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【死亡细胞】3.0正式版更新日志转载和翻译!

2022-08-04 01:50 作者:o0糯米  | 我要投稿

Hey everyone,

嘿大家吼!

We're back with our thirtieth update, 'Enter the Panchaku'!

我们回来啦!带着我们最新的第三十个更新“挺进双节锅”!

To celebrate this milestone of 30 updates, we're releasing 30 NFTs that unlock exclusive content in the game. The release date for these is never, because we're not touching that stuff. Gotcha...

为了庆祝我们里程碑式的30号更新,我们会放出30个NFT(似乎是虚拟代币?有懂行的吗?),用以解锁游戏中的专属内容。至于什么时候发布,我们的回答是没有,因为我们压根就没那个玩意儿,嘿骗到你了吗。


(译注:氧化钙啊!!什么紧跟时事)


Here's the TLDR of the update:

太长不看版本:

panchaku and new 'flame head' Bobby outfit

增加了双节锅和火焰细胞头皮肤

rebalancing on weapons & items

平衡调整武器和道具

rework of legendaries system

传说武器重做

Soul Knight weapon and outfit

元气骑士联动武器和皮肤

pet your pets

摸摸你的宠物

roadmap and Evil Empire/Motion Twin priorities

未来计划的路线图



We've made a little trailer to go along with the update:

我们给这次更新制作了一个新的小预告片。

(这里给了一个视频,网址在油管,我加载不出来。)

And here's a VLOG for people who don't like to read!

还有一个博客用来照顾懒得做阅读理解的人们!

(是另一个外网链接。)

Finally, the full patchnotes are here as usual.

最后,像往常一样,完整的更新内容可以在这里看到。

(还是链接,不过这个能加载,之后应该会再发一个专栏……太长了啦!!)


Let's get into it!

让我们更深入一些吧!

Panchaku & Bobby outfit

双节锅和波比皮肤


After numerous requests following the animated Bad Seed trailer, we're finally adding the panchaku to Dead Cells, with a new outfit inspired by Bobby Digital's trailers.

在坏种宣传片发布迄今数以万计的呼吁之下,我们终于把双节锅加进了游戏里!同时耶加入了宣传片那个细胞脑袋的新皮肤。

We already had a 'Bobby' skin, but now the iconic pink flame head is here to make it complete. You can stop pestering us now, or just move onto the next shiny thing you reprobates want.

我们之前就已经有波比皮肤了,不过现在,标志性的粉粉火焰头也被加入,这样它就完整啦!你现在可以不要再催促我们……或者催促别的什么闪亮亮的你想要的东西……

Sorry for the potato quality, the 5MB limit on Steam just kills my gifs

抱歉这图片的土豆画质,steam的5MB大小限制让我的gif去世了。


The panchaku is simply two frying pans tied together with a piece of string, which crits on enemies facing you and has a slick combo with hits behind and all around you.

双节锅就是简单的把两个平底锅用线拴在一起,它对面对你的敌人暴击,而且有一长串围绕着你的连招。

It can also reflect bombs and projectiles in the middle of the combo. So a slight upgrade on the Vorpan...

它在连招中的某一段可以反弹物品和炸弹,所以大概稍微比平底锅厉害一点……


Item reworks

物品重做


It's been a while since our last major rebalance of weapons, with the 'What's the Damage?' update releasing over a year ago. Since then we've had new items and mutations from the 'Everyone is Here' and the 'Break the Bank' updates, plus 'The Queen and the Sea' DLC, so there's a few imbalances here and there.

自从我们上一次大规模物品平衡已经过去很久了,上一次更新是一年前的“这啥伤害”。既然我们加入了各大联动内容和银行,还包括王后DLC的内容,这样就稍微有点点不太合适了。

So, we're making changes to 29 weapons and skills (and a mutation!) to rebalance the item pool.

所以,我们对29个武器和技能(还有变异)做出了改变,来平衡武器池子。

Why do we do rebalancing? This isn't a multiplayer game after all...

为啥我们要费心思做平衡?这又不是联机游戏……

Well, we need to do this to keep the variety element strong - a good roguelite should offer you difficult choices. If you're going to take the same 2 or 3 weapons every time because they're OP, then you're going to get bored very quickly. And we don't want you to get bored of Dead Cells!

嘛,我们要保持游戏多样性,一个好的类肉鸽游戏会带来多种多样的选择。如果你每次都能很简单的用两三个逆天武器通关,那你很快就会玩腻了!我们不想大家轻易玩腻!

That's why we need to bring items to the same power level (or as close as possible) to encourage players to explore and use more of the item pool.

这就是为什么我们想给物品们调整成相似的强度(或至少尽可能相似),玩家们可以在道具池中发现更多更好用的物品。

Here's the buffs & nerfs:

以下是增强&削弱列表:


Buffs:

增强


Hard Light Sword and Pistol: slight damage buff to the sword and attack speed buff to the pistol

固化光剑:略微提高剑的伤害,略微提高光枪的速度。

Hokuto's Bow: damage bonus buffed

北斗之弓:增伤幅度提高。

Queen's Rapier: the delayed slice hits sooner

王后刺剑:次元斩出现更快。

Maw of the Deep: attack speed buff

深海巨口:提高速度。

Wrecking Ball: first and last attack are faster + greatly reduced lock on Wrecking Ball's third and fourth attacks

破坏球:第一段和最后一段攻击速度提高,大幅减少第三段和最后一段攻击的后摇。

Leghugger: now jumps on a nearby target before launching its reactivation attack + keeps its growth state across instances of the object in a run

抱腿兽:现在在攻击动作动画结算之前也能跳向附近的敌人。在一局游戏内即便替换,它的成长程度也会被保留。

Killing Deck: damage buff on the first 2 attacks

致命牌组:提高前两段攻击的伤害。

Hand Hook: now also crits when the thrown enemy hits another entity + removed the first hit + greatly reduced the lock of the last attack.

铁钩手:现在被扔出去的敌人撞到别人的时候也能暴击,移除第一段攻击,大幅减少最后一段攻击的后摇。

Greed Shield: can now trigger once per enemy every 10 seconds + damage buff

贪婪盾:每名敌人每隔十秒钟可以提一波款,伤害提高。

Frantic Sword: crit multiplier is now inversely proportional to your life (when at or under 50% max life)

狂暴之刃:当你半血以下时,暴击修正倍率随血量降低而提高。

Abyssal Trident: slight damage buff

深渊三叉戟:略微提高伤害。

Shrapnel Axes: slight damage buff

碎裂手斧:略微提高伤害。

Pollo Power: now fires 1 more egg + damage buff

小鸡之力:多生一个蛋,伤害提升。

Crowbar: now also crits on beast enemies (hand-picked, think "non-humanoid, non-mechanic")

撬棍:现在对野兽类的敌人也能暴击。(这个类别是手动筛选的,大概标准就是“不是人也不是机器”)

Lightning Bolt: now crits one tick earlier and damages you 1 tick later

闪电光束:暴击来的更快,你自己受伤更晚。

Spiked Shield: crit damage buff

带刺盾:暴击伤害提升。

Cudgel: Bullets parried will now stun enemies as well.

击晕盾:被反弹的子弹也能击晕敌人。

Gilded Yumi rework:

镀金弓重做:

- Reduced the ammo count to 2.

-弹药量减少为2

- Now has a 2-hit combo, which shoots the second arrow faster.

-现在拥有两段连击,第二段攻速更快。

- Is now considered to be a Heavy Weapon.

-现在被判定为重武器。

- Increased the overall weapon speed.

-提高武器整体攻速。

- Increased the base damage, reduced the crit multiplier.

-提高基础面板,降低暴击倍率。(译注:暴击伤害没变,这个改动是正面的。)

- Damage no longer gets split between hit enemies.

-伤害不再在多名敌人之间分摊。

- Arrows now pierce all enemies.

-箭矢将穿透所有敌人。

- Bosses get dragged by the arrow more.

-Boss们会被击退的更远。

- Reduced the arrow's speed.

-降低箭矢飞行速度。

- No longer stuns in an AoE on hit.

-不再在击中时造成范围眩晕

- Can't roll ammo or pierce affixes anymore.

-不再能获得弹药量词条,也不受弹药变异的加成。不再获得穿透类词条(因为穿透改成武器自带了)。


Nerfs:

削弱

Smoke Bomb: scaling heavily nerfed (it was following the same formula as the stats)

烟雾弹:加伤幅度大幅削弱(现在与卷轴的伤害公式一致)

Grappling Hook: same as Smoke Bomb

抓钩:同上。

Boy's Axe: damage nerf + can't roll the Extra Ammo affix + can't be affected by Ammo mutation

Boy之斧:降低伤害,不再能获得弹药量词条,不再受弹药变异的加成。

Bladed Tonfas: slight crit multiplier nerf

带刃双拐:略微降低暴击伤害。

Lacerating Aura: cooldown now starts at the end of the effect instead of starting at cast

撕裂光环:在效果彻底结束之后才会开始计算冷却时间。

Maw of the Deep: its root is now less effective on bosses

深海巨口:对Boss时定身效果减弱。

Crusher: its slow is now less effective on bosses

碾碎机:对Boss时减速效果减弱。

Hunter's Grenade: no longer provides stats

猎人手雷;不再提供属性。

Rapier: damage nerf

刺剑:伤害降低。

Sonic Carbine: damage nerf

音速卡宾枪:伤害降低。

Hokuto's Bow: procs less often

北斗之弓:效果触发的频率降低。

Barbed Tips: damage of each stack is reduced the more arrows there are in the enemy. 1 arrow = 40dmg, 2 arrows = 74dmg, 3 arrows = 104dmg, etc.

倒钩箭头:每根箭的伤害随着插箭的增多而减少。一根箭=40伤害,两根=74伤害,三根=104伤害,以此类推。

Legendary item change

传说武器重做。

Moving on to the legendary item change, which we’ve wanted to do for a while. For those who don’t know, legendary items are the gold-coloured items.

接下来是传说武器的篇幅了,这个东西我们调整了有一阵子。以防万一说明一下,传说武器就是金色装备。

In the old system, their damage would scale off your two highest stats (Brutality, Tactics and Survival), which wasn’t intuitive with the stats system. Your average player usually just spread points between the off-colour stats to gain maximum health.

在旧机制中,它们的伤害取决你两个最高卷轴的属性总和,这有点跳脱属性机制。玩家们本应该在副属性之间平均分配来获得血上限的。


As the legendaries power was affected by your two highest stats, it meant that you would need to put points on only one of the stats that you weren't using to get maximum damage from legendaries.

当时传说武器受两个属性加成,意味着点选属性时很偏科,导致你很少能获得血上限。


Basically the whole thing wasn’t very clear.

这还不是全部。

It was also just not very interesting – the only thing that legendaries gave you was more damage, that was it. More damage is always good, but we wanted to make it better!

同时,这并不是很有趣。当时玩传说武器,你只需要堆叠伤害,然后就这样了。伤害高当然不错,但我们想要它更好玩!

So to replace the old system, we're introducing legendary affixes (affixes are the tasty extra powers you get on items, like 60% damage to a bleeding enemy).

所以我们更改了旧的机制。引入了传说武器的专属词条。(词条就是你物品上的加成,比如对流血造成60%额外伤害之类的)

All the legendary affixes have been specifically added to certain weapons so that they each have a synergy with their item's gameplay. This way, they'll be making legendaries stronger than your typical weapon version by adding an extra, complimentary gameplay element instead of just upping the damage.

所有的传说武器都被加入了专属的词条,所以这些物品将会带来很不一样的游戏体验!新加入的专属词条将会让传说武器比同样的普通武器更加有趣,而不是简单无脑的堆伤害。

We've created a few brand new affixes as well as using some existing ones. There are a lot of legendary affixes in this list, so if you don't really care about specifics you should just scroll past!

我们为一些东西量身打造了词条,也有一些东西使用了现有的词条。下面的列表将会超级长,所以不想看的话就直接鼠标滚轮吧!


(译注:所有的超级暴击是+50%暴击伤害,超级背刺是+75%)

Melee Weapons

近战武器

Balanced Blade: Run Speed on Crit

均衡之刃:暴击后增加移动速度。

Spite Sword: Poison Skin Area

怨恨之刃:受伤时释放毒云。

Assassin’s Dagger: Mega Crit

刺客匕首:超级暴击。

Blood Sword: Double Stack

血之刃:同时叠两层buff。

Twin Daggers: Run Speed on Crit

双匕首:暴击后增加移动速度。

Broadsword: Global Shield on Kill

大剑:杀敌时获得护盾。

Shovel: Better Secrets

铲子:从隐藏区域中发现的物品质量会更好

(译注:实测所有的250块钱绿宝石都被会替换成至少500块钱的紫水晶,而且有很大概率在每一关纯粹额外的增加一个不受疫病感染的大食物。被金咒刃锁住也有效,放在背包里不行。)

Cursed Sword: True Evil

诅咒之刃:真正的恶魔。

(译注:你造成+300%额外伤害,但你不能使用其他物品。)

Sadist's Stiletto: Super Back Damage

施虐者匕首:超级背刺。

Swift Sword: Run Speed on Kill

迅捷之剑:杀敌后增加移动速度。

Giant Killer: God Slayer

巨人杀手:弑神。

(译注:提高最后两段的暴击伤害)

Shrapnel Axes: Fire Bullet

碎裂手斧:箭矢飞行时点燃地面。

Seismic Strike: Death Root

震地之刃:受害者死亡时使周围敌人定身。

War Spear: Run Speed on Crit

战矛:暴击后增加移动速度。

Impaler: Super Back Damage

钉入矛:超级背刺。

Symmetrical Lance: Quad Damage Free & Ignore Global Shields

对称长枪:无副作用四倍伤害&能破盾。

Rapied: Run Speed on Crit

刺剑:暴击后增加移动速度。

Meat Skewer: Super Back Damage

串刺之剑:超级背刺。

Nutcracker: Death Root

胡桃夹子:受害者死亡时使周围敌人定身。

Spartan Sandals: Fire Feet

斯巴达草鞋:火腿。

Spiked Boots: Run Speed on Crit

钉鞋:暴击后增加移动速度。

Hayabusa Boots: Super Back Damage

隼之靴:超级背刺。

Hayabusa Gauntlets: Mega Crit

隼之拳套:超级暴击。

Valmont's Whip: Mega Crit

瓦尔蒙特长鞭:超级暴击。

Wrenching Whip: Bleed on Hit

缠绕鞭:使敌人流血。

Oiled Sword: Poison on Hit

油腻之剑:使敌人中毒。

Torch: Double Stack

火把:同时叠两层buff

Frantic Sword: Heal Mid Life

狂暴之刃:攻击敌人时回血,最多回到半血。

Flawless: Run Speed on Crit

化境:暴击后增加移动速度。

Flint: Fire on Hit

燧石:点燃敌人。

Flawless: Run Speed on Crit

化境:MT你咋又写了一遍化境

Tentacle: Poison on Hit

触手:使敌人中毒。

Vorpan: Fire on Hit

平底锅:点燃敌人。

Flashing Fans: Bleed on Hit

铁扇:使敌人流血。

Scythe Claw: Death Root

巨镰:受害者死亡时使周围敌人定身。

Rhythm n’ Bouzouki: Fire on Hit

节奏琴:点燃敌人。

Crowbar: Super Back Damage

撬棍:超级背刺。

Snake Fangs: Double Stack

蛇牙:同时叠两层buff

Iron Staff: Frost Shield

铁棍:招架使敌人冰冻。

Ferryman's Lantern (Melee): Fire on Hit

冥河提灯(主手):点燃敌人。

Hattori's Katana: Mega Crit

服部的武士刀:超级暴击。

Explosive Crossbow (Melee): Death Freeze

爆炸十字弓(副手):受害者死亡时冰冻周围敌人。

Tombstone: Cascading Tomb

墓碑:灾厄连锁。

Oven Axe: Run Speed on Crit

烤炉之斧:暴击后增加移动速度。

Toothpick: Heavy Stun

牙签:击晕敌人。

Toothpick (Broken): Rebuild on Kill

坏了的 牙签:杀敌后修复。

Machete and Pistol: Bleed on Hit

砍刀与手枪:使敌人流血。

Hard Light Sword (Sword): Mega Crit

固化光剑(主手):超级暴击。

Pure Nail: Death Worm

纯粹骨钉:受害者死亡后爆出虫子。

Bone: Run Speed on Crit

骨头:暴击后增加移动速度。

Abyssal Trident: Run Speed on Crit

深渊三叉戟:暴击后增加移动速度。

Hand Hook: Bleed on Hit

铁钩手:使敌人流血。

Maw of the Deep: Triple Bullets

深海巨口:三条鲨鱼。

Bladed Tonfas: Run Speed on Kill

带刃双拐:杀敌后增加移动速度。

Wrecking Ball: Speed Ball

破坏球:很快的球。

Queen's Rapier: Super Slice

王后刺剑:进一步切割现实。

Dagger of Profit: Run Speed on Crit

利润匕首:暴击后增加移动速度。

Gold Digger: Heavy Stun

掘金镐:击晕敌人。

Panchaku: Fire on Hit

双节锅:点燃敌人。


Ranged Weapons

远程武器

Multiple-nocks Bow: Double Bullets

多头弓:一次发射双倍弹药。

Bow and Endless Quiver: Poison on Hit

无限箭制弓:使敌人中毒。

Marksman's Bow: Heavy Stun

猎人长弓:击晕敌人。

Sonic Carbine: Poison Bullet

音速卡宾枪:箭矢会爆炸释放毒云。

Infantry Bow: Bleed on Hit

步兵短弓:使敌人流血。

Quick Bow: Mega Crit

迅捷之弓:超级暴击。

Ice Bow: Strong Ice

冰之弓:被击中时不容易解冻。

Heavy Crossbow: Super Pierce

重型弩弓:全穿。

Heavy Crossbow (Reload): Global Shield on Use

重型弩弓(副手):使用时获得护盾。

Repeater Crossbow: Super Pierce

连射弩:全穿。

Repeater Crossbow (Quiver of Bolts): Pierce

连射弩(副手):单穿。

Ice Crossbow: Strong Ice

寒冰弩:被击中时不容易解冻。

Ice Crossbow (Piercing Shot): Death Freeze

寒冰弩(副手):受害者死亡时冰冻敌人。

Explosive Crossbow: Super Pierce

爆炸十字弓:全穿。

Alchemic Carbine: Double Stack

炼金卡宾枪:同时叠两层buff。

Boomerang: Extra Ammo Few

回旋镖:弹药量+1。

Hemorrhage: Bleed Propagation

放血:流血蔓延。

The Boy’s Axe: Extra Ammo Few

Boy之斧:弹药量+1

War Javelin: Fire Bullet

战争投枪:箭矢飞行时点燃地面。

Hokuto’s Bow: Super Pierce

北斗之弓:全穿。

Nerves of Steel: Mega Crit

钢铁意志:超级暴击。

Throwing Knife: Bleed Propagation

飞刀:流血蔓延。

Electric Whip: Super Back Damage

电鞭:超级背刺。

Firebrands: Double Stack

投掷火把:同时叠两层buff。

Ice Shards: Death Freeze

冰霜碎片:受害者死亡时冰冻附近敌人。

Pyrotechnics: Double Stack

焰火制造:同时叠两层buff。

Lightning Bolt: Global Shield on Kill

闪电光束:杀敌时获得护盾。

Fire Blast: Global Shield on Use

火焰喷射:使用时获得护盾。

Frost Blast: Strong Ice

冰霜爆破:被击中时不容易解冻。

Magic Missiles: Super Pierce

魔法飞弹:全穿。

Blowgun: Poison Cloud on Hit

吹箭:箭矢会爆炸释放毒云。

Barrel Launcher: Death Fire

木桶发射器:受害者死亡时点燃地面。

Ferryman’s Lantern (Soul Shot): Fire Bullet

冥河提灯(副手):箭矢飞行时点燃地面。

Hard Light Gun: Double Stack

固化光枪(副手):同时叠两层buff。

Killing Deck: Bleed on Hit

致命牌组:使敌人流血。

Gilded Yumi: Fire Bullet

镀金弓:箭矢飞行时点燃地面。

Money Shooter: Super Pierce

金钱射手:全穿。

Magic Bow: Double Bullets

魔法弓:一次发射双倍弹药。


Shields

盾牌

Front Line Shield: Counter Attack

前线盾:招架后下一次攻击+300%伤害。

Cudgel: Long Stun

击晕盾:击晕时间+50%

Punishment: Death Freeze

惩罚:受害者死亡时冰冻附近敌人。

Knockback Shield: Death Root

猛推盾:受害者死亡时使周围敌人定身。

Rampart: Frost Shield

壁垒:招架使敌人冰冻。

Assault Shield: Heavy Stun

突击盾:击晕敌人。

Bloodthirsty Shield: Double Stack

鲜血盾:同时叠两层buff。

Greed Shield: Gold Damage Buff

贪婪盾:根据所持金钱增加伤害。

Spiked Shield: Mega Crit

带刺盾:超级暴击。

Parry Shield: Stun Shield

反击盾:击晕敌人。

Force Shield: Frost Shield

力场盾:招架时使敌人冰冻。

Thunder Shield: Poison Shield

雷盾:招架时使敌人中毒。

Ice Shield: Strong Ice

寒冰盾:被击中时不容易解冻。


Deployable Traps

安置型陷阱

Double Crossb-o-matic: Super Pierce

双向弩弓塔:全穿。

Sinew Slicer: Bleed Propagation

圆斩箭塔:流血蔓延。

Heavy Turret: Super Pierce

重型弩塔:全穿。

Barnacle: Poison Bullet

藤壶:箭矢会爆炸释放毒云。

Flamethrower Turret: Double Stack

喷火塔:同时叠两层buff。

Cleaver: Double Stack

碎肉者:同时叠两层buff。

Wolf Trap: Ice on Stop

捕兽夹:效果结束时使附近敌人冰冻。

Crusher: Ice on Stop

碾碎机:效果结束时使附近敌人冰冻。

Explosive Decoy: Run Speed on Kill

爆炸诱饵:杀敌后增加移动速度。

Emergency Door: Deployed Dmg

应急门:接近时你造成+10%伤害。

Tesla Coil: Oil and Fire on Destroy

特斯拉线圈:被摧毁时泼油并点燃周围地面。

Scavenged Bombard: Double Speed

破烂大炮:飞行物速度加倍。


Grenades

手雷

Powerful Grenade: Bigger Explosion

强力手雷:更大的爆炸范围。

Infantry Grenade: Oil

步兵雷:浇油。

Cluster Grenade: Echo

集束手雷:回响形态

Magnetic Grenade: Echo

磁力手雷:回响形态

Stun Grenade: Long Stun

闪光弹:击晕时间+50%

Ice Grenade: Strong Ice

冰冻手雷:被击中时不容易解冻。

Fire Grenade: Bigger Explosion

火焰手雷:更大的爆炸范围。

Root Grenade: Death Root

藤蔓手雷:受害者死亡时使周围敌人定身。

Oil Grenade: Death Fire

油腻手雷:受害者死亡时点燃周围地面。

Swarm Grenade: Poison on Hit (yes, it applies to the biters’ attacks)

噬咬虫群:使敌人中毒(是的,这词条是给虫虫的)


Powers

力量

Death Orb: Double Speed

死亡之球:飞行物速度加倍。

Tornado: Double Speed

旋风:飞行物速度加倍。

Knife Dance: Bleed Poison

圆舞飞刀:流血同时造成中毒。

Corrupted Power: Global Shield on Use

堕落力量:使用时获得护盾。

Vampirism: Oil and Fire on Use

吸血:泼油并点燃周围地面。

Tonic: Extended Duration

药剂:持续时间+100%

Grappling Hook: Fire on Use

抓钩:使用时点燃地面。

Phaser: Poison on use

位移:在身边释放毒云。

Corrosive Cloud: Double Stack

腐蚀毒云:同时叠两层buff。

Lacerating Aura: Bleed on Hit

撕裂光环:使敌人流血。

Wave of Denial: Oil and Fire on Use

阻隔波:泼油并点燃周围地面。

Wings of the Crow: Global Shield on Use

乌鸦之翼:使用时获得护盾。

Great Owl of War: Super Pierce

战争巨枭:全穿。

Lightspeed: Global Shield on Use

极速:使用时获得护盾。

Giant Whistle: Echo

巨人口哨:回响形态。

Telluric Shock: Global Shield on Kill

震地冲击:杀敌时获得护盾。

<Spoiler Item>: Run Speed on Kill

【剧透物品】:杀敌后增加移动速度。

Smoke Bomb: Run Speed on Use

烟雾弹:在10秒内增加你的移动速度。

Mushroom Boi!: Poison Cloud on Hit

蘑菇君!:使敌人中毒。

Lightning Rods: Fire on Stop

引雷针:效果结束时点燃地面。

Scarecrow Sickles: Double Bullets

稻草人镰刀:一次发射双倍弹药。

Ice Armor: White Walker

寒冰铠甲:白色漫游者。

(译注:在受伤或者手动触发之前,冰护盾永不消失。)

Serenade: Durability Up

夜歌:更结实耐用。

Cocoon: Frost Shield

茧:招架使敌人冰冻。

Face Flask: Oil and Fire on Use

拍脸血瓶:泼油并点燃周围地面。

Pollo Power: Death Worm

小鸡之力:受害者死亡会爆出虫子。

Leghugger: Bleed on Hit

抱腿兽:使敌人流血。



Legendaries will always roll their legendary affix and they cannot be removed, rerolled or replaced.

传说武器一定自带它们的专属词条,这些词条不会被移除或洗掉或替换。

Also just to be clear, we've removed the double stat scaling system, although legendaries will remain colorless in terms of scaling, which means that they scale off whichever of your stats has the highest value.

再次说明,我们已经移除了传说武器的双卷轴机制,不过它们依然是无色装备,会根据你当前的最高属性决定颜色。

More legendary affixes will be coming in future updates, so keep your eyes peeled.

在未来,将会增加更多的专属词条,放心等待吧!


Oh and we're also adding an option in Custom Mode to allow 'legendary-only' runs:

噢,我们还给自定模式增加了一个“所有装备都是传说等级”的自定义选项。你可以随时来一场金灿灿的旅行。

Look at all that gooooold!

看看这亿亿亿堆金!

Soul Knight content

元气骑士联动。


We're also introducing content from Soul Knight, another roguelite that already has Dead Cells content in it, so we're returning the favour!

介绍一下元气骑士!另一个与细胞相似的类肉鸽游戏!它已经有细胞的联动内容啦,我们当然也要回敬!

The Magic Bow fires 5 slow-moving arrows, which make up for their lack of speed by homing in to their nearest enemy. Each arrow that successively hits the same enemy does more damage to that enemy.

魔法弓一次发射五发移动缓慢的箭矢,但它们会追踪附近的敌人。对同一名敌人击中的箭矢越多,造成的伤害越高。

The Knight outfit adds the pint-sized adventurer and his oversized head as an option.

骑士皮肤为我们引入了一位品脱杯大小的冒险家,它有着不合尺寸的脑袋。


摸摸宠物

The last bit of content we're adding is letting you pet the pets.

最后一个小内容是,我们现在可以摸摸宠物。

In transitions between biomes you just need to long press the interact button to show some love to your latest companion. You won't get any benefit from this, it's just something fun for us to add. I mean why wouldn't we add this!

在区域之间的休息处,你可以长按来抚摸你的宠物。这没啥好处,只是能摸一摸而已。这挺好玩的,为什么不呢?


Unfortunately the owl was too awkward to code this for, so it will never know the loving touch of the Beheaded...

不幸的是,猫头鹰太拽了,很难给它写代码,所以它是感受不到细胞人的爱意了。

Other additions

其他内容

Reworked the Outfit Selection UI. It is now a grid displaying the icons of all the unlocked outfits, as well as an in-game preview.

重做了皮肤选择界面的UI,让它们看起来更清晰好懂。现在它们会成排排布,在一边也会有显示预览。

Added Teleportation Monoliths before the exits leading to Forgotten Sepulcher.

通往被遗忘陵墓的道路都增加了传送石碑。

Added an exit to Clock Tower in Graveyard, for cases where the player would get softlocked otherwise.

当你只拥有蜘蛛符文却没有其他符文时,墓地会增加一个去往钟楼的出口。

In Ramparts, prevented the exit leading to Conjunctivius from being locked behind a Breakable Ground.

壁垒的通往肿胀眼魔的三细胞门会避免出现在需要砸地符文才能去的位置。

In Prisoners' Quarters, if the player has the Spider Rune but not the Vine Rune, the passage to the Sewers door will now use a specific room. Yes, this is a very specific change, don't ask about it.

在牢房,如果玩家只拥有蜘蛛符文却没有藤蔓符文,去往猛毒下水道的路将固定是一个能让你通往的地形。是的,这改动挺怪的,别问。

Weapons' icons on the HUD now fade away when their controls are locked.

当不能使用时,武器图标会隐藏。

Uniformized the different speed bonus feedbacks.

来源于多种情况的速度反馈已经统一。

Made double tap input option for Dive Attack more reliable and consistent.

跟双击按键有关的选项现在更加清晰可靠和一致。

Talisman DoT Affixes now scale based on the highest tier stat, instead of the tier average.

护符提供的DoT伤害现在与你最高卷轴有关。曾经它们取决于地图难度。

Gold Gorgers now can't attack or teleport to the player if they didn't see the player at least once.

吞金者再也不会在没看到玩家的时候就瞬移过来了。


Bug fixes

修bug

Fixed Corrosive Cloud not triggering the Bleed Propagation affix.

修复腐蚀毒云没正确触发流血蔓延词条的问题。

Fixed Serenade sometimes losing its affixes on use.

修复夜歌偶尔在使用时失去效果的问题。

Fixed Explosive Barrels not updating properly when not on screen.

修复爆炸桶在屏幕外时运动异常的问题。

Disabled gravity when picking up a scroll, to prevent a softlock when falling offscreen.

在拾取卷轴时无视重力,防止某种情况下卡在屏幕外面。

Fixed tier icons not displaying properly on colorless items.

修复无色装备的图标偶尔不正确显示的问题。

Fixed the Bank Pop-up and the 1BC Pop-up overlapping.

修复银行提示和一细胞提示来来回回一直出现的问题。

Corrosive Cloud now correctly displays its synergy with Bleed.

腐蚀毒云现在正确响应流血相关的效果。

Fixed the Cherry on the Cake bombs not dealing any damage to the player.

修复自定模式陷阱之门选项掉落的炸弹对玩家不造成伤害的问题。

Added the missing world map transition of Distillery -> Lighthouse.

世界地图上,把丢失的酒厂去灯塔的路线补充回来了。

Fixed Conjunctivius sometimes shooting projectiles during the death animation.

修复肿胀眼魔偶尔在死亡动画期间还能发弹幕偷袭你的问题。

Fixed the Hunter's Grenade not spawning back when thrown off a cliff, or when an enemy converted to elite fell of a cliff.

修复猎人手雷被丢下悬崖,或被变形的精英掉下悬崖之后,不正确返回的问题。

Fixed a crash when picking up an amulet with the Homunculus Rune in the Daily Challenge.

修复在每日挑战里使用丢头拿项链有时候会游戏崩溃的问题。

Fixed Mushroom Boi getting stuck in the dash animation after triggering the explosion.

修复蘑菇君在命令自爆后有时候会卡在原地呐喊的问题。

Fixed Mutineers' melee attack not having the attack warning.

修复造反船员的近战攻击没有正确显示提示的问题。

Fixed Invisibility not affecting the player's head or scarf.

修复隐身效果没有隐藏细胞人的脑袋和围巾的问题。

Fixed Armored Shrimps moving while frozen.

修复铠甲虾被冰冻起来还能移动的问题。

Fixed the player getting stuck off-screen in some specific situations.

修复玩家在一些奇怪的情况下被卡在屏幕外面的问题。

Fixed pets sometimes dying for no apparent reasons

修复宠物偶尔意外死亡的问题。

Fixed the Leghugger not teleporting back to the player when too far away.

修复当玩家传送太远,抱腿兽不瞬移过来的问题。

Fixed minimap refresh hiding part of the maps revealed by Explorer's Instinct.

修复当触发探险家的本能后打破地板会导致小地图消失的问题。

Fixed Scrolls on the minimap not displaying their Stat icon, when triggering Explorer's Instincts.

修复当触发探险家的本能后,地图图标的属性卷轴丢失颜色的问题。

Fixed mutations going higher and higher on the HUD every time the player changes the "place backpack next to weapons" option.

修复当你开开关关“将背包放在武器旁”这个选项之后,变异图标越飞越高的问题。

Fixed Queen sometimes getting stuck on the "Reality Slices" phase.

修复王后偶尔在次元斩阶段卡住不动的问题。

Fixed some powers and effects not working properly after going through a ZDoor, as well as their visual disappearing:

修复一些东西不正确与物件互动,或者它们贴图消失的问题,如下:

- Ice Armor's sprite.

-冰甲的精灵图像。

(精灵图像好像是编程相关的名词)

- Cell Bonus FX.

-吸取细胞的特效。

- Lacerating Aura FX.

-撕裂光环的特效。

- Wings of the Crow FX.

-乌鸦之翼的特效。

Fixed elite Gold Gorgers using Elite Skills when transformed by the Hunter's Grenade.

修复用猎人手雷砸出来的精英吞金者会带有常规精英特效的问题。

Fixed Barbed Tips damage multiplier being applied one stack too early.

修复倒钩箭头的伤害倍率过早叠加的问题。

Fixed Two-Handed Weapons not properly generating their legendary affix.

修复双手武器没有正确获得它们的传说词条的问题。

Fixed the way DoT Effects damage scale was calculated, leading to some of them dealing less damage than intended.

修复DoT伤害计算方式,曾经这导致它们造成的伤害变少。

Fixed Custom Heads being on the wrong layer after the player was thrown by the Queen.

修复被王后抛出去之后,细胞头歪了的问题。

Fixed DPS display on weapons not working properly with damage multipliers.

修复武器的DPS显示没有正确响应伤害倍率的问题。

Fixed DPS display for the Bone.

修复骨头的DPS显示。

Fixed options text getting out of the frame when opened on the main menu.

修复选项文本在主界面飞出去的问题。


Roadmap

路线图:

In case you missed our post the other week, we released the roadmap below. The basic idea is that we'll continue to add Dead Cells content into 2023 & beyond, and 2023 will be our biggest year since v1.0 was released!

为避免你错过了我们上周发布过的公告,我们会把路线图再放出来。目前的基本想法是细胞在2023年以及更加未来的时间里依然会持续更新,然后,2023年将会是我们自从1.0版本发布以来最厉害的一年!

This also raised the question of whether there'll ever be any new games coming out. Dead Cells keeps getting new content so we can't be working on anything else, right?

顺便这也涉及到一个问题,我们会制作其他的新的游戏吗?死亡细胞一直在更新新内容所以我们没空做别的对不对?


Well, we are.

嘛,确实。


Motion Twin, the creators of Dead Cells, have not been working on Dead Cells for years. Although they do retain creative control over Dead Cells and have final approval on every addition Evil Empire makes to the game.

Motion Twin,死亡细胞的最初制作者,近几年已经没有直接参与细胞的制作了。不过他们依然在主导着游戏内容的核心发展。目前是Evil Empire在主要更新游戏。


Evil Empire is a separate studio made of ex-Motion Twin developers & some new blood, and we took over development of Dead Cells in 2019.

Evel Empire是一个由原MT制作组人员以及其他更加新鲜的血液共同组成的制作组。我们在2019年接手了死亡细胞的开发。


Motion Twin have been working on their next project since then, but we all still work in the same office so it's a close relationship. Evil Empire are also working on our own projects too, but Dead Cells remains the priority for us.

MT从那之后就在开发他们的新项目,不过我们在同一个办公室,所以关系很亲密!EE也在做我们的新项目,但暂时细胞的更新会是我们的重点工作。


Essentially, don't worry, new games are coming!

放心,不用担心,新的游戏也会来的!



Finally, if anyone is going to PAX West in September we'll be there to show off a sneak preview of the upcoming Boss Rush update.

最后,如果有人想要参加九月份的PAX West活动(国外的游戏活动),我们会透露一些有关未来会更新的Boss Rush内容的小秘密。


Have a good one and we'll be back soon with news on the Boss Rush update!

祝大家玩的开心!期待我们即将到来的Boss Rush更新吧!


Cheers,

Matt, EE & MT


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