【缺氧】公开测试U43-522820更新

大家好,我们已准备好下一次更新的公开测试了!
这将是缺氧新系列的第一次更新。如果你错过了之前的文章,解释了我们为什么决定继续发布更新而不是发布DLC2,你可以在这里再读一遍。
我们在首次更新中推出了一个新的故事特质系统,添加了一个新房间类型(厨房)和一个新建筑(香料研磨器)。这些新内容对本体和眼冒金星DLC都适用。
在眼冒金星中,电弧蛞蝓能吃精炼金属了,并有一些额外的调整使其更容易最大化其输出——详情见更新日志。我们还加入了两种新的电弧蛞蝓变种:烟雾蛞蝓和海绵蛞蝓。
两个版本的缺氧还有大量的修复和润色,以及更多。
我们估计这次测试版比平常要更曲折。因此我们通过更早的开始我们的测试版以便在正式发布前揪出更多漏洞。如果你觉得早期阶段的测试版玩起来不舒服,你可以等待其他玩家“扫清路线”后你再加入
对于那些想帮我们在正式发布前让一切尽善尽美的玩家,请在反馈区报告。(http://forums.kleientertainment.com/klei-bug-tracker/oni/)
这次更新也在帮助我们确定扩展缺氧宇宙的新方法的范围和时机——一旦我们有了完全清晰的概念,我们就会发布一篇更新的路线图。
感谢你的支持!

Features
特点
• All versions
全版本
◦ Added Story Trait system and UI.
添加了故事特质系统和界面
◦ Added Somnium Synthesizer Story Trait.
添加了梦境合成器故事特质
◦ Added Critter Flux-O-Matic Story Trait.
添加了小动物衍变器故事特质
◦ Added Kitchen room type.
添加了厨房房间类型
◦ Added Spice Grinder building (Freshener Spice recipe, Brawny Spice recipe, Machinist Spice recipe).
添加了香料研磨器(包括清新香料,强壮香料,机械师香料配方)
• Spaced Out! only
仅眼冒金星
◦ Added Smog Slug critter morph.
添加了烟雾蛞蝓小动物变种
◦ Added Sponge Slug critter morph.
添加了海绵蛞蝓小动物变种
◦ Added Rocketeer Spice recipe to Spice Grinder.
香料研磨器添加了火箭手香料配方
Changes and Improvements
变更和改进
• All versions
全版本
◦ Critters now queue for ranching while another one is being groomed.
现在小动物会排队等另一个正在被打扮的小动物
◦ Build menu shows room requirement information such as Industrial Machine and Recreational Building.
建筑菜单会显示房间需求信息,比如工业机械和娱乐建筑
◦ Hand Sanitizer no longer requires Bleach Stone to build; instead it must be delivered after being built.
手部消毒器不再需要漂白石建造,而需要在建造后运送
◦ Clothing Refashionator fabrication errands now rely on the Decorating errand type.
现在服装翻新器任务依赖于装饰任务类型
◦ Duplicant helmets are now visible in suit fabrication UI for recipes that produce equipment with helmets.
现在于服装制造界面中选中带有头盔的装备就可以看到复制人的头盔了
◦ Added scrollbar to overlay legend UI.
为概览中图例界面添加了滚动条
◦ Made camera panning speed consistent regardless of frame rate.
无论帧率如何,镜头移动速度恒定
◦ Added the ability to toggle "Spiced Food Only" in the Refrigerator.
在冰箱中添加了切换“仅限香料食物”的能力
◦ Database
数据库
▪ Added a drops section to critter entries in the Database.
在数据库中添加了小动物掉落物的部分
▪ The critter description text that shows up in the details panel on select now also shows up in the Database.
在详情面板中显示的小动物描述文本现在也会出现在数据库中了
▪ Added a Food Effects entry to Database.
在数据库中添加了食物效果条目
▪ Database entries for food now shows the food's effects (if any).
现在数据库条目会显示食物的效果(如果有)
▪ Added Table Salt entry to Database.
在数据库中添加了食盐条目
▪ Added Story Traits category to Database.
在数据库中添加了故事特质分类
◦ Modding:
模组
▪ Refactored TagBits usage, removing Prefab ID from tags.
重构了TagBits的使用,移除了标签中的预制件ID
▪ TagBits has been reduced to 256 bits.
TagBits已减至256比特
▪ The prefab’s ID (KPrefabID.PrefabTag) will no longer be contained in KPrefabID.tags (and KPrefabID.Tags by extension).
预制件的ID(KPrefabID.PrefabTag)不再包含在KPrefabID.tags中(以及通过扩展的KPrefabID.Tags)
▪ KPrefabID.HasTag (and etc) will now also check the prefab’s ID to maintain compatibility with existing code.
现在KPrefabID.HasTag(等)会检查预制件的ID以维持当前代码的兼容性
▪ TagBits will continue to exist for now, but using it for comparison will no longer match against the prefab ID.
TagBits目前暂时仍然存在,但用其用于对比不能比较预制件ID了
▪ Any code that previously used TagBits to compare many different prefab IDs (Fetch chores, filtered storage) against prefabs now uses a HashSet of IDs, which will only match against the prefab ID (for performance reasons). For fetch chores, the required tag and forbidden tag facilities can still be used to match against a prefab’s non-ID tags.
之前使用TagBits进行许多预制件ID(取用任务,过滤的存储)比较的任何代码现在都应使用ID的哈希集,其仅用来比较预制件ID(出于性能原因)。对于取用任务,需求标签和禁止标签的设施仍可用于对比预制件的非ID标签
▪ Increased maximum number of supported elements. The type for storing element indices has changed from byte to ushort.
提高了支持元素的最大数量。储存元素的索引类型以从字节改为无符号短整型
▪ Removed previously deprecated "featureTemplates" setting from worldgen. It was primarily used in world traits. Use "additionalWorldTemplateRules" instead.
移除了之前在世界生成中弃用的“featureTemplates”设置。它之前主要用于世界特质。使用“additionalWorldTemplateRules”取代
▪ FMOD major version upgrade to 2.02.07. EventRef was removed and replaced with new class EventReference.
FMOD主版本更新至2.02.07。EventRef已移除,并由新的EventReference代替
• Base game only
仅游戏本体
◦ It is now possible to rename rockets by selecting their command module.
现在可以重命名火箭了,通过选择指挥舱更改
• Spaced Out! only
仅眼冒金星
◦ It is now possible to rename Spaced Out! Rockets by selecting their command module or selecting them in the Starmap while in flight.
现在可以重命名眼冒金星的火箭了,通过选择指挥舱或火箭飞行中在星图中选择以更改
◦ Plug Slugs
电弧蛞蝓
▪ Plug Slugs now have a refined metal diet in addition to metal ore.
现在电弧蛞蝓除金属矿石外还可以吃精炼金属
▪ Plug Slugs become drowsy just before night time and start finding a place to sleep.
电弧蛞蝓在睡觉时间前就会犯困,并开始找地方睡觉
▪ Plug Slugs no longer drown.
电弧蛞蝓不再溺水了
▪ Tuning changes
调整
▪ Happiness no longer affects power efficiency.
幸福度不再影响发电效率
▪ Simplified hunger levels and increased their efficiency. They produce full power when more than 50% full.
简化了饥饿等级并提高了其效率。饱食度高于50%就可全效率发电
▪ When tamed, their minimum power output is 40W—the same as when wild.
驯化后,其最低功率为40瓦——与野生一样
◦ Changed names of custom difficulty settings for Radiation.
更改了辐射自定义难度设置的名字
◦ Removed Enable/Disable DLC beta toggle from the Game Options Menu. DLC toggling continues to be available in the main menu.
移除了游戏设置菜单中启用/禁用DLC测试的选项。DLC切换仍在主菜单可用
Fixes
修复
• All versions
全版本
◦ Fixed issue where dragging was not properly disabled during auto saving, causing build and dig commands to stretch across the asteroid.
修复了在自动保存期间,拖拽功能未能正确禁用,导致建造或挖掘命令延伸到整个小行星上的问题
◦ Fixed multiple meteor showers sometimes occurring at the same time.
修复了多次陨石雨有时会同时出现的问题
◦ Stuck packets in a Thermo Regulator storage no longer transfer heat directly. This makes it consistent with how the Aquatuner works.
卡在温度调节器中的气体不再直接传递热量。这与液温调节器运行效果一致
◦ Disabled unused elements Electrum, Propane, Syngas.
禁用了未使用的元素银金矿、丙烷、合成气
◦ Fixed Outhouses not showing "visits" remaining on load game.
修复了户外厕所在加载游戏后不显示剩余“光顾”次数的问题
◦ Fixed issue where bottles dropped from Canister Fillers using the Empty Storage button were not deliverable to Canister Emptiers with Auto Bottling turned off.
修复了通过清空库存按钮在气体罐装器处掉落的气罐不可运到自动装罐关闭的空罐器的问题
◦ Fixed crash during monument victory sequence if monuments or Printing Pods are missing.
修复了如果丰碑或打印舱缺失,在丰碑胜利镜头期间会崩溃的问题
◦ Fixed filter sidescreen sizing when displaying missing strings.
修复了当显示缺失文本时的过滤器侧窗大小
◦ Fixed memory leak in Sticker Bomber.
修复了贴纸炸弹人导致的内存泄漏
◦ Fixed missing Sticker Bomber locomotion animation.
修复了缺失的贴纸炸弹人移动动画
◦ Fixed an issue that allowed Duplicants to build or deconstruct rotated buildings even if the building was separated by a row of tiles and appeared to be unreachable.
修复了能让复制人建造或拆除旋转的建筑的问题,即使该建筑是被一排砖分隔开且不可到达的
◦ POI building activation side screen now hides after the building has been activated.
现在遗迹建筑的激活侧窗在建筑激活后会隐藏
◦ Transit Tubes
运载管道
▪ Fixed a bug where Duplicants traveling on Transit Tubes that pass through certain environments would cause them to get eye irritation.
修复了运载管道中的复制人穿过特定环境会导致眼部刺激的问题
▪ Fixed a bug where deconstructing a Transit Tube that had a Duplicant stuck inside of it would not free the Duplicant.
修复了拆除里面还有复制人的运载管道不会释放复制人的问题
▪ Fixed a bug where a Duplicant stuck in a Transit Tube would lose the immunities granted by the tube when the game was saved and reloaded, causing it to be exposed to the environment.
修复了游戏保存加载时,复制人卡在运载管道中会失去管道给予的保护,导致其暴露在环境中的问题
◦ Fixed crash loading the game if it's installed at a path with a $ or ^ present.
修复了游戏安装在含有$或^的路径时游戏加载的崩溃
◦ Fixed a bug where dragging the mouse out of the game window while in the Research screen would still move the screen even when the focused application was no longer Oxygen Not Included.
修复了即使当前活动的应用程序不是缺氧,在游戏窗口外拖拽鼠标也会移动研究界面的问题
◦ The Bunker Door and Security Doors now display the correct title instead of 'MISSING.'
现在地堡门和安全门会显示正确的标题而不是“MISSING.”
◦ Hookup hammer strike sound for Liquid Oxidizer Tank and Solid Oxidizer Tank.
加入了敲击器敲击液态氧化剂舱和固态氧化剂舱的音效
◦ Restore UI sounds after entering the Temporal Tear.
恢复了在进入时空裂口后的界面音效
◦ Minor GPU performance improvement to MRT draws.
稍微提升了对MRT绘制的GPU性能
• Base game only
仅游戏本体
◦ Moved diagnostic sound events to the base game.
将诊断音效事件移入游戏本体了
• Spaced Out! only
仅眼冒金星
◦ Fixed thermodynamics near edges of some asteroids. This fixes volcanoes freezing elements.
修复了一些小行星边界的温度同步问题。这将修复火山冻结元素的问题
◦ Fixed artifacts being destroyed when landing on some planets.
修复了当在某些星球着陆时工艺品会被摧毁的问题
◦ Fixed crash when swapping a rocket interior while paused and trying to view the interior.
修复了暂停时交换火箭内部并尝试查看内部导致的崩溃
◦ Gas Grass plants are no longer eligible for the Exuberant mutation.
释气草不再获得旺盛变异了
◦ Fish Feeders can toggle allow/forbid mutant seeds.
喂鱼器可以切换允许/禁止变异种子了
◦ Fixed incorrect tooltip when trying to build a module that would exceed an engine's height limit.
修复了当尝试建造超出引擎高度上限的舱块时错误的悬停提示
◦ Optimized chore sorting by world and reduced number of redundant chores being processed
优化了通过世界排序的任务,减少了正在处理的冗余任务数量