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FM2023游戏内置文本“提示与技巧”----技术属性部分(使用chatgpt3.5翻译)

2023-07-23 00:32 作者:Sylar-Z  | 我要投稿

The Corners attribute reflects how well the player takes a corner. Taking advantage of set-pieces is important, and having a capable corner taker to put the ball into key areas is useful.

译文:角球属性反映了球员在踢角球方面的能力。利用定位球是非常重要的,拥有一个能够将球送入关键区域的合格角球手是非常有用的。

Crossing indicates a player's proficiency at crossing the ball from wide areas into the penalty box.

译文:传中指球员在边路区域将球传入禁区的熟练程度。

Dribbling refers to the player's ability to run with the ball and manipulate it under close control. This is purely his proficiency with the ball at his feet - his Pace, Acceleration, Agility, and Balance will all aid his dribbling in different circumstances, and whilst a higher Dribbling attribute will also help him in different situations, Dribbling alone isn't enough to get by.

译文:盘带指的是球员带球奔跑并在近距离控制下操控球的能力。这完全取决于他在脚下控制球的熟练程度 - 他的速度、爆发力、灵活性和平衡性在不同情况下都会对他的盘带有所帮助,而较高的盘带属性也会在不同情况下对他有所帮助,但仅仅依靠盘带是不够的。

Finishing: The player's ability to put the ball in the back of the net when presented with a chance. A high Finishing attribute will put the shot on target a majority of the time as a bare minimum but, compared to a player with poorer Finishing, will find the places where the goalkeeper can't save it. This is purely the ability of the player to perform an accurate shot - Composure and Decisions will also impart on the ability of a player to score consistently.

译文:射门:球员在机会出现时将球送入球门的能力。较高的射门属性将在绝大多数情况下至少将射门打在目标上,而与射门较差的球员相比,他们会找到门将无法救到的地方。这纯粹是球员进行精准射门的能力 - 镇定和决断也会影响球员能否持续得分。

First Touch: How good a player's first touch is when receiving possession. A higher rating will ensure that the player can corral the ball quicker and put it in a useful position to then act upon. Players with lower ratings here will struggle to control the ball as adeptly and may be prone to losing the ball if closed down quickly.

译文:停球:指球员在接球时第一次触球的水平。较高的停球属性将确保球员能更快地控制球,并将球停在有利的位置,以便进一步行动。在这方面评分较低的球员可能会较难熟练地控制球,并且如果被快速封堵,可能容易失球。

Free Kicks reflects how good at taking free kicks the player is. It applies to both direct shots at goal and deliveries into dangerous areas from wider or deeper positions. A player who is proficient in taking free kicks can be a valuable commodity - scoring five free kicks a season and adding five more assists from them can be a huge bonus.

译文:任意球能力反映了球员在踢任意球方面的水平。这既适用于直接射门和对门前危险区域的传球以及从边路或后场位置传球。擅长踢任意球的球员是非常宝贵的资产 - 一个赛季踢进五个任意球并从中再创造五次助攻可以带来巨大的回报。

Heading is a player's competence in aerial situations. Heading applies to all situations and is only about the player's ability to head the ball well. Jumping Reach, Height, and to a lesser extent Strength all play a part in combination with heading to utilise the attribute to greater effect.

译文:头球是球员在空中争顶的能力。头球适用于所有情况,只涉及球员在空中用头将球处理得好不好。弹跳、身高以及在一定程度上的强壮都会与头球结合起作用,以更好地发挥这个属性的效果。

Long Shots is the player's prowess at shooting from distance - from outside the penalty area. It is largely a stand-alone attribute but pay attention to any PPMs the player may have which complement their Long Shots rating.

译文:远射是球员在禁区外射门的能力。这主要是一个独立的属性,但也请注意球员具有的任何有可能会对远射产生帮助的球员个人习惯,它们会补充他们的远射评分。

Long Throws covers the ability of the player to perform a long throw, which can be taken advantage of in attacking situations.

译文:界外球是球员投掷能在进攻状况中使己方占据优势的界外球的能力。(本人提示:界外球属性越高的球员投掷的界外球越远。)

Marking shows how well players, mainly defensive types, defend an opponent. Marking alone will see them do a good job if the attribute is high, but remember that other attributes - Strength, Positioning, Anticipation - will play a part in the effectiveness of the marking, as well as the comparable physical statures of the two players.

译文:盯人显示了球员(主要是防守型球员)在防守对手时的能力。如果盯人属性较高,仅仅凭借这个属性就能够完成良好的防守任务,但要记住其他属性 - 如强壮、防守站位、预判 - 也会影响盯人的效果,以及两名球员的体格相对情况。

Passing: How good the player is at passing the ball. His Technique and passing ability will determine his success at passing over longer distances.

译文:传球:球员传球的水平。他的技术和传球能力将决定他在长距离传球时的成功率。

Penalties: The ability of the player from the penalty spot. A player with a high rating here will be more confident and capable from 12 yards.

译文:点球:球员在点球点上的能力。拥有高点球属性的球员会在12码处更自信,更有能力射门得分。

Technique is the aesthetic quality of a player's technical game - how refined they appear to be with the ball. A player with high Technique will be more likely to pull off a tricky pass or a cross-field ball with greater ease than someone less technically able. This in turn affects a number of technical attributes - poorer Technique will let a player down.

译文:技术是球员比赛中在技巧方面给人的视觉享受----他们在控球方面显得多么精湛。一个有高技术属性的球员比技术差的球员会更可能轻易地传出妙传或穿越全场的传球。这项属性会依次影响一系列的技术性属性—较差的技术属性会让球员表现上不了档次。

Aerial Ability is the goalkeeper's physical ability in aerial situations. Taller goalkeepers will typically have a higher rating here as they are naturally pre-disposed to being able to reach areas shorter goalkeepers cannot, but there will be exceptions. This attribute works in connection with a number of other goalkeeping attributes in order to determine proficiency in dealing with the numerous aerial situations they will encounter during a match.

译文:制空能力是守门员在争夺高空球情况下的身体能力。通常身高较高的守门员在这方面得分较高,因为他们天生具备能够触及身高较矮的守门员无法触及的区域,但也会有例外情况。这个属性与其他一些守门员属性相结合,以确定他们在比赛中会遇到的众多高空球情况中的处理能力。

Command of Area affects how well the goalkeeper takes charge of his penalty area and works with his defensive line. A goalkeeper who commands his entire box (i.e. has a high rating) will be instinctive and look to take charge of situations, especially coming for crosses (therefore working in tandem with Aerial Reach). Do note, however, that a high rating only increases his penchant for coming for crosses and not necessarily claiming them all.

译文:拦截传中影响守门员如何掌控自己的禁区并与防线合作。一个能够完全掌握他的整个球门区域的守门员(即属性较高)将会具有直觉,并会努力掌控各种情况,尤其是在争夺传中球时(因此与制空能力相协同)。然而,需要注意的是,高拦截传中属性只会增加守门员争夺传中球的意愿,并不一定意味着他能够将它们全部成功拦截到球。

Communication: How well a goalkeeper communicates with his defensive line and organises the defensive side of the team. A higher rating reflects a better communicator and will allow your defence to work more efficiently together, ensuring greater overall stability.

译文:指挥防守:指守门员与防线的沟通以及组织整个防守端的能力。较高的属性反映出一个更好的指挥者,将使你的防线更高效地协作,确保整体稳定性更大。

The Eccentricity attribute represents the likelihood of the goalkeeper to do the unexpected and typically act completely unlike a goalkeeper. Things like dribbling out of his area will be commonplace if the Eccentricity attribute is high.

译文:意外性属性表示守门员做出意外举动并通常表现得完全不像守门员的可能性。如果意外性属性得分较高,像将球盘带出禁区等事情会变得司空见惯。

Handling: How securely the goalkeeper holds onto the ball when making a save or coming for a loose ball. Greater Handling will be beneficial in unfavourable weather conditions, but in general a goalkeeper who doesn't give up rebounds will be useful.

译文:手控球:指守门员在扑救球或接住球时对球的把握能力。更出色的手控球技术在恶劣的天气条件下会更有优势,但总的来说,一个不会让球脱手的守门员会非常有帮助。

Kicking is the physical capability of a goalkeeper to kick the ball - this purely defines the distance he can reach with a kick from hand or from the ground. his Passing rating will define how accurate his kicks are.

译文:大脚开球能力是守门员踢球的身体能力 - 这纯粹定义了他从手中或地面上踢出球的距离。他的传球能力将决定他的踢球准确性。

One on Ones: The ability of the goalkeeper to do well when faced with an opponent in a one on one situation. Higher attributes will see goalkeepers attempt to impose themselves and win the ball with confidence.

译文:一对一:指守门员在面对一对一的对手时的能力。较高的属性将使守门员尝试主动防守并以自信心赢得球。

Reflexes show how good the goalkeeper is at reacting to unpredictable events. If he has a high Reflexes rating, he will be able to respond to the unforeseen with more success and be able to pull off highlight reel saves, or clear the ball to safety.

译文:反应能力显示了守门员对于不可预测事件的反应能力。如果他的反应能力属性较高,他将能够更成功地应对意外情况,并能够完成出色的扑救,或将球安全地解围。

Rushing Out: How good the goalkeeper is at coming off his line to react to through balls and similar situations. Goalkeepers will also benefit from having high Pace and Acceleration attributes in combination with Rushing Out.

译文:出击(倾向):指守门员在应对直塞球和类似情况时离开球门线处理球的能力。守门员在出击方面还将受益于高速度和爆发力等属性的加持。(本人提示:鉴于出击倾向属性不占CA,本人倾向于认为出击倾向属性是指一种出击的意愿,出击倾向越高越愿意出击,如诺伊尔,这与实际出击后的实际效果无关,出击后的实际效果由一对一属性决定。但是提示与技巧是游戏内置的文本,所以具体情况是否如我所说有待观察

Tendency to Punch determines whether a goalkeeper will catch the ball when he can, or whether he prefers to punch it clear. A higher rating reflects a tendency to punch most things clear, even when it may be possible to hold onto the ball.

译文:拳击球倾向性决定了守门员在能够接住球时是否选择抓住球,或者是否更倾向于用拳击打将球解围。较高的评分表示守门员更倾向于用拳击解围,即使有可能抓住球也会这样做。

Throwing: How good the goalkeeper's distribution is with his arms. A higher rating will increase the accuracy of his throws, although Strength imparts on the distance he is able to reach.

译文:手抛球:指守门员用双臂进行球的分发的能力。较高的属性将增加他扔球的准确性,而强壮则影响他能够扔出的距离。

A goalkeeper's ability to save penalties is initially governed by his Anticipation, Reflexes, and Concentration in reacting to the moment the ball is struck. His Acceleration will help his immediate chances of reaching the ball successfully, whilst his Agility, Reflexes and Handling will ultimately determine whether or not he pulls off the save.

译文:守门员在点球大战中的能力首先由他的预判、反应和集中决定,他们会在球被踢出的瞬间做出反应。爆发力将有助于他立即成功接触球的机会,而他的灵活性、反应和手控球能力将最终决定他是否完成扑救。













FM2023游戏内置文本“提示与技巧”----技术属性部分(使用chatgpt3.5翻译)的评论 (共 条)

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