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MCBE,伪缩放,可调视角大小,瞄准镜变换倍率,指令展示1.0(极简版)

2023-08-12 20:40 作者:狐峰上的人  | 我要投稿

排列展示

列数均为从右向左

第一列

execute @a[hasitem={item=slime_ball,location=slot.weapon.mainhand,slot=0},scores={jineng=0}]~~~ 

scoreboard players set @s jineng 1

execute @a[hasitem={item=slime_ball,location=slot.weapon.mainhand,slot=0},scores={jineng=1}]~~~ 

clear @s slime_ball

第二列

execute @a[hasitem={item=fishing_rod,location=slot.weapon.mainhand,slot=0},scores={jineng=1}]~~~ 

effect @s slowness 255 5

execute @a[hasitem={item=fishing_rod,location=slot.weapon.mainhand,slot=0},scores={jineng=1}]~~~ 

effect @s mining_fatigue 255 255

execute @a[hasitem={item=fishing_rod,location=slot.weapon.mainhand,slot=0},scores={jineng=1}]~~~ 

scoreboard players set @s jineng 2

第三列

execute 

@a[hasitem={item=fishing_rod,quantity=0,location=slot.weapon.mainhand,slot=0},scores={jineng=2}]~~~ 

effect @s clear

execute 

@a[hasitem={item=fishing_rod,quantity=0,location=slot.weapon.mainhand,slot=0},scores={jineng=2}]~~~ 

give @s slime_ball

execute 

@a[hasitem={item=fishing_rod,quantity=0,location=slot.weapon.mainhand,slot=0},scores={jineng=2}]~~~ scoreboard players set @s jineng 0

注:

1.速度和缓慢的等级都可以调整

2.粘液块最后只是简单的给予,可以确定位置改成replaceitem

3.提前创建名为jineng的计分板,并且给每一位玩家分数设置为0

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