music composers! It’s always a treat to hear your music, and I always forget how good you are and am always blown away even listening to drafts. To this day, making music still seems like a superpower to me. I was the one who always felt lucky you reached out to me!!
Tem: 我觉得当时的时机对于我们都很巧!我真的很想做游戏,而且没什么人找我合作。我和我朋友们说我从你那里得到了很好的私信,一个朋友告诉我你是【大人物】,所以我有点眼冒金星,我的技术被一个很酷的人认可了。(也许现在看来这有点蠢)不过,我想无论如何,我都会同意帮助你的!结果是一样的!只要我听到你的音乐,结果就也会是一样的。当时我只认识几个音乐作曲家,我把他们都看作是魔术师。直到今天,我仍然觉得你是最令人印象深刻的音乐作曲家之一! 听你的音乐总是一种享受,我总是忘记你有多好,即使是听草稿,也总是被震撼到。直到今天,做音乐对我来说仍然像是一种超能力。我是那个总觉得你向我伸出了援手的人,我感到很幸运!!
Q: What was your first impression when I showed you the game?
问:当我向你展示游戏时,你的第一印象是什么?
Tem: You managed to blow my expectations out of the water! So, to go back to the first question, I read through your logs for the game and it was a little difficult for me to entirely process what I was reading all the time. I feel like my reading comprehension isn’t the greatest, but I would re-read logs over and over to grasp them better. From what I was able to follow, the ideas and concepts sounded neat! And then I saw your first demo with flowey, and I was like
:o
I also remember thinking how cool flowey’s acting and laugh was, it felt so different from other games i played at the time.. I remember being a little stunned
I knew especially from that point forward that the game was going to be something special
Tem: 你成功地远远超出了我的期望值!所以,回到第一个问题,我读了你的游戏日志。对当时的我来说,要完全理解那些内容有点困难。我觉得我的阅读理解能力不是最棒的,但我会一遍又一遍地重读日志,以便更好地掌握它们。从我能够理解的内容来看,这些想法和概念听起来很不错!然后我看到了你那个有Flowey的第一个demo,我当时就像这样
:o
我还记得当时觉得Flowey的演技和笑声有多酷,这种感觉和我当时玩的其他游戏是如此的不同。我记得我当时有点惊呆了
我知道,特别是从那一刻起,这个游戏将是特别的东西。
Q: Any specific memories when working on the game?
问:在制作游戏时有什么具体的记忆吗?
Tem: I remember being in class, and I think you were trying to figure out Papyrus’ personality a little more, so I started receiving messages on my phone from “Papyrus”. I think it took me a few seconds to realize what was happening, but I remember having fun responding. I don’t think I paid attention to my class for the rest of the time, but that’s ok because I don’t even remember what class it was.
Tem: 我记得当时我在课堂上,我想你是想再搞清楚一点Papyrus的性格,所以我开始在手机上收到“Papyrus”的信息。我想我花了几秒钟才意识到发生了什么,但我记得我在回复时很开心。我想我在剩下的时间里没有注意我的课,但这没关系因为我甚至不记得那是什么课。

Q: Were you surprised at the reaction people had to the game when it released?
问:你对游戏发布时人们的反应感到惊讶吗?
Tem: The amount of people it reached certainly did. Your writing, music composing and direction is a powerful combo. I feel like i knew it was gonna impact others like it did me!! The amount of people this game has reached though, I don’t think anyone could’ve seen that coming. Though in my opinion whether it reached as many people as it did or only reached a small few, it wouldn’t change how special the game was.
Tem: 它所接触到的人的数量当然是如此。你的写作、音乐创作和指导是一个强大的组合。我能感受到它将会像对我一样影响其他人!!这款游戏所触及的人的数量,我想没有人能够预料到。虽然在我看来,无论它是否达到了那么多人,或者只达到了少数人,都不会改变这个游戏的特殊性。
Q: I feel like I probably put so many dogs in the game because of you... you still like dogs, right!?
问:我觉得我在游戏中放这么多狗可能是因为你...你还喜欢狗吧,对吗!?[!!原来是这样吗woc]
Tem: I’m sorry…………… i like cats more now…………………….. But i still like dogs too……………………………. Both are cute……………..
Tem: 对不起……………我现在更喜欢猫……………………..但我也还是喜欢狗…………………………….两者都很可爱……………..
Q: I literally made the character "Aaron" from UNDERTALE have muscles to troll you.
How are you about muscles now? Do they still gross you out?
问:我在UNDERTALE中单纯做了有肌肉的角色“亚伦”来捉弄你。
你现在对肌肉的态度如何?它们还让你感到恶心吗?
Tem: i have grown to accept they exist
Tem: 我已经逐渐接受他们的存在
"TEMMIE" FROM UNDERTALE
UNDERTALE中的“TEMMIE”
Q: The character design of UNDERTALE's "Temmie" was actually drawn by your friend Betty Kwong. I remember the drawing being like... some super quick doodle of "Temmie" crossing the street or something.
However, if Betty's drawing never existed, and you could design a new "Temmie" now... any ideas what it might look like?
问:UNDERTALE的“Temmie”的角色设计实际上是由你的朋友Betty Kwong画的。我记得那幅画好像是......“Temmie”过马路的一些超级快速的涂鸦,或者其他什么。
然而,如果Betty的画不存在,而你现在可以设计一个新的”Temmie“...你对它可能看起来像什么有什么想法吗?
Tem: I believe before Betty’s drawing, my avatar was just me with bunny ears and a fluff sweater, or a dust bunny. Something like these:
Tem: 我相信在Betty的画之前,我的形象只是戴着兔子耳朵穿着绒毛衫的我,或者是一只灰尘精灵。
就像这些:

I remember I called her BunnyThing, so maybe it would’ve been some variant of a dust bunny
我记得我叫她BunnyThing(兔子一样的东西?),所以可能是灰尘精灵(尘土兔子)的一些变种。
Q: The reason I wanted to include you in the game is because your way of speaking was so specific back then, you would constantly misspell things on purpose.
So the speech of Temmie in the game was a slightly exaggerated version of your normal speech at the time. Slowly over time you stopped speaking that way though.
... well, I was going to ask why you changed, but I think it just shifted actually.
问:我想把你纳入游戏的原因是,你那时的说话方式很特别,你会不断地故意拼错东西。
所以游戏中Temmie的讲话是你当时正常讲话的一个稍微夸张的版本。慢慢地,随着时间的推移,你虽然不再那样说话了。
......好吧,我本来想问你为什么会改变,但我认为实际上只是转变了。
Tem: I think naturally over time the way i type shifted, but I remember in those early days I had a lot of energy that i exuded even through my typing (i wish that energy would return to me)
Tem: 我想随着时间的推移,我打字的方式自然会发生转变,但我记得在早期,我有超多能量,甚至通过我的打字来散发(我希望这种能量能回到我身上)。
Q: I think now people identify you more with Temloaf, the cute illustrations you do of yourself, and your original works.
But for a long time lots of people just treated you like you WERE Temmie from the game. How did you feel being primarily associated with the "Temmie" character, and UNDERTALE in general?
问:我想现在人们认为你和Temloaf(Temmie的面包形态),你为自己做的可爱插图,以及你的原创作品更相关。
但在很长一段时间里,很多人只是把你当作游戏中的Temmie。你如何看待你与“Temmie”这个角色以及整个UNDERTALE的联系?
Tem: It was fun at first!! I didn’t really understand why I was getting a lot of attention. I know I did do a lot of art! But sometimes it doesn’t process as being something significant… it’s also not like I was the character, or you. (or… was i the character in the game… I don’t know anymor e)
I do know after awhile I got SO much attention for being 「Temmie from UNDERTALE」 that it felt a little strange at times, so I felt like I tried to compensate by really trying to improve my drawing skills more/begin working on small personal projects to feel a little more deserving of all that. I’m glad it pushed me to do that though because I do enjoy chipping away at little personal projects now.
Tem: 一开始很有趣!!我并不真的明白为什么我得到了很多关注。我知道我确实做了很多艺术!但有时它并不像有意义的东西......它也不像我是那个角色,或你。(或者......是游戏中的角色......我不知道了)
我知道过了一段时间,我因为是「UNDERTALE 中的 Temmie」而受到了很多关注,有时感觉有点奇怪,所以我觉得我试图通过真正地努力提高我的绘画技巧/开始做一些小的个人项目来弥补,以感觉更应该得到这些。我很高兴它促使我这样做,因为我现在确实喜欢在小的个人项目上做文章。

WORKING ON DELTARUNE
开发Deltarune
Q: We've been working together for almost 10 years... Kind of crazy. Getting sick of it yet?
问:我们已经一起工作了近10年......。有点疯狂。厌倦了吗?
Tem: 👀
Tem:👀
Q: Development's been kind of a blur, but any funny memories working on DELTARUNE Chapter 1 and 2?
问:制作进度已经有点模糊了,但在做DELTARUNE第一章和第二章时有什么有趣的回忆吗?
Tem: My memory is starting to get so fuzzy with earlier development for some reason that I can’t remember when or if I drew something. You could show me one of my drawings and say I didn’t draw it and I’d believe you at this point.
There actually has been a few times that I’ve seen assets I thought look nice, only to be told I drew them and i just have no memory of drawing them
Tem: 我的记忆对早期的开发开始变得非常模糊,不知道什么原因,我不记得我什么时候或者是否画过什么东西。你可以给我看我的一张画,然后说这不是我画的,在这一点上我相信你。
实际上,有几次我看到我认为好看的组件,却被告知是我画的,而我就是不记得画过它们。
Q: Do you have a favorite character from DR?
问:你有一个最喜欢的DR角色吗?
Tem: I like susie!! And jevil
Tem:我喜欢Susie!!还有jevil
ART
艺术
Q: Your art is amazing. Any tips for improvement? And, what tools do you use?
问:你的艺术令人惊叹。有什么改进的建议吗?还有,你使用什么工具?
Tem: thank you!! I think observation is an important skill for improvement. Learning to understand why you like what you like to help develop your voice through your work. That, in combination with learning fundamentals (Stuff like life-drawing, studying from life/anatomy etc). It also becomes more fun to look at life and observe why you like random things from life. Like when strong sunlight hitting against a vibrant red blanket makes the rest of the room red. (my eyes liked seeing that once) Absorbing some of this will find its way back into your work and help shape it.
Tools, I use a wacom intuos tablet and krita to paint! Adobe animate and After Effects to animate, and graphicsgale to do pixel art. Sometimes i draw on Procreate on my ipad or the notes app on my phone
Tem:谢谢你!! 我认为观察是一种重要的有助于进步的技能。学习了解你为什么喜欢你喜欢的东西,以帮助通过你的作品发展你的个性。这一点,与学习基础知识相结合(像生活画,从生活/解剖学中学习等)。观察生活和观察你为什么喜欢生活中的一些事物也变得更加有趣。例如,当强烈的阳光照射在鲜艳的红色毯子上时,房间里的其他部分就变成了红色。 我的眼睛曾经喜欢看到这种情况)吸收一些这种情况会发现它回到你的作品中,并帮助塑造它。
工具,我使用wacom intuos平板电脑和krita来作画!用Adobe animate和After Effects做动画,用graphicsgale做像素艺术。有时我在我的ipad上的Procreate或我手机上的笔记应用上作画。
FINAL FANTASY XVI (It’s XIV ]:<)
最终幻想XVI (其实是XIV ]:<)
Q: Temmie keeps trying to get me to play Final Fantasy XVI. In one sentence, why should I play it?
问:Temmie一直试图让我玩《最终幻想XVI》。用一句话来说,我为什么要玩它?
Tem: cool dragons and hot knights
Also there’s a cool 56-person raid with the fancy orb that changes shape
Tem:酷酷的龙和性感的骑士
还有一个很酷的56人突击队,有一个能改变形状的奇特球体。
Q: Which are your favorite characters? (Note: I won't know any of them.)
问:你最喜欢哪些人物?(注:我不会认识他们中的任何一个)。
Tem: estinien :3
Tem:埃斯蒂尼安 :3

Q: Any stupid memories of us unrelated to the game?
问:我们有什么与游戏无关的愚蠢回忆吗?
Tem: I liked when we started going to karaoke and i learned to be brave and try singing and then learned.. Tem CAN sing…… maybe, a little
Tem: 我喜欢我们开始去卡拉OK的时候,我学会了勇敢地去尝试唱歌,然后学会了。Tem能唱......,也许,能唱一点
Q: Let's promote some of your other stuff. For example, did you guys know me, Camellia, and Temmie all collaborated on a soundtrack for Temmie's [original adventure game?](https://tuyoki.itch.io/dwellers-empty-path)
And, she has [an ongoing webcomic?](https://tuyoki.itch.io/soulbeacon)
问:让我们宣传一下你的一些其他东西。比如说,你们知道我、山茶花和Temmie都为Temmie的[原创冒险游戏?](https://tuyoki.itch.io/dwellers-empty-path)合作过配乐吗?[推荐!!! 音乐特别好]
还有,她有[一个正在进行的网络漫画?](https://tuyoki.itch.io/soulbeacon)
Tem: (Idon’t think this one’s a question)
Thank you for promoting these!!! It always feels like a really cool accomplishment to see these works through!! I still like to listen to the music you and camellia did for my little game, you guys’ music is waaaaaayyy too good for my little thing
This comic is also really exciting for me because this is my first time ever getting so far in making a comic… I’ve always wanted to!! I’m so proud of all my efforts!!
Lately, I keep having dreams of having a perfect-bound printed version for myself and feeling so happy flipping through all the pages. After I finish this next chapter, I’d like to actually do that. I also plan on making a little animation for it sometime as well as maybe adapt it into a simple little game when I finish the comic!
Tem:(我认为这不是一个问题)
谢谢你推广这些作品!!!看到这些作品,总觉得是一种非常酷的成就感!! 我还是喜欢听你和山茶花为我的小游戏做的音乐,你们的音乐对我的小东西来说太好听了
这部漫画对我来说也很兴奋,因为这是我第一次在制作漫画时走到这一步......我一直都想这样做!我为我的所有作品感到骄傲!我为自己的所有努力感到骄傲!!!
最近,我一直梦想着为自己拥有一个完美的印刷版本,翻阅所有的页面时感到非常高兴。在我完成下一章后,我想真的这样做。我还计划在某个时候为它制作一个小动画,也可能在我完成漫画后把它改编成一个简单的小游戏!


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