战地5cfg优化文件
文件夹名字user.cfg 放入游戏根目录
GameTime.MaxVariableFps 0
Render.FrameSynthesisScaleH 0
Render.FrameSynthesisScaleV 0
Render.ResolutionScaleDynamicDrawDbug 0
Render.ResolutionScaleDynamicGraphMax 0
Render.VSyncFlashTestEnable 0
Render.OutputBrightnessTestEnable 0
Render.DxrEnable 0
Render.DLISPEnable 0
Render.DLAAEnable 0
Render.UseResolutionScaleFromNGX 0
WorldRender.TransparencyShadowmapsEnable 0
WorldRender.MotionBlurEnable 0
WorldRender.MotionBlurRadialBlurMax 0
WorldRender.MotionBlurQuality 0
WorldRender.MotionBlurMaxSampleCount 0
WorldRender.FrameSynthesisMode 0
WorldRender.FilmicEffectsEnable 0
WorldRender.EmitterSunTransmittanceMapEnable 0
WorldRender.EmitterSunTransmittanceMapResolution 0
WorldRender.LightTileCombineOutdoorLightEnable 1
WorldRender.LightTileCsPathEnable 0
WorldRender.PlanarReflectionEnable 0
WorldRender.InterpupillaryDistance 0
WorldRender.SpotLightShadowmapEnable 0
WorldRender.SpotLightShadowMapResolution 0
RenderDevice.VSyncEnable 0
RenderDevice.TripleBufferingEnable 0
RenderDevice.StereoConvergenceScale 1
RenderDevice.StereoSeparationScale 1
RenderDevice.StereoSoldierZoomConvergenceScale 1
RenderDevice.DxDiagDriverDetectionEnable 0
RenderDevice.Dx11Dot1Enable 1
RenderDevice.Dx11Dot1RuntimeEnable 1
PostProcess.ForceDofEnable 0
PostProcess.BlurMethod 0
PostProcess.SpriteDofHalfResolutionEnable 0
PostProcess.DynamicAOEnable 0
PostProcess.DynamicAOMethod 0
WorldRender.LightTileCsPathEnable 0
战地1文件
RenderDevice.VSyncEnable 0
(禁用垂直同步)
Render.VSyncFlashTestEnable 0
PostProcess.BlurMethod 0
(禁用动态模糊)
PostProcess.BlurPyramidQuarterResEnable 0
(动态模糊1/4解析度禁用)
WorldRender.MotionBlurEnable 0
WorldRender.MotionRadialBlurMax 0
WorldRender.MotionBlurQuality 0
WorldRender.MotionBlurMaxSampleCount 0
WorldRender.TiledMotionBlurEnable 0
WorldRender.MotionBlurEnable 0
WorldRender.MotionBlurForceOn 0
WorldRender.MotionBlurFixedShutterTime 0
(以上都是动态模糊的设定而已)
PostProcess.SpriteDofEnable 0
(奔跑时关闭景深)
PostProcess.SpriteDofHalfResolutionEnable 0
PostProcess.DynamicAOEnable 0
(动态环境光遮蔽关闭,AO会导致你看不清角落的人,非常黑)
PostProcess.DynamicAOMethod 0
PostProcess.ScreenSpaceRaytraceEnable 0
(光追关)
PostProcess.ScreenSpaceRaytraceQuality 0
PostProcess.ScreenSpaceRaytrace32BitEnable 0
PostProcess.ScreenSpaceRaytraceEnable 0
PostProcess.ScreenSpaceRaytraceDeferredResolveEnable 0
PostProcess.ScreenSpaceRaytraceSeparateCoverageEnable 0
PostProcess.ScreenSpaceRaytraceFullresEnable 0
WorldRender.SpotLightShadowmapEnable 0
WorldRender.SpotLightShadowmapResolution 256
(spotlight这两条是极致优化,最低粒子和光分辨率就是256,默认1024,调低对帧数有些提升的,调0没用,会自动降低到256最低值)
WorldRender.EmitterSunTransmittanceMapEnable 0
WorldRender.EmitterSunTransmittanceMapResolution 0
(太阳光透光率0,开高你眼睛估计是没了)
RenderDevice.StereoConvergenceScale 0
RenderDevice.StereoSeparationScale 0
RenderDevice.StereoSoldierZoomConvergenceScale 0
GstRender.ConsoleAntiAlias 0
(控制台抗锯齿关)
RenderDevice.TripleBufferingEnable 0
(三重缓冲关)
WorldRender.PlanarReflectionEnable 0
(平面反射启用,0为关1为开,控制台常识罢了==)
WorldRender.FilmicEffectsEnable 0
WorldRender.TransparencyShadowmapsEnable 0
WorldRender.DistortionEnable 0
WorldRender.FastHdrEnable 0
WorldRender.TranslucencyAutoThicknessEnable 0
2042204220422042
GameTime.MaxVariableFps 0
WorldRender.TransparencyShadowmapsEnable 0
WorldRender.MotionBlurEnable 0
WorldRender.MotionBlurQuality 0
WorldRender.MotionBlurMaxSampleCount 0
WorldRender.MotionBlurRadialBlurMax 0
WorldRender.SpotLightShadowmapEnable 0
WorldRender.LightTileCsPathEnable 0
PostProcess.DynamicAOEnable 0
PostProcess.DynamicAOMethod 0
PostProcess.DofMethod 0
PostProcess.BlurMethod 0
PostProcess.HbaoBilateralBlurEnable 0
WorldRender.PlanarReflectionEnable 0
RenderDevice.TripleBufferingEnable 0
RenderDevice.VSyncEnable 0
RenderDevice.TripleBufferingEnable 0
RenderDevice.DxDiagDriverDetectionEnable 0
RenderDevice.StereoconvergenceScale 0
RenderDevice.StereoSeparationScale 0
RenderDevice.StereoZoomSoldierConvergenceScale 0
改线程作废 会导致黑屏