The Highrise5月30日第二个补丁内容速递
以下是原文
Hello,
This hotfix is also a patch for optimization and some convenience issues.
First of all, we apologize for not properly supporting high-resolution and high refresh rate monitors. It has been confirmed that there have been some instability in player movement on monitors with a refresh rate higher than 60Hz.
For now, as a temporary solution, we have fixed the frame rate at 59 when using settings with a refresh rate higher than 60Hz.
We will further investigate this matter and make modifications to allow for higher frame rates if successful.
Truly, thank you to everyone who provided feedback.
Here are the detailed patch notes:
<Options>
• Added motion blur option.
• Fixed a bug where anti-aliasing option was not being applied correctly.
<Optimization>
• Modified the physics effects to be applied gradually as the character moves around, instead of applying them to all items at the start of the game.
<Server Improvement>
• Made server connection faster.
<Multiplayer Bug Fixes>
• Fixed a bug where the host disconnecting would result in the loss of previously saved world information in multiplayer.
<Game Design>
Balance changes will be applied in the new game:
• Spawn rate of crafting materials increased by 1.2x.
• Health of the top chef nerfed from 4800 to 3600.
<UI>
• Modified the buttons displayed in the inventory for regular state and workstation usage state to be different.
• Pressing ESC while the inventory is open will now close the inventory instead of bringing up the options menu.
<Miscellaneous>
• Modified the game to allow immediate visibility of the distillery and cooking station inside the tent at the start of the game.
• Added three toilets in some empty spaces in the bathroom area of the damper.

以下是汉化
各位玩家好,
这个更新是一个优化和平衡的补丁。
首先,我们为没能正确支持高分辨率和高刷新率显示器而道歉。已经证实,在刷新率高于60Hz的显示器上,玩家的移动存在一些不稳定。
目前,作为一个临时方案,我们已经将使用刷新率高于60Hz的设置时的帧速率固定为59。如果成功,我们将进一步调查此事,并进行修复,以获得更高的帧速
我们真的非常感谢所有提供反馈的玩家!
以下是详细的补丁说明:
<选项>
•添加了动态模糊选项
•修复了未正确应用抗锯齿选项的错误(但是现在选项界面有两个抗锯齿选项,修复了一个bug但是增加了一个bug)
<优化>
•修改了物理效果,使其随着角色的移动而逐渐应用,而不是在游戏开始时将其应用于所有物品
<服务器改进>
•加快了服务器连接速度
<多人游戏bug修复>
•修复了一个恶性bug,即主机断开连接会导致多人游戏中先前保存的世界信息丢失(比如电梯会变成初始所在的位置,会导致原本在电梯上的玩家进来就摔死)
<游戏平衡设计>
平衡变化将作用于新存档
•制作材料(例如胶带)的生成率增加1.2倍
•厨师(齿腐兽)的血量从4800下降到3600
<UI>
•修改了库存中显示的常规状态和工作站使用状态的按钮,让他们看起来不同
•在库存打开时按ESC将关闭库存,而不是显示选项菜单(没太搞懂这条啥意思)
<杂项>
•修改了游戏,以便在游戏开始时立即看到帐篷内的蒸馏站和烹饪站
•在阻尼器的浴室区域的一些空地上增加了三个厕所。

总的来说官方还是很给力的,但是最恶性的bug尸体消失没修,慢慢来吧!