维多利亚3开发日志#31 | 1/26 任务日志

牧游社 牧有汉化翻译
Victoria 3 - Dev Diary #31 - Journal Entries
neondt, Content Designer
Hello and welcome to this week's Victoria 3 development diary! My name is Daniel and I'm the Content Design Lead for the project. Today we'll be taking a first look at Journal Entries.
大家好,欢迎来到本周维多利亚3开发日志!我叫Daniel,是项目组的内容设计总监。今天我们会初步了解任务日志Journal Entries。

Upon the death of King William IV, the personal union between Great Britain and Hanover ended due to different laws of succession. Queen Victoria ascended the British throne, while Hanover was ruled by William's brother Ernest Augustus. This Journal Entry highlights the imminent end of the union.威廉四世国王去世后,大不列颠与汉诺威之间的联合统治因继承法不同宣告结束。维多利亚女王加冕不列颠王冠,而汉诺威由威廉的兄弟恩斯特·奥古斯特统治。这一任务日志突出了联合统治结束的迫在眉睫。
Compared to Victoria 2 we've shifted the focus of scripted content away from random event popups and towards the Journal system. Journal Entries fulfill a variety of narrative and mechanical purposes in Victoria 3 - they can be optional goals the player can pursue, imminent disasters, anchors for ongoing situations, and much more. You can think of the Journal as items on the government's agenda, situations that you can engage with (or not) to whatever extent best fits your goals and situation.
与维多利亚2不同,我们将脚本内容的重心从随机的跳出事件窗口转移至了日志系统。在维多利亚3中,任务日志满足了一系列叙事与机制的功能——它们可以是玩家能够追求的目标、迫在眉睫的灾难、持续事态的抓手等等。你可以将日志想象成政府的议程,或是你可以介入(或者不介入)来最大程度符合你目标与境况的事态。

In 1836 Canada was administered by several colonial governments, including Upper Canada (modern Ontario), Lower Canada (modern Quebec), and the Hudson's Bay Company. By the end of our period they were consolidated into a single Canadian nation.1836年加拿大由数个殖民政府管理,包括上加拿大(现代的安大略省)、下加拿大(现代的魁北克省)和哈德逊湾公司。在我们游戏的时期结束时,它们被整合为一个单一的加拿大国家。
Here we can see some potential entries in the British Journal. Inactive Journal Entries serve to announce potential goals you might want to pursue or disasters you might want to avoid, depending on what you're aiming to do with your country. Many Journal Entries have an effect upon activation, usually an event presenting the situation to the player both narratively and mechanically, and sometimes offering different approaches to the issue. The Confederate Canada Journal Entry leads you as a colonial overlord down the path of consolidating your Canadian subjects into a single nation. To begin this process you'll need to research Nationalism, but there are also hidden triggers that determine whether this should appear in your Journal as a possibility at all. In this case the Journal Entry is potentially available for any country that has Canadian subjects; this means that this content is not exclusive to Great Britain, but available to any country that fits the bill.
在这里我们能见到一些潜在的英国任务。未激活的任务日志用于介绍你可能会追求的潜在目标或者是你试图避免的灾难——这取决于你想对你的国家做什么。许多任务日志在激活时就有效果,通常是一个事件,在叙事和机制上说明玩家的境况,有时还会提供处理事件的不同方式。加拿大联邦化的任务会引导作为殖民领主的你将你的加拿大附庸整合为一个单一国家。要开始这一进程,你需要研究民族主义,但也有隐藏的触发器来决定这是否应当出现在你的任务日志列表中。这个例子中,这个任务日志对所有拥有加拿大附庸的国家可用,这意味着这个内容并不仅限于不列颠,而对所有符合该要求的国家都可用。
This is reflective of our goals for historical content in Victoria 3. We want to avoid arbitrary historical events that occur for specific countries even when they don't make sense in relation to what's happening in the game. We also want to avoid writing content that only happens for particular state actors under hyper-specific conditions, making it all but invisible. So historical content should be both emergent and visible to the greatest extent possible.
这反映了我们在维多利亚3中对历史内容的目标。我们希望避免特定国家随意地发生历史事件——而这些事件与游戏中发生的事情毫无关系。我们也希望避免写仅仅会在特定国家和特定条件下才会发生的内容,而是将其改为对所有情况都可用,但并不是都可见。因此,历史内容应该在最大程度上既是全新生成的又是可见的。

The Ottoman Empire was in a period of steep decline by 1836. Despite attempts to modernize the country, it was not able to retain its dominance and fell to the wayside of history, eventually collapsing to nationalist movements and the machinations of the great powers. In Victoria 3, you have the opportunity to steer history in a different direction. How would an Ottoman resurgence affect the world?1836年时,奥斯曼帝国正走在下坡的快车道。尽管国家进行了现代化的尝试,但其并不能维持统治,最终被历史的车轮碾过,在民族主义运动和列强的阴谋诡计中分崩离析。在维多利亚3中,你有机会将历史引向不同的方向。奥斯曼帝国的伟大复兴将会如何影响世界?
Though we certainly do have nation-specific content. Above we can see that the Ottomans are dealing with The Sick Man of Europe Journal Entry series. There are quite a few features a Journal Entry can have. Progress bars can track completion (or failure!) of Journal Entries based on specific variables. Journal Entries can also have a timeout, which might have an effect when it expires, in this case a very negative consequence for failing to reform the country. In other Journal Entries we use timeouts to create limited-time opportunities you can take advantage of if you're willing to commit to a goal. Additionally, there are pulses that can be added to Journal Entries that have effects on a monthly/weekly/yearly basis, and we can use these to, for example, measure that a set of objectives has been true for a certain amount of time. All of this is entirely written in our scripting language and is therefore extremely moddable.
然鹅我们肯定会有特定国家的内容。上图我们可以看到,奥斯曼正处理欧洲病夫的一系列任务日志。一个任务日志中能有数个机制。进度条可以追踪任务日志基于特定变量的完成(或者失败!)情况。任务日志也会有超时机制,当其过期时会有一定的效果,在这个案例中,改革国家失败会有非常严重的负面效果。在其它任务日志中,我们用超时机制来创造一个限时的你能够利用的机会。另外,任务日志还可以加入按月/按周/按年计算的“脉冲型”效果,我们可以用这个方式来衡量一系列目标是否在特定时间内完成。这些都完全写在了我们的脚本语言中,因此对mod超级友好。

Following the end of the Sakoku era and Shogunate rule, Japan modernized rapidly. A major transformation of society and the economy proceeded, and the great powers watched with interest. Will you be able to guide Japan towards a prosperous future, striking the balance between modernization and sovereignty?随着锁国时代和幕府统治的结束,日本飞速现代化。一场社会与经济的大变革开始了,列强们饶有兴致地观望。你能够引领日本走向繁荣的未来,在现代化与主权之间取得平衡吗?
While a Journal Entry is active, various events might occur in your nation. Here for instance a modernizing Japan considers an offer of American military consultancy. Active Journal Entries might also unlock Decisions - one-time actions a country can opt to take - or have a multitude of effects and modifiers while they remain in play.
当任务日志激活时,你的国家中可能会出现多个事件。这里有一个日本现代化过程中考虑美国军事顾问的例子。激活的任务日志可能同样解锁决议——国家能够选择使用的即时行动——或者在余下的游戏中拥有一系列的效果与修正。

The Great Molasses Flood of 1919 saw the city of Boston inundated with treacle due to a burst storage tank. Investing in the safety of your industries is important if you wish to avoid such accidents becoming commonplace.1919年波士顿糖蜜灾难中,波士顿城因储存罐爆炸被蜜糖淹没,不知所措。如果你希望这类事件不会成为普遍现象,向工业安全生产投资是很有必要的。
On the topic of events, there are now extremely few "pop-up" events that immediately demand the player's attention. Events now appear both in the outliner and on the map itself, and can be opened and minimized at your convenience.
谈起事件,需要玩家立刻注意的“弹窗”事件很少了。事件现在同时出现在概要栏和地图上,而且可以随意打开和缩小。
Journal Entries are a dynamic and versatile system used to represent a wide variety of era-inspired situations and historical content, and to make the game world feel narratively alive. The possibilities for this system are practically limitless and I expect we'll continue to innovate with it for a long time to come - and with its incredible degree of moddability I look forward to seeing the community's own creations as well.
任务日志是动态的多样系统,用来表现各种受时代启发的事态和历史内容,并使游戏世界感觉起来充满叙事的活力。这个系统的可能性实际上是无限的,我希望我们在未来很长一段时间内继续对它进行创新——而且由于它具有令人难以置信的可模组性,我也很期待看到社区自己的创造。
That is all for today! Next month we'll be donning our pith helmets and centering our development diaries on the theme of colonization and exploration.
今天的内容就到此为止! 下个月,我们将戴上我们的木髓头盔,把我们的开发日志集中在殖民化和探索的主题上。
翻译:口袋姚怪
校对:三等文官猹中堂
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本作品英文原文著作权属Paradox interactive AB所有,中文译文著作权属牧有汉化所有。