【缺氧】正式版U41-496912更新
总括部分见: 缺氧2月26日更新

Features
特点
• All versions
全版本
◦ Steam Deck support
Steam Deck的支持
◦ Improved controller support for Steam users.
为Steam用户提供的更好的手柄支持
▪ Added several new bindable actions including cursor control.
添加了数个新的可绑定的动作,包括光标控制
▪ Text input fields now bring up Steam’s on-screen keyboard.
现在文本输入区域会唤起Steam的屏幕键盘
▪ Added default controller configurations for Steam Deck, Xbox 360, Xbox One, and PlayStation 4.
为Steam Deck,Xbox 360,Xbox One,和PlayStation 4添加了默认手柄配置
▪ Tooltips can now show supported controller button icons instead of keyboard hotkeys (Supported controllers include: Xbox One, Xbox 360, PS4, Steam Controller, and Steam Deck).
现在悬停提示能显示支持的手柄按键而不只是键盘快捷键了(支持的手柄包括:Xbox One,Xbox 360,PS4,Steam手柄,Steam Deck)
◦ Smaller resolution support.
更小分辨率的支持
▪ The management menu buttons (Vitals, Consumables, etc.) will hide their labels to conserve horizontal space when screen resolution width drops below 1200x800 or similar.
当分辨率不高于1200x800时,管理菜单按钮(状态,饮食等)会隐藏其标签以节省水平空间
▪ Build menu categories are now prevented from overlapping the tool menu. A scrollable row appears when screen resolution width drops low enough to make it necessary.
现在建筑菜单分类栏不会与工具菜单重叠。当分辨率足够低时,会在屏幕上出现一个滚动条
▪ Build menu buttons and text will increase in size when using a controller or when playing on a high DPI device with low resolution (such as the Steam Deck).
当在低分辨率下使用手柄或高DPI设备(比如Steam Deck)时,建筑菜单按钮和文本的大小会增大
◦ Updated Chinese, Korean, and Russian localizations.
更新了中文,韩语和俄语翻译
Changes and Improvements
变更和改进
• All versions
全版本
◦ Recipe Queue screen shows icons for ingredients and products.
配方队列界面会显示原料和产物的图标了
◦ Modding:
模组:
▪ Updated Steamworks SDK to latest version.
将Steamworks SDK更新至最新版
▪ Right-click now closes or backs out of windows in the Main Menu.
现在右键可以关闭或返回主菜单中的窗口
• Spaced Out! only
仅眼冒金星
◦ Automation Broadcast Receiver sidescreen now includes a scrollbar instead of an infinitely growing vertical window.
现在信号接收器侧窗使用滚动条,而不是无限垂直增长的窗口
◦ Added "No Channels Available" message to Automation Broadcast Receiver sidescreen when no broadcasters are built.
在信号接收器侧窗添加了未建造信号播报器时的“无有效频道”信息
◦ Hooked up Radiation tutorial
加入了辐射教程
Fixes
修复
• All versions
全版本
◦ Fixed issue where Duplicants could get stuck depressurizing an Oil Well.
修复了复制人卡在放压的油井处的问题
◦ Fixed issue where starting Duplicants changed. Stinky is once again a starting Duplicant.
修复了初始复制人变动的问题。斯丁奇再次出现在初始复制人之中
◦ Linux: Fixed worldgen issues related to FMOD and pipewire.
Linux:修复了与FMOD和管线有关的世界生成问题
◦ Notifications list is now layered behind the expanded build menu if/when they overlap.
如果通知列表与展开的建筑菜单重叠,则通知列表在后
◦ Copying settings from Automated Notifier now copies tooltip as well.
现在自动化通知器的复制设置也会复制悬停提示了
◦ Fixed issue preventing tooltip hotkeys from updating when key bindings changed.
修复了当按键绑定变动后,悬停提示的快捷键不更新的问题
◦ Fixed Stress and Sick Duplicants tooltip crashes if a Duplicant is removed from the game before the data is refreshed.
修复了如果复制人在数据刷新前被移除,压力和生病的复制人提示导致的崩溃
◦ Performance
性能
▪ Small improvements to string memory allocations.
稍稍改善了字符串的内存分配
▪ Improved audio ambience performance slightly.
稍微改善了环境音效性能
• Spaced Out! only
仅眼冒金星
◦ Fixed multiple artifacts spawning on a single pedestal. (new saves only) On old saves the Mangled Saxophone, Modern Art, and Office Mug found in pedestals with multiple objects will not count as a terrestrial artifact.
修复了多个工艺品生成在同一底座上的问题。(仅新存档)旧存档中底座有多个工艺品的情况下,包含的损坏的萨克斯,现代艺术体,办公马克杯不算作陆地工艺品
◦ Fixed Cosmic Archeology terrestrial artifacts on older saves.
修正了旧存档中宇宙古迹陆地工艺品
◦ Fixed issue where Radiation ambience would stop playing after loading another save.
修复了辐射环境音效在加载另一个存档后不播放的问题
◦ Resized Temporal Tear Opener to match artwork.
重调了时空裂口开放器大小以与贴图匹配
◦ Fixed crash that could happen if a Beeta escapes the grid.
修复了辐射蜂离开网格时可能发生的崩溃
◦ Fixed Juicy Fruits plant mutation tooltip displaying a hidden value as a missing string.
修复了硕果植物变异的悬停提示显示一个缺失文本的隐藏值的问题
◦ Potential fix for Research Complete crash when no further research is queued up and a Duplicant is near a Research Station.
修复了当没有后续研究任务在队列中且有复制人靠近研究站时,研究完成导致的崩溃的一些情况
◦ Fixed issue allowing unrevealed cells’ information to be displayed on hover while in the Radiation overlay.
修复了在辐射概览下,可以悬停显示一些未揭示格的信息的问题
◦ Fixed issue where a rocket with multiple Artifact Modules could harvest more than one artifact from a single Space POI.
修复了有多个工艺品舱能在一个太空地点收获多个工艺品的问题
◦ Fixed Nuclear Waste bottle color when pumped/emptied.
修正了泵送/清空时核废料桶的颜色
◦ Radbolt Chamber no longer consumes power when it contains 0 radbolts.
辐射粒子蓄存器在含有0辐射粒子时不再耗电
◦ Radbolt Chamber now correctly requires a foundation after being built.
现在辐射粒子蓄存器在建造后需要地基了
◦ Radbolt recipe listed radbolt requirements and amounts available in the wrong order.
之前辐射粒子配方中列出的辐射粒子需求量和可用量顺序反了
◦ Worldgen:
世界生成
▪ Fixed common Marshy Asteroid, Superconductive Asteroid, and Water Asteroid worldgen failure cases.
修复了常见的湿地小行星,超导小行星和水域小行星世界生成失败的情况
▪ Minor Regolith Asteroid improvement to include an area capable of supporting a lander.
稍稍改进了浮土小行星,使其包括一片能够支撑着陆器的区域
◦ Performance
性能
▪ Improved Starmap path calculation memory allocations and performance.
改善了星图路径计算的内存分配和性能
Changes Since Last Testing Update
仅对上次公开测试分支来说的变更
• Changes and Improvements
变更和改进
◦ All versions
全版本
▪ Plan screen and tool menu size changes are now only activated when using a gamepad or when certain resolution and screen size constraints are met.
现在计划界面和工具菜单大小的变更仅当使用手柄或某些分辨率下且满足屏幕大小的约束条件时采用
◦ Spaced Out! only
仅眼冒金星
▪ Hooked up Radiation tutorial
加入了辐射教程
• Fixes
修复
◦ All versions
全版本
▪ Fixed issue where starting Duplicants changed. Stinky is once again a starting Duplicant.
修复了初始复制人变动的问题。斯丁奇再次出现在初始复制人之中
▪ Scrolling with the controller now pans at a constant speed regardless of size.
无论大小,使用手柄滚动都以恒定速度平移
▪ Restored fabricator ingredient and result tooltips.
恢复了制造建筑原料和产物的悬停提示
▪ Fixed crash that could occur when displaying certain tooltips.
修复了显示某些悬停提示时可能发生的崩溃
▪ Performance
性能
▪ Improved audio ambience performance slightly.
稍微改善了环境音效性能
◦ Spaced Out! only
仅眼冒金星
▪ Fixed Nuclear Waste bottle color when pumped/emptied.
修正了泵送/清空时核废料桶的颜色
▪ Radbolt Chamber no longer consumes power when it contains 0 radbolts.
辐射粒子蓄存器在含有0辐射粒子时不再耗电
▪ Radbolt Chamber now correctly requires a foundation after being built.
现在辐射粒子蓄存器在建造后需要地基了
▪ Radbolt recipe listed radbolt requirements and amounts available in the wrong order.
之前辐射粒子配方中列出的辐射粒子需求量和可用量顺序反了