备战无尽地心-地心探索赛季内容解析(1)
本问翻译自:https://pathofexile.gamepedia.com/Delve
附带英文原文,如有错误,欢迎指出。
Mechanics
技术性细节
Darkness
黑暗
Light and darkness play an important role, as the player character takes increasingly high damage over time when outside of any lit areas in the form of a stacking debuff. The debuff deals damage equal to 2% of the player's life and energy shield per second, gaining a stack every 0.25 seconds (maximum 5000 stacks). Stepping into a lit area clears the debuff. Allied minions and totems will not take darkness damage. Additionally, monsters within the darkness cannot be damaged.
黑暗区域debuff,每层造成2%最大生命和能量护盾的伤害(未计算黑暗抗性),每0.25s叠一层,最多5000层,进入有光照的区域可以清除黑暗debuff,召唤生物和图腾不会受到该伤害,另外黑暗中的敌人也不会受到伤害。
Light is primarily emitted by the Crawler, cables that are generated in cleared paths, and Flares. Flares are consumable items that can be thrown the create a temporary lit area. Its radius, duration, and maximum capacity can be upgraded with Azurite. Stalkers, a monster found in Delves, can temporarily disable sources of light.
光主要由矿车,以及清理干净的路上的电缆发出。也可以用照明弹来创造一个临时照明区域。它的半径,持续时间和最大容量可以用蓝晶矿升级。一种叫Stalkers的怪物,可以暂时禁用光源。
The player's resistance to darkness damage and light radius decreases when delving deeper in the mine. Darkness resistance and light radius can be upgraded with Azurite.
玩家对黑暗伤害的抗性和光照半径随着矿层加深而降低。蓝晶矿可以升级黑暗抗性和光照半径。
Generic light radius modifiers will not work in the Azurite Mine.
普通的照亮范围词缀在矿坑不起作用。
Crawler
矿车
The Crawler is used to navigate to undiscovered checkpoints, powered by Sulphite. The Crawler will automatically navigate to the chosen waypoint, providing light around it. If players move ahead of its path, it will greatly speed up to catch up to them and stops if players move too far away from it. The crawlers speed is based on the characters movement speed.
矿车是用来导航到未发现的矿点,由亚硫酸盐供电。矿车会自动导航到选择的矿点,向四周提供光照。如果玩家走在它前面,它会加速追赶玩家,如果玩家离它太远,它就会停下来。矿车的速度是基于角色的移动速度。
The Crawler will also pick up items dropped within a large radius around it, which it drops when the checkpoint and encounter is cleared.[1]
矿车也会捡起它周围大半径内掉落的物品,当到达矿点或矿点遭遇战完成时掉落
Dynamite
炸药
Dynamite is used to destroy fractured walls, which are hidden in dark areas off the path. Each wall takes only one dynamite to destroy. Dynamite can also be used to deal damage to enemies.
炸药被用来摧毁断裂的墙壁,这些墙壁隐藏在远离道路的黑暗区域。摧毁每面墙只需要一枚炸药。炸药也可以用来对敌人造成伤害。
Dynamite capacity, radius, and damage can be upgraded with Azurite.
炸药的能力,半径和伤害可以用蓝晶矿升级。
Azurite Mine
蓝晶矿坑
The mine can be explored going downwards (increasing the difficulty) and laterally.
矿里可以向下探矿(增加难度)和横向探矿
Progress is the mine is shared between all characters in a league; different leagues will have different layouts of the mine. When playing in parties, the process is tied to the owner of the mine and other party members cannot continue if the owner leaves.[1]
同一个联盟中,所有角色共享矿的进度;不同的联盟会有不同的矿井布局。在组队情况下,进度绑定到矿主身上,如果矿主离开,其他队员就不能继续
In each delve, players navigate from one checkpoint to another undiscovered one. At the end of the checkpoint, there will usually be an encounter of some kind. Once the encounter is cleared, the Crawler will drop all the items it picked up and any loot containers nearby can be opened. Each checkpoint drops different rewards, indicated by its icon.
在每一次挖掘中,玩家从一个矿点导航到另一个未被发现的矿点。在到达矿点时,通常会有某种遭遇。一旦遭遇被清除,矿车会放下它捡到的所有物品,并且附近的任何战利品容器都可以打开。每个关卡会掉落不同的奖励,可以通过矿点图标来了解。
Grids can contain zone modifiers, increasing in difficulty. The lower the depth, the more likely a grid will have a zone modifier.
矿中的每个网格区域可能带有增加难度的词缀。深度越深,网格区域带有词缀的可能越高。
Instance
实例
When loading into a delve checkpoint, the game will spawn an instance with all possible areas in a 5x5 grid around it. If players take a path that goes outside the instance's 5x5 grid or load a path that requires relocating the Crawler, a new instance is created. When moving from a checkpoint where the Crawler is to a nearby checkpoint, the Crawler will move there without loading a new instance. Players dying in the instance will not be able to return to it.
当加载到一个矿点时,游戏将会在一个5x5的网格区域中生成一个包含所有可能区域的实例。如果玩家选择的路径超出了实例的5x5网格,或者加载了需要重新定位矿车的路径,那么就会创建一个新的实例。当从矿车所在的矿点移动到附近的矿点时,矿车将移动到那里而不加载新的实例。在一个实例中死亡的玩家将不能返回该实例。
When in a group, a portal to the instance will spawn when the party leader creates a delve instance. If the party leader dies inside the instance, a portal will spawn.
在队伍中时,队长创建一个实例时,将产生一个到实例的传送门。如果队长在该实例中死亡,则会产生一个传送门。
To return to the current instance from the Mine Encampment, click the icon in the top left corner of the Subterranean Chart marked "Visit: The Mine" to teleport to the last checkpoint used.
要从矿井营地返回到当前的实例,点击地下地图表左上角的“访问:矿井”图标,传送到最后一个使用过的矿点。
Hidden loot
隐藏战利品
The mines contain many small containers of loot, often hidden away in the darkness. These containers do not display its item name unless players are close enough to it and have a faint sparkle around it. They are often found in side paths where the Crawler passes by.
蓝晶矿里有许多装战利品的小容器,通常藏在黑暗中。这些容器不会显示它的物品名称,除非玩家离它足够近并且在它周围有微弱的光。它们经常出现在矿车轨道边。
They can contain items, fossils, resonators, flares, dynamites, or Azurite.
它们可以包含物品、化石、共振器、照明弹、炸药或蓝晶矿。
Fractured walls
断裂的墙
Fractured walls can be found hidden in dark areas. They will be marked on the minimap if you are close enough and and hovering over it will show the wall's health bar. These walls can be destroyed with a dynamite. Behind fractured walls are rare loot containers and sometimes, a hidden path to an inaccessible checkpoint.
断裂的墙壁可以被发现藏在黑暗的地方。如果你离得足够近,它们就会被标记在小地图上,如果你鼠标悬停在墙上,它就会显示墙上的生命值栏。这些墙可以用炸药摧毁。在破碎的墙壁后面是罕见的战利品容器。破碎的墙壁有时在一个到不可访问的矿点的隐藏路径上。
There will always be at least one fractured wall in grids that do not contain checkpoints.
在没有矿点的网格区域内,有至少一堵断裂的墙壁。
Hidden path
隐藏路径
Some checkpoints have no paths leading into it. This means it is hidden behind a fractured wall. Once the wall is destroyed, players can send the Crawler to that checkpoint.
有些矿点没有通向它的路径。这意味着它隐藏在一堵断裂的墙后面。一旦墙被摧毁,玩家可以将矿车送到那个矿点。
To find the hidden wall more easily, note the path creation rule:
要更容易地找到隐藏的墙,请注意路径创建规则:
A checkpoint will generally only have 1, 3, or 4 paths leading out of it. 2-way nodes are rare, but are possible when the generator tries to create a path that is too long.
矿点通常只有1条、3条或4条通路。双向通路很少,但是当生成器试图创建一个太长的路径时,就有可能出现这种情况。
A fractured wall spawns in an empty square, so nodes directly next to a hidden node are not valid options.
断裂的墙在一个空的方块中生成,所以直接在隐藏节点旁边的节点是无效的选项。
It's not possible to create more than one path in a cardinal direction.
不可能在一个基本方向上创建多个路径。(我理解是两个相邻矿点间不会有两条路径)
It's not possible to overlap an existing path.
不可能重叠现有的路径
If a checkpoint has 2 paths, it is likely that there is a hidden path near it. If there are no checkpoints with 2 paths, check the checkpoints with 3 paths. It is also possible for a checkpoint with a single path (which is usually a dead-end) to contain 2 hidden paths out of it. Rarely, an overly long path to a hidden node can be generated and result in a dead end node having a single hidden wall and creating a 2-way node.
如果一个矿点有两条路径,很可能在它附近有一条隐藏的路径。如果没有带有2条路径的矿点,检查带有3条路径的矿点。对于具有单一路径(通常是死角)的检查点,也可能包含两条隐藏路径。很少情况下,会生成一条到隐藏节点的过长路径,并导致死胡同节点有一个隐藏墙并创建一个双向节点。
It is possible for a checkpoint to have only 2 paths, if 1 path connects 2 checkpoints further than 5 tiles apart[3].
如果1条路径连接2个相距5块距离的矿点时,矿点可能产生双向通路。
Mineshaft
井筒
As a character levels up, Niko will dig a mineshaft that goes straight down from the Mine Encampment. Mineshaft length is shared among all characters in the league, and is based on the highest level character of that league. Niko will stop digging mineshafts at depth 34 (monster level 68).
随着角色级别的提高,Niko将挖一个井筒,直接从矿营地下来。井筒的长度是共享的所有字符在联盟,并基于该联盟的最高级别角色。Niko将在深度34(怪物等级68)停止挖掘井筒。
The mineshaft is intended as a catch-up mechanic for players that don't progress delves during the campaign. The mineshaft is a straight downward path with nothing inside. It will override any node it spawns over.
井筒是为那些在剧情中没有挖矿的玩家提供的一种追赶机制。井筒是一条笔直向下的通道,里面什么也没有。它将覆盖它生成的任何节点。

