钢铁雄心4开发日志 | 4/14 波兰国策树重制(二篇其一)

牧游社 牧有汉化翻译
HoI4 Dev Diary - Poland Focus Tree Rework Part 1/2
Meka66, HOI4 Content Design
Hello everybody and welcome to another dev diary for the upcoming Barbarossa patch and yet to be announced DLC. Today I'm going to be talking about the first focus tree which is a rework of Poland.
大家吼哇,欢迎来到关于巴巴罗萨Barbarossa补丁与未公布DLC的另一篇开发日志。今天我要讲讲第一个国策内容,也就是波兰的国策树重制。
Poland was first added as a free DLC on release for everyone titled "United and Ready" so as such what you see in this diary will be free for everyone once Barbarossa drops. Next diary we will continue on to cover the DLC parts of the focus tree, because the tree is a bit too large to cover in one go. Enjoy!
波兰最早是于团结备战United and Ready这一免费DLC中加入游戏的,因此本篇日志中你所看到的内容将在巴巴罗萨Barbarossa发布后继续免费为大家提供。我们将在下篇开发日志继续介绍国策树里的DLC内容部分,因为整个国策树大到一篇日志说不完,请享用罢!
Poland is interesting because it is a hugely popular minor (it's roughly as popular as Spain and more popular than Greece). Yet it has a very difficult position sandwiched between Soviet and Germany, which tend to scare people off. Perhaps it's the challenge, or its critical role in WW2, or just the large amount of Polish HOI4 fans, you tell me.
波兰的游玩体验很有趣,是一个很受欢迎的次要国家(人气基本与西班牙相当,且高于希腊)。然而它的地理位置非常困难,夹在苏联和德国之间,这往往会吓退玩家。也许是因为这方面的挑战,也可能是它在二战中的关键作用,或者单纯是波兰的钢铁雄心4粉丝众多,导致波兰这么受欢迎——这随你说了算。

So, if we load up the tree we can see not only Ignacy Mościcki’s beautiful new portrait, but an entirely new tree.
当我们加载国策时,不但能看到伊格纳齐·莫希奇茨基的美丽新肖像,还能看到一个全新的国策树。

Let's start with the industrial branch. In the old tree, the player would have to dredge through a lot of low-value research bonuses to get just a few extra factories, so many of those old focuses have been expanded with extra factories and bonuses. But, this branch is not just about getting free factories, Poland is on a tight schedule and must use her time well if she has ambitions of outlasting the Reich.
我们从工业分支开始。在旧国策树中,玩家需要完成大量低回报的研究加成国策,才能获得少量额外工厂,因此我们对给予额外工厂与加成的旧国策进行了拓展。不过,这一分支不仅是为了那些个工厂,波兰的时间很紧张,如果她想活得比德国更久,那就得好好利用时间。

Many industry focuses for Poland grant powerful but temporary bonuses towards consumer goods and construction speed so time the funding of your armement well to maximize the bonuses you'll get.
波兰的许多工业国策重点在于提供高效但暂时性的消费品与建造速度加成,为了最大程度利用这些效果,波兰需要谨慎规划军备发展。

国防经费
效果:获得为期720日的“国防经费”,其效果为:
生活消费品工厂:-15.0%;
波兰中央防御
效果:获得为期720日的“波兰中央防御”,其效果为:
步兵装备:制造花费-5.00%;
陆上要塞建造速度:+25.00%;
Poland was a nation with many problems in 1936, and one such problem was that their rail networks were disparate and disconnected; largely due to the fact that Poland had only a few decades prior been part of three different nations. Among many problems this caused for Poland, it also disrupted their agricultural supply networks, which resulted in the Peasant's Strike of 1937.
波兰在1936年正受各类问题困扰,其中一个就是离散且不完整的铁路;主要原因在于波兰不过是几十年前才由三个不同国家的部分整合起来的。这给波兰带来了诸多问题,其中就包括对农业供应网络的影响,并因此导致了1937年的农民大罢工。

迫在眉睫的农民大罢工
农民们很不高兴,他们要求提高工资和大幅降低粮食价格。波兰东部地区的铁路连接不畅,使得向该地区供应粮食和设备代价高昂,但随着进一步的铁路投资,我们也许能够实现农民的要求。
中止条件:完成国策“农业改革”
如果364日内未能完成的效果:
激活任务:农民大罢工!
以“农民大罢工”取代“迫在眉睫的农民大罢工”
效果变化:
生活消费品工厂:+25.0%
稳定度:-20.00%
建造速度:-50.00%
工厂产出:-50.00%
民主主义理念每日新增支持率:+0.30
共产主义理念每日新增支持率:+0.15
Beginning as mere whispers among the peasantry, if Poland fails to join the supply networks and enact major agricultural reform, they will be faced with a nasty peasant's strike, damaging their stability, industry, and populace. Though on a tight schedule, Poland may pacify the countryside to delay this uprising, but until reform is enacted, the peasants will remain restless.
最开始只是农民间的低声抱怨,但如果波兰没能联通供应网络且不进行重大农业改革,那么执政党将面临一场严峻的农民罢工,破坏其稳定度、工业能力,并对人民群众造成显著影响。虽然在时间紧迫的情况下,波兰可以安抚农村来延缓暴动,但在没有颁布改革之前,农民动乱仍会持续。

农民大罢工
- 镇压利沃夫
前置条件:在沃林至少有五个步兵师
选择后的效果:任务“迫在眉睫的农民大罢工”添加100日时长
持续60日,移除后的效果:解锁决议:安抚扎莫希奇
这个决议花费100点政治点数
- 迫在眉睫的农民大罢工
Failing to enact reform entirely will result in a massive populist uprising, and a civil war is the last thing Poland needs. If Poland is to survive the Reich and the USSR, she must be united and ready.
完全没有进行改革将会导致大规模的民粹主义起义,而波兰最不需要的就是一场内战了。如果波兰要在德国和苏联之间生存,她就必须团结一致以备战事。

Moving on to another issue Poland had in the 30s; we have the Free City of Danzig! Danzig/Gdansk was in a unique and complicated position in this period. The city was simultaneously free and owned by no-one, an official Polish protectorate, and an international city partially run by the League of Nations. So representing Danzig/Gdansk as an on-map tag in 36 felt not quite right, so instead the city is demilitarized and Poland is incapable of accessing any of their factories, resources, or manpower.
接着说说波兰在30年代的另一个问题:但泽自由市!但泽/格但斯克。但泽/格但斯克在这一时期处于一个独特而复杂的位置。这座城市是个自由市,且不属于任何一方,既是波兰官方保护地,又是部分由国际联盟管理的国际城市。因此在1936年剧本中,让但泽/格但斯克单独在地图上立个国有些不太合适,于是我们将它改为非军事化城市,波兰无法获得该地的任何工厂、资源或人力。

国际城市
当地工厂:-100%
适役人口:-100.00%
当地可用资源:-100%
When the Nazi party took power in the city, it strangled Polish trade, so Poland begins the game with the "Embargoed Economy" trade law, similar to Undisturbed Isolation in the US but not nearly as harsh. To remove the Embargoed Economy, Poland must either develop a new trade port in Gdynia, gain a new port through conquest, or clamp down on Danzig.
纳粹党在但泽市上台后便扼杀了波兰的贸易,所以波兰在游戏开始时就实行了“禁运经济”贸易法案,类似于美国的“不受干扰的孤立”,但没有那么严格。要解除“禁运经济”,波兰必须在格丁尼亚开发新的贸易港口、通过征服获得新的港口,亦或镇压但泽。

禁运经济
生活消费品工厂:5.0%
可出口资源:+25%
泄露给他国的民政情报:+40.0%
泄露给他国的海军情报:+40.0%
情报机构升级时间:+15.0%
--------------
无法移除
需要其中之一:
- 处于战争
- 完成国策“整合格但斯克工业”
- 完成国策“扩建格丁尼亚海港”
- 未拥有但泽
- 未拥有格丁尼亚
- 任意一个拥有地区:地区不是但泽;地区不是格丁尼亚;是沿海地区。

Attempting to seize control of Danzig will cause the city to begin a resistance, and Poland can fight that resistance through decisions and the usual resistance/compliance mechanics. With enough compliance, Poland will be able to ban the Nazi party and take permanent control of the city; ending the resistance, gaining access to all of Danzig's resources, manpower, and industry, and finally being able to remove the embargoed economy.
试图夺取但泽的控制权会导致城市开始抵抗,波兰可以通过决议和常规的抵抗/顺从机制来处理。如果有足够的顺从度,波兰便能查禁纳粹党并彻底控制这座城市,结束抵抗,获得但泽的所有资源、人力和工业,最后能够消除禁运经济。

但泽“自由”市
波兰经济已经受但泽影响太久了!现在是我们控制这个城市的时候了,但这样的事情只有在与当地人合作的情况下才能实现吗?
- 统一宣传
- 军事绥靖
- 突袭纳粹抵抗组织
- 收紧控制
Failing to bring Danzig under control will result in the city rising up against you and appearing as a tag on the map. Failing to stamp out this uprising in time will cause the city to defect to the Reich.
没能控制住但泽会导致自由市起义反抗,并作为单独一个Tag出现在地图上。如果不能及时铲除这次起义,将导致该城投靠德国。

When either Gdynia or Danzig has become Poland's major port, they gain access to the rest of their naval branch, granting dockyards, factories, and research bonuses.
在格丁尼亚或但泽成为波兰的主要港口时,便能选取国策树后续的海军分支,获得船坞、工厂和研究加成。
Next up we have the old Prepare for the Next War branch, which has been expanded quite considerably since its original implementation. Poland now has access to Plan East and Plan West, military plans to fight the USSR and the Reich.
接下来是旧国策中“准备下一场战争”的分支,自从最初实装以来也拓展了不少内容。波兰现在可以选取“东方计划”和“西方计划”,即对抗苏联和德国的军事计划。

Historically, Poland believed the USSR to be the greater threat and didn't begin preparing Plan West until just two years before invasion. But, with the power of hindsight, the player can start either plan immediately after completing the Prepare for the Next War focus, and accumulate forts and construction bonuses along the border.
历史上,波兰认为苏联的威胁更大,直到德国入侵前两年才开始准备西方计划。不过,已经知道历史进程的玩家可以在完成“准备下一场战争”国策后立即启动其中一个计划,并在边境上积累堡垒和建设加成。

However, until Plan West has been completed, Plan East cannot be begun and vice versa, but when complete, no further focuses from the branch may be taken.
但要注意,一旦选取,在完成“西方计划”之前不能开展“东部计划”,反之亦然。并且在完成该计划分支之后,便不能再选取分支内的其他国策。

Finally, probably the part of the tree that has received the most love; the historical Polish political focus branch. Poland was not the united stable regime we had previously seen on release. Along with impending threats outside their borders, Poland was (like most authoritarian regimes) plagued with infighting and factionalism.
最后,我们来到了国策树上最引人入胜的部分:波兰的史实政治国策路线。波兰并不是我们之前发布时那样团结稳定的国家。波兰面临着即将到来的境外威胁,(就像大多数威权政权一样)也饱受内部冲突和派系斗争的困扰。

右翼萨纳齐亚运动轻度反对
战争支持度:-10%
每日中立主义支持度:+0.05
政府中的右翼与军队亲密合作,紧密团结在爱德华·雷兹-希米格维身后。目前看来,右翼萨纳齐亚运动对政府现状心满意足,他们对政权不构成威胁。
The dictatorship was divided between the Castle lead by Ignacy Mościcki, the Sanation Right lead by Edward Rydz-Śmigły, and the Sanation Left led by Walery Sławek.
波兰的独裁政府被分为三派:伊格纳齐·莫希奇茨基Ignacy Mościcki领导的“城堡派”,爱德华·雷兹-希米格维Edward Rydz-Śmigły领导的右翼萨纳齐亚运动,以及瓦莱雷·斯瓦韦克Walery Sławek领导的左翼萨纳齐亚运动。

Each branch of the Sanation has a series of focuses that can be completed for various bonuses and the player does not have to commit to one faction or the other right away. Rather, you can form your government with a multitude of policies from each of the three factions, but the longer you spend forming your government, the less time you have for other things like industry and plans East and West.
萨纳齐亚的每个分支都有一系列国策,完成后便能提供各种加成,所以玩家没必要完全倒向其中一个派系。相反,玩家能从三个派系中选取一众各异的政策来组建自己的政府。但要注意,在政治上花费的时间越长,能投入其他方面的时间就越少,比如发展工业、在东方或西方备战。

四月宪法
政治点数获得:-15%
每日中立主义理念支持度:+0.05
政治顾问花费:+15%
经济法令花费:+15%
征召法令花费:+15%
1935年色姆议会通过这项立法条例,旨在保证波兰的和平和与稳定。宪法几乎赋予了总统全部权力,总统在面对色姆议会和参议院时具有无上的权威。
(完成四月宪法国策)修正四月宪法效果:
稳定度:+10%
意识形态抵抗:+10%
每日中立主义支持度:+0.05
政治顾问花费:-10%
经济法令花费:-10%
Historical Poland will also have access to the April Constitution, the binding document of the Dictatorship. Though it begins weak, through collaboration with Sanations Left and Right, the Constitution will become a powerful bonus to Poland's politics. With all power consolidated in the President, you'll be able to change your laws and your cabinet with ease.
史实路线的波兰也可选取独裁的四月宪法。虽然四月宪法的初始效果并不理想,但通过与萨纳齐亚左翼及右翼的合作,宪法将成为波兰政治的有力加成。随着所有权力归于总统,玩家也能轻松调整内阁及法律。

波兰萨纳齐亚政府
萨纳齐亚运动内部分出的左右两派都会影响我们执政。我们必须适当地安抚并削弱这些派系,以便为波兰的未来建立一个稳定的政府!
- 削弱左翼
- 削弱右翼
- 左翼萨纳齐亚不满 175天
- 右翼萨纳齐亚不满 175天
左翼萨纳齐亚不满
由于莫希奇茨基政权对他们的边缘化政策,左翼萨纳齐亚已经心生厌倦。他们现在正在考虑恢复前总理瓦莱雷·斯瓦韦克的政权。
达到以下条件后中止:
X没有民族精神“左翼萨纳齐亚轻度反对”
√没有民族精神“左翼萨纳齐亚中等反对”
√没有民族精神“左翼萨纳齐亚强烈反对”
√没有民族精神“左翼萨纳齐亚极度反对”
如果在175天内没有消除:
将“左翼萨纳齐亚轻度反对”替换为“左翼萨纳齐亚中等反对”
效果变化:
消费品工厂使用:+2.5%
稳定度:-5%
每日中立主义理念支持度:-0.07
激活任务:左翼萨纳齐亚不满
Time isn't your only opponent here though, each of the two factions will expect Mościcki to appease them by enacting their policies and giving them power. Every focus of the Left you complete will make the Right more irritated and vice versa. On top of that, both factions will passively gain irritation over time so spend too long without taking a side and you risk losing both to civil wars.
时间并不是唯一的问题,两个派系都希望莫希奇茨基能对他们妥协并赋予他们权力,采用他们的政策。每完成一项左翼的国策,右翼就会对你产生不满,反之亦然。在此之上,两个派系都会根据时间被动地积蓄不满。所以,如果你很长时间都没有选边站,那你会同时失去两方支持,并且有陷入内战的危险。

Historically, Mościcki maintained control of the government until wartime, at which point it was agreed Śmigły would take control, but Poland failed to last long enough for this to take effect. However, if the player has appointed either Śmigły or Sławek as Chairman of Poland, the Sanation Right/Left can supercede the Castle and become the majority controller of the government. This enables some light alt-history within the historical branch, as well as unlocking new diplomatic options for Poland.
历史上,莫希奇茨基保持着对政府的控制直到二战开始,此时莫希奇茨基已经同意了由希米格维接手,但波兰却没能撑到这一政令生效的时候。不过,如果玩家钦点了希米格维或者斯瓦韦克来当波兰的领导人,萨纳齐亚右翼/左翼将取代城堡派成为多数派,从而掌控政府。这让玩家能在史实国策路线上进行一些轻微的架空历史调整,同时这也会为波兰解锁全新的外交选项。

Available to all three factions of the dictatorship is the Align With the West branch, which allows Poland to join the Allies as they were able to in their old tree.
“倒向西方”的国策分支对三个独裁派系都是可用的,这条国策路线会像以前的国策树一样,让波兰可以加入同盟国。

立陶宛接受了!
这是值得庆祝的一个日子!立陶宛军方未做干涉便让波兰士兵进入首都,并宣布波兰-立陶宛联邦重获新生!华沙街头满是挥舞着波兰与立陶宛国旗的男男女女,不过在立陶宛首都却没有任何人在庆祝,该地民众倒是莫名地忧郁哀伤。
- 波立联邦重获新生!
In the 30s, Lithuania was technically at war with Poland until the 1938 Polish ultimatum to Lithuania in which Poland demanded an end to the cold war over Vilnius. As well as being able to gain cooperation and eventually an alliance with Lithuania, Poland may also demand Lithuania's annexation which can result in occupying Lithuania without the need for war, but take this focus with caution as it extends your frontline with the Axis.
理论上来说,立陶宛和波兰在30年代时仍处于战争状态,直到1938年波兰对立陶宛下达最终通牒,要求结束与维尔纽斯之间的冷战。游戏中的波兰既能与立陶宛合作并最终结成同盟,还能选择要求立陶宛举手投降、兵不血刃地吞并立陶宛。但要注意,吞并立陶宛会增加你对抗轴心国的前线。

罗马尼亚桥头堡战略
完成日期: 70天
前置条件:加入同盟国
×在阵营中
如果条件不满足,这个国策将被取消。
效果:
1x100%研究加成:陆军学说
(罗马尼亚)获得事件“波兰寻求合作”
Lastly, the Romanian Bridgehead Strategy has now been moved to the diplomatic branch and allows Poland to bring Romania into the allies. Historically, Poland and Lithuania had an alliance prior to the war, and Poland can pursue this alliance closer, bringing Romanian guns to the Polish front.
最后,罗马尼亚桥头堡战略现在移动到了外交国策中,波兰能够邀请罗马尼亚成为同盟。历史上的波兰和立陶宛战前建立了同盟关系,游戏中的波兰可以让联盟更紧密些,把罗马尼亚人也拉上波兰前线。

The Sanation Right exclusively has access to Polish Revanchism which has now been expanded into its own full branch. As well as being able to demand the annexation of Lithuania, the Right can pursue both a restored Commonwealth and fulfil the ambition of the Polish–Czechoslovak confederation.
能选取波兰复仇主义的只有右翼萨纳齐亚,现今这一国策也丰富扩展出了一整条支线。右翼也能选择吞并立陶宛,除此以外他们还能更进一步推动恢复波兰-立陶宛联邦,以及建立波兰-捷克斯洛伐克邦联的野心。

Lastly, the Sanation Left has access to an expanded Baltic Alliance path, allowing them to gain alliances with the Baltic states, Czechoslovakia, and Romania, and unlocking the newly expanded Between the Seas branch!
最后,左翼萨纳齐亚可以选取更为扩大的波罗的海同盟路线,让波兰能够与波罗的海国家、捷克斯洛伐克及罗马尼亚组成阵营,并解锁全新的海间联邦国策树!

It's worth mentioning at this point that most focus icons are placeholder.
注意,大部分当前国策图标只是临时占位符。
No matter which path Poland is pursuing, as long as Poland is not in a faction already, they will be able to realize the Intermarium ambition and create an alliance from sea-to-sea! All they need to do is be considered a major or be a faction leader already, and have a large army. At this point, Poland can be considered a real contender for a major alliance of their own.
无论波兰选择哪条路线,只要波兰还没加入任何一个阵营,便仍有机会实现海间联邦的野望,建立一个从波罗的海到黑海的同盟!他们唯一要做的就是要被认可为一个主要国家,或是已经成为某个阵营的领袖,并拥有一支大军。这样,波兰便能证明自己是有能力建立一方同盟的强国。

海间联邦概念
没有前置要求国策
√波兰完全独立
√不在一个阵营中
X以下其中一项必须为满足:被承认是一个主要国家;是一个阵营领袖;
X至少拥有700.00K人力的部队已经部署
√以下一项必须满足:没有完成国策“波罗的海联盟”;已经完成国策“与罗马尼亚结盟”;
√以下一项必须满足:没有完成国策“长枪党国际”;已经完成国策“邀请波罗的海国家”;
如果条件不满足,国策将被取消。
效果:设定规则:√可以创立阵营
创建阵营:海间联邦
The old Between Seas focus was not really "between seas" so much as it was just a Baltic alliance, but now the first nation to be invited to the faction is Romania. After Romania has made their decision, the alliance can spread any direction; north into Scandinavia and the Baltics, and south into the Balkans. Though unlikely, an Italian alliance is not out of the question for Poland here, but some significant change in policy for either nation would be necessary to tempt the Italians away from the Axis.
以往的“海间”国策并没实际满足“海间”概念,因为以前只是个波罗的海联盟,不过现在波兰第一个要拉上贼船的国家是罗马尼亚。在罗马尼亚作出决定后,这个联盟可以向任何方向发展:向北可以囊括斯堪的纳维亚和波罗的海,向南则是巴尔干。另一种情况比较罕见,波兰也有可能和意大利结成同盟,但意大利和波兰都需要做出重大政策变动,这样意大利才有可能离开轴心国。
That's all for this one, next week we'll be talking about Poland’s DLC-locked alternate history branches!
这就是全部内容了,下周我们会谈一谈波兰的DLC限定内容里的魔幻历史分支线。
翻译:月蚀 一只走地鹅
校对:zzztotoso 三等文官猹中堂
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