【图文教程】Substance Designer制作古老的寺庙地板
Hello .大家好
今天是2020年04月14日星期二
在A站看到两篇文章机翻与大家分享
Casper Wermuth showed how he created his Old Temple Floor material.
Casper Wermuth展示了他是如何创造他的旧神殿地板的材料
The entire project was created with Substance Designer and rendered in Marmoset Toolbag.
整个项目是由Substance Designer创建的并呈现在Marmoset Toolbag(八猴)

Intro
简介
My name is Casper Wermuth. I'm a Senior Lead Environment Artist at Ubisoft Blue Byte and I'm
currently working on The Settlers. lhave also worked on other projects such as Champions of Anteria
and Devil's Third, plus smaller freelance jobs on the title like Scrap Mechanic and Circuits & Shields.
我的名字是卡斯珀·沃莫斯。我是Ubisoft Blue Byte的资深首席环境艺术家
目前在研究定居者。我也参与过其他项目,比如Anteria的冠军项目
魔鬼的第三,加上更小的自由职业的标题,如废料机械和电路&盾牌
Start of the Project
项目开始
This Old Temple Floor project started simply as a small ltte exercise. I like doing full environments in
my spare time as well, but they take so long, that I often feel like just pumping out a small and "easy"
thing after that. This temple floor started like that and turned into being a Substance Designer exercise as well, as Iwould like to be stronger than | currently am.
这个古老的寺庙地板项目最初只是一个小型的ltte演习。我喜欢做全环境
我也有业余时间,但它们太长了,所以我经常觉得自己只是在做一件简单的事情。
之后的事情。这个寺庙的地板开始是那样的,然后变成了一个物质设计师的练习
以及,因为我想要比|目前的am更强。

I chose tiles like this just to have an excuse to make some naively painted patterns on it using the Diffusion node, actually. I simply liked the idea of that node but never had a chance to use it.
我选择这样的瓷砖只是为了找个借口在上面画一些很天真的图案实际上,扩散节点。我只是喜欢那个节点的想法,但从来没有机会使用它。
Usually, when I start off a new project, I simply google the first thing that comes to mind. In this case, it was something like "old mosaic floor” or anything similar. Then I just clicked on some stuff that caught my eye. Sometimes those pictures have other "related images" that can lead me on, and in the end, | just have a bunch of tabs open, drag them all into PureRef, and then boil them down to the essence of what | want to do.
通常,当我开始一个新项目时,我首先想到的就是谷歌。在这种情况下,它是类似“旧马赛克地板”或任何类似的东西。然后我点击了一些吸引我眼球的东西。有时这些图片还有其他“相关图片”可以引导我,最后,|只是打开了一堆标签,把它们都拖到PureRef中,然后将它们归结为|想要做的事情的本质。

This is what I got. Very simple!
这就是我得到的。很简单的!
| used to create huge boards full of on a ton of references, but I noticed I never really used more than just a few pics anyway. Therefore, I decided to make this one small and add new elements if I needed.
In this project, I later realized I wanted some vegetation between cracks, and I was lacking a focal point, so why not drop a few coins in there.
I'll admit, for personal projects are always like this, I rarely plan anything at all. | just gather a few references like shown above (which can take 2-5 mins) and go.
I want to have fun. I want to be free of deadlines, min spec, art direction, etc.
过去常常创建大量的参考资料,但是我注意到我从来没有真正使用超过反正就是几张照片。因此,我决定使这个小,并添加新的元素,如果我需要。
在这个项目中,我后来意识到我需要一些植被之间的裂缝,我缺乏一个焦点,所以为什么不投几个硬币在那里。
我承认,因为个人项目总是这样,我很少计划任何事情。|只是收集一些参考如上所示(可能需要2-5分钟)。
我想玩得开心。我想要自由的最后期限,最小规格,艺术指导等
Production
制作
So ljust start and do whatever I feel like. In this case - Opened Designer, and made some tiles!
The final graph looks like this. | didn't ever expect to show this to anyone, so forgive me for the mess.
I'm showing this so you can see how I try to break things into small simple graphs, and just blend them
together. Some of the Juniors at work get a bit intimidated when they see the stuff like this, but as you
begin examining each group, it's actually really simple.
那我就开始做我想做的事吧。在这种情况下打开设计师,并做了一些瓷砖!
最终的图像是这样的。|从来没有想过要把这个展示给任何人,所以请原谅我的混乱。
我展示这个是为了让你们明白我是如何把东西分解成小的简单的图形,然后混合它们
在一起。有些初级员工看到这样的东西会有点害怕,但你也一样
开始检查每一组,其实很简单。

I'm a monkey in Designer. | do the same stuff everyone else is doing, without any kind of innovation, so I can't show you any super secret techniques or something
The base tiles are made using a Tile Sampler and distance. If you notice, the pattern is a bit imperfect.
我是一个搞设计的猴子。我做的是别人都在做的事情,没有任何创新,所以不能向你展示任何超级秘密的技术。
基础瓦片是使用瓦片采样器和距离制作的。如果您注意到,这个模式有点不完美。

完整版在公众号 不想在写一遍 排版太麻烦
完整版在公众号 不想在写一遍 排版太麻烦
完整版在公众号 不想在写一遍 排版太麻烦
