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【徐先生】《WARNO:预先号令》23.6.29公告.新的机场地图

2023-06-29 18:51 作者:努力的徐先生  | 我要投稿

First Look at New Airport Map

Hello, hello!

What’s on the menu for today? Well, a fresh WARNO map is ready to be unveiled in today’s DevBlog. Previously teased as the feature project of a novel landmark, let’s welcome the new Airport map to the stage.

先看新机场地图

你好,你好!

       今天的菜单上有什么?好吧,一个新的WARNO地图准备在今天的DevBlog上公布。之前被调侃为一个新颖地标的特色项目,让我们欢迎新机场地图上台。

The Kassel Airport Battleground

The map-building team has been hard at work on the upcoming Airport map, set to highlight a typical military objective during the Cold War. In the new map’s specific case, we are looking at the Kassel-Calden Airport, a prime target during our World War III scenario.

卡塞尔机场战场

       地图绘制团队一直在努力绘制即将发布的机场地图,该地图旨在突出冷战期间的一个典型军事目标。在新地图的具体案例中,我们看到的是卡塞尔-卡尔登机场,这是我们在第三次世界大战场景中的主要目标。

The Airport map is a battlefield designed for 3vs3 fights, taking up 80km², chiefly centered on the operations of a military airfield, including runway, taxiways, hangars, hardened shelters, and surrounding terrain.

       机场地图是一个为3vs3战斗设计的战场,占地80平方公里,主要集中在军用机场的运营上,包括跑道、滑行道、机库、加固避难所和周围地形。

What makes Airport special?

As you know, we keep a close watch on your feedback on existing maps (and wishes for new battlefields). We always analyze what works, what does not, and what could be changed to fit our vision of WARNO. As we mentioned in last week’s DevBlog, urban combat, in particular, is one special area we are busy developing and improving.

机场的特色是什么?

       正如您所知,我们密切关注您对现有地图的反馈(以及对新战场的愿望)。我们总是分析哪些有效,哪些无效,以及哪些可以更改以符合我们对WARNO的愿景。正如我们在上周的DevBlog中提到的,城市战斗尤其是我们正在忙于开发和改进的一个特殊领域。

The Airport map brings not only a military airfield but also new built-up areas featuring the upcoming novel approach of close-quarter combat. Players wishing to occupy cities or towns must be able to quickly identify strategic points and determine which sections to deploy to. We want to impart to the players the feeling that their decision-making will directly impact the gameplay.

As such, Airport features the new urban “blocks”; they will have certain advantages when it comes to vision and endurance of the buildings themselves. The new map will be the first to contain this type of revised urban combat.

       机场地图不仅带来了一个军用机场,还带来了新的建成区,以即将到来的近距离作战方式为特色。希望占领城市或城镇的玩家必须能够快速确定战略点,并确定部署到哪些区域。我们希望给玩家一种感觉,即他们的决策将直接影响游戏。

        因此,机场以新的城市“街区”为特色;当涉及到建筑本身的视觉和耐久性时,它们将具有一定的优势。新地图将是第一个包含这种类型的修订后的城市战斗。

When we published our previous DevBlog, we clearly noted that the size of the districts and the empty areas in between were still a work in progress, and subject to change. We have reworked these particular elements to bring them more in line with player expectations.

       当我们发布之前的DevBlog时,我们清楚地注意到,这些地区的规模和中间的空地仍在进行中,而且可能会发生变化。我们重新设计了这些特殊的元素,使它们更符合玩家的期望。

 Districts will be smaller than initially planned, which will result in denser cities. This process doesn’t stop; we are still working around the clock to improve the gameplay experience within built-up areas.

Please note that the new urban combat mechanics in Airport is just a slice. As we mentioned before, following Airport’s release, other (new) maps will feature even more extended built-up terrain.

       区域将比最初规划的更小,这将导致城市密度更大。这个过程不会停止;我们仍在夜以继日地工作,以改善建成区内的游戏体验。

请注意,机场新的城市作战机制只是其中的一部分。正如我们之前提到的,在机场发布后,其他(新)地图将以更广阔的建成区地形为特色。 

Other gameplay changes

We have done many internal tests on Airport, all to fine-tune the placement of sectors, assets, and the like. The different Command Zones have been positioned in such a way that it provides an exciting experience to all sides without becoming too symmetrical.

Enhanced Atmosphere

We took extra steps to enhance Airport’s atmosphere by introducing a host of “war” events on the map. These include plane crashes, to give the impression of an ongoing conflict unfolding in the background. Our idea really was to say: “Okay, this airport has just been attacked - now it is our turn, guys!”

其他游戏变化

       我们已经对机场进行了许多内部测试,所有这些都是为了微调行业、资产等的布局。不同的指挥区的定位方式使其在不变得过于对称的情况下为各方提供了令人兴奋的体验。

增强型气氛

       我们采取了额外的措施,通过在地图上引入一系列“战争”事件来增强机场的氛围。其中包括飞机失事,给人的印象是背景中正在发生的冲突。我们的想法实际上是说:“好吧,这个机场刚刚遭到袭击——现在轮到我们了,伙计们!”

 

New Assets

Specifically for Airport, we developed a series of new assets (twenty new 3D models, to be exact). The city on the map also features new buildings, structures, and assets. Our 3D artist and level-building teams have redoubled their efforts to create immersive and realistic environments.

新资产

       特别是针对机场,我们开发了一系列新资产(确切地说,是20个新的3D模型)。地图上的城市还以新的建筑、结构和资产为特色。我们的3D艺术家和水平构建团队加倍努力,创造身临其境的逼真环境。

A new 10vs10 map

The Airport map is not the only new battlefield coming to WARNO. Also in the works has been a new version of Darkstream, to be playable in our 10vs10 mode. This comes on the back of a popular request to supersize the 8vs8 map. To make this a reality, we had to rewrite the AI to consider this number of players. Now, if any player leaves the match mid-game, in order not to unbalance the session, the AI will try its best to continue playing in the most optimal way.

新的10vs10地图

       机场地图并不是WARNO唯一的新战场。此外,还有一个新版本的Darkstream正在制作中,可以在我们的10vs10模式下播放。这是在一个流行的要求放大8vs8地图的背景下做出的。为了实现这一点,我们不得不重写人工智能,以考虑到玩家的数量。现在,如果任何玩家在比赛中途离开比赛,为了不使比赛不平衡,人工智能将尽最大努力以最优化的方式继续比赛。

 

 


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