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SpriteMancer v0.3.2.0

2023-08-18 15:47 作者:无相灰翼Rubik  | 我要投稿


SpriteMancer v0.3.2.0 continues adding more quality of life features and bugfixes. But this update also adds more general 3D support, by adding features like Scene lighting, point light element or transform gizmos.  

SpriteMancer v0.3.2.0继续添加了更多的功能,修复了bug。当然,这次更新也添加了更多的通常3D支持,比如环境光,光源和变换组件

  

NEW

- Added new element "Point Light".  

    添加了新的元素“光源”

- Added "Ambient Light" to 3D Scenes.  

    在3D场景中添加了“环境光”

- Added 3D Transform Gizmos.  

    添加了3D变换工具

- Added an offset value for 3D Models.  

    为3D模型添加了偏移值

- Added a "Enable Gizmos" button to the preview section.  

    在预览界面添加了“启用工具”按钮

- SpriteMancer will now create a "log.txt" with information about the program for easier debugging.  

    SpriteMancer现在会自动创建用于项目debug的log文件

- Added "Console" window for developer mode.  

    在开发者模式中添加了“控制台”

- Added "Performance Tracker" window for developer mode.  

    在开发者模式中添加了“性能追踪”

- Added more options for the developer mode in the preferences section.  

    在首选项部分为开发者模式添加了更多选项

CHANGES

- "Trim" render option is now saved between sessions.  

    “修剪”渲染选项现在在会话之间保存

- File drop handler is now disabled when It cannot be initialized properly.  

    文件删除处理程序现在被禁用时,它不能被正确初始化

- Fixed 3D materials not being properly loaded sometimes.  

    修复了3D素材有时不能正确加载的问题

- Added a render pass for gizmos so they are not affected by the node graph.  

    增加了一个小玩意的渲染通道使之不受到节点图的影响

- Making a layer invisible will now make all sub layers occluded.  

    使一个图层不可见现在会使所有子图层被隐藏

- Major refactoring of the engine code.  

    引擎代码的主要重构

- Updated Particle "Emit" section.  

    更新粒子“发射”部分

- Improved logging messages to have better insight about how the app is running.  

    改进了日志信息,以便更好地了解应用程序的运行情况

- Updated how all components are iterated for better control.  

    更新了所有组件的迭代方式,以便于更好地控制

- Removed "Filtering" option from emitters.  

    从元素中移除了“过滤”选项

- Updated "Orange & Blue" theme.  

    更新了“橘与蓝”主题

- Updated "Drag" widgets to better adapt to inspector width.  

    更新了“拖动”部件,以更好地适应检查器宽度

- Attractor inspector is now localized.  

    吸引器的检查器现在被本地化了

- Inspector can no longer be scrolled with mouse while hovering a slider.  

    在滑块上悬停时不能用鼠标滚轮滚动检查器了

- Updated panel engine to prepare it for future customization.  

    更新面板引擎,为将来的自定义面板做准备

- Updated localization files.  

    更新了本地化文件

- Updated font files.  

    更新了字体文件

BUGFIXES

- Fixed a bug that made canvas element not update the drawing order of its sub layers.  

    修复了一个使画布元素不更新其子层的绘制顺序的问题

- Fixed image "Break" FX not being properly rendered.  

    修复了图像“Break”动效不能正确渲染的问题

- Fixed a bug that would crash the app when loading Chinese language.  

    修复了当加载中文时软件崩溃的问题

- Fixed a bug that would make "Curve" node's tension line disappear.  

    修正了一个会使“曲线”节点的张力线消失的问题

- Fixed a but that would crash the app when selecting "Affected Layer" for the Attractor element.  

    修复了当为吸引器元素选择“受影响层”时会导致应用程序崩溃的问题

- Fixed a bug that made sub layers not be properly destroyed when parent layer was destroyed.  

    修复了当父层被删除时子层不能被正常删除的问题

- Fixed a bug that would crash the app when selecting any option in the "Emit" section of a Particle.  

    修复了一个在粒子的“发射”部分选择任何选项时会导致应用程序崩溃的问题

- Fixed a bug that would make the preview blurry under certain conditions.  

    修复了在某些情况下预览会模糊的问题

- Fixed a bug that would disable layer duplication under certain conditions.  

    修复了在某些情况下会禁用图层复制的问题

- Fixed a bug that would allow selecting gizmos outside the canvas section.

    修复了一个允许在画布部分之外选择组件的问题


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