欧陆风云4之common文件常用修改内容
common文件是欧陆风云4的重要文件
包含着许多游戏内容
也就是说了解了common常用文件修改你基本就可以独立做小型mod
(本文只讲常用文件)

1 advisortypes文件
这个是顾问修正 打开搜索skill_scaled_modifier = { 这里面为顾问修正 }
2 ai_army ai_attitudes ai_personalities 是一些ai态度 没什么用
3 buildings 这个是建筑给省份带来的加成
4 cb_types 宣战借口
# Take the Mandate of Heaven
cb_take_mandate = {
valid_for_subject = no
prerequisites = {
has_dlc = "Mandate of Heaven"
is_subject = no
is_neighbor_of = FROM
NOT = { has_reform = shogunate }
FROM = { is_emperor_of_china = yes }
OR = {
religion_group = pagan
religion_group = eastern
}
}
war_goal = take_capital_take_mandate
}
这个是在里面修改的大明可以向全世界以强迫朝贡宣战 忽略了接壤不接壤
5 centers_of_trade 贸易中心带来的加成
6 colonial_regions 殖民地区 可以按照格式来添加
7 countries country_colors country_tags 简单英语一些国家颜色 国家tag
mod中添加国家是要用
8 cultures 文化没多大用
9 custom_ideas custom_country_colors 是自建国颜色(游戏中自建国颜色太少可以加)和自建国理念(可以改自建国理念上线不为4)
10 decrees 我大明的圣旨 下面是作者修改的(不破坏游戏平衡)
# cost is the Meritocracy cost
# duration is in days
# ai_will_do has to be 10 for AI to do it (with >=99 Meritocracy).
expand_bureaucracy_decree = {
cost = 10
duration = 3650
modifier = {
core_creation = -0.20
global_unrest = -5
enemy_core_creation = 0.20
}
ai_will_do = {
factor = 100
}
}
conduct_census_decree = {
cost = 10
duration = 3650
modifier = {
global_tax_modifier = 0.20
technology_cost = -0.20
imperial_mandate = 0.05
}
ai_will_do = {
factor = 100
modifier = {
factor = 0.1
NOT = { tax_income_percentage = 0.25 }
}
modifier = {
factor = 1.5
tax_income_percentage = 0.3
}
modifier = {
factor = 1.5
tax_income_percentage = 0.35
}
modifier = {
factor = 1.5
tax_income_percentage = 0.4
}
modifier = {
factor = 1.5
tax_income_percentage = 0.45
}
modifier = {
factor = 1.5
tax_income_percentage = 0.5
}
modifier = {
factor = 1.5
tax_income_percentage = 0.55
}
modifier = {
factor = 1.5
tax_income_percentage = 0.6
}
}
}
promote_naval_officers_decree = {
cost = 10
duration = 3650
modifier = {
ship_durability = 0.20
naval_morale = 0.20
global_ship_cost = -0.20
}
ai_will_do = {
factor = 50
modifier = {
factor = 3
navy_tradition = 50
}
}
}
increase_tariff_control_decree = {
cost = 10
duration = 3650
modifier = {
global_prov_trade_power_modifier = 0.20
global_tariffs = 0.2
global_trade_income_modifier = 0.2
production_efficiency = 0.2
}
ai_will_do = {
factor = 100
modifier = {
factor = 0.1
NOT = { trade_income_percentage = 0.25 }
}
modifier = {
factor = 1.5
trade_income_percentage = 0.3
}
modifier = {
factor = 1.5
trade_income_percentage = 0.35
}
modifier = {
factor = 1.5
trade_income_percentage = 0.4
}
modifier = {
factor = 1.5
trade_income_percentage = 0.45
}
modifier = {
factor = 1.5
trade_income_percentage = 0.5
}
modifier = {
factor = 1.5
trade_income_percentage = 0.55
}
modifier = {
factor = 1.5
trade_income_percentage = 0.6
}
}
}
improve_defence_effort_decree = {
cost = 10
duration = 3650
modifier = {
defensiveness = 0.20
global_manpower_modifier = 0.2
land_forcelimit_modifier = 0.2
}
ai_will_do = {
factor = 50
modifier = {
factor = 2
is_in_important_war = yes
}
}
}
boost_officer_corps_decree = {
cost = 10
duration = 3650
modifier = {
infantry_power = 0.20
artillery_power = 0.20
land_morale = 0.20
}
ai_will_do = {
factor = 100
modifier = {
factor = 0.1
is_at_war = no
}
modifier = {
factor = 10
is_in_important_war = yes
}
}
}
11 event_modifiers 这个挺有意思哈 这个就是鄱阳这个省份有那个景德镇那个省份修正
我们也可以从兖州(离曲阜近)加上儒教的发源地修正等
12 government_reforms 是政府加成 这个里面有个文件 01_government_reforms_monarchies.txt有大明的天朝政体加成
13 ideas这个就多了
打开第一个文件是理念组的加成
第二个是国家的理念 往里加就行
14 imperial_reforms 我大明的天朝改革 改
15 prices 这个是商品价格 可以改一下tea chinaware(青花瓷)
16 static_modifiers 静态修正 这个是作者改了做多的了 里面的修正经常用
不多讲了 百科上有
17 technologies 这个是科技 你也可以防着32级科技来写33级的
18 timed_modifiers 时间修正
19 trade_companies tradenodes 这个太复杂 最好别改
很容易游戏崩 有空单独和define讲
20 triggered_modifiers 这个是触发修正
比如天子丢失北京 占领罗马
21 units 兵种火力 冲击
中华后期兵种费拉不堪 可以修改
22 defines.lua 这个文件太过繁琐 细讲起来可能看1天都看不完
一般在common里修改不了的就在这里面(自建国点数等)
23 technology.txt 这个是开局科技组的科技 可以考虑把中华科技组改成开局4级
就这么多了
以上是我的简介吧 如果你有想修改上面的文件又不会的话 评论解答