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官方星空問答20230816

2023-08-17 01:59 作者:Will012_  | 我要投稿

没什么干货

可招募20+队友,技能固定

:我们可以在主要城市购买房屋或房产吗?

 

沈威尔 — 今天上午 7:04

是的!玩家可以在不同的城市获得住房。有些是您必须购买的,有些是特定任务的奖励。

 

埃米尔·帕利亚鲁洛 — 今天上午 7:07

埃米尔: 当然可以!您可以在游戏中的所有主要城市购买住宅。而且至少有一个是专门为完成而获得的......东西。

 

Q2:如果我们得到Kids Stuff特征,我们的父母是根据我们的角色外表生成的,还是有标准的父母?可能有什么好处?

 

沈威尔 — 今天上午 7:09

我们的新人脸技术程序员很高兴能够制作一个可以尝试匹配您的自定义面部的功能,然后创建两个父级。所以它们基于你的角色长什么样,尽管所涉及的具体数学有点超出我。我们在之前的游戏中也有类似的技术。

 

埃米尔·帕利亚鲁洛 — 今天上午 7:09

是的,完全。就像我们在《辐射3》中和你父亲一起做的那样,在《辐射4》中和你的儿子一起做的那样,在星空,如果你采取儿童的东西特质。你的父母以你为基础。没有剧透,但我认为粉丝们会非常欣赏我们扮演这些角色的演员。他们只是投入其中,这太棒了。 (哦,是的,你可以得到...东西)

 

Q3:对于我们这些从未玩过BGS游戏并且将从Starfield开始的人来说,我们应该知道哪些信息才能从一开始就使体验更具影响力?

 

在开始游戏之前,我们应该深入多大地创建角色的背景故事?

 

埃米尔·帕利亚鲁洛 — 今天上午 7:10

嗯......井。。。

我们总是为新老粉丝制作游戏。因此,您无需玩过贝塞斯达游戏即可加入。

但我们喜欢把它看作是一个游戏,而不是生活在我们创造的宇宙中。

因此,安顿下来,按照自己的节奏前进,很快你就会学习所有的系统,并以你选择的方式冒险通过定居的系统。

至于进入角色的背景故事,这完全取决于你。我完全是关于那个头炮的。

例如,我的最新角色是一个名叫Mitch Dombrowski的工作笨蛋。他是一个沙哑、善良的太空卡车司机,虽然他会尽一切努力保护自己,但他永远不会先开枪。他就像汉·索罗(Han Solo)更可爱的哥哥。

是的,有一些特征和背景支持这种事情。

 

沈威尔 — 今天上午 7:11

虽然我们确实在同一个地方开始了你,但在游戏开始之前发生在你身上的事情完全取决于你和你的头炮。

有一个特征和背景系统,可以让您指定更多关于自己的信息,但您也可以根据需要选择匿名背景和无特征。

如果您以前从未玩过BGS游戏:尝试任何事情!我们既是模拟游戏,也是角色扮演游戏,因此我们尽力支持玩家做他们想做的事。

 

Q4: 走私货物系统将如何运作?我们可以把它藏在船上的某个地方,以后卖掉它换取更多的货币吗?

 

沈威尔 — 今天上午 7:15

某些物品被视为“违禁品”,您需要将它们偷运过主要定居点轨道上的安全船。

 

埃米尔·帕利亚鲁洛 — 今天上午 7:15

有些特定的物品被认为是违禁品,这意味着它们在任何地方都是非法的。

是的,您可以使用可以购买的特殊船舶模块隐藏它们。所以,你知道,不要被那些摘取的器官抓住。:金库男孩太阳镜:

经济是固定的,但买卖商品的价格可能会根据您选择的技能而变化。

 

Q5: 如果我们犯罪,会有监狱系统吗?

 

沈威尔 — 今天上午 7:17

是的,当你被捕时,你可以选择入狱或支付罚款(甚至拒捕并试图逃跑)。

 

埃米尔·帕利亚鲁洛 — 今天上午 7:17

是的。在这方面,定居系统更像是天际,而不是辐射4的联邦。雅班查罪犯!

有文明,有政府,有法律。在一些案例中,我们实际上探索了未来宇宙中的犯罪和惩罚主题。

 

Q6:不在游戏中时时间会流逝吗?例如,我的贸易路线、前哨站和采矿作业会继续生产,还是只有在活跃游戏时才会发生?

 

沈威尔 — 今天上午 7:18

只有在积极玩耍时。

 

埃米尔·帕利亚鲁洛 — 今天上午 7:18

模拟游戏仅在您积极玩游戏时运行。工作时不睡觉!

 

Q7:你能在游戏中成为双重间谍吗?比如,如果你加入联合殖民地,你能不能也加入绯红舰队,给联合殖民地提供信息?如果他们这样做,哪些派系具有这种特征?

 

沈威尔 — 今天上午 7:19

所有可玩的派系都可以独立完成。

在《绯红舰队》的故事情节中,你确实是代表UC SysDef(联合殖民地的一个特定军事分支)在舰队内部的卧底特工,但你是背叛舰队还是UC SysDef是你必须做出的选择。

 

埃米尔·帕利亚鲁洛 — 今天上午 7:19

医 管 局!这正是你可以做的——潜入深红舰队,为UC SysDef!它特定于该任务线。

在工作室里,我被(半开玩笑地)指责引用了一些人从未看过的电影,因为我老了。所以有了这个特殊的情节,灵感很大程度上是电影唐尼布拉斯科,这是一个渗透到黑手党的联邦调查局特工的真实故事。你会走多远?!

 

Q8:根据在创建角色时选择的特征,是否有可能在“和平主义模式”下玩游戏,即不杀死任何人,甚至不杀死任何东西?

 

沈威尔 — 今天上午 7:20

我不能保证每个任务都能在和平主义模式下完成,但我们确实有几个系统会有所帮助。

一个系统是我们的语音挑战游戏,您可以在其中说服某人做一些事情,例如不要与您战斗。

语音挑战游戏是在特定的脚本时刻添加的,我们尝试在重要角色与您对抗的大多数任务中添加一个。

 

埃米尔·帕利亚鲁洛 — 今天上午 7:21

所以,我们在前期制作的时候就讨论过这个问题,我们是否完全支持“非致命”的游戏。我们意识到,由于各种原因,这并不完全可行。

话虽如此,现在有一些很好的非致命选择,无论是通过对话还是使用非致命武器。这些可以在某些情况下使用,老实说,很多情况下,尽管我不能放心地说你可以在没有任何杀戮的情况下完成整个游戏。

定居系统大多是文明的,但如果你不走人迹罕至的地方,它可能是一个危险的地方。而且你绝对走寻常路!

 

Q9: 我們可以加入的宗教(聖所、開悟、大蛇)的信仰和基本歷史是什麼?

 

沈威尔 — 今天上午 7:23

是的

在我们的时间线中,Sanctum Universum只有几十年的历史,但已经获得了很大的知名度。

他们相信上帝就在那里,在宇宙的某个地方,人类在星星上旅行的能力使我们更接近上帝。

开明者是一个无神论团体,专注于人道主义和社区工作。

他们认为生活是每个人都必须承担责任的事情,所以如果我们希望世界变得更美好,我们必须这样做。

 

埃米尔·帕利亚鲁洛 — 今天上午 7:23

好的,所以这个...

现有的IRL宗教是星空宇宙的一部分(那里有所有宗教和教派的人),但我们并没有真正关注它们。相反,我们重点介绍了三个特定于游戏的新内容。

Sanctum Universum – 被称为“宇宙”的成员相信上帝存在于宇宙的某个地方。一个更高的力量在指引我们所有人。具体来说,他们相信人类在宇宙中旅行和重力跳跃的能力是上帝说“我在这里。快来找我吧。

开明者 – 这些人本质上是有组织的无神论者。他们不相信任何更高的力量。相反,他们教导人类必须互相照顾,他们通过各种社区外展计划实践他们所宣扬的。

瓦鲁恩之家 - 嘿嘿。

所以,在游戏中,你并不真正确定完整的真相是什么,但是......

守卫中的八卦是这样的:一艘殖民船出发前往一个新世界,沿途进行重力跳跃。在一次重力跳跃之后,其中一名乘客声称他花了这段时间与一个被称为大蛇的天体交流。对其他人来说,几秒钟是...对他来说要长得多。他带回了一个任务,基本上是,“上船,或者当大蛇环绕宇宙时被吞噬。

是真的吗??我不是说'。

所以在游戏中,你有时会面对Va'ruun家族的狂热者(作为一个敌对团体),这就是他们的动机。

我最近在手腕上纹上了House Va'runn的标志。所以是的,我挖它们。

 

Q10: 我们总共可以招募多少名同伴?

 

沈威尔 — 今天上午 7:28

有超过20个有名的角色可以加入你的船员。

其中四个来自星座,与玩家的故事和互动最多,但所有命名角色都有自己的背景,可以跟随你(并携带你的东西)。

 

埃米尔·帕利亚鲁洛 — 今天上午 7:28

总共超过20个,我们真正关注的是星座的成员。

威尔说的。哈哈

当我们第一次开始《星空》前期制作时,我们回顾了以前的游戏,意识到这些同伴是多么受欢迎和有效。所以它们对我们来说是一个重要的优先事项,我们真的很想将它们直接与主线任务联系起来。

他们有一些非常重要的时刻。

我还应该提到,我们的同伴配音演员很棒。我们还没有公布名单,但你可以肯定有很多才华横溢的演员将这些角色带入生活。(一般星座相同)

 

Q11: 当我们指派机组人员到前哨工作时,我们是否必须支付他们的工资?

 

沈威尔 — 今天上午 7:30

是的。一次性付款(您可以使用语音挑战游戏进行谈判。一些特征也会影响成本)

 

埃米尔·帕利亚鲁洛 — 今天上午 7:30

您只需支付一次。我们实际上尝试过向他们支付固定工资,但最终决定只预付一笔费用。

《星空》中有很多事情要做,我们希望尽量减少玩家必须不断跟踪的内容。

 

Q12: 我们的同伴能够升级他们的特权吗?他们的福利会和我们的一样吗?

 

沈威尔 — 今天上午 7:31

所有乘员都从特定等级的一组特权开始。

所以你可能会遇到一个特别擅长步枪的角色,你雇佣他们来监视你的背影。或者,您可能会遇到一位天体动力学专家,当分配给您的飞船时,他会增加您的重力跳跃范围。

 

埃米尔·帕利亚鲁洛 — 今天上午 7:31

他们不会升级,但他们的等级不同,具体取决于同伴。

好吧,我们称它们为星空技能。当相关时,它们确实与您的堆叠在一起。

有些是为了味道,以突出同伴的背景和兴趣。但你会真正感受到与舰船和战斗相关的好处。提升你的盾牌,或者看到你的同伴用他们精通的武器放火,都是非常甜蜜的时刻。

 

Q13: 你最喜欢游戏中的哪些部分?

 

沈威尔 — 今天上午 7:34

我喜欢寻找我还没有看过或忘记的内容。我们的游戏是如此之大,以至于没有人可能看过这一切,即使经过了我们所有的通过和审查级别。

我们的任务确实随着开发而发展,很高兴看到每个人(设计师、动画师、配音演员、灯光等)如何添加内容。

 

埃米尔·帕利亚鲁洛 — 今天上午 7:33

发货!

但说真的,伙计们。

因为我的职位,我的经历和你有点不同。我不会代表威尔,但就我个人而言,我在每个开发阶段都看到了游戏中的每一条任务线、每座城市、每条主要内容。所以我的回答是有色彩的。

对我来说,真正的乐趣是看到它们如何演变成今天的版本 - 这里的每个人都会玩的版本。我对霓虹灯情有独钟。确定这座城市需要许多不同的人做很多工作,结果真的是我一直希望的赛博朋克解决方案。

我也喜欢所有的任务线。我认为这是我们做过的最好的。 这个项目的设计师完全杀死了它。

 

Q14: 哪些书籍或电影对某些任务有很大的影响?

 

沈威尔 — 今天上午 7:37

我是一个历史书,所以我实际上听了很多播客,比如硬核历史和罗马历史。

虽然我们的游戏是科幻小说,但我喜欢历史学家如何告诉你人类对极端情况(如战争、饥荒和技术突破)的反应,你可以想象我们在虚构的环境中对类似情况的反应(只是规模更大)。

 

埃米尔·帕利亚鲁洛 — 今天上午 7:37

嗯,我是70年代末-80年代初的孩子,我对当时的科幻小说有非常美好的回忆。

所以,让我想想...

星球大战,OG太空堡垒卡拉狄加,太空:1999,巴克罗杰斯,超越星辰的战斗,冰海盗...让我们不要忘记经典的金属风暴:贾里德·辛的毁灭。我想我实际上在3D中看到了那个。

但也有更“令人头晕目眩”的科幻作品,比如亚瑟·克拉克(Arthur C. Clarke)和罗伯特·海因莱因(Robert Heinlein)的作品,或者像《接触》(Contact)、《星际穿越》(Interstellar)、《2001:太空漫游》(2001: A Space Odyssey)甚至《事件地平线》(Event Horizon)这样的电影。

在所有这些例子中,你意识到外太空是两件事:1.)神秘和奇迹的来源,有时是恐怖和2))一个巨大的空白页,您可以在上面写任何故事。我们在Starfield写了很多非常不同的故事。

 

Q15: 《星空》中有哪些最喜欢的小细节来增加沉浸感?

 

沈威尔 — 今天上午 7:39

我非常仔细地观察我们所有的服装。你可以看到材料,特别是在宇航服上(星座成员的宇航服上有补丁,他们与他们拥有的技能有关)。

我们也喜欢按钮。有很多按钮。

 

埃米尔·帕利亚鲁洛 — 今天上午 7:39

我想我真正喜欢的是,虽然人类生活在太空中,我们的审美非常“NASA朋克”,但这是一个非常活化的宇宙。你到处都能看到它。

你知道,每个人都喜欢三明治。但正是这些书,公告板上的笔记,我们的关卡设计师和世界艺术家非常擅长的环境故事。

所以,我是一个缓慢的打字者,而且有点痴迷错别字......

我也非常喜欢我们配音演员的作品。还有音乐。和音效。还有衣服。哈哈

按钮!我们确实喜欢我们的按钮。

 

Q16: 机甲的历史是怎样的?

 

埃米尔·帕利亚鲁洛 — 今天上午 7:45

呜机甲。好一个。

因此,我们在一部动画短片中对此进行了一些展示。

机甲是殖民地战争的残骸。(请注意,这是殖民地战争,而不是殖民地战争。单数)

双方,联合殖民地和自由星集体,都有机甲。但自由星集体真的掌握了它们。联合殖民地也有机甲,但他们也依赖他们异战师控制的外星野兽。

我并不是说游戏中有一个古老的机甲战场。

我正在打字。

 

Q1: Can we buy houses or property in main cities?

 

Will Shen — Today at 7:04 AM

Yep! There’s housing in different cities that the player can get. Some you have to purchase and some are rewards for specific quests.

 

Emil Pagliarulo — Today at 7:07 AM

Emil: Sure can! You can purchase a dwelling in all the major cities in the game. And there’s at least one that you get specifically for completing... something.

 

Q2: If we get the Kids Stuff trait, will our parents be generated based on our characters look or are there standard parents put in place? What benefits might there be?

 

Will Shen — Today at 7:09 AM

Our programmers on our new face tech were excited to make a function that could try to match your custom face and then create the two parents. So they are based on what your character looks like, although the specific math involved is a bit beyond me. We had similar tech in our previous games.

 

Emil Pagliarulo — Today at 7:09 AM

Yes, totally. Just as we did in Fallout 3 with your dad, and in Fallout 4 with your son, in Starfield, if you take the Kid Stuff Trait. your parents are based off of you. No spoilers, but I think fans will really appreciate the actors we got to play those roles. And they just get SO into it, it’s awesome.  (Oh, and yeah, you can get... stuff)

 

Q3: For those of us who have never played a BGS game and will be starting with Starfield, what information should we know that will make the experience more impactful right from the start?

 

How deep should we go into creating our character’s backstory before we start the game?

 

Emil Pagliarulo — Today at 7:10 AM

Hmmm... Well...

We always make our games for fans both old AND new. So you can jump in without ever having played a Bethesda title before.

But we like to look at it less as playing a game, and more about living in the universe we created.

So settle in, go at your own pace, and pretty soon you’ll learn all the systems and be adventuring through the Settled Systems the way you choose.

As for going into a character's backstory, that's entirely up to you. I'm all about that head canon.

For example, my latest character is a working shlub named Mitch Dombrowski. He’s a husky, good-natured space trucker, and while he’ll do whatever he needs to defend himself, he’ll never shoot first. He's like Han Solo’s sweeter older brother.

And yes, there are Traits and Backgrounds that support that kind of thing.

 

Will Shen — Today at 7:11 AM

While we do start you off in the same spot, what happened to you before the game starts is totally up to you and your head canon.

There is a Trait and Background system that will let you specify more about yourself, but you can also select an anonymous background and no traits if you want.

In terms of if you've never played a BGS game before: Try anything! We’re a simulation as well as a roleplaying game, so we try to support the player doing what they want as much as we can.

 

Q4: How will the smuggling cargo system work? Can we hide it somewhere on the ship and sell it for more currency later?

 

Will Shen — Today at 7:15 AM

Certain items are considered “Contraband” and you’ll need to smuggle them past security ships that are in orbit of major settlements.

 

Emil Pagliarulo — Today at 7:15 AM

There are specific items that are considered Contraband, meaning they’re pretty much illegal everywhere.

And yes, you can hide them using special ship modules you can purchase. So, you know, don’t get caught with those harvested organs. :VaultBoySunglasses:

The economy is fixed, but prices of bought and sold good can change based on the Skills you choose.

 

Q5: Will there be a jail system if we committed crimes?

 

Will Shen — Today at 7:17 AM

Yes, you can elect to go to jail or pay a fine when you’re arrested (or even resist arrest and try to escape).

 

Emil Pagliarulo — Today at 7:17 AM

Yup. The Settled Systems is more like Skyrim than Fallout 4’s Commonwealth in that regard. Ya bancha criminals!

There’s civilization, there’s government, and there are laws. And in a couple cases, we actually explore the themes of crime and punishment in our futuristic universe.

 

Q6: Will time pass when not in the game? For example, will my trade routes, outposts, and mining operations continue to produce or does that only occur while actively playing?

 

Will Shen — Today at 7:18 AM

Only when actively playing.

 

Emil Pagliarulo — Today at 7:18 AM

The sim only runs when you’re actively playing. No sleeping on the job!

 

Q7: Can you be a double agent in the game? For example, if you join the United Colonies, can you also join the Crimson Fleet and give the United Colonies information? And what factions have that feature if they do?

 

Will Shen — Today at 7:19 AM

All of the playable factions can be completed independently.

The Crimson Fleet storyline does feature you being an undercover agent inside the Fleet on behalf of UC SysDef (a specific military branch of the United Colonies), but whether you betray the Fleet or UC SysDef is a choice you will get to make.

 

Emil Pagliarulo — Today at 7:19 AM

Ha! That is exactly what you can do – infiltrate the Crimson Fleet for UC SysDef! It's specific to that questline.

In the studio, I have been (half-jokingly) accused of referencing movies that some folks have never seen, because I’m old. So with this particular plotline, the inspiration was very much the movie Donnie Brasco, which is the true story of an FBI agent who infiltrates the mafia. HOW FAR WILL YOU GO?!

 

Q8: Depending on traits selected during character creation, will it at all be possible to play through the game in a 'pacifist mode', i.e. without killing anyone, or even potentially, anything?

 

Will Shen — Today at 7:20 AM

I can’t guarantee every mission can be completed in pacifist mode, but we do have a couple of systems that will help.

One system is our Speech Challenge game, where you can persuade someone to do something like not fight you.

The speech challenge game is added in specific scripted moments, and we try to add one in to most quests where important characters confront you.

 

Emil Pagliarulo — Today at 7:21 AM

So, we talked about this very early on during pre-production, whether or not we would fully support a “non-lethal” playthrough. We realized that, for various reasons, that wasn’t totally feasible.

Now, that being said, there are some good non-lethal options, whether through dialogue or by using a non-lethal weapon. Those can be used in certain situations, honestly a lot of situations, though I couldn’t comfortably say you can complete the entire game without any killing whatsoever.

The Settled Systems is mostly civilized, but it can be a dangerous place if you’re going off the beaten path. And you’re absolutely going off the beaten path!

 

Q9: What are the beliefs and basic history of the religions we can join (Sanctum Universum, Enlightened, Great Serpent)?

 

Will Shen — Today at 7:23 AM

Yeah

The Sanctum Universum is only a couple decades old in our timeline, but has gained a lot of prominence.

They believe that God is out there, somewhere in the universe, and that humanity’s ability to travel the stars brings us closer to God.

The Enlightened are an atheist group that focus on humanitarian and community work.

They believe that life is something every person has to take responsibility for, so that if we want the world to be a better place, we have to do it.

 

Emil Pagliarulo — Today at 7:23 AM

Okay, so this one...

Existing, IRL religions are part of the Starfield universe, (with folks of all religions and denominations out there) but we don't really focus on them. Instead, we highlight three new ones specific to the game.

Sanctum Universum – The members, called “Universals,” believe that God very much exists somewhere in the universe. That a higher power is guiding us all. Specifically, they believe that humanity’s ability to travel the universe and grav jump is God’s way of saying, “I’m out here. Come find me.”

The Enlightened – These folks are essentially organized atheists. They don’t believe in any kind of higher power. Rather, they teach that human beings have to take care of each other, and they practice what they preach through various community outreach programs.

House Va’ruun - Ho boy.

So, in the game, you’re not really sure what the complete truth is, but...

The gossip among the guards is this: a colony ship sets off for a new world, making grav jumps along the way. After one of the grav jumps, one of the passengers claims he spent that time communing with a celestial entity known as the Great Serpent. What was a few seconds for everyone else was... much longer for him. And he brought back a mandate, which is basically, “get onboard, or be devoured when the Great Serpent encircles the universe.”

Is it true?? I ain't sayin'.

So in the game, you sometimes face off against House Va’ruun Zealots (as an enemy group), and that’s their motivation.

I recently got the House Va’runn logo tattooed on my wrist. So yeah, I dig them.

 

Q10: How many companions total will we be able to recruit?

 

Will Shen — Today at 7:28 AM

There are over 20 named characters who can join your crew.

Four of them are from Constellation and have the most story and interaction with the player, but all of the named characters have their own backgrounds and can follow you around (and carry your stuff).

 

Emil Pagliarulo — Today at 7:28 AM

Over 20 total, and we really focused on the members of Constellation.

What Will said. lol

When we first began Starfield pre-production, we looked back at our previous games, and realized how popular and effective the companions were. So they were a big priority for us, and we really wanted to tie them directly to the main quest.

There are some really big moments with them specifically.

I should also mention that our companion voice cast is amazing. We haven’t released the list yet, but you can be sure there are a lot of talented actors bringing those characters to life. (Same for Constellation in general)

 

Q11: When we assign crew members to work at outposts, do we have to pay them salaries?

 

Will Shen — Today at 7:30 AM

Yep. One time payment (that you can use the speech challenge game to negotiate over. Some traits also affect the cost)

 

Emil Pagliarulo — Today at 7:30 AM

You just pay them once. We actually experimented with paying them regular salaries, but ultimately decided to just have the one cost up front.

There’s a lot to do in Starfield, and we wanted to minimize what the player had to constantly keep track of.

 

Q12: Will our companions be able to level up their perks? Will their perks stack with ours?

 

Will Shen — Today at 7:31 AM

All crew start with a set of perks at specific ranks.

So you might meet a character that’s especially good at rifles, and you hire them to watch your back. Or you might meet an Astrodynamics expert that will increase your grav jump range when assigned to your ship.

 

Emil Pagliarulo — Today at 7:31 AM

They don’t level up, but they come at different ranks, depending on the companion.

Well, we call them Skills in Starfield. And they do stack with yours, when relevant.

Some are there for flavor, to highlight the companions’ backgrounds and interests. But you’ll really feel the benefit of the ship- and combat-related ones. Getting a boost to your shields, or seeing your companion laying down fire with a weapon they’re proficient in, are pretty sweet moments.

 

Q13: What are your favorite parts of the game?

 

Will Shen — Today at 7:34 AM

I love finding content that I haven’t seen yet or forgot about. Our games are so big that no one person is likely to have seen it all, even after all our passes and levels of review.

Our quests really evolve over development and its great to see how everyone adds to them (designers, animators, voice actors, lighting, everything).

 

Emil Pagliarulo — Today at 7:33 AM

Shipping it!

But seriously, folks.

Because of my position, my experience is a little different than yours. I won't speak for Will, but personally, I’ve seen every questline, every city, every major piece of content in the game at every stage of development. So my answer is colored by that.

For me, the real pleasure is seeing how they’ve all evolved into the versions they are today – the versions everyone here will play. I have a real soft spot for Neon. Getting that city nailed down took a lot of work by a lot of different people, and the result is, really, the cyberpunk settlement I always hoped it would be.

I also love all the questlines. I think they’re the best we’ve ever done.  The designers on this project totally killed it.

 

Q14: What books or movies had a big influence on some of the quests?

 

Will Shen — Today at 7:37 AM

I’m a history nerd, so I actually listen to a lot of podcasts like Hardcore History and The History of Rome.

While our game is science fiction, I like how historians can tell you about how human beings react to extreme circumstances (like war, famine, and technological breakthroughs), and you can imagine how we’d react to similar circumstances in a fictional setting (just at a grander scale).

 

Emil Pagliarulo — Today at 7:37 AM

Well,  I’m a child of the late 70s-early 80s, and I have very fond memories of the sci-fi of that time.

So, let me think...

Star Wars, OG Battlestar Galactica, Space: 1999, Buck Rogers, Battle Beyond the Stars, Ice Pirates... and let’s not forget the classic that is Metal storm: The Destruction of Jaryd Syn. I think I actually saw that one in 3D.

But also much “headier” sci-fi stuff, like the writings of Arthur C. Clarke and Robert Heinlein, or films like Contact, Interstellar, 2001: A Space Odyssey, and even Event Horizon.

In all of those examples, you realize that outer space is two things: 1.) A source of mystery and wonder, sometimes terror AND 2.) A giant blank page on which you can write any story. And we have written a lot of VERY different stories in Starfield.

 

Q15: What are some favorite small details in Starfield to add to the immersion?

 

Will Shen — Today at 7:39 AM

I look really closely at all our outfits. You can see seems, materials, especially on the spacesuits (Constellation members have patches on their spacesuits and they're tied to what skills they have).

We also love buttons. There's a lot of buttons.

 

Emil Pagliarulo — Today at 7:39 AM

I think what I really love is that, although humans are living in space, and our aesthetic is very much "NASApunk," this is a very lived-in universe. And you can see it everywhere.

You know, everyone loves the sandwiches. But it's the books that are lying around, the notes on bulletin boards, the environmental storytelling that our level designers and world artists are so good at.

So all, I'm a slow typer, and somewhat typo obsessed...

Totally love the work from our voice actors, too. And the music. And sound effects. And clothes. lol

Buttons! We do love our buttons.

 

Q16: What is the history of the mechs?

 

Emil Pagliarulo — Today at 7:45 AM

Oooooo the mechs. Good one.

So, we showed this a bit in one of the animated shorts.

The mechs are leftovers from the Colony Wars. (Note it's Colony War and not Colony Wars. Singular)

Both sides, United Colonies and Freestar Collective, had mechs. But the Freestar Collective really mastered them. The United Colonies had mechs, too, but they also relied on the controlled alien beasts from their Xenowarfare division.

I'm not saying there's an old mech battleground in the game.

I'm typing it.

 

 

 


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