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食物、饮食、文化和精英

2023-09-02 16:59 作者:机枪豌豆射手159  | 我要投稿

食物、饮食、文化和精英

Food, Diet, Culture, And Elites

《Axioms Of Dominion》中的文化菜肴和文化渗透

Cultural dishes and cultural osmosis in Axioms

AXIOMS

2023年8月24日

简介

Introduction

《Axioms Of Dominion》与其他策略游戏的核心区别之一,就是将文化从单一单词标识解构为一个实际的社会体系。由于上一篇文章是关于工艺的,我认为讨论文化的饮食方面是一个很好的后续,因为 "烹饪 "基本上就是 "食物工艺"。下一篇文章将概述文化以及文化对《Axioms Of Dominion》的核心作用。

One of the core distinctions between Axioms and other strategy games is the deconstruction of culture from a one word identifier to an actual social system. Since the last post was on crafting I thought that talking about the dietary aspect of culture was an excellent followup since “cooking” is basically “crafting with food”. The next post will be an overview of culture and how central the idea is to Axioms.

食物是文化的重要组成部分,也是 "文明 "与 "野蛮 "叙事的一部分。食物也是阶级分化和冲突的一个重要方面。我想说明的是,在大多数情况下,如果玩家对参与食物系统不感兴趣,他们可以完全忽略它。事实上,从角色扮演的角度来看,许多角色对其不感兴趣,大多数NPC几乎没有与之相关的焦点或专业知识。然而,无论是作为个人利益还是作为政治纲领的一部分,食物都可以被用作创造变革或维持权力的工具。

Food is an important part of culture and it is also part of the narrative of “civilization” vs “barbarity”. Food is also a crucial aspect of class differentiation and conflict. I want to be clear that players can totally ignore the food system, in most cases, if they aren’t interested in engaging with it. Indeed from a roleplay perspective many characters would be uninterested in it and the majority of NPCs will have little focus or expertise related to it. Nevertheless both as a personal interest and as part of a political program food can be used as a tool to create change or maintain power.

主要食物类型

Major Food Types

首先,《Axioms Of Dominion》 列出了食物/菜肴类型。其中包括馅饼、面条、三明治、炖菜、汤、配菜、甜点、早餐、切肉、沙拉等。

Firstly Axioms has a list of food/meal/dish types. There are things like pies, noodles, sandwiches, stews, soups, sides, deserts, breakfests, meat cuts, salads, and so on.

一切都是由各种成分组成的,类似于草药或炼金产品。从编程的角度来看,烹饪也使用相同的系统。准备(而非加工)动词、接上名词(如热或冷),等等。

These are all composed out of a variety of ingredients, similar to an herbal remedy or an alchemical product. Cooking uses the same systems from a programming perspective as well. Preperation(rather than processing) verbs, input nouns like heat or cold, and so on.

每道菜都有一个描述性标题和一个文化标题。例如,生菜、西红柿和鸡肉沙拉。文化标题则是程序生成名词,像是鹅叶沙拉什么的。 我想有些人会更喜欢其中之一。

Each dish/meal has a descriptive title and a cultural title. So salad with lettuce, tomatoes, and chicken vs a procedurally generated noun in front of salad. Gooseleaf Salad or something. I imagine some people will care for one over the other.

不同的文化对主要食物类型的偏好不一样,比如肉馅饼和水果沙拉,通常每个人群会有几种主要食物类型,以及几种 "文化配料",比如辣椒、谷物、鱼或其他。

Different cultures will have different preferred major food types like meat pies vs fruit salads, typically with a few major food types per population, and several “cultural ingredients” like peppers or grains or fish or w/e.

供给、政治、民望和人口

Provisions, Politics, Popularity, And Population

这种文化食品系统将建立在前文讨论过的现有食材偏好的基础之上。在当地人口和角色中,获得 "文化食材 "和首选的主要食物种类将是你民望的组成部分。

This cultural food system will build upon the existing backbone of food preferences for ingredients as discussed in previous posts. Access to both “cultural ingredients” and to preferred major food types will be an important part of your popularity with local populations and characters.

出于显而易见的原因,邻近的居民应该共享类似的饮食文化,这是因为资源的存在以及群体之间的外溢和交融。对于愿意参与其中的统治者、商人或任何其他角色原型来说,适当了解和利用饮食文化都是一种交友、提高民望的方式,在某些情况下还能操纵事物在群体间维持和谐或制造仇恨。

For obvious reasons you’d often expect populations that lived near each other to share similar food culture, due to the resources available and due to spillover and intermingling between the groups. For rulers who care to engage, or for merchants, or for any other character archetype, properly knowing about and utilizing food culture is a way to make friends, boost support, and in some cases manipulate things to create harmony or hatred between groups.

在社交场合,如果你愿意的话,可以为重要的客人准备相关的菜肴,在精英阶层中推广新的食材和创新,这往往会影响到社会秩序,甚至可以轻视或侮辱你不喜欢的人。

For Social Occasions you could, if you could be bothered, source relevant dishes for important guests, popularize new ingredients and innovations among the elites, which often filters down the social order, or even slight or insult people you disliked.

界面问题

Interface Issues

由于《Axioms Of Dominion》在人工定义的核心资源(每个世界大约有 200 种预制资源和 800 种新生成资源)基础上确定了许多程序生成的资源,因此菜肴/饭菜将在界面中使用 "复合图标",由菜肴类型和 3 种最重要的配料组成。这种 "合成图标 "还将在其他相关方面使用,在某些情况下将持续使用直到被更先进/更强大的图像生成系统取代为止。一个例子就是角色肖像/图标。

Because Axioms uses many procedurally generated resources on top of a core set of handdefined ones, roughly 200 premade and 800 newly generated per worl, dishes/meals will use “composite icons” in the interface. They’ll be composed of the type of dish and the 3 most important ingredients. This type of “composite icon” will also be used in other places where relevant and in some cases it will be used until a more advanced/powerful image generation system can be decided on and developed. One example is Character portraits/icons.

总结

Conclusion

食物是任何文化或社会不可或缺的一部分,它在我们的世界中具有重要的历史意义和影响。由于《Axioms Of Dominion》已经有了一个资源系统、一个类似于烹饪的工艺系统,并使用了更多与幸福度等相关的标准食物机制,因此将一个灵活、动态的食物系统更深入地整合到游戏的其他部分是一个显而易见的选择。对于大多数游戏来说,要想增加 "文化食物 "机制的价值,你需要从头开始重写许多机制,但《Axioms Of Dominion》已经建立在一个强大、细致和灵活的地基之上,因此只需要几个界面、适量的AI编写,以及非常少量的实际 "主力功能 "编程,就能收获巨大的价值。

Food is an integral part of any culture or society and it has had important historical implications and impacts in our own world. Since Axioms already has a resource system, a crafting system similar to cooking, and uses more standard food mechanics related to happiness and so forth, it was an obvious choice to more deeply integrate a flexible and dynamic food system into other parts of the game. For most games you’d need to program so many mechanics from the ground up to add the value of the “cultural food” mechanics but Axioms is already built on a strong, detailed, and flexible foundation so it requires only a couple interfaces, a moderate amount of AI work, and a very limited amount of actual “workhorse functions” to be programmed to gain quite a bit of value.

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