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潜渊症1.0版本更新介绍(中英

2023-02-11 21:34 作者:Rua-YuY  | 我要投稿

因为是机翻所以有些错误,凑合看吧这次不要点赞 

看之前给个赞吧!

英文原版:

Hello everyone!


One of the most long-awaited changes coming in our full release version will be an overhaul of the faction system and everything related to it: missions and events, reputation system, faction-specific perks and rewards… There’s a lot we want to write about, so we’re going to go over the upcoming faction overhaul in not one but three posts.

We’ll be shedding some light on all the overhauled systems and new content as well as the various factions. Who are they really? Let’s start with the perhaps obvious one: the Europa Coalition, the governing body of Europa.


EUROPA COALITION

The Coalition began as a trade agreement between two prominent settlements roughly a century before the events of Barotrauma, at a time when exonationalism, or the belief that Europa was no mere colony but an independent world, was coming about and gaining popularity. The leaders of these pro-Europan settlements pooled their resources and hired paramilitary groups to defend their investments and trade routes, funneling currency and power to where they needed them the most.


The Coalition expanded their reach, allying with friendly settlements and taking over other ones which were not equally keen on joining. Soon enough, they controlled most of the important trade routes and industry on Europa and were well on their way to becoming the de facto government of the moon. Their goal: to see Europa come into its own, without Earth’s oversight.


“THOSE PEOPLE JUST DON’T GET IT. WE’VE REACHED A POINT WHERE THIS ISN’T JUST A COUPLE OF RESEARCH STATIONS WHERE PEOPLE COME TO WORK FOR A YEAR OR TWO. THIS IS OUR HOME NOW”


– MR. MAY, PROUD FATHER OF THE FIRST HUMAN BORN ON EUROPA

A few decades later, after contact with Earth was suddenly lost and Europan society threatened to fall into complete chaos, the Coalition’s established system of trade and governance became even more important. Legislation developed by the Coalition, such as the Resource Balancing and Control Act, further cemented their rule by regulating trade with settlements which opposed the Coalitions’ ideology.


The noble goal of the Coalition is to keep Europa safe and preserve humanity in an age where Earth has gone silent and there might be no motherworld to return to. Keeping the peace comes with its complications, however, and when the situation demands it, the Coalition will not shy away from using force. It has the military prowess to protect its citizens from horrible monsters, dangerous anarchists, and religious zealots. This has led to the Coalition gaining staunch supporters as well as sworn enemies – most notably the Jovian Separatists.


“IT’S TAKEN US DECADES OF LITERAL BLOOD AND SWEAT TO SHAPE THIS PLACE INTO WHAT IT IS NOW”


– HERBERT MAY, FIRST CAPTAIN OF FOREIGN AFFAIRS OF THE EUROPA COALITION

Over the years, the Coalitions’ power and influence have become extensive. The Coalition, led by a handful of elected Captains, controls trade and manufacturing and acts as the pillar of civil society on Europa. They believe firm control is needed, as the environment and social and political tensions pose ever-growing threats. Someone has to be in charge, and the Coalition has proven itself strong enough to bear the burden of power.


FACTION OVERHAUL: OUTPOSTS AND REPUTATION

While the Coalition’s rule is strong, it’s not absolute, and they don’t control all the outposts of Europa: with the faction overhaul, the Jovian Separatists get their own settlements. The Separatist outposts being entirely new, we decorated them to show some of the wear and tear of living in a state of constant conflict, and to contrast them with the Coalition outposts that we all know and love. (The husk and clown factions also have their own little corners of the world, and we’ll write more about those in a later post.)


There are new faction-specific events and missions that can only trigger in the corresponding factions’ outposts, such as rescue missions which require you to travel into hostile territory, as well as various events and missions that reveal more about each faction’s story and goals.

Another big part of the faction overhaul is a reworked reputation system. One of the big flaws of how reputation has worked until now was that you invariably had to move on from a place after spending time and effort to make a name for yourself there. We’ve now removed outpost reputation entirely, and instead, your faction reputation serves as your reputation wherever you go. This simplifies the reputation system, makes faction reputation more impactful, and allows you to make choices that affect your campaign over a longer duration, when reputation is no longer bound to any one location.

Reputation determines a number of things you may encounter, benefit, or suffer from: A good Coalition officer may find that certain merchants loyal to the government will offer them special wares, for instance. All outposts have vendors aligned with the outpost’s controlling faction; these special vendors only become available if your reputation with their faction is high enough.


The reputations of opposing factions are mutually exclusive in most cases, so be prepared to lose your good standing with one when you help another. Just like having a high reputation with a faction brings with it some perks, having a low reputation may also result in interesting encounters.


Finally, the faction overhaul introduces two paths from each biome to the next, one controlled by the Coalition and the other by the Separatists. Now you can choose a side and stick with it to the bitter end. Whose torch will you carry?

中文翻译版(机翻):

大家好!


我们期待已久的改变之一就是彻底改革派系系统以及与之相关的一切: 任务和事件,声誉系统,特定派系的津贴和奖励... ... 我们有很多想写的,所以我们将在三篇文章中详细介绍即将到来的派系改革。


我们将对所有的全面检查系统和新的内容以及各种派别提供一些信息。他们到底是谁?让我们从一个或许显而易见的例子开始: 欧罗巴联盟,欧罗巴的管理机构。

搞得跟个奢侈品一样

欧洲联盟


该联盟始于 Barotrauma 事件发生大约一个世纪前两个著名定居点之间的贸易协定,当时,免罪论或认为欧罗巴不仅仅是殖民地,而是一个独立的世界的观点正在出现,并且越来越受欢迎。这些亲欧洲定居点的领导人汇集了他们的资源,雇佣准军事集团来保卫他们的投资和贸易路线,将货币和权力输送到他们最需要的地方。


联盟扩大了他们的影响范围,与友好的定居点结盟,并接管了其他不同程度地热衷于加入的定居点。很快,他们就控制了木卫二上大部分重要的贸易路线和工业并且很快就要成为月球事实上的政府。他们的目标是: 在没有地球监督的情况下,看到木卫二成为自己的一部分。


那些人就是不明白。我们已经到了这样一个地步,这里不仅仅是几个研究站,人们来这里工作一两年。这里现在是我们的家了”


MAY 先生,欧洲第一个人类出生的骄傲的父亲


几十年后,与地球的联系突然中断,欧洲社会有陷入完全混乱的危险,联盟建立的贸易和管理体系变得更加重要。联盟制定的立法,如《资源平衡与控制法案》 ,通过规范与反对联盟意识形态的定居点的贸易,进一步巩固了他们的统治。


该联盟的崇高目标是保持欧罗巴的安全和保护人类在一个时代,地球已经沉默,可能没有母亲世界返回。然而,维持和平伴随着其复杂性,当形势需要时,联军不会回避使用武力。它拥有保护其公民免受可怕怪物、危险的无政府主义者和宗教狂热分子伤害的军事实力。这导致了联盟获得了坚定的支持者以及不共戴天的敌人——最显著的是木星分离主义者。


“我们花了几十年的血汗,才把这里打造成现在的样子”


赫伯特 · 梅,欧洲联盟首席外交官


多年来,联盟的权力和影响力已经变得广泛。该联盟由少数当选的队长领导,控制着贸易和制造业,是欧罗巴上民间社会的支柱。他们认为,由于环境以及社会和政治紧张局势构成日益严重的威胁,因此需要进行严格的控制。必须有人掌权,而且联盟已经证明自己足够强大,能够承担起权力的重担。


派系改革: 前哨和声誉


虽然联盟的统治是强大的,但它并不是绝对的,他们并不控制欧罗巴的所有前哨: 随着派系改革,木星分离势力得到了他们自己的定居点。分离势力的前哨站是全新的,我们装饰它们是为了展示生活在持续冲突状态下的一些磨损,并将它们与我们熟知和喜爱的联军前哨站进行对比。(外壳和小丑派系也有他们自己的世界小角落,我们将在后面的帖子中写更多关于这些角落的内容。)


有一些新的派系特定的事件和任务,只能在相应的派系前哨站触发,比如需要你前往敌对领土的救援任务,以及各种事件和任务,揭示更多关于每个派系的故事和目标。

派系改革的另一个重要组成部分是重新修订的声誉体系。到目前为止,声誉的一大缺陷就是,为了在某个地方出名,你不得不花费时间和精力离开那个地方。我们现在已经完全取消了前哨站的声誉,相反,你的派系声誉就是你所到之处的声誉。这简化了声望系统,使派系声望更有影响力,并允许你做出选择,影响你的战役在更长的时间,当声望不再绑定到任何一个地点。

声誉决定了你可能遇到、受益或遭受的一些事情: 例如,一个优秀的联军官员可能会发现某些忠于政府的商人会向他们提供特殊的商品。所有前哨站都有与前哨站控制派系结盟的供应商; 这些特殊供应商只有在你在他们派系中的声望足够高时才可用。


在大多数情况下,敌对派系的声誉是相互排斥的,所以当你帮助别人的时候,要准备好失去你在一个派系中的良好声誉。就像一个派系拥有高声望会带来一些好处一样,拥有低声望也可能会带来有趣的遭遇。


最后,派系改革引入了两条从每个生态群落到下一个生态群落的道路,一条由联军控制,另一条由分离势力控制。现在你可以选择一边,坚持到最后。你将举起谁的火炬?

原地址:Introducing the Europa Coalition - Barotrauma (barotraumagame.com)

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