复古即时战略游戏 - D.O.R.F. - 2023.05.05 - 五月更新
大家好,
首先,我们本月将不再进行社区投票,因为我们将尝试及时获得尽可能多的额外内容,以便为即将到来的直播活动制作预告片。基本上,我们可以为视频快速实现所有派系的更多单位和功能。
关于这一点,这里有一些新东西:

这些将是帝国独有的单位,玩家可以建造铁轨,而帝国总部将作为一种火车工厂,让玩家尽早开始建造关键的铁路系统。火车将可用于运输步兵和车辆,移动资源,并具有炮车和轨道炮形式的一些进攻能力。
现在,暂时不要对火车太兴奋,因为目前,它有点像一个虚拟单元。它实际上不像火车那样工作,因为创建特殊火车路径逻辑所需的代码工作尚未完成。实际建造的铁路的逻辑也需要研究。但是,出于视觉演示的目的,它是一列火车。

这是我提到的那些奇怪的战团单位之一。巨人将是一个多用途单位;他可以近战单位造成近距离重伤,捡起碎片并像大炮一样投掷,还可以捡起 Warband 可以建造的爆炸性地雷并将它们用作更致命的大炮,甚至提供一些资源和建设方面的后勤援助。

(上面说了,地雷是要从友方单位捡来的,不会是随便拔出来扔的)
现在进入一个更奇怪的战团单位:

或者更确切地说,两个单位。王座上的人是一个通灵者,可以召唤另一个单位,一个强大的幽灵实体。幽灵可以造成极大的伤害,本质上是一个残局动力装置,但仍然与通灵施法者联系在一起。杀了通灵者,幽灵就死了。让幽灵“部署”太久也会慢慢损害灵能,所以要小心。在战斗中被杀死的幽灵也会对通灵者造成伤害(虽然不是立即致命)。
与火车一样,该单元目前以虚拟方式实现;这些单位,就像现在一样,实际上并没有像上面描述的那样联系在一起,而只是两个不相关的单位。需要使用自定义逻辑进一步修改引擎,以允许这个独特的单元正常运行。
最后,还有后勤返工项目的问题。不幸的是,事实证明很难正常工作,因为现在传送箱以故障方式移动,没有正确进入接线塔,有时由于某种原因随机出现为静态图像。希望这些问题将在接下来的一两周内得到解决。

目前就这些,但本月还会有更多单元发布,因为我们急于为新预告片及时完成所有这些工作。
再次感谢大家一直以来的支持,
- 亨斯克

原文内容
Hello all,
Firstly, we will withhold from doing a community poll this month again, as we are going to try and get in as much extra stuff as possible in time for the trailer we need to make for the upcoming stream event. Basically there's a few more units and features for all factions we can quickly implement for the video.
On that note, here's a few new things:
These will be Empire-only units, with the player able to construct rails, and the Empire HQ will function as a sort of train factory, letting players get started on creating critical rail systems as early as possible. Trains will be useful for transporting infantry and vehicles, moving resources around, and have some offensive capabilities in the form of gun cars and rail artillery.
Now, don't get too excited about the train just yet, since currently, it's a bit of a dummy unit. It does not actually work like a train, as the code work needed to create special train pathing logic has not been worked on yet. Logic for actually constructed railways will also need to be worked on. However, for the intent of a visual demonstration, it's a train.
Here's one of those weird Warband units I mentioned. The Giant will be a multi-purpose unit; he can melee units for close range heavy damage, pick up debris and hurl it like artillery, and also pick up explosive mines that the Warband can construct and use them as even deadlier artillery, and even provide some logistic assistance with resources and construction.
(As stated above, the mine is something he'll have to pick up from friendly units, it won't be something he can just pull out at any time and throw)
Now onto an even weirder Warband unit:
Or rather, two units. The man in the throne is a psychic, who can summon the other unit, a powerful spectral entity. The specter can deal extreme damage, and is essentially an endgame power unit, but is still tied to the psychic caster. Kill the psychic, and the specter dies. Keeping the specter "deployed" for too long also slowly damages the psychic, so be cautious. The specter being killed in battle will also deal damage (though not instantly lethal) to the psychic.
As with the train, this unit is implemented in sort of a dummy way currently; the units, as they are now, are not actually tied together in the way described above, and are just two unrelated units. The engine will need to be further modified with custom logic to allow for this unique unit to function properly.
Lastly, there's still the issue of the logistics rework project. Unfortunately it has proved difficult to get working correctly, as right now the conveyer crates are moving in a glitchy manner, don't pass into the junction towers correctly, and sometimes randomly appear as static images for some reason. Hopefully these issues will be ironed out in the next week or two.
That's all for now, but there will be a few more units to come out this month, as we rush to get all this stuff done in time for the new trailer.
Again, thank you all for the continued support,
- Henske