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【缺氧】正式版U40-493472更新

2022-01-28 10:51 作者:Xheepey87  | 我要投稿

总括部分见:《缺氧》2022年首次更新

Features

特点

•  All versions

全版本

    ◦  Added WeGame modding support.

    添加了WeGame模组支持


Changes and Improvements

变更和改进

•  All Versions

全版本

    ◦  Adjustments to meters on many buildings when using colorblind settings.

    对在使用色盲设置时的许多建筑的计量条进行了调整

    ◦  Adjusted lineweight for Electric Grill.

    调整了电动烤炉的线宽

    ◦  Updated localizations.

    更新了翻译

•  Spaced Out! only

仅眼冒金星

    ◦  Enclosed Telescope now shows sunburn and Radiation protection percentages in building effects description.

    现在隔绝式望远镜会在建筑描述中显示晒伤和辐射保护的百分比了

    ◦  Experiment 52B now lists kcal to resin kg conversion ratio in Database entry.

    现在数据库中会列出试验体52B卡路里和树脂(千克)转化率了

    ◦  Planetoids in the Starmap now display Peak Lux and Cosmic Radiation values in the World Traits section of their details panel. 

    现在星图中的小行星会在详情的世界特质段显示光照峰值和宇宙辐射值了

    ◦  Added info about sunburn/radiation protection to Enclosed Telescope description.

    添加了隔绝式望远镜关于晒伤/辐射保护的描述信息

    ◦  Added trait icons to the World Traits section of the planetoid detail panel.

    在小行星详情面板的世界特质段添加了特质图标


Fixes

修复

•  All versions

全版本

    ◦  Linux: Fixed issue where world traits were different from Windows/OSX.

    Linux:修复了(相同种子下)与Windows/OSX系统的世界特质不同的问题

    ◦  Fixed issue where Neural Vacillator could not be used after recharging.

    修复了神经振荡器在重新充能后不能使用的问题

    ◦  Prevented crash caused by loading large colony preview images.

    加载大型基地预览图时不再崩溃了

    ◦  Restored consumable screen table header tooltips. Also fixed weird image size change on hover.

    恢复了饮食界面表头悬停提示,也修正了悬停到图片上面后图片大小会奇怪的变化的问题

    ◦  Critters no longer idle where an under construction Pneumatic Doors is placed.

    小动物不再闲置在正在被建造的气动门中了

    ◦  Sweepys

    扫扫机器人

        ▪  Sweepys are no longer afraid of literally everything; now they are only afraid of critters.

        扫扫机器人不再怕所有东西,现在它们只怕小动物

        ▪  Potential fixes for rare Sweepy crashes when unloading or charging at a Sweepy's Dock.

        修复了当在扫扫基站卸货或充电时扫扫机器人的罕见崩溃的一些情况

        ▪  When a Sweepy explodes, it no longer deposits its displayed object under the ground.

        当扫扫机器人爆炸时,它不再将在它头上放置的物品扔到地底下了

        ▪  Sweepy sweeping text no longer overlaps picked up resource text.

        扫扫机器人打扫的文本不再与捡起资源的文本重叠了

    ◦  Suits

    太空服

        ▪  Duplicants equipping a suit that needs charging now first put on the suit before running to the suit dock.

        现在复制人穿上需要充能的太空服会先穿上再跑去太空服存放柜

        ▪  Suit storage is now only used when the suit is actually equipped; it's not enough for it to be assigned.

        现在太空服的存储只有太空服被实际装备时才会使用,仅分配是不够的

        ▪  Updated worn suit repair strings to point to the correct building.

        更新了磨损的太空服维修文本,指明正确的建筑

        ▪  Removed equippable prioritizable on chore cancel.

        移除了取消任务中对可装备物可调整优先度的错误功能

    ◦  Fixed Glass Forge FX flicker

    修正了玻璃熔炉的闪光特效

    ◦  Fixed comet detector tooltip indicating "Good" quality regardless of actual quality.

    修复了太空扫描仪只显示“良好”扫描品质而不是实际品质的问题

    ◦  Fixed mass display rounding error on cell selection tooltip.

    修复了在格子选择的悬停提示中质量显示的进位问题

    ◦  Major/Minor Eye Irritation debuff strings are now consistent.

    严重/轻微眼部刺激的各种负面效果文本现在保持一致了

    ◦  Fixed some typos in the Database.

    修正了数据库中的一些打字错误

•  Spaced Out! only

仅眼冒金星

    ◦  Fixed issue where Rocket restrictions were sometimes applied incorrectly on load if the Rocket Control Station was loaded after the other buildings.

    修复了如果火箭控制台在其他建筑之后加载,火箭限制有时在加载时会不正确地应用的问题

    ◦  Fixed issue where copy settings on farm plots would plant the wrong mutation of seed.

    修复了农地类建筑的复制设置会导致种植错误的变异种子的问题

    ◦  Fixed a rare crash that could occur when research finishes while using the Materials Study Terminal.

    修复了使用材料研究终端完成研究导致的一个罕见崩溃

    ◦  Fixed crash when a Rover was given a Balloon. Robots are not allowed to have balloons due to implementation constraints.

    修复了侦察者拿到气球导致的崩溃。由于实行限制,机器人不允许有气球

    ◦  Refreshed crew panel onspawn so 'crew' or 'all' highlights correctly on the first click.

    在成员面板出现时会对其刷新,如此“成员”或“所有人”在第一次点击时会正确显示

    ◦  Solid tiles inside a Rocket beside the door now prevent Duplicants from navigating through them.

    在火箭内部靠近门的实心砖会阻止复制人通过

    ◦  Fixed deconstructed buildings tiles affecting Radiation-blocking values.

    修复了拆除的建筑砖会影响辐射阻挡值的问题

    ◦  Trailblazer Landers no longer deploy multiple Duplicants or allow Duplicants from the surface to teleport up to the Rocket in orbit.

    拓荒者着陆器不再部署多个复制人,或让复制人从地表传送到轨道上的火箭里了

    ◦  Fixed missing “Too Much Liquid” text on non-start worlds.

    修复了非初始星球上缺失的“太多液体”文本

    ◦  Fixed issue where rummaging satellites sometimes yielded unusable Data Banks intended for the base game.

    修复了搜索卫星有时会产生不能使用的数据磁盘的问题,那种不能用的是给本体用的

    ◦  Fixed crash when disinfecting a Radbolt Engine.

    修复了给辐射粒子引擎消毒导致的崩溃

    ◦  Fixed crash when deploying a Duplicant wearing a Lead Suit.

    修复了部署穿铅服的复制人导致的崩溃

    ◦  Radbolt Chamber no longer consumes a tiny amount of Radbolts on load. This fixes an issue where the output automation port is red on load.

    辐射粒子蓄存器加载时不再消耗少量的辐射粒子,这修复了加载时其自动化输出端口是红色的问题

    ◦  Fixed crash deconstructing a Rocket with a Drillcone.

    修复了拆除带有钻头前锥的火箭导致的崩溃

    ◦  Fixed issues causing Rocket detail screen UI to sometimes show a previously selected Rocket's Artifact module information.

    修复了火箭详情窗口UI有时候会显示之前选择的火箭的工艺品舱的信息的问题

    ◦  Strings

    文本

        ▪  Fixed or added various links, including for Atmo Suit Dock and Atmo Suit Checkpoint in Atmo Suits tutorial.

        修正或添加了各种链接,包括在气压服教程中的气压服存放柜和气压服检查站

        ▪  updated Space POI descriptions to match current resources contained 

        更新了太空地点的描述,以与当前含有的资源匹配

    ◦  Performance

    性能

        ▪  Significantly reduced memory allocations in Starmap calculations which was causing a performance issue.

        显著减少了星图计算的内存分配,这之前会导致性能问题


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