维多利亚3开发日志#65 | 11/10 1.1版本号补丁(第一部分)

牧游社 牧有汉化翻译
Victoria 3 - Dev Diary #65 - Patch 1.1 (part 1)
Wizzington, Game Director Victoria 3
Hello and welcome to the second post-release dev diary for Victoria 3. Today we'll be talking about the first major post-release patch, which we're aiming to get to you before the end of the year. This patch (1.1) is going to primarily focus on game polish: bug fixing, balancing, AI improvements and UI/UX work, while the next major free patch (1.2) is going to be more focused towards making progress on the plans we've outlined in our Post-Release Plans DD by iterating on systems like warfare and diplomacy. With that said, there's a few more significant changes coming in 1.1 as well, which we're going to go over in this and next week's dev diary.
大家好,欢迎阅读维多利亚3发布后的第二篇开发日志。今天我们要讲讲发布后的第一次重要更新,我们的目标是年底之前为大家发布。该补丁(1.1版本号)会主要致力于游戏的打磨——BUG修复、平衡、AI改进和UI/UX工作,而下一次主要的免费更新(1.2版本号)则更关注更新战争和外交等系统,以此来实现我们发布后计划那篇开发日志(开发日志#64)中概述的计划进度。不过在1.1版本号中还有一些更重要的变化,我们会在本周和下周的开发日志中介绍这些变化。
The first of these changes is a rework of the interface for individual Pops, with a particular emphasis on improving the visualization of Pop Needs. In addition to the general overview, there are now separate tabs for Economy and Consumption, with Economy showing a more detailed breakdown of the Pop's income and expenditure, as well as their top 5 Goods expenditures, and the Consumption tab showing a detailed breakdown of all their Goods expenditures, along with pricing information for the State and Market. We also plan to iterate on Pop Needs further in the future to give you a better idea of what your population needs are country-wide.
这些变化中的第一项,就是重做单个Pop的界面,特别是改进Pop需求的可视化。除了一般的概览,现在还有经济和消费的单独页面,经济页面显示更详细的Pop收入支出,以及他们的前五名商品支出。而消费页面显示他们所有商品支出的详细分类,以及国家和市场的价格信息。我们还计划在未来进一步更新Pop需求,让你更好地了解全国范围内的人口需求。


The next significant change in 1.1 is a rework of Legitimacy: some frequent criticisms we have received about the political system in Victoria 3 is that Legitimacy doesn't matter enough and isn't clear enough about its effects, as well as that elections don't have enough of an impact. This rework aims to resolve all those problems by making several changes: First, legitimacy, while still a number from 0 to 100, is now divided into five categories with differing effects, some of which will increase or decrease based on the actual number and not just the threshold:
下一个1.1版本号的重大更新是对合法性的重做。我们维多利亚3的政治系统经常受到这样的批评:合法性不够重要,其影响也不够清晰,选举的作用也不够。这次重做的目的,是通过几个改动来解决这些问题。首先,合法性虽然仍然是个从0到100的数字,但现在分了五档,具有不同的效果,其中一些效果会根据实际数字而不仅是阈值来增加或减少。
0-24: Illegitimate Government: This government is considered blatantly illegitimate by most everyone in the country. This legitimacy level reduces the approval of all opposition IGs, makes it impossible to enact laws, and generates a steady stream of radicals in increased numbers the lower Legitimacy is.
0-24:不合法政府:该政府被该国大多数人认为公然非法。这种合法性水平会降低所有反对派利益集团的认可度,使其无法制定法律,并不断产生激进派,合法性越低激进分子越多。
25-49: Unacceptable Government: This government is generally not considered acceptable to the people of the country. Laws can be enacted, but opposition IGs will disapprove and radicals will be created over time, though in amounts less than in an Illegitimate Government.
25-49:受抵触政府:这个政府通常被认为不被该国人民所接受。可以制定法律,但反对派利益集团不会同意,而且随时间推移产生激进派,不过数量少于不合法政府。
50-74: Contested Government: This government is considered to have somewhat shaky foundations. Opposition IGs will disapprove slightly but otherwise there are no ill or good effects.
50-74:有争议的政府:这个政府被认为基础有些不牢固。在野利益集团会略微不赞成,但除此之外没有其他正面或负面影响。
75-89: Legitimate Government: This government is considered proper and legitimate. Over time a small number of Loyalists will be generated, with increased numbers the higher Legitimacy is.
75-89:合法政府:这个政府被认为恰当而合法。随着时间推移会产生少量效忠派,合法性越高,人数越多。
90-100: Righteous Government: This government's legitimacy is considered to be unassailable. In addition to generating Loyalists over time, enactment time for new laws is cut in half.
90-100:正统政府:这个政府的合法性被认为不可撼动。除了随时间推移产生效忠派以外,新法律颁布时间也会减少一半。
The way you gain legitimacy has also been altered in democracies, with the share of votes (rather than just clout) represented in Government now having a direct effect on Legitimacy, the degree to which depends on the laws - under more restrictive voting systems, Clout can still be more important than votes, but as more of the population becomes enfranchised votes grow in importance and under Universal Suffrage it should be virtually impossible for a government that doesn't have the voters behind it to be considered legitimate.
民主国家获得合法性的方式也有变化,政府中的选票份额(而不仅是影响力)现在对合法性有直接影响,其程度取决于法律——在限制更严格的投票制度下,影响力仍然比选票更重要,但随着更多的人获得投票权,选票重要性也在增加,在普选制度下,没有选民支持的政府几乎不可能被视为合法。

Despite being the largest party in terms of Clout, the Whigs alone are not considered Legitimate due to only commanding 47% of the votes in the last election.
虽然从影响力来看,辉格党是最大的政党,但因为上次选举中只获得了47%的选票,辉格党不被认为合法。
受抵触政府(当前激活)
合法性在25至50之间适用
当前合法性数值:49
这是由于:
- 政府的总影响力:+26(政府影响力37.9% x 70.00)
- 政府的总选票比例:+23(政府选票47.1% x 50.00)
效果:
-2.0在野利益集团赞成度
+25%由于生活水平衰退造成的激进派
+1.12K每月额外激进派
Lastly for today, we've also made a balancing change to the Church and State and Citizenship laws - previously, the only balancing consideration for these laws was that less tolerance gave more Authority, which we felt was neither particularly balanced nor really a complete representation of the reasons that a country might want to discriminate against part of their population. To try and address this, we've made it so that by default, slightly more radicals are created by Standard of Living decreases than Loyalists from Standard of Living increases, but offset this with modifiers on the more restrictive laws that increase Loyalist and reduce Radical gain among the accepted parts of the population - the more restrictive your cultural/religious tolerance, the greater the effect on the part of the population that actually falls within it.
最后我们还对教会和国家以及公民权的法进行了平衡性修改——以前这些法律的唯一平衡性考量,是用更少的宽容带来更多的权威力,我们觉得这既不特别平衡,也没能真正完全体现一个国家可能想要歧视部分人口的原因。为了试着解决这个问题,我们默认生活水平下降所产生的激进派要比生活水平提高产生的效忠派多一些,但限制更严格的法律能抵消这一点,这种法律的修正项可以在可接受人口中增加效忠派的产生、减少激进派的产生——你的文化/宗教越不宽容,对真正可接受那部分人口的影响越大。

国教(教会与国家)
+200权威力
+30%什叶派乌玛(虔信者)政治力量
-10%可接受宗教的人口因为生活水平衰减而产生的激进派
+10%可接受宗教的人口因为生活水平增长而产生的效忠派
That's it for today! Next week we're going to continue talking about Patch 1.1, which as I said at the beginning of the dev diary is planned to be released before the end of the year. We're also still working on another hotfix (1.0.6) which should hopefully include some late-game performance improvements and other fixes and which we are aiming to release sometime next week.
今天就到这里吧!下周我们会继续讨论1.1版本号补丁,正如我在开发日志开头所说,它计划在年底之前发布。我们还在开发另一个热修复补丁(1.0.6版本号),希望能涵盖一些游戏晚期的性能改进和其它修复,我们的目标是下周某个时候发布。
翻译:居里先生
校对:三等文官猹中堂
欢迎关注UP主和主播小牧Phenix!
欢迎关注牧游社微信公众号和知乎专栏!微信公众号改版为信息流,欢迎【置顶订阅】不迷路,即时获得推送消息!
B站在关注分组中设置为【特别关注】,将会在私信内及时收到视频和专栏投稿的推送!
欢迎加入牧有汉化,致力于为玩家社群提供优质内容!组员急切募集中!测试群组822400145!
本作品英文原文著作权属Paradox interactive AB所有,中文译文著作权属牧有汉化所有。