全境封锁2 纽约军阀 原声专辑现以上线线上平台

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2021年2月6日

We are thrilled to announce that the Warlords of New York soundtrack is now available on a wide selection of music streaming platforms.
我们很高兴地宣布,《纽约军阀》配乐现在可以在多种音乐流媒体平台上播放。
The full soundtrack consists of 30 unique tracks which accompanied you through the storyline and missions of Warlords of New York.
完整包含了30首独特的背景,伴随着你通过故事情节和使命的纽约军阀。
https://idol.lnk.to/WarlordsofNewYork
We Are The Division
City Hall Siege
Keener's Dream
The Tombs
One Police Plaza
Decoy
Lowline
Kajika
Worm In The Apple
This Is Not A Drill
Shock Trap
Killzone
Black Market
Target Practice
Dragov's Promise
Pier 17
Doyers Street
Stranded Tanker
Skyline II
Red Smoke
Firestarter
Mask On
Razorback
Lady Of The Harbour
Catch-22
Two Bridges
Mortuary II
The Gauntlet
Queen's Gold
Battery Park
The Division 2 - Warlords of New York sees the return of New York, eight months after the Green Poison outbreak. The city is under threat of Aaron Keener, a former Division Agent turned Rogue. To recapture the essence of what made us fall in love with this iconic city in the first game, we wanted to draw inspiration from Division 1 soundtrack. This entailed Ola Strandh selecting a few key elements from the precious soundtrack and together with Simon Koudriavtsev, they expanded on the original vision, whilst adding new, fresh elements to the score."
在Green Poison病毒爆发8个月后,纽约军阀2师看到了纽约的回归。这座城市正面临着亚伦·基纳的威胁,他是一名前师探员,后来变成了流氓。为了重温让我们在第一场比赛中爱上这座标志性城市的精髓,我们想从1区的配乐中汲取灵感。这就需要Ola Strandh从珍贵的原声带中选择一些关键元素,并与Simon Koudriavtsev一起,在原有愿景的基础上进行扩展,同时为乐谱添加新的、新鲜的元素。”

Audio Directors Ola Strandh and Simon Koudriavtsev had this to say when reminiscing about the production of the soundtrack.
音频导演Ola Strandh和Simon Koudriavtsev在回忆配乐制作时说了这句话:
"For Warlords of New York, since we were leaving Washington D.C. and going back to New York City, it was a no-brainer for us that we wanted to go back and re-visit the soundtrack of the first game. This process entailed Ola opening his music-projects from the first game, and selecting a few key elements for each track, elements that would later become the main building blocks for creating the Warlords of New York soundtrack. Of course, we wanted to blend these elements with something new, so we basically grabbed all our music gear, packed it in a van, and travelled to a house on the coast of Denmark, where we could focus on nothing but music creating for a few weeks. Each day we'd spend jamming around the elements from the first soundtrack, keeping the game needs in mind (Thematic elements, exploration music, tension, combat music etc). We had a "gear-park" laid out on a table, and for each jam we would select a few hardware units, making sure we kept things simple and the signal, clean. Once we felt that we had enough material, we travelled back home and spent a few months editing out the good, the bad and the ugly, and started putting everything together to resemble actual tracks. This is where Erik Jacobsson (Music Designer at Massive Entertainment) played a vital part, in helping to both edit the material, but also to suggest which tracks fit best in which mission etc. He designed a great music system for The Division 2 for both open world and missions. Overall, we are very happy with how everything turned out and hope that the fans enjoy this release as much as we enjoyed making it!"
“对于纽约的军阀们来说,既然我们要离开华盛顿特区回到纽约市,那么我们想回去重温第一场比赛的配乐,这对我们来说是一个不需要考虑的问题。这一过程要求奥拉从第一场比赛开始就开始他的音乐项目,并为每首曲目选择一些关键元素,这些元素后来将成为创作《纽约军阀》配乐的主要组成部分。当然,我们想把这些元素和一些新的东西融合在一起,所以我们基本上抓起所有的音乐装备,装在一辆面包车里,去了丹麦海岸的一所房子,在那里我们可以专注于音乐创作几个星期。每天我们都会围绕着第一首配乐中的元素,把游戏的需求牢记在心(主题元素、探索音乐、紧张气氛、战斗音乐等)。我们在一张桌子上摆了一个“齿轮停车场”,对于每一次干扰,我们都会选择一些硬件单元,确保事情简单,信号干净。一旦我们觉得有了足够的素材,我们就回到家里,花了几个月的时间编辑好的,坏的和丑陋的,然后开始把所有的东西放在一起,让它们看起来像真实的轨迹。埃里克·雅各布森(Massive Entertainment的音乐设计师)在这里发挥了至关重要的作用,他不仅帮助编辑了素材,而且还建议了哪些曲目最适合哪个任务等。他为第二分部设计了一套很棒的音乐系统,既适用于开放世界,也适用于任务。总的来说,我们对一切都很满意,希望粉丝们能像我们一样享受这次发布!”

That’s all for today. We hope you enjoy jamming to the soundtrack outside of the game as much as we do!
Until next time,
/ The Division 2 Development Team