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魔兽worldserver.conf服务端配置文件说明第五段完结

2023-05-02 15:19 作者:驰网科技idc-艾西  | 我要投稿

# AUCTION HOUSE BOT SETTINGS

# 拍卖行设置

#    AuctionHouseBot.Account

#       Description: Account ID for AHBot characters. If non-zero, all auctions and bids associated

#                    with the AHBot will randomly be assigned one of this account's characters.

#       Default:     0

#

 

AuctionHouseBot.Account = 0

 

#

#    AuctionHouseBot.Update.Interval

#       Description: Interval in seconds for AHBot to get updated

#       Default:     20

#

 

AuctionHouseBot.Update.Interval = 20

 

#

#    AuctionHouseBot.Seller.Enabled

#       Description: General enable or disable AuctionHouseBot Seller functionality

#       Default:     0 - (Disabled)

#                    1 - (Enabled)

 

AuctionHouseBot.Seller.Enabled = 0

 

#

#    AuctionHouseBot.Alliance.Items.Amount.Ratio

#       Description: Enable/Disable (disabled if 0) the part of AHBot that puts items up for auction on Alliance AH

#       Default:     100 - (Enabled with 100% of items specified in AuctionHouse.Items.Amount.color section)

 

AuctionHouseBot.Alliance.Items.Amount.Ratio = 100

 

#

#    AuctionHouseBot.Horde.Items.Amount.Ratio

#        Enable/Disable (disabled if 0) the part of AHBot that puts items up for auction on Horde AH

#       Default: 100 (Enabled with 100% of items specified in AuctionHouse.Items.Amount.color section)

 

AuctionHouseBot.Horde.Items.Amount.Ratio = 100

 

#

#    AuctionHouseBot.Neutral.Items.Amount.Ratio

#       Description: Enable/Disable (disabled if 0) the part of AHBot that puts items up for auction on Neutral AH

#       Default:     100 - (Enabled with 100% of items specified in AuctionHouse.Items.Amount.color section)

 

AuctionHouseBot.Neutral.Items.Amount.Ratio = 100

 

#

#    AuctionHouseBot.MinTime

#       Description: Minimum time for the new auction in hours

#       Default: 1 - (Hour)

 

AuctionHouseBot.MinTime = 1

 

#

#    AuctionHouseBot.MaxTime

#       Description: Maximum time for the new auction in hours

#       Default:     72 - (Hours)

 

AuctionHouseBot.MaxTime = 72

 

#

#    AuctionHouseBot.Class.CLASS.Allow.Zero = 0

#       Description: Include items without a sell or buy price.

#       Default:     0 - (Disabled)

#                    1 - (Enabled)

 

AuctionHouseBot.Class.Consumable.Allow.Zero = 0

AuctionHouseBot.Class.Container.Allow.Zero = 0

AuctionHouseBot.Class.Weapon.Allow.Zero = 0

AuctionHouseBot.Class.Gem.Allow.Zero = 0

AuctionHouseBot.Class.Armor.Allow.Zero = 0

AuctionHouseBot.Class.Reagent.Allow.Zero = 0

AuctionHouseBot.Class.Projectile.Allow.Zero = 0

AuctionHouseBot.Class.TradeGood.Allow.Zero = 0

AuctionHouseBot.Class.Recipe.Allow.Zero = 0

AuctionHouseBot.Class.Quiver.Allow.Zero = 0

AuctionHouseBot.Class.Quest.Allow.Zero = 0

AuctionHouseBot.Class.Key.Allow.Zero = 0

AuctionHouseBot.Class.Misc.Allow.Zero = 0

AuctionHouseBot.Class.Glyph.Allow.Zero = 0

 

#

#    AuctionHouseBot.Items.Vendor

#       Description: Include items that can be bought from vendors.

#       Default:     0 - (Disabled)

#                    1 - (Enabled)

 

AuctionHouseBot.Items.Vendor = 0

 

#

#    AuctionHouseBot.Items.Loot

#       Description: Include items that can be looted or fished for.

#       Default:     1 - (Enabled)

#                    0 - (Disabled)

 

AuctionHouseBot.Items.Loot = 1

 

#

#    AuctionHouseBot.Items.Misc

#       Description: Include misc. items.

#       Default:     0 - (Disabled)

#                    1 - (Enabled)

 

AuctionHouseBot.Items.Misc = 0

 

#

#    AuctionHouseBot.Bind.*

#       Description: Indicates which bonding types to allow the bot to put up for auction

#                       No     - Items that don't bind            Default 1 (Allowed)

#                       Pickup - Items that bind on pickup        Default 0 (Not Allowed)

#                       Equip  - Items that bind on equip         Default 1 (Allowed)

#                       Use    - Items that bind on use           Default 1 (Allowed)

#                       Quest  - Quest Items                      Default 0 (Not Allowed)

#       Values:      0 - (Disabled)

#                    1 - (Enabled)

 

AuctionHouseBot.Bind.No = 1

AuctionHouseBot.Bind.Pickup = 0

AuctionHouseBot.Bind.Equip = 1

AuctionHouseBot.Bind.Use = 1

AuctionHouseBot.Bind.Quest = 0

 

#

#    AuctionHouseBot.LockBox.Enabled

#       Description: Enable or not lockbox in auctionhouse

#       Default      0 - (Disabled)

#                    1 - (Enabled)

 

AuctionHouseBot.LockBox.Enabled = 0

 

#

#    AuctionHouseBot.ItemsPerCycle.Boost

#       Description: This value is used to fill AH faster than normal when there is more than this value on missed items (not auctioned items).

#                    Usually this value is only used once on server start with empty auction table.

#       Default:     1000

 

AuctionHouseBot.ItemsPerCycle.Boost = 1000

 

#

#    AuctionHouseBot.ItemsPerCycle.Normal

#       Description: This value is used to fill AH for sold and expired items. A high value will be more resource intensive

#                    Usually this value is used always when auction table is already initialised.

#       Default:     20

 

AuctionHouseBot.ItemsPerCycle.Normal = 20

 

#

#    AuctionHouseBot.BuyPrice.Seller

#       Description: Should the Seller use BuyPrice or SellPrice to determine Bid Prices

#       Default:     1 - (use SellPrice)

#                    0 - (use BuyPrice)

 

AuctionHouseBot.BuyPrice.Seller = 1

 

#

#    AuctionHouseBot.BidPrice.*

#       Description: These values determine the range that the Bid Price will fall into, as a percentage of the Buy Price

#       Default:     0.6 - (Min)

#                    0.9 - (Max)

 

AuctionHouseBot.BidPrice.Min = 0.6

AuctionHouseBot.BidPrice.Max = 0.9

 

#

#    AuctionHouseBot.Alliance.Price.Ratio

#       Description: Percentage by which the price of items selled on Alliance Auction House is incremented / decreased

#       Default:     100 - (Not modify)

 

AuctionHouseBot.Alliance.Price.Ratio = 100

 

#

#    AuctionHouseBot.Horde.Price.Ratio

#       Description: Percentage by which the price of items selled on Horde Auction House is incremented / decreased

#       Default:     100 - (Not modify)

 

AuctionHouseBot.Horde.Price.Ratio = 100

 

#

#    AuctionHouseBot.Neutral.Price.Ratio

#       Description: Percentage by which the price of items selled on Neutral Auction House is incremented / decreased

#       Default:     100 - (Not modify)

 

AuctionHouseBot.Neutral.Price.Ratio = 100

 

#

#    AuctionHouseBot.Items.QUALITY.Price.Ratio

#       Description: Percentage by which the price of items sold of each quality is incremented / decreased (for all houses)

#       Default:     100 - (No change)

 

AuctionHouseBot.Items.Gray.Price.Ratio = 100

AuctionHouseBot.Items.White.Price.Ratio = 100

AuctionHouseBot.Items.Green.Price.Ratio = 100

AuctionHouseBot.Items.Blue.Price.Ratio = 100

AuctionHouseBot.Items.Purple.Price.Ratio = 100

AuctionHouseBot.Items.Orange.Price.Ratio = 100

AuctionHouseBot.Items.Yellow.Price.Ratio = 100

 

#

#    AuctionHouseBot.Class.CLASS.Price.Ratio

#       Description: Percentage by which the price of items sold of each class is incremented / decreased (for all houses)

#       Default:   100 - (No change)

 

AuctionHouseBot.Class.Consumable.Price.Ratio = 100

AuctionHouseBot.Class.Container.Price.Ratio = 100

AuctionHouseBot.Class.Weapon.Price.Ratio = 100

AuctionHouseBot.Class.Gem.Price.Ratio = 100

AuctionHouseBot.Class.Armor.Price.Ratio = 100

AuctionHouseBot.Class.Reagent.Price.Ratio = 100

AuctionHouseBot.Class.Projectile.Price.Ratio = 100

AuctionHouseBot.Class.TradeGood.Price.Ratio = 100

AuctionHouseBot.Class.Generic.Price.Ratio = 100

AuctionHouseBot.Class.Recipe.Price.Ratio = 100

AuctionHouseBot.Class.Quiver.Price.Ratio = 100

AuctionHouseBot.Class.Quest.Price.Ratio = 100

AuctionHouseBot.Class.Key.Price.Ratio = 100

AuctionHouseBot.Class.Misc.Price.Ratio = 100

AuctionHouseBot.Class.Glyph.Price.Ratio = 100

 

#

#    AuctionHouseBot.Items.ItemLevel.*

#       Description: Prevent seller from listing items below/above this item level

#       Default:     0 - (Disabled)

 

AuctionHouseBot.Items.ItemLevel.Min = 0

AuctionHouseBot.Items.ItemLevel.Max = 0

 

#

#    AuctionHouseBot.Items.ReqLevel.*

#       Description: Prevent seller from listing items below/above this required level

#       Default:     0 - (Disabled)

 

AuctionHouseBot.Items.ReqLevel.Min = 0

AuctionHouseBot.Items.ReqLevel.Max = 0

 

#

#    AuctionHouseBot.Items.ReqSkill.*

#       Description: Prevent seller from listing items below/above this skill level

#       Default:     0 - (Disabled)

#                    1 - (Enabled)

 

AuctionHouseBot.Items.ReqSkill.Min = 0

AuctionHouseBot.Items.ReqSkill.Max = 0

 

#

#    AuctionHouseBot.Items.Amount.*

#       Description: Define here for every item qualities how many items you want to be shown in Auction House

#                    This value will be adjusted by AuctionHouseBot.FACTION.Items.Amount.Ratio to define the exact amount of

#                    items that will finally be shown on Auction House

#       Default:     0, 2000, 2500, 1500, 1000, 0, 0 (Gray, white, green, blue, purple, orange, yellow)

 

AuctionHouseBot.Items.Amount.Gray = 0

AuctionHouseBot.Items.Amount.White = 2000

AuctionHouseBot.Items.Amount.Green = 2500

AuctionHouseBot.Items.Amount.Blue = 1500

AuctionHouseBot.Items.Amount.Purple = 1000

AuctionHouseBot.Items.Amount.Orange = 0

AuctionHouseBot.Items.Amount.Yellow = 0

 

#

#    AuctionHouseBot.Class.*

#       Description: Here you can set the class of items you prefer to be show on AH

#                    These value are sorted by preference, from 0 (disabled) to 10 (max. preference)

#       Default:     Consumable: 6

#                    Container: 4

#                    Weapon: 8

#                    Gem: 3

#                    Armor: 8

#                    Reagent: 1

#                    Projectile: 2

#                    TradeGood: 10

#                    Generic: 1

#                    Recipe: 6

#                    Quiver: 1

#                    Quest: 1

#                    Key: 1

#                    Misc: 5

#                    Glyph: 3

 

AuctionHouseBot.Class.Consumable = 6

AuctionHouseBot.Class.Container = 4

AuctionHouseBot.Class.Weapon = 8

AuctionHouseBot.Class.Gem = 3

AuctionHouseBot.Class.Armor = 8

AuctionHouseBot.Class.Reagent = 1

AuctionHouseBot.Class.Projectile = 2

AuctionHouseBot.Class.TradeGood = 10

AuctionHouseBot.Class.Generic = 1

AuctionHouseBot.Class.Recipe = 6

AuctionHouseBot.Class.Quiver = 1

AuctionHouseBot.Class.Quest = 1

AuctionHouseBot.Class.Key = 1

AuctionHouseBot.Class.Misc = 5

AuctionHouseBot.Class.Glyph = 3

 

#

###################################################################################################

 

###################################################################################################

# AUCTION HOUSE BOT ITEM FINE TUNING

#

#    The following are usefull for limiting what character levels can

#    benefit from the auction house

#

#    AuctionHouseBot.Class.Misc.Mount.ReqLevel.*

#       Description: Prevent seller from listing mounts below/above this required level

#       Default:     0

 

AuctionHouseBot.Class.Misc.Mount.ReqLevel.Min = 0

AuctionHouseBot.Class.Misc.Mount.ReqLevel.Max = 0

 

#

#    AuctionHouseBot.Class.Misc.Mount.ReqSkill.*

#       Description: Prevent seller from listing mounts below/above this skill level

#       Default:     0

 

AuctionHouseBot.Class.Misc.Mount.ReqSkill.Min = 0

AuctionHouseBot.Class.Misc.Mount.ReqSkill.Max = 0

 

#

#    AuctionHouseBot.Class.Glyph.ReqLevel.*

#       Description: Prevent seller from listing glyphs below/above this required level

#       Default:     0

 

AuctionHouseBot.Class.Glyph.ReqLevel.Min = 0

AuctionHouseBot.Class.Glyph.ReqLevel.Max = 0

 

#

#    AuctionHouseBot.Class.Glyph.ItemLevel.*

#       Description: Prevent seller from listing glyphs below/above this item level

#       Default:     0

 

AuctionHouseBot.Class.Glyph.ItemLevel.Min = 0

AuctionHouseBot.Class.Glyph.ItemLevel.Max = 0

 

#

#    AuctionHouseBot.Class.TradeGood.ItemLevel.*

#       Description: Prevent seller from listing trade good items below/above this item level

#       Default:     0

 

AuctionHouseBot.Class.TradeGood.ItemLevel.Min = 0

AuctionHouseBot.Class.TradeGood.ItemLevel.Max = 0

 

#

#    AuctionHouseBot.Class.Container.ItemLevel.*

#       Description: Prevent seller from listing contianers below/above this item level

#       Default:     0

 

AuctionHouseBot.Class.Container.ItemLevel.Min = 0

AuctionHouseBot.Class.Container.ItemLevel.Max = 0

 

#

#    AuctionHouseBot.forceIncludeItems

#       Description: Include these items and ignore ALL filters

#                    List of ids with delimiter ','

#       Default:     ""

 

AuctionHouseBot.forceIncludeItems = ""

 

#

#    AuctionHouseBot.forceExcludeItems

#       Description: Exclude these items even if they would pass the filters

#                    List of ids with delimiter ','

#       Example:     "21878,27774,27811,28117,28122,43949" (this removes old items)

#       Default:     ""

#

 

AuctionHouseBot.forceExcludeItems = "6343,6345,6376"

 

#

#    AuctionHouseBot.Class.RandomStackRatio.*

#       Description: Used to determine how often a stack of the class will be single or randomly-size stacked when posted

#                    Value needs to be between 0 and 100, no decimal.  Anything higher than 100 will be treated as 100

#       Examples:    100 = stacks will always be random in size

#                    50 = half the time the stacks are random, the other half being single stack

#                    0 = stacks will always single size

#       Default:     Consumable: 20 (20% random stack size, 80% single stack size)

#                    Container: 0 (100% single stack size)

#                    Weapon: 0 (100% single stack size)

#                    Gem: 20 (20% random stack size, 80% single stack size)

#                    Armor: 0 (100% single stack size)

#                    Reagent: 100 (100% random stack size)

#                    Projectile: 100 (100% random stack size)

#                    TradeGood: 50 (50% random stack size, 50% single stack size)

#                    Generic: 100 (100% random stack size)

#                    Recipe: 0 (100% single stack size)

#                    Quiver: 0 (100% single stack size)

#                    Quest: 100 (100% random stack size)

#                    Key: 100 (100% random stack size)

#                    Misc: 100 (100% random stack size)

#                    Glyph: 0 (100% single stack size)

#

 

AuctionHouseBot.Class.RandomStackRatio.Consumable = 20

AuctionHouseBot.Class.RandomStackRatio.Container = 0

AuctionHouseBot.Class.RandomStackRatio.Weapon = 0

AuctionHouseBot.Class.RandomStackRatio.Gem = 20

AuctionHouseBot.Class.RandomStackRatio.Armor = 0

AuctionHouseBot.Class.RandomStackRatio.Reagent = 100

AuctionHouseBot.Class.RandomStackRatio.Projectile = 100

AuctionHouseBot.Class.RandomStackRatio.TradeGood = 50

AuctionHouseBot.Class.RandomStackRatio.Generic = 100

AuctionHouseBot.Class.RandomStackRatio.Recipe = 0

AuctionHouseBot.Class.RandomStackRatio.Quiver = 0

AuctionHouseBot.Class.RandomStackRatio.Quest = 100

AuctionHouseBot.Class.RandomStackRatio.Key = 100

AuctionHouseBot.Class.RandomStackRatio.Misc = 100

AuctionHouseBot.Class.RandomStackRatio.Glyph = 0

 

#

###################################################################################################

 

###################################################################################################

# AUCTION HOUSE BOT BUYER CONFIG

#

#    AuctionHouseBot.Buyer.Enabled

#       Description: General enable or disable AuctionHouseBot Buyer functionality

#       Default:     0 - (Disabled)

#                    1 - (Enabled)

 

AuctionHouseBot.Buyer.Enabled = 0

 

#

#    AuctionHouseBot.Buyer.FACTION.Enabled

#       Description: Enable or disable buyer independently by faction

#       Default:     0 - (Disabled)

#                    1 - (Enabled)

 

AuctionHouseBot.Buyer.Alliance.Enabled = 0

AuctionHouseBot.Buyer.Horde.Enabled = 0

AuctionHouseBot.Buyer.Neutral.Enabled = 0

 

#    AuctionHouseBot.Buyer.ChanceFactor

#       Description: k value in the formula used for the chance to buy an item "100^(1 + (1 - (AuctionBid / ItemPrice)) / k)"

#                    It must be a decimal number in the range of (0, +infinity). The higher the number the higher chance to buy overpriced auctions

#       Default:     2

 

AuctionHouseBot.Buyer.ChanceFactor = 2

 

#

#    AuctionHouseBot.Buyer.Baseprice.QUALITY

#       Description: Base sellprices in copper for non priced items for each quality.

#                    The default values are based on average item prices of each quality.

#       Defaults:    Gray   3504

#                    White  5429

#                    Green  21752

#                    Blue   36463

#                    Purple 87124

#                    Orange 214347

#                    Yellow 407406

 

AuctionHouseBot.Buyer.Baseprice.Gray = 3504

AuctionHouseBot.Buyer.Baseprice.White = 5429

AuctionHouseBot.Buyer.Baseprice.Green = 21752

AuctionHouseBot.Buyer.Baseprice.Blue = 36463

AuctionHouseBot.Buyer.Baseprice.Purple = 87124

AuctionHouseBot.Buyer.Baseprice.Orange = 214347

AuctionHouseBot.Buyer.Baseprice.Yellow = 407406

 

#

#    AuctionHouseBot.Buyer.ChanceMultiplier.QUALITY

#       Description: Multipliers for the buy/bid chances for each quality. 100 means the chance is 100% of the original,

#                    1 would mean 1 % of the original and 200 would mean 200% of the original chance.

#       Defaults:    Gray   100

#                    White  100

#                    Green  100

#                    Blue   100

#                    Purple 100

#                    Orange 100

#                    Yellow 100

 

AuctionHouseBot.Buyer.ChanceMultiplier.Gray = 100

AuctionHouseBot.Buyer.ChanceMultiplier.White = 100

AuctionHouseBot.Buyer.ChanceMultiplier.Green = 100

AuctionHouseBot.Buyer.ChanceMultiplier.Blue = 100

AuctionHouseBot.Buyer.ChanceMultiplier.Purple = 100

AuctionHouseBot.Buyer.ChanceMultiplier.Orange = 100

AuctionHouseBot.Buyer.ChanceMultiplier.Yellow = 100

 

#

#    AuctionHouseBot.Buyer.Recheck.Interval

#       Description: This specifies the time interval (in minutes) between two evaluations of the same sold item.

#                    The smaller this value is, the more chances you give for an item to be bought by ahbot.

#       Default:     20 (20min.)

 

AuctionHouseBot.Buyer.Recheck.Interval = 20

 

#

###################################################################################################

 

###################################################################################################

#  ELUNA SETTINGS

#  lua引擎设置,lua支持

#   Eluna.Enabled

#       Description: Enable or disable Eluna LuaEngine

#       Default:    true  - (enabled)

#                   false - (disabled)

#

#   Eluna.TraceBack

#       Description: Sets whether to use debug.traceback function on a lua error or not.

#                    Notice that you can redefine the function.

#       Default:    false - (use default error output)

#                   true  - (use debug.traceback function)

#

#   Eluna.ScriptPath

#       Description: Sets the location of the script folder to load scripts from

#                    The path can be relative or absolute.

#       Default:    "lua_scripts"

#

 

Eluna.Enabled = true

Eluna.TraceBack = false

Eluna.ScriptPath = "lua_scripts"

 

#

###################################################################################################

 

###################################################################################################

# LOGGING SYSTEM SETTINGS

# 日志信息系统设置

#  Appender config values: Given a appender "name"

#    Appender.name

#        Description: Defines 'where to log'.

#        Format:      Type,LogLevel,Flags,optional1,optional2,optional3

#

#                     Type

#                         0 - (None)

#                         1 - (Console)

#                         2 - (File)

#                         3 - (DB)

#

#                     LogLevel

#                         0 - (Disabled)

#                         1 - (Trace)

#                         2 - (Debug)

#                         3 - (Info)

#                         4 - (Warn)

#                         5 - (Error)

#                         6 - (Fatal)

#

#                     Flags:

#                         0 - None

#                         1 - Prefix Timestamp to the text

#                         2 - Prefix Log Level to the text

#                         4 - Prefix Log Filter type to the text

#                         8 - Append timestamp to the log file name. Format: YYYY-MM-DD_HH-MM-SS

#                             (Only used with Type = 2)

#                        16 - Make a backup of existing file before overwrite

#                             (Only used with Mode = w)

#

#                     Colors (read as optional1 if Type = Console)

#                         Format: "fatal error warn info debug trace"

#                         0 - BLACK

#                         1 - RED

#                         2 - GREEN

#                         3 - BROWN

#                         4 - BLUE

#                         5 - MAGENTA

#                         6 - CYAN

#                         7 - GREY

#                         8 - YELLOW

#                         9 - LRED

#                        10 - LGREEN

#                        11 - LBLUE

#                        12 - LMAGENTA

#                        13 - LCYAN

#                        14 - WHITE

#                         Example: "13 11 9 5 3 1"

#

#                     File: Name of the file (read as optional1 if Type = File)

#                         Allows to use one "%s" to create dynamic files

#

#                     Mode: Mode to open the file (read as optional2 if Type = File)

#                          a - (Append)

#                          w - (Overwrite)

#

#                     MaxFileSize: Maximum file size of the log file before creating a new log file

#                     (read as optional3 if Type = File)

#                         Size is measured in bytes expressed in a 64-bit unsigned integer.

#                         Maximum value is 4294967295 (4 gb). Leave blank for no limit.

#                         NOTE: Does not work with dynamic filenames.

#                         Example:  536870912 (512 mb)

#

 

Appender.Console=1,3,0

Appender.Server=2,2,0,Server.log,w

Appender.GM=2,2,15,gm/gm_%s.log

Appender.DBErrors=2,2,0,DBErrors.log

Appender.Eluna=2,5,3,Eluna.log,a

 

#  Logger config values: Given a logger "name"

#    Logger.name

#        Description: Defines 'What to log'

#        Format:      LogLevel,AppenderList

#

#                     LogLevel

#                         0 - (Disabled)

#                         1 - (Trace)

#                         2 - (Debug)

#                         3 - (Info)

#                         4 - (Warn)

#                         5 - (Error)

#                         6 - (Fatal)

#

#                     AppenderList: List of appenders linked to logger

#                     (Using spaces as separator).

#

 

Logger.root=5,Console Server

Logger.server=3,Console Server

Logger.commands.gm=3,Console GM

Logger.scripts.hotswap=3,Console Server

Logger.sql.sql=5,Console DBErrors

Logger.sql.updates=3,Console Server

Logger.mmaps=3,Server

Logger.eluna=1,Console Eluna

 

#Logger.achievement=3,Console Server

#Logger.addon=3,Console Server

#Logger.ahbot=3,Console Server

#Logger.auctionHouse=3,Console Server

#Logger.bg.arena=3,Console Server

#Logger.bg.battlefield=3,Console Server

#Logger.bg.battleground=3,Console Server

#Logger.bg.reportpvpafk=3,Console Server

#Logger.chat.log=3,Console Server

#Logger.calendar=3,Console Server

#Logger.chat.system=3,Console Server

#Logger.cheat=3,Console Server

#Logger.commands.ra=3,Console Server

#Logger.condition=3,Console Server

#Logger.entities.pet=3,Console Server

#Logger.entities.player.character=3,Console Server

#Logger.entities.player.dump=3,Console Server

#Logger.entities.player=3,Console Server

#Logger.entities.player.items=3,Console Server

#Logger.entities.player.loading=3,Console Server

#Logger.entities.player.skills=3,Console Server

#Logger.entities.transport=3,Console Server

#Logger.entities.unit=3,Console Server

#Logger.entities.vehicle=3,Console Server

#Logger.gameevent=3,Console Server

#Logger.guild=3,Console Server

#Logger.lfg=3,Console Server

#Logger.loot=3,Console Server

#Logger.maps.script=3,Console Server

#Logger.maps=3,Console Server

#Logger.misc=3,Console Server

#Logger.network=3,Console Server

#Logger.network.opcode=3,Console Server

#Logger.network.soap=3,Console Server

#Logger.outdoorpvp=3,Console Server

#Logger.pool=3,Console Server

#Logger.rbac=3,Console Server

#Logger.scripts=3,Console Server

#Logger.scripts.ai=3,Console Server

#Logger.server.authserver=3,Console Server

#Logger.spells=3,Console Server

#Logger.spells.periodic=3,Console Server

#Logger.sql.dev=3,Console Server

#Logger.sql.driver=3,Console Server

#Logger.warden=3,Console Server

 

#

#    Log.Async.Enable

#        Description: Enables asyncronous message logging.

#        Default:     0 - (Disabled)

#                     1 - (Enabled)

 

Log.Async.Enable = 0

 

#

#    Allow.IP.Based.Action.Logging

#        Description: Logs actions, e.g. account login and logout to name a few, based on IP of

#                     current session.

#        Default:     0 - (Disabled)

#                     1 - (Enabled)

 

Allow.IP.Based.Action.Logging = 0

 

#

###################################################################################################

 

###################################################################################################

# PACKET SPOOF PROTECTION SETTINGS

# 数据包欺骗保护设置

# These settings determine which action to take when harmful packet spoofing is detected.

#

#    PacketSpoof.Policy

#        Description: Determines the course of action when packet spoofing is detected.

#        Default:     1 - (Log + kick)

#                     0 - (Log only 'network')

#                     2 - (Log + kick + ban)

 

PacketSpoof.Policy = 1

 

#

#    PacketSpoof.BanMode

#        Description: If PacketSpoof.Policy equals 2, this will determine the ban mode.

#        Note:        Banning by character not supported for logical reasons.

#        Default:     0 - Ban Account

#                     2 - Ban IP

#

 

PacketSpoof.BanMode = 0

 

#

#    PacketSpoof.BanDuration

#        Description: Duration of the ban in seconds. Only valid if PacketSpoof.Policy is set to 2.

#                     Set to 0 for permanent ban.

#        Default:     86400 seconds (1 day)

#

 

PacketSpoof.BanDuration = 86400

 

#

###################################################################################################

 

###################################################################################################

# METRIC SETTINGS

#

# These settings control the statistics sent to the metric database (currently InfluxDB)

#

#    Metric.Enable

#        Description: Enables statistics sent to the metric database.

#        Default:     0 - (Disabled)

#                     1 - (Enabled)

 

Metric.Enable = 0

 

#    数据间隔周期

#    Metric.Interval

#        Description: Interval between every batch of data sent in seconds

#        Default:     10 seconds

#

 

Metric.Interval = 10

 

#    服务器连接信息

#    Metric.ConnectionInfo

#        Description: Connection settings for metric database (currently InfluxDB).

#        Example:     "hostname;port;database"

#        Default:     "xxx.xxx.xxx.xxx(你自己服务器IP地址);8086;worldserver"

 

Metric.ConnectionInfo = "xxx.xxx.xxx.xxx(你自己服务器IP地址);8086;worldserver"

 

#     服务器信息获取周期

#    Metric.OverallStatusInterval

#        Description: Interval between every gathering of overall worldserver status data in seconds

#        Default:     1 second

#

 

Metric.OverallStatusInterval = 1

 

#

#############################################################


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