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十字军之王3开发日志#89 | 2/8 1.5.0版本号“鸢尾花”补丁附记(第一部分)

2022-03-18 17:06 作者:牧有汉化  | 我要投稿

牧游社 牧有汉化翻译


CK3 Dev Diary #89: 1.5.0 "Fleur-de-Lis" Patch Notes (Part-1)

rageair, Design


Greetings! Today is the big day, and soon you will be granted audience to the Royal Court and everything therein. And not only that - we have a quite sizeable patch that goes along with the expansion, which we have dubbed Fleur-de-Lis. Below you will find the full changelog, which can hopefully tide you all over until the release later today!
大家好啊! 今天是个大日子,很快你就会被允许觐见皇家宫廷和其中的一切啦。不仅如此,我们还有一个相当大的补丁,我们称之为“鸢尾花Fleur-de-Lis”。下面你将看到完整的改动日志,希望它能帮助你渡过今天晚些时候的发布。


Everyone here from the DevTeam is very excited about the release, and hope that you'll enjoy what we've spent so much time making!

开发团队的每个人都对这个版本感到非常兴奋,希望你会喜欢我们花了这么久制作的东西!


1.5.0 "FLEUR-DE-LIS" PATCH NOTES

1.5.0版本号“鸢尾花”补丁附记(第一部分)


###################
# Expansion Features
# 扩展包内容
###################

- Royal Court: Kings and emperors now have access to the Royal Court, a fully realized 3D throne room that houses the ruler, their courtiers, family, and vassals. Presented in four distinct graphical styles, each with several variations, as well as variations based on Grandeur!
- 皇家宫廷。国王和皇帝现在可以进入皇家宫廷,这是一个完全实现的三维王室,容纳统治者、他们的廷臣、家人和封臣。以四种不同的图形风格呈现,每种风格都有几种变化,以及基于宫廷显赫等级的变化!
|-- Grandeur: Increase the Grandeur of your court and reap large diplomatic benefits, unlock new Council Jobs, gain special Traits, and more - but make sure to manage your expectations! Compare yourself against other courts, and try to have the grandest court in the world.
|-- 宫廷显赫等级:提高你的宫廷显赫等级,获得巨大的外交利益,解锁新的朝会工作,获得更多特质--但要确保管理你的期望——但一定要控制好你的期望值。将你自己的宫廷与其他宫廷进行比较,并向着拥有世界上最宏伟的宫廷努力。
|-- Amenities: Spend gold on Amenities to increase your Grandeur, while at the same time unlocking effects and events for your court.
|-- 舒适度:在舒适度方面花费金币,以增加你的宫廷显赫等级,同时解锁你的宫廷效果和事件。
|-- Court Types: Select a Court Type based on your Cultural Ethos and gain benefits scaled by Grandeur depending on which one you choose.
|-- 宫廷类型:根据你的文化传承选择一种宫廷类型,并根据你所选择的宫廷类型的宫廷显赫等级获得相应的收益。
|-- Court Language: Select which language should be spoken at your court. Either choose the language of a grander court, leeching off their Grandeur to your own, or propagate the language you like and reap the benefits of having others adopt it.
|-- 宫廷语言:选择你的宫廷应该使用哪种语言。你可以选择一个比你的宫廷等级更高级的宫廷语言,把他们的语言变成你自己的语言,或者宣传你喜欢的语言,让别人采用你的语言,从而获得收益。
|-- Hold Court: Invite your vassals and subjects to air their grievances in front of the throne. Increase your Grandeur and gain many different benefits as you arbitrate on various problems and challenges.
|-- 举行朝会。邀请你的臣子和下属在王座前表达他们的不满。在你对各种问题和挑战进行仲裁时,增加你的宫廷显赫等级并获得许多不同的收益。
|-- Court Artifacts: Collect glorious artifacts and decorate your throne room with them to increase your Grandeur and gain other benefits. Dynasty banner court artifacts will see their effects increase as the fame of your dynasty grows.
|-- 宫廷宝物:收集光荣的宝物,用它们来装饰你的王座厅,以增加你的威望并获得其他收益。宫廷宝物中的王朝旗帜会随着你的王朝名气的增长而增加其效果。
|-- Court Events: Experience courtly life inside the throne room, with events featuring those closest to you.
|-- 宫廷事件:在王座厅内体验宫廷生活,还有那些你身边最亲近人参与的事件。

- Inspirations: Fund great works of art, legendary smiths, and daring expeditions to gain artifacts; from masterwork swords and opulent crowns to the Ark of the Covenant.
- 灵感:资助伟大的艺术创作、传奇的铁匠,以及为获得文物而进行的大胆探险;从大师级的宝剑到瑰丽的皇冠到约柜。

- Petition Liege: Bring a specific issue directly to your liege and have them use their might to help you. Use your skills to sway the decision of an unwilling liege in your favor.
- 向统治者请愿:直接向你的统治者提出一个具体问题,让他们用他们的力量来帮助你。利用你的技能,使不情愿的领主做出对你有利的决定。

- Pay Homage: Bring gifts or promises of loyalty before your liege, increasing the bond between you - increasing both of your reputations. Just make sure not to make a fool of yourself!
- 登门拜谒:在你的领主面前带来礼物或宣誓效忠,增加你们之间的关系--增加你们两个人的声誉。只是要确保不要让自己出丑!

- Form Hybrid Culture: Meld two cultures together, creating a new one with aspects of both. Pick-and-choose between pillars and traditions to create a culture that can thrive.
- 建立融合文化:将两种文化融合在一起,创造出一种具有两种文化特征的新文化。在支柱和传统之间进行挑选,以创造一种能够蓬勃发展的文化。

- Diverge Culture: Break away from your culture by diverging a new one; select a new ethos and change your traditions to suit the situation you’re in.
- 分离文化:摆脱你的既有文化,从中分离出一种新的文化;选择一种新的精神,改变你的传统以适应你所处的情况。

- Reform Culture: Change existing Traditions, Ethos, or Pillars over a long period of time.
- 革新文化:在很长一段时间内改变现有的传统、精神或支柱。

- New Council Tasks:
- 新的内阁任务
|-- Bestow Royal Favor (Chancellor): Increase the Prestige of both you and a select vassal, while significantly increasing their opinion of you.
|--赐予帝王恩惠(掌玺大臣)。提高你和一个选定的封臣的声望,同时大幅提高他们对你的评价。
|-- Convince De Jure Territory (Steward): Convince other rulers to relinquish to you what is yours by De Jure right, or face diplomatic consequences.
|--游说法理领土(财政总管):说服其他统治者将法理领土还给你,否则将面临外交后果。
|-- Manage Royal Guards (Marshal): Increase the effectiveness of your knights, while reducing the success chance of any schemes targeting your person.
|--管理禁卫(军事统帅):提高你的骑士们的战斗力,同时减少任何针对你个人的阴谋成功机会。

- New Dynasty Legacy, Customs: A legacy focusing on peaceful coexistence and the running of a prosperous multicultural realm
- 新的宗族传承,风俗:该传承更注重和平共处和如何治理一个繁荣的多元文化王国。

- New Portrait Assets: A selection of opulent headgear for Kings and emperors, such as the Iron Crown of Lombardy, the Crown of Justinian, and the Sassanid Crown.
- 新的肖像装饰。为国王和皇帝提供了一系列奢华的头饰,如伦巴第铁冠、查士丁尼冠和萨珊冠。

###################
# Free Features
# 免费特性
###################

- Court Positions: Hire on characters to serve in various roles in your court, giving them a salary in exchange for an effect. There are plenty of roles; from Seneschals to High Almoners, Bodyguards to Antiquarians. Look for skilled characters, as their Aptitude will determine how good they are at their job!
- 宫廷职位:雇佣角色在你的宫廷中担任各种角色,给他们薪水以换取效果。有很多角色;从总管到施赈吏总长,从贴身侍卫到古物研究官。要寻找熟练的角色,因为他们的能力将决定他们在工作中的表现!

- Cultural Overhaul: The culture system has been completely reworked, cultures are now made up of several different components, making each and every one unique.
- 文化系统大修:文化系统已被完全重塑,文化现在由几个不同的组成部分组成,使每一个文化都是独一无二的。
|-- Acceptance: Cultures now have acceptance scores with all other cultures, determining how well they get along. The higher the acceptance, the lower the penalties, until they’re completely gone at 100% acceptance.
|--文化接受度:文化现在对所有其他文化都有接受度,决定它们之间相处的好坏。接受度越高,惩罚就越低,直到100%的接受度时的零惩罚。
|-- Ethos: The spirit of each culture lies in the ethos, which determines baseline cultural acceptance, and which Traditions are easier or harder to adopt.
|--民族精神:每种文化的精神都在于起文化精神,它决定了文化接受的底线,以及哪些传统更容易或更难被采纳。
|-- Pillars: Heritage, Language, Aesthetics, Martial Tradition, and more. Pillars make up the foundation of a culture, and have a vast impact on its Acceptance towards other cultures.
|--支柱:传统、语言、美学、军事惯例,等等。支柱构成了一种文化的基础,并对其对其他文化的接受程度有巨大影响。
|-- Traditions: Traditions give each culture a unique flair, carrying modifiers, changes to rules, interactions, and much more. For each era a culture progresses through, more Traditions can be added.
|--传统:传统给每个文化带来了独特的魅力,附带修正、对规则的改变、互动等等。一个文化所经历的每个时代,都可以添加更多的传统。
|-- As the Culture Head, add traditions to your culture over time.
|--作为文化领袖,随着时间的推移为你的文化增加传统。

- Personal Languages: Characters can now learn languages. Knowing a language cuts opinion penalties in half towards characters and counties speaking that language. A character can know a limited amount of languages.
- 个人语言:角色现在可以学习语言。学会一种语言后,对说这种语言的角色和伯爵领的异见惩罚会减半。一个角色可学会的语言数量有限。
|--Learn Language Scheme: A new scheme allows you to learn the language of another character. This scheme is improved through several Lifestyle perks and Dynasty Legacies.
|--学习语言计谋:一个允许你学习另一个角色的语言的新计划。这个计划可以通过几个生活方式的好处和王朝遗产得来增强。

- New Steward Council Task, Promote Cultural Acceptance: Increase the acceptance of a culture in your realm towards your own culture. This job is significantly more effective for Independent rulers.
- 新的财政总管内阁任务,提高文化接受度:提高你的王国中对你自己文化的接受程度。这项工作对独立统治者来说明显更有效。

- Artifacts/Inventory System: Characters can now carry Artifacts on their person. Equip a weapon, armor, regalia, headgear, and up to four trinkets.
- 宝物/宝物库系统:角色现在可以在身上携带宝物。装备武器、盔甲、礼器、冠冕和最多四个饰品。
|--Durability: Artifacts have durability, which decreases over time or when sieges/raids damage them. Pay gold to repair them, or reforge them into Court Artifacts if you own the Royal Court expansion.
|--耐久度:宝物有耐久度,随着时间的推移或当围攻/突袭破坏它们时,耐久度会下降。你可以支付金币来修复它们,或者如果你拥有皇家宫廷DLC,将它们重新锻造成新的宫廷宝物。
|--Artifact Claims: Gain claims on artifacts carried by your predecessors, and go to war to reclaim lost heirlooms.
|--宝物宣称:获得对你的祖先所携带的文物的宣称权,并进行战争以夺回失去的传家之宝。

- Steal Artifact Scheme: A new scheme that allows you to retake lost artifacts, as long as you have a Claim on them.
- 窃取宝物密谋:新增密谋,允许你重夺失去的宝物,前提是你需要对其有宣称。

- Challenge for Artifact Duel: Challenge those that hold artifacts that you claim, the winner takes it, the loser forfeits their claim.
- 夺宝比武决斗:向你有宣称的宝物的拥有者发起挑战,赢家拿走宝物,输家放弃宣称。

- Commission Artifact: Pay gold to summon smiths and craftsmen to forge basic artifacts for your inventory.
- 委托制作宝物:拿钱招募铁匠和工艺人打造基础宝物,置入你的宝物栏中。

- Coat of Arms Designer: Design your very own Coat of Arms and apply it to your House, Dynasty, or Title/s. Adjust existing designs, or create a CoA entirely from scratch. As with the ruler Designer, CoA designs can also be copied to the clipboard and shared with others. You can also save the current CoA to disk as an image file, to show off to your friends.
- 纹章设计器:设计仅属于你的纹章,应用于你的家族、宗族或者头衔上。可以在现有的设计上做调整,也可以从零开始创建纹章。与角色设计器一样,文章的设计也可以复制到剪贴板里分享给别人。你还可以把现有的纹章以图片文件的格式保存到硬盘里,拿去在朋友面前炫耀一番。

- Added a new look for the Duel event window, where weapons will brandish their weapons against each other. If a character has an artifact, the look of their weapons will reflect that.
- 为决斗事件的窗口添加了一个新造型,决斗者会向着对方挥舞武器。如果角色持有宝物,他手上的武器会显示出宝物的样子。

- Added a lot of new character animations
- 增加了许多新的角色动画。

- You can now change the map color of titles you're allowed to rename
- 对于你可以重命名的头衔,你现在也可以改变其地图颜色。

- You can now pick the map color of your new faith when you create a faith
- 当你创建信仰时,可以选择新信仰的地图颜色。

- Added the Gardener Trait
- 新增“园丁”特质。

- Added new Men at Arms - Monaspa, unlocked by the Caucasian wolves tradition (requires to be or descend from Georgian culture)
- 新增兵士——莫纳斯帕,由高加索之狼传统解锁(需要是格鲁吉亚文化或其后裔)

- Added new Men at Arms - Mulaththamun, unlocked by the tradition Desert Ribats for Berber heritage cultures
- 新增兵士——蒙面者,由柏柏尔传承文化的沙漠里巴特传统解锁。

- Added new Men at Arms - Nile Archers, unlocked by the tradition Land of the bow, for East African heritage
- 新增兵士——尼罗河弓箭手,由东非传承的弓箭之地传统解锁。

- Added new Men at Arms - Garuda Warriors, unlocked by the Garuda Warriors tradition (Dravidian heritage)
- 新增兵士——迦楼罗战士,由迦楼罗战士传统(达罗毗荼传承)解锁。

###################
# Game Balance
# 游戏平衡
###################

- Added a Cultural Acceptance modifier to the Open Minded perk
- 思想开明技能新增文化认可修正。

- Added an interaction that can be taken to claim one of your lieges higher-tier titles if you own 51% of its De Jure territory (unpressed claim)
- 新增一项互动,如果你拥有领主手中一个更高等级头衔法理领地的51%以上,可以要求领主将该头衔封给你(弱宣称)。

- Added three new Game Rules that control Hybrid & Divergent culture frequency and restrictions
- 新增三条游戏规则,控制融合与分支文化出现的频率和限制。

- Born in the Purple now gives a reduction to the Short Reign penalty but less prestige
- 生于紫室现在会降低短暂统治的惩罚,但是提供的威望减少。

- Claimant Faction - Factions under Princely Elective care slightly less about cultural differences, as the empire is by nature multicultural
- 宣称者派系——在帝国选侯制下,派系会略微忽略文化差异,毕竟帝国从根本上就是多元文化的。

- Claimant Faction - The AI is now less inclined to push the claims of Infirm claimants
- 宣称者派系——降低AI为体弱多病的宣称者打宣称的倾向。

- Claimant Faction - The AI is now less likely to support a Claimant they hate just because they dislike their Liege
- 宣称者派系——降低AI仅仅因为讨厌领主就推举自己仇视的宣称者的概率。

- Claimant Faction - The AI now likes pushing the Claims of non-adults even less
- 宣称者派系——进一步降低AI为未成年人打宣称的概率。

- Claimant Faction - The AI now looks at Cultural Acceptance instead of just preferring their own culture/heritage
- 宣称者派系——AI现在会考虑到文化认可,而不会一味偏爱自己的文化/传承。

- Claimant Faction - The AI will now only prefer siding with an existing Claimant faction if the Claimant is of their faith/culture and they like them better than their current liege
- 宣称者派系——只有当宣称者与AI的信仰/文化相同,并且AI对其的关系大于领主,AI才会加入现存的宣称者派系。

- Constantinople Holy Site gives Cultural Fascination instead of Direct Vassal Opinion
- 君士坦丁堡圣地现在会提供文化偏好,而不是直属封臣好感。

- Culture Conversion is now much slower, though Hybrid Cultures can easily convert their parent cultures for a long while after forming
- 文化转变的速度大幅下降,但是融合文化在形成之后的很长一段时间内都可以轻松地将其亲代文化洗掉。

- Executing random peasants no longer deduct 100 Piety, but the more reasonable 25 Piety
- 处决随机生成的农民不再会扣100虔诚,而是更合理的25虔诚。

- Fervor is now gained on a yearly basis rather than monthly
- 宗教热情现在按年而不是按月增长。

- Fixed the Domestic Affairs maximum opinion being lower than it should if you had the Lifestyle or Dynasty perks unlocked
- 修复了如果你解锁了相应的生活方式或宗族传承导致国内事务最大关系比应有水平低的问题。

- Insularism is no longer inherently polygamous. Instead, Irish, Welsh, and Gaelic support polygamy or concubinage as cultural traditions
- 海岛基督教本身不再是多配偶制了。作为替代,爱尔兰、威尔士和盖尔的文化传统支持多配偶制或者纳妾。

- Polygamy is now allowed for all Dharmic religions.
- 现在所有达摩宗教都允许多配偶制。

- It's now somewhat stressful for certain characters to execute or torture their children
- 对某些角色来说,处决或者折磨自己的孩子现在会产生一定的压力。

- Made Counts more likely to convert to local culture if they're independent and do not have at least 50%+ acceptance with their capital culture
- 如果伯爵是独立的,并且对首都文化的认可度小于50%,则他更有可能转为当地的文化。

- Made Spiritual Heads of Faith more likely to accept giving gold
- 增加信仰领袖同意慷慨解囊的机率。

- Made the Mongols pay less for their Army Maintenance for a while after appearing
- 在蒙古人出现后的一段时间内,军队维护费降低。

- Made the Offer Vassalization interaction depend on Cultural Acceptance
- 提议附庸互动现在取决于文化认可。

- Players will no longer be spammed with letter events when someone wants to invite their children to a playdate
- 在别人邀请玩家的孩子参加聚会时,玩家不会反复弹出事件了。

- Pushing the claim of a vassal of a vassal will no longer cause them to become your direct vassal unless they go up in tier
- 为封臣的封臣打宣称后,他不再会变成你的直属封臣了,除非他的头衔等级上升了。

- Rebalanced Dread from Executions, you should no longer get massive amounts of dread for executing random peasants
- 重新平衡了从处决中获得的恐惧值,你不能再通过处决随机生成的农民刷出大量恐惧值了。

- Relatives of landed characters give less Dread when executed
- 降低了有地角色被处决时提供的恐惧值。

- Slightly reduced the Dread gain for executing characters, unless you're executing an emperor or your Head of Faith
- 略微降低了处决角色提供的恐惧值,除非你处决的是皇帝或者自己的信仰领袖。

- Some Dynasty Legacies now give Grandeur bonuses
- 有些宗族传承现在会提供显赫等级加成。

- The Call Dynasty Member to War interaction no longer works on mercenaries and holy orders
- 召集宗族成员加入战争互动现在对雇佣兵和骑士团无效。

- The Illustrious, Exalted Among Men, and The Living Legend Prestige Levels are now harder to reach
- 赫赫有名、高贵之人、在世传奇这些威望等级现在更难达到了。

- The Offer Vassalization interaction now gain extra acceptance if you know the language of the target
- 如果你会说目标的语言,提议附庸互动的接受度会更高。

- The Open-Minded Perk no longer removes cultural opinion, but instead halves the penalty for already-known languages when using the Learn Language scheme
- 思想开明技能不再会消除文化好感了,而是在当你学习语言时,将已知语言的惩罚减半。

- The opinion modifier the AI gets from pushing someone as a Claimant is now much higher
- AI帮别人打宣称后得到的好感修正显著提高。

- Torturing infidels as a zealous character is now relaxing
- 狂热的角色折磨异教徒可以减压。

- Tweaked Become the Greatest of Khans to be a bit harder to achieve, streamlined its rewards, and added a unique nickname for completing it
- 微调“成为最伟大的汗”,使其稍微难一点达成,精简了其奖励,并且新增了一个独特的绰号,完成后可以获得。

- When the Papacy is dismantled, the Pope now loses all her cash
- 当教廷被废除时,教宗会失去所有的钱。

- You can now grant land or vassals to your head of faith if they're independent
- 你现在可以将土地或者封臣献给你的信仰领袖(如果他是独立的)。

- You will no longer get Dread for executing prisoners that have spent so much time in your prison that everyone's probably forgotten them by now
- 处决在你监狱里蹲了太久的囚犯时,不会得到恐惧值了,因为他们蹲了这么久大牢,估计早就被大众给忘记了。

- "Organize levies" is renamed "Organize armies" and now includes a bonus on army maintenance. The base value has been lowered from 5 to 1 for both effects.
- “组织征兆兵“重命名为”组织军队“,并新增了降低军队维护费的效果。两个效果的基础值都从5减到1。

- "Train commanders" now increases knight effectiveness and Men-at-Arms damage and toughness overtime (from 0 to the martial skill of the Marshal, at a rate of 1% per month). Moreover, odds for positive outcome has been increased, now being equal to 50% of the Martial skill instead of 33%.
- “训练将领“现在可以随时间增加骑士战斗力、兵士的伤害和坚韧(从0一直加到军事统帅的军事能力,每月增长1%)。另外,出现积极后果的概率也上升到了军事能力的50%,而不是33%。

- AI Byzantine emperors will no longer instantly take the Reclaim Constantinople decision if it would cause a vassalized player to game over
- 如果会导致作为封臣的玩家游戏结束,AI拜占庭皇帝将不会立即采取收回君士坦丁堡的决议。

- Characters with the Forgiving trait no longer gain stress when a rival, or a character they dislike, dies.
- 具有宽恕特质的角色在当一个对手或一个他们不喜欢的角色死去时不再获得压力。

- Form the Archduchy of Austria decision now requires you not be related to the emperor or hold the HRE, have a strong hook on the emperor, have at least High Crown Authority, and your culture must have reached the High Middle Ages era
—组建奥地利大公国的决议现在要求你与皇帝没有血缘关系或持有神圣罗马帝国头衔,对皇帝有强牵制,至少拥有高王权权威,并且你的文化必须达到中世纪时代。

- Realms with no land nor sea connection now have penalties for accepting offers of vassalization
- 没有通过陆地和海洋连接的领国,现在对接受附庸的提议会有惩罚。

- The Convert to Local Culture decision is now more expensive, but discounted based on how similar you are to the culture you want to adopt
- 转换为本地文化的决议现在花费更大,但会根据你的文化与想要采用的文化的相似程度进行扣减。

- Tweaked elective modifiers to make characters more likely to vote for themselves
- 微调了投票的修正项,使角色更有可能为自己投票。

- Unite the Spanish Thrones decision now requires High Crown Authority
- “统一西班牙各邦”决议现在需要高君权。

- Halved prestige gain from Romance schemes, as they were the only way to gain the largest standard prestige chunk of 1500 in the title, and made it harder for tribals to romance non-tribals
- 求爱计谋获得的声望收益减半,因为它们是获得最大的标准声望1500的唯一途径,并且部落成员更难向非部落成员示爱。

- Costs to hire guests has been tweaked. There is now a default cost of 20 gold, Commander traits adds 15 gold each and skill points above 12 adds 5 gold.
- 雇佣宾客的成本有所调整。现在默认费用为20金币,每有一个指挥官特质增加15金币,且每有一个技能点高于12会增加5金币。

- lowered the impact of the realm stability game rule
- 降低了领地稳定游戏规则的影响。

- only increased the base cost of recruiting guests for Clans and Feudal governments.
- 增加了氏族和封建政体招募宾客的基础成本。

- prestige and piety gains from battle against peasants has been divided by 4
- 与农民的战斗中获得的声望和虔诚变为四分之一

- the "Saga set in Stone" achievement now also counts normal Religious Rune stone
- “石上萨迦”成就现在也计算常规的宗教符文石。

- It no longer costs piety to revoke leases of Holy Orders of ot her faiths
- 解散其他信仰的骑士团不再需要花费虔诚。

- Updated how Conversion Cost and Penalty bonuses are applied, they now are successive percentage instead of additive percentage
- 更新了改教的花费和惩罚的加成方式,它们现在是连续百分比而不是附加百分比加成。

###################
# AI
###################

- Added logic for transferring siege weapons from a subunit to the main subunit
- 新增逻辑,允许将围城武器从某个次级单位转交主要次级单位。

- Added small bonus to current location when selecting a target province to avoid units switching places
- 在选择目标省份时为当前省份添加一个小加成,以免单位调换位置。

- All vassals are now able to declare war no matter how deep down in the vassal tree they are
- 现在不论其封建阶级高低,所有封臣都可以宣战。

- Allowed the AI to assign the Spouse to a specific domain when their skill is strong enough, and even more if the ruler is unskilled them self
- 当配偶的技能足够强时,允许AI在内阁将配偶分配到特定的领域辅佐,尤其是统治者本身在该方面不擅长时。

- Allowed the AI to assign their Spymaster to support their scheme if there are ongoing murder or abduct attempt, and if the Spymaster is skilled enough
- 如果有正在进行的谋杀或绑架企图,并且间谍总管足够熟练,允许AI指定他们的间谍总管支持他们的计划

- Certain AI's will now try to murder infertile spouses if they have no heirs
- 若没有继承人,某些AI现在会试图谋杀他们的不育配偶

- CB:s can now have a scripted score that is added to the hard-coded one
- 宣战借口新增脚本编写的权重,增加在硬编码里面。

- Changed CB base score to be title's Tier^3 instead of Tier^2
- 把宣战借口的基本权重从头衔等级的二次方改为头衔等级的三次方。

- Fixed a case where the AI would get stuck in a loop trying to siege
- 修复了AI在试图围攻时陷入循环卡死的情况。

- Fixed opinion of self overtaking the base score of many CB:s
- 修复了好感度导致很多宣战借口的基本权重被自动超过的问题。

- Fixed the AI being unable to upgrade special buildings and duchy capital buildings
- 修复了AI无法升级特殊建筑和公爵领首都建筑的问题。

- Moved CB score multipliers to defines
- 把宣战借口权重乘数移到defines文件里。

- Organize army is used by default and receive a small boost if at war or negative income (+10) AND is forced to try to get out of debt
- AI军事总管默认使用组织军队行动,如果处于战争或负收入(+10)并被迫试图摆脱债务时,其效果将获得少量提升。

- Subunit stacks will be more hesitant to split off siege weapons
- 堆叠次级单位会更不情愿于拆分攻城武器。

- The AI will now switch away from titular titles as its primary if it has a non-titular title of the same tier. It will also prefer its primary be a head of faith title if possible
- 如果AI拥有相同级别的非名誉头衔,它现在将不再以名誉头衔为主头衔。若它持有宗教头衔则会更倾向以此为主头衔。

- The AI will now try to prioritize swaying characters in a faction targeting them. They will continue swaying them until they leave the faction.
- AI现在将尝试优先动摇针对他们的派系中摇摆不定的角色。他们将继续对他们施压,直到他们离开派系。

- The main subunit stack will never split off its best siege weapons
- 主要次级单位不会把最好的攻城武器拆分。

- The score of potential CB:s are no longer scaled with the strength of the target
- 潜在宣战借口的权重不再对标目标实力。

- Told the AI that even if it can't get to the war goal due to attrition, sieging something near it to open a path is a pretty good idea
- 让AI了解,即使它由于损耗而无法抵达战争目标地块,在附近围攻些建筑来开辟一条道路也是个不错的主意。

- Told the AI that when selecting a new siege target, it shouldn't pretend that any siege target more than a brisk walk away is a bad choice because it is further away than its current target: the province it just finished sieging. All else being equal the AI will still prefer to siege things closer to its army, but that's no longer further intensified when the AI is picking a new siege target after finishing its current one
- 让AI了解,在选择新的围攻目标时,它不应假定任何比当前完成攻城的目标远的围攻目标是比快速前进更糟糕的选择。在其他条件相同的情况下,AI仍然更喜欢围攻离军队更近的目标,但当AI在完成当前目标后选择新的围攻目标时,这种倾向不再强化。

- Train commanders is used when the AI saved enough money, and the motivation depends on the Marshal's skill
- AI如果金钱足够就采取训练将领行动,这种行动的可能性与军事统帅的能力有关。

- Tweaked down de jure multipliers for scoring titles when evaluating CB:s
- 调低了AI在评估宣战借口权重时法理头衔的乘数。

- Units should ignore strait penalties and hostile attrition if helping another unit
- 单位在帮助友军时应该忽视海峡惩罚及敌对损耗。

- Units should ignore strait penalties if going into an ongoing combat
- 单位在加入正在进行的战斗时应该忽视海峡惩罚。

- Units with siege weapons will now try to relieve or help sieging units without siege weapons
- 带有攻城武器的单位现在会尝试帮助没有攻城武器的围城单位。

- When declaring wars, only count an ally's strength if the ally is at peace
- 宣战时只计算处于和平状态的盟友的力量。

- Will be more hesitant pushing a claimant's CB over its own
- 降低AI为其他角色索取宣称借口的意愿。

- Will focus more on CB:s that target a title of a higher tier than its current primary title
- AI将更加关注那些目标头衔比当前主头衔更高等级的宣战理由

- Will no longer push a claimant's CB if it targets a title the AI has a claim on
- 如果AI自己拥有宣称,将不再索取其他宣称者的宣称。

- Will now hunt nearby enemy units even in hostile attrition territory if it deems it worthy
- 若结果值得,AI就算要进入敌对损耗领土也会攻击临近敌方单位。

- Willingness to attack a stronger target now scale the more wars the target is in
- 战争对象陷入的战争越多,AI进攻强大目标的意愿越强。

- Willingness to attack a stronger target now scale with attacker's boldness
- 攻击者的胆量越大,AI攻击强大目标的意愿越强。

- The AI will no longer send poems to the player as often
- AI将不再以过去的频率给玩家赠送诗歌。

- The AI will now convert provinces more logically, considering things such as Jizya tax, and hostility level of the target faith
- AI现在将更合理地转换省份信仰,更考虑诸如吉札税和目标信仰的敌对程度等因素。

- The AI will now sometimes try to murder faction claimants, this is more likely for rational AI's, especially if they focus on Skulduggery
- AI现在有时会试图谋杀派系宣称者,这对理性的AI来说更有可能,尤其是如果他们选择了谋术生活重心时。

- The AI is now heavily inclined to convert to a local culture if it's a hybrid culture of their culture
- 如果当地文化是他们文化的一个混合文化,AI现在非常倾向于转换到当地文化。

- The AI is now less adamant about always asking faith conversion of righteous and astray vassals
- AI现在不那么固执于要求正义或迷途信仰的封臣转换信仰。

- Paranoid AI's will now sometimes try to murder claimants to their titles
- 多疑的角色现在会时而尝试对自己头衔的宣称者发起谋杀。

- Fixed combat evaluation incorrectly used on sea zones, leading to many naval invasions being impossible.
- 修正了错误用于海域的战斗评估,导致许多登陆作战不可能完成。

###################
# Interface
# 界面
###################

- Add checkbox for hiding the hair and beard from the portrait in the ruler Designer, if hidden they will still be applied when finalizing but this allows hiding them to edit the facial structure more easily.
- 在人物设计器中增加了隐藏头发和胡须的选项,即使选择隐藏,选定的头发和胡须在最后仍然会加到人物头像上,只是隐藏之后方便编辑面部结构。

- Add setting to enable/disable automatic camera rotation back to neutral after rotating it with the right mouse button.
- 添加了打开/关闭右键转动视角后,视角自动旋转至初始位置的选项。

- Added a way to filter direct vassals in the search results
- 添加了在搜索结果中筛选直属封臣的筛选项。

- Added a way to filter search results based on a character's sexuality
- 添加了根据角色性取向筛选搜索结果的筛选项。

- Added missing breakdown entry in loot tooltip. Breakdown now matches end value
- 添加了劫掠提示框中丢失的数值分解条目。数值分解现在与最终数值相匹配。

- Added should_create_alert for holding Grand Blot so if the decision is tracked, an alert isn't made unless the player has the minimum amount of money for the cheapest blot option
- 为举办大血祭添加should_create_alert,如果该决议被选取,除非角色拥有最便宜一档的大血祭选项所需的金钱时,顶部提示才会弹出。

- Added some missing tooltip links in The Grand Festival event
- 添加了盛大节日事件中某些丢失的提示框链接。

- All former spouses are now shown in the character window, not just those that are former due to death
- 所有前配偶现在都展示在角色窗口中,不只是那些死亡的角色了。

- Clicking on a dynasty CoA now opens the house+dynasty view rather than the dynasty legacies view
- 点击宗族徽章现在回打开家族+宗族页面,而不是宗族传承页面。

- Corrected the description of Forder claiming it affects the disembark penalty
- 修正了“涉水者”描述中的影响登陆惩罚的部分。

- Decisions now support a two page setup
- 决议现在支持双页设置。

- Disabling assign button in character list when changing councilor, if current councilor cannot be fired
- 如果当前的内阁成员无法解任,则禁用更换内阁成员角色名单中的委任按钮。

- Ensured that after a combat ends, the army always gets reselected. If the end of combat starts a siege, the siege gets selected
- 确保了一场战斗结束时总是重选中(参加战斗的)军队。如果战斗结束之后开始围攻,则选中那场围攻。

- Ensured that winning a siege always sends you a notification
- 确保了围攻获胜时总会发送通知。

- Event timeouts in MP with no effect now clearly say "No effects" instead of the notification being empty
- 多人游戏中没有效果的事件超时现在写明“没有效果”而不是像之前一样空白着。

- Fixed a localization string to make sure the tooltip for the kill list also shows up in German
- 修正了一处本地化字符串,确保使用德语时杀人名单的提示框也能出现。

- Fixed all combat prediction dates being off by 1 day
- 修正了所有战斗预期日期总是差一天的问题。

- Fixed building costs sometimes lacking a breakdown tooltip despite being modified
- 修复了建筑成本数值分解的提示框在有修正项时还是时常不出现的问题。

- Fixed buildings disabled by the domain limit grace period claiming they'll be re-enabled next month rather than telling you the real reason they're disabled
- 修正了建筑因为直辖上限而被禁用、在宽限期内宣称下个月会重新启用而不告诉你他们真正被禁用原因的情况。

- Fixed flavor names like "Pope" sometimes not ending up used, showing things like "King-Bishop" instead
- 修正了像“教宗”一类的风味性名字最终不被使用,而显示成“国王-主教”之类玩意的问题。

- Fixed having ironman saves in some cases messing up hosting MP from save
- 修正了多人游戏的铁人存档在某些情况下弄混主机的问题。

- Fixed holding Switzerland causing every single one of your titles to be referred to as Confederation
- 修正了持有瑞士头衔时你的每一个头衔都被称呼为联邦的问题。

- Fixed imprisonment reasons not being shown to you when your liege attempts to imprison you
- 修正了当你的领主试图监禁你时不显示监禁原因的bug。

- Fixed incorrect grammar in known criminal tooltips
- 修正了人所共知的罪犯的提示框中的语法错误。

- Fixed liege wars always showing the CoA of the war attacker, even if your liege is on the attacking side. Now shows the war leader of the side opposed to your liege
- 修正了对领主战争中总是显示攻击方的纹章的问题,即使你的领主在攻击一方。现在显示你领主敌方的战争领袖。

- Fixed on-map siege units disappearing if you zoom all the way out then all the way back in. Also fixed them sometimes being abnormally large or small
- 修正在你把镜头拉到最远再拉回最近时地图上的围攻单位模型消失的问题,同时修正他们有时不正常变大或变小的问题。

- Fixed repeated notifications about event timeouts in multiplayer
- 修正多人游戏暂停时事件重复通知的问题。

- Fixed saving search filters that include a name search not working
- 修正了保存搜索筛设时如果包含名字搜索就不能正常工作的问题。

- Fixed skill/trait items on event options sometimes being wrong if more than one skill/trait can trigger the option
- 修正了如果一个以上的技能/特质可以触发事件选项时,该事件选项中技能/特质图标错误的问题。

- Fixed sliders in the ruler Designer being partially offscreen in Russian
- 修正了使用俄语时捏人界面的滑动条有部分会到屏幕外的问题。

- Fixed some tooltips that have text in the upper-right corner being rather cramped
- 修正了一些右上角有文本的提示框过于狭窄的问题。

- Fixed some unnecessary indentation in some modifier breakdowns
- 修正了某些修正项的明细分解中不必要的首行缩进。

- Fixed text in certain tooltips and similar being selectable for no apparent reason
- 修正了某些特定提示框中的文本没有明显原因却看起来很像可以选中的问题

- Fixed that there in the Hooks and Secrets list for the hook counts there's a small gap between the number and icon where there's no tooltip, and the number and icon have differently oriented tooltips
- 修正了牵制与秘密列表中,牵制数量那里数字和图标之间有一个小空隙没有提示框,而数字和图标有不同方向的提示框的问题。

- Fixed that tyranny decay in the interface didn't account for modifiers to Tyranny Loss. The decay rate was properly affected, but this wasn't accounted for in the UI
- 修正了界面中的暴政衰减没有计算减少暴政的修正的问题。之前的暴政衰减速率在机制上是计算正确的,但在UI上的显示不正确

- Fixed the Invite button in schemes thinking you're able to give gifts and use hooks on *everyone*, and thus being at times wildly optimistic about how many people you can get to join your scheme
- 修正了计谋中的邀请同谋按钮会认为你可以对所有人赠送礼物和使用牵制的问题,它导致有时你会对能拉多少人进同谋有过于乐观的估计。

- Fixed the character tooltip in the character window being offset so far to the right that it is very difficult to move into
- 修正了角色窗口中的角色提示框过于靠右,导致鼠标很难移入的问题。

- Fixed the checkbox for "Only X Faiths" in the Other Faiths list being inverted
- 修正了其他信仰列表中“只要X信仰”可选项倒转的问题。

- Fixed the council task tooltip for the currently assigned task not saying your councillor is assigned to that task
- 修正了当前指派的任务的内阁任务提示框没有说明你的内阁成员已经被指派到该任务的问题。

- Fixed the game in some cases failing to count raised troops as part of your overall army size
- 修正了游戏某些情况下没有把已集结的部队算作你所有军队规模的一部分。

- Fixed the opinion breakdowns in Liege's Council showing the breakdown of their opinion of you, rather than your liege
- 修正了领主内阁中好感度的明细显示成他们对你的好感而不是对你领主的好感的问题。

- Fixed the title name of dead people being centered rather than left-aligned
- 修正了死去角色的头衔居中而不是左对齐的问题。

- Gave the scheme predicted time to completion widget in the intrigue window a decent tooltip. Improved a bit on the one in Start Scheme to match
- 给计谋窗口中的预计完成时间小组件提供了一个合适的提示栏。对“开始计谋”的提示栏进行了一些改进,使之与其相匹配。

- Hovering over any holding in a county will now highlight the county in Domain Holdings in the outliner
- 将鼠标悬停在某个伯爵领的任何地产上,现在会在概览列表的知晓地产中高亮出这个伯爵领。

- If you have no saved character search filters, the dropdown now tells you as much rather than giving you no list at all
- 如果你没有保存过角色搜索筛选,下拉列表现在会显示相同的,而不是完全不给你列表。

- Letter events that time out in multiplayer now say who they were from in the notification instead of just having a blank event name
- 现在通知中的信件事件在多人游戏中触发暂停时会显示他们出自谁手,而不是只有一个空白的事件名字。

- Loading a save will now set the game speed to the speed you had when you made that save. So if you save at speed 4, you'll load at speed 4 rather than the default speed of 3
- 载入存档会将游戏速度设为退出时的速度,如果你以4速保存退出,载入时也是4速而不是默认的3速。

- Pushing the claim of a vassal of a vassal that will go independent no longer claims they'll also become your vassal
- 推动封臣的封臣的宣称,将会使其独立,而不再宣称他也将变为你的封臣。

- Removed the Hook option from Educate Child if you are the one both requesting and accepting the Interaction
- 如果你同时是互动的发起与接收人,则移除教育儿童中牵制选项。

- Reorganized the Option in the Vassalization Interaction so that the Current Situation item shows up when it should
- 重组了“要求臣服”互动中的选项,这样当前状况项目会在该出现的时候出现。

- rulers now only use the title of their spouse for naming if they're vassals (or below) of their spouse, rather than if they're lower tier
- 如果领主是其配偶的封臣(或更低级),则他们现在只会使用自己配偶的头衔来命名而不用低级的头衔。

##### To Be Continue #####


(篇幅所限,后续请移步第二部分及第三部分。)



翻译:铿尔舍瑟 一个幽灵 索 摸鱼怪 识大体的林登万将军 伦敦 居里先生 黑夜龙人 毛里求斯大酋长 zzztotoso

校对:三等文官猹中堂


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十字军之王3开发日志#89 | 2/8 1.5.0版本号“鸢尾花”补丁附记(第一部分)的评论 (共 条)

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