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维多利亚3开发团队对泄露事件的回应(自译熟肉)

2022-04-28 12:34 作者:雨寂雨季  | 我要投稿

https://forum.paradoxplaza.com/forum/threads/developer-thoughts-on-the-victoria-3-leak.1521391/


Developer thoughts on the Victoria 3 leak

维多利亚3开发团队对泄露事件的回应


Wizzington - Game Director of Victoria 3 于4月20日发表于 Paradox Froum


As the saying goes: We’re not mad, just disappointed.

正如俗话所说那样:我们没有生气,只是感到失望。


Last week the Victoria 3 dev team was alerted that streams of an in-development build of the game shared with a small group of testers was being broadcast within a small online community. As these things go, this footage quickly ended up in public. As hype grew around the leaked video so did demands for more, and before long links to download a cracked version of the leaked build started getting shared around.

上周,《维多利亚3》开发团队被告知,与小部分测试人员分享的游戏开发版本在一个小型在线社区内传播。随着事件不断发酵,这个版本很快就被公开了。随着围绕泄露视频的炒作愈发激烈,对更多内容的需求也越来越大,不久之后,泄露的破解版的下载链接开始被分享到各地。


We understand you’re excited about the game - we are too, and we’re anxious to share it with you properly! But there’s a reason why we haven’t yet launched Victoria 3 in open beta, Early Access, or similar. Yes, the game is technically in a playable state, but its current lack of balance and level of polish obscures many aspects of the mechanics and how they interrelate. Some interfaces are tedious or just not fun to engage with yet. It lacks a lot of crucial AI work, contains game-breaking bugs, and has only the most rudimentary tutorial and player guidance. Especially in an interconnected game like Victoria, just a single deficiency like that can have a negative domino effect on the whole experience of playing the game.

我们知道您对这款游戏感到很兴奋 —— 我们也一样, 而且我们更渴望正确的分享它!但是,我们并没有以公开测试版,抢先体验版或类似的方式发布是有原因的。是的,游戏在技术上已经达到了可玩的程度,但仍缺少平衡和打磨,掩盖了很多机制以及它们之间的关系。其中一些交互界面也很乏味,或还只是玩起来不好玩。它缺少很多重要的AI作用,包含导致游戏崩溃的bug,而且只有最基本的教程和玩家指引。尤其是像维多利亚这样的相互关联的游戏中,一个小小的不足就会对整个游戏产生负面的多米诺骨牌效应。


We can explain at length in dev diaries how our mechanics work and what our intentions with them are, but once you get a feel for how the game mechanics work in action, all those words lose their meaning. So when something isn’t fully realized in the game yet, you’re going to come away with an inaccurate impression of what we intend it to be. That’s not good for either of us, and it greatly damages our ability to have an open dialogue with you. If what you want is less interaction between developers and community and a more closely guarded development for future Paradox projects, then leaks like this are the single best way to try and make that happen.

我们可以在开发日志中详细介绍我们的机制是如何运作的,以及我们对它们的设想是怎么样的。但是一旦你们在实际中了解了游戏机制是如何运作的,这些话语都将失去了它们的意义。所以当游戏中的某些内容尚未完全实现时,你们会对我们的设想产生不准确的印象,这对我们双方都是不利的,而且极大的伤害了我们和你们进行公开对话的能力。如果你想要的就是减少开发者和社区的互动,以及我们对Paradox未来项目的更严密保护,那么像这样的泄露就是实现这个目的的唯一、最佳方式。


We have (of course) read many of the posts community members have made since playing the leak, both positive and negative ones. Fact is, no matter how in-depth or insightful, none of them identify anything that’s new or surprising to us. Many of the concerns raised were already scheduled to be addressed in the development plan up to release. Even the most positive posts about how fun and engaging the game is even in an unbalanced, unpolished state are tainted with the knowledge that this first impression is still a let-down compared to what it ought to have been. For this reason, none of the feedback we’ve gotten as a result of the leak is really actionable or of any real use to us. It has mainly served as a hit to the team’s morale and a distraction from finishing the game, and in fact made it harder for us to act on your feedback, tainted as it is now by all the factors mentioned above.

我们(当然)阅读了很多社区成员在玩过泄露版本后发表的帖子,包括正面的和负面的。事实上,无论多么深入或是有见地的,他们都没有提出任何对我们来说是新的或是让我们惊讶的东西,很多提出的关心的问题我们已经打算在发布的开发计划中着手处理了。即使是最正面的,讨论即使在不平衡、未经雕琢下关于游戏乐趣和参与度的讨论中也被玷污了认知,第一印象仍然比我们期望的要低很多。出于这个原因,我们没有从泄露的结果中获得任何对我们来说是可操作的或有任何实际用途的反馈。它最主要的作用是打击了团队的士气,分散了完成游戏的注意力,而且实际上这让我们更难对你们的反馈做出行动,因为受到了上面提到所有因素的影响。


Once the game has reached a state where we could really benefit from and respond to your feedback, we’ll be eager to be able to properly show it to you. Paradox has always maintained a quite open development process, and in the Victoria dev team we intend to double down on that responsiveness to community input because we think that’s what’s best for the game. But for that communication and trust to work, you have to also trust that if we’re not showing you something yet it’s because it really isn’t ready to be shown.

一旦游戏达到了我们可以真正从你们的反馈中有所收获的状态,我们会渴望的向你们正确的展示它。Paradox一直保持相对开放的开发流程,且在维多利亚开发团队中,我们希望能够双倍的增加对社区意见的回应,因为我们认为这样对游戏最好。但要让这种沟通和信任发挥作用,你们需要相信,如果我们还没有向你们展示一些内容,那是因为它真的还没有做好展示的准备。


Before the leak, we were already looking forward to streaming the game in the near future, and to focus more on showing off in the game in motion, and we’re of course still planning to do this! We understand your curiosity and how excited you are for the game and what has happened isn’t going to change our focus on delivering a great game at release. However, while doing so, we can’t help feeling disappointed and demoralized by how all of this went down.

在泄露之前,我们已经期待在不久之后可以直播游戏,且更多的关注游戏的动态展示,当然我们仍然计划这样做!我们理解你们对游戏有多么好奇以及多么激动,而且已经发生的事情不会改变我们专注在制作好游戏后再发布。然而这样做的同时,我们还是不禁感到失望和因这一切的失败而消沉。


The Vicky 3 dev team

维多利亚3开发团队


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