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【Minecraft】我的世界1.15正式版本更新说明(原文)

2022-03-30 12:52 作者:aminadmi  | 我要投稿

Monday December 9,2019

Features

  • Added advancements for      bees and honey!

  • Added bees!

  • Added bee nests and bee      hives!

  • Experience orbs now      appear in the same location as loot when an entity is killed

  • Added features found in      other Minecraft editions

  • Added honey blocks!

  • Added the honey bottle!

  • Added honeycomb!

  • Added honeycomb blocks!

Accessibility

  • Sneak and sprint inputs      can now be switched between hold and toggle mode in the accessibility      options

  • Descriptions under      buttons on the create world screen are now narrated

  • Changed the button      highlight to make it easier to distinguish which button is selected

Advancements

  • Added "Sticky      Situation" for jumping into a honey block to break your fall

  • Added "Bee Our      Guest" for safely collecting honey from a beehive using a campfire

  • Added "Total      Beelocation" for moving a bee nest with 3 bees inside using silk      touch

Bee

We're buzzing with excitement! Can someone tell Cory to stop making bee puns now?

  • Bees are cute, fuzzy,      neutral mobs

  • Don't hurt them, they      don't want to hurt you

  • If a bee does sting you,      it will leave its stinger in you and eventually die, dropping nothing :(

  • Bees love pretty flowers      and spend their lives gathering pollen from them

  • After gathering pollen,      bees fly back to their home nest

  • Bees help you by growing      crops while carrying pollen back to the nest

  • Bees like sharing the      location of their favorite flowers with other bees

  • If a bee doesn't have a      home nest, it will wander around until it finds one it can use

  • Bees don't like the rain      and they sleep at night. They will go back to the nest in these cases

  • Bees can be bred using      flowers

  • If a bee can't find nectar,      after a while it will return home for a bit

  • Bees try to avoid water

  • Bees go inside if it's      raining at all in the world, not just where the bee is located

  • Bees will search up to 10      blocks away from itself in all directions to find a nest/hive to call home

Bee Nests / Bee Hives

In real life, bees dance in their nests to show other bees where flowers are!

  • Bee nests spawn naturally      in flower forests, plains, and sunflower plains biomes

  • When a bee visits this      block and completes its journey undisturbed, the level of honey increases

  • Max of 5 levels of honey

  • Level 5 is quite...sticky

  • Bees use nests and hives      to share flower locations with other bees

  • Sometimes bees that      already know about a flower will choose not to use this information

  • Bee hives are crafted by      players using honeycomb and wood planks

  • Use a silk touch tool to      get the block with the bees stored inside

  • Bee nests will be      destroyed unless you use silk touch

  • Use shears when at full      honey to get honeycomb

  • Use a bottle when at full      honey to get a honey bottle

  • Campfire smoke calms bees      - place one underneath the nest/hive to keep them in chill mode

  • Redstone-friendly!

  • Bees like bee nests and      bee hives the same amount! They don't play favorites :)

  • Bees only exit through      the front of the nest/hive

Dispensers

  • Dispensers can now fill      bottles with water and honey

  • Dispensers can now shear      honey combs from bee nests and hives

  • Dispensers now eject      empty bottles properly when not facing water

Honey Block

Sticky. Very sticky!

  • Walking and jumping is      limited

  • If you stand on a honey      block that is pushed by a piston, you come along for the ride

  • Jump into a wall of honey      blocks to slide down and slow your fall

  • Landing on a honey block      cushions your fall somewhat

  • When a honey block is      pushed or pulled by a piston, it sticks to adjacent blocks and tries to      move them in the same direction (just like slime blocks do)

  • Honey blocks and slime      blocks don't stick to each other, because... um.... because of special      Minecraft chemistry

  • Mobs and animals dislike      walking on honey blocks unless they really need to as it's too sticky for      their comfort

  • Honey blocks are crafted      from four honey bottles

Honey Bottle

Organic, gluten-free, delicious locally-farmed honey!

  • Use an empty glass bottle      on a hive or nest that is full of honey to get a bottle of honey!

  • Drink it!

  • ???

  • Profit!

  • Oh yeah, also craft it      into sugar!

  • Or craft four bottles      into a honey block!

  • Drinking honey also cures      poison

Honeycomb

Disclaimer: Cannot be used to comb your hair

  • Shear a full-honey hive      or nest to obtain

  • Craft with wood planks to      create a bee hive

Honeycomb Block

BYOH - Build Your Own Honeycomb

  • Craft 2x2 Honeycomb to      get a honeycomb block

  • Purely decorative!

Iron Golems

  • Iron golems start      cracking when badly damaged

  • Repair them with iron      ingots!

  • Damage progress is based      on ratio of current health to max health

Parity

Things from other editions of Minecraft have arrived to Java Edition!

  • Trying to sleep in a bed      during daytime will now set the player's spawn location to that bed

  • Setting the respawn point      by using a bed now shows a message

  • Bells will now ring if      powered with a redstone signal

  • The doInsomnia game rule      can now be switched off to prevent phantoms from spawning during nighttime

  • The doImmediateRespawn      game rule can now be switched on to have players respawn immediately      without showing the death screen

  • The drowningDamage,      fallDamage and fireDamage game rules can now be used to prevent certain      sources of damage

  • Sponges now dry out when      placed in the Nether

  • Fireworks dispensed from      a dispenser now travel in the direction they were fired

  • Boats as fuel now smelt 6      items in a furnace

  • Campfire can be      extinguished with a shovel

  • When breedable mobs in      groups spawn naturally they sometimes spawn babies in the groups

  • Parrots can sit on a      player's shoulder even when the player is riding

  • Composters are now      crafted from wooden slabs

  • All foods are now edible      in creative mode

  • Dark prismarine is now      crafted from black dye instead of ink sacs

  • Increased scaffolding      burn time when used as fuel in a furnace

  • Added stats for anvil and      grindstone interaction counts

Technical

  • Item predicate in      advancements now makes distinction between actual enchantments and stored      enchantments (like ones stored in enchanted books)

  • Added general-purpose      storage for data commands

  • Added a spectate command

  • Loot table predicates can      now be defined in separate files and used for entity selectors and      in execute      if command

  • Extended advancement and      loot table predicates

  • Extended schedule command to allow      scheduling function multiple times

Advancements

  • Changes in item      predicate:

    • enchantments now only matches       enchantments on item itself - it can no longer be used for enchanted       books

    • to match contents       enchanted book, use stored_enchantments

Entity Predicate

player

Entity predicate now accepts player field, which checks player properties. Fails when entity is not player.

Fields:

  • level - range of allowed      player levels

  • gamemode - same values      as /gamemode command

  • stats - list of      statistics to match. Entry fields: type (like minecraft:custom), stat (like minecraft:sneak_time) and value (int range)

  • recipes - map of recipe      ids. Boolean value tells if it should or should not be known to player

  • advancements - map of      advancement ids. If value is boolean, checks if advancement is done. If      value is object, checks completion of critera

team

Entity predicate now accepts team field, which matches team name.

Location predicate

block and fluid

Predicate also accepts block and fluid sub-predicate. Available fields:

  • block/fluid - exact block/fluid      id to match

  • tag - block/fluid tag      to match

  • nbt - matcher for block      entity NBT (only for blocks)

  • state - map of name-value      properties. Value can be integer, boolean or string or object with      optional min and max properties

light

Predicate now accepts light sub-predicate. Object has one integer range - light that matches visible light (max(sky-darkening,block)).

Chat components

Click action

  • Added copy_to_clipboard action to clickEvent

NBT chat component

  • Added variant for NBT      storage: {"nbt": <path>,      "storage":"<resource id>"}. NBT storage can be      manipulated with commands like /data merge storage      <resource id> ...

Commands

data

  • Data commands can now      use storage as target. This is      general-purpose, key-value storage

    • Storage is shared       between all dimensions in level

    • Data in storage persist       between reloads

execute if predicate

New subcommand evaluates custom predicates (defined in predicates directory of datapack).

schedule

  • Added new syntax /schedule ... [append|replace] (/schedule ... defaults to replace)

  • Added new syntax /schedule clear      <id> to remove existing schedules (returns number of removed      schedules)

effect

The effect clear command now defaults to @s if no target argument is given.

Entity selectors

New selector parameter predicate allows to apply custom custom predicate (defined in predicates directory of datapack).

kill

The kill command now defaults to @s if no target argument is given.

Spectate

New command that makes a player in spectator mode spectate an entity. Syntax: spectate [target] [player] Parameters:

  • player - The player that      should spectate the target. Must be in spectator mode. If omitted, @s is used

  • target - The target to      spectate. If omitted, makes the player stop spectating

Custom predicates

Condition part of loot tables can now be defined as separate data pack resource in predicates directory.

Loot tables

location_check

New parameters added:

  • offsetXoffsetYoffsetZ - optional offsets      to location

time_check condition

New condition that checks day time.

Parameters

  • value - range of accepted      values

  • period - if present, time      will be modulo-divided by this value (for example, if set to 24000, value will operate on      time of day)

New conditions

reference

Includes condition defined in predicates directory of datapack, selected with name parameter.

New functions

copy_state

Copies state properties from dropped block to BlockStateTag in dropped item.

Parameters

  • block - source of      properties (block id)

  • properties - list of property      names. All must be present on block

Modding

In an effort to help make modding the game easier, we have decided to publish our game obfuscation maps with all future releases of the game. This means that anyone who is interested may deobfuscate the game and find their way around the code without needing to spend a few months figuring out what's what. It is our hope that mod authors and mod framework authors use these files to augment their updating processes that they have today. These mappings will always be available, instantly and immediately as part of every newly released version. This does not, however, change the existing restrictions on what you may or may not do with our game code or assets. The links to the obfuscation mappings are included as part of the version manifest json, and may be automatically pulled for any given version. Prefixed to every obfuscation map is the following legal disclaimer:

(c) 2019 Microsoft Corporation. All rights reserved. This information is provided "as-is" and you bear the risk of using it. This information does not provide you with any legal rights to any intellectual property in any Microsoft product. You may copy and use this information for your internal, reference purposes. Microsoft makes no warranties, express or implied, with respect to the information provided here.

Particle Performance

  • Vertically moving      particles are performing better when they collide with blocks

Pistons

Bug fix

  • Blocks that can be      manually placed on farmland can now also be pushed onto it by a piston      without destroying the farmland

Resource Packs

  • The resource pack version      is now 5

  • The game now tries to      make out of date resource packs work as much as possible

  • Increased sizelimit for      client downloading resource packs from 50MB to 100MB

State matching

Few advancements and loot table predicates that used block state properties (locationblock_state_propertyenter_blockplaced_block) can now match ranges (by replacing single value with {"min": ..., "max": ...}). Also, block type is now optional in those predicates - so for example it is not possible to match any crop with age property in certain range.

Textures

  • Changed texture map for      all chests

  • Banner and shield      patterns are now using alpha channel instead of brightness

  • Ender Dragon does not      have separate texture for the bottom of the wing anymore

  • Enchanted item glint      texture is now like it looks in the game

Command used to change the patterns

  • for f in *.png; do convert      "$f" -alpha copy tmp.png && composite tmp.png -compose      copy-opacity ../shield_base.png tmp2.png && convert tmp2.png -fill      "rgba(0,1,0,1)" -draw "rectangle 0,0 1,63" -draw      "rectangle 2,0 63,1" -draw "rectangle 2,22 64,64"      -draw "rectangle 12,2 64,64" -fill none -draw "matte 0,0      floodfill" tmp3.png && mv tmp3.png "$f" &&      rm tmp.png tmp2.png; done

Feedback

Report bugs here: Minecraft issue tracker

Want to give feedback?

Head over to our feedback website or come chat with us about it on the official Minecraft Discord

 

 


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