关于CS null的一些东西
阅读之前,请先确保自己至少了解过null.....

省流翻译:
就算你使用了null,你也会在每次加速的按键交换时留下一个至少1tick空白时间,当然 在这个 1itck里面你不会失去速度,也不会获得速度。
现在主流有两种null 一种是将你AD按键改为对应按键,另外一种是防止你按键时有冲突。
只有外挂可以做到真正0tick无冲突加速。
老外社区对于null的态度:


- "Can you tell wether legit, good player, or a player with null config?"
In 99.9 cases yes.
- "How?"
Their sync.
- "I don't have a macro and I always have sync1 and sync2 the same."
No, you don't always have it the same. You usually do tho. Other syncs are different, I can assure you.
- "What are other syncs?"
Sync3 for example.
"What's sync3?!"
- That's one of the spells that only us, wizards, know. Such knowledge should never not be passed to muggles.
至少在我们社区,对于null还是很宽容的
——心血来潮写的专栏 不然这公众号放这里要长草了