【POKEMMO更新】11月25号更新

大家好~皇家翻译官灯鱼又来了~
灯鱼我三点的时候刚和和群友说完今晚六点半播,结果三点五十更新公告就下来了——也就是说,今晚的直播估计要往后挪一挪了。
我的毒奶已经突破天际了233
那么,以下正文

更新内容
Features
Updated movesets to Gen 8-3
This change encompasses several thousand changes and can not be summarized in the changelog. Please consult the in-game Dex for lists of moves
技能池更新到孤岛雪原版本~
Added a client setting to show damage percentages dealt by moves in battle
By default, this option is only enabled for PvP matches. It may be changed in the Settings menu
增加伤害百分比显示(貌似是战报里可以显示技能伤害百分比了)
好评!
Players can now click the ball in the Summary window to change a party member's ball type
玩家现在可以手动更改精灵球的类别了也就是说装错球也没事了233
同时还有这么一个用法:首先把需要亲密度进化的PM用豪华球装,等进化了之后再改回来,无缝衔接~
Particle searches in the GTL/PC Advanced Search menus are now able to select from individual particles
交易行的质子选项可以选择单独的质子进行搜索 杜绝诈骗惨案
Particles can now be previewed from the Inventory if you own the associated item
如果你背包中持有质子,你可以右键选择预览
Normal duels now include options for: Level Scaling, Team Preview, and Turn Timers under the Advanced Options of duel creation
Level scaling in normal Duels now applies both upwards and downwards to the target level
正常的街头挑战可以选择等级设定,队伍预览以及时间限制设定总之就是防止无节操的受比拖时间
Team Leaders may now customize the rank names of their Teams
公会首领现在可以自定义公会名缩写也就是说LO没准要改名了?
Balancing
Draco Meteor has been removed from Hydreigon
三首恶龙的龙星群被移除
一路走好,我会每年今天给你烧纸的233
Nasty Plot has been added to Hydreigon
不过作为补偿,我们给三首恶龙新增诡计
前言收回,这TM更暴力了
Antidote, Burn Heal, Ice Heal, Awakening, and Parlyz Heal have had their 20HP healing effects removed
各种状态药治疗20HP的效果被移除
Antidote cost has been reduced from 600 to 200
解毒药价格从600降低到200
Burn Heal, Ice Heal, Awakening, and Parlyz Heal costs have been reduced from 600 to 300
其他状态药价格从600降低到300
区别对待
Changes
Desktop: Item hotkey bars can now always be moved around
背包快捷键现在可以随时使用
General Bug Fixes
Fixed a client crash related to inventory screens
修复屏幕显示错误导致客户端崩溃的问题
Fixed an issue where some NPCs would not render directionals (East/West) properly
修复部分NPC不能正确显示的问题
Fixed an issue where, if spectating a matchmaking game while the spectator disconnected, they would not be able to reopen the matchmaking window after reconnecting
修复观众在观战时断开连接无法重新打开对战窗口的问题
Fixed an issue where, if you blocked the current owner of an Overworld Legendary, you wouldn't be able to fight them
修复PVP中注销后不能挑战的问题
Fixed an issue where Sinnoh's early Elite 4 rematches would use Hoenn's E4 teams
修复早期神奥四天王使用丰源四天王队伍的问题
Battle Bug Fixes
Fixed a battle crash related to Wonder Guard
This was previously hotfixed by making Wonder Guard fail in conditions which would lead to a crash. This change re-enables Wonder Guard for all usage
修复了奇妙空间导致的战斗崩溃问题,现在已经可以继续使用
原文这里应该是Wonder Room
Fixed Sky Drop cancellation for Gravity
// This change re-enables Sky Drop for use
修复自由下落在重力环境下不能用的问题
Fixed an issue where, in Multi-Battles, if all other targets of a move fainted, the last target would receive damage as-if it were the only target
Multi-Battles modify damage by 0.75x when attacking multiple targets, meaning the last target was receiving an extra 25% damage
修复双打和三打中范围攻击同时击倒两个PM时,最后一只PM受到的伤害增加的问题
举例:流氓鳄使用地震同时打击老班和巨沼,因为地震是范围攻击,所以两只PM受到的伤害为75%;但是之前在击倒老班之后,巨沼变成场上唯一一只PM,吃到的伤害会变成100%
Fixed an issue where, in Multi-Battles, when casting a move using a Gem, the Gem would not apply its power boost against all targets of the move
修复双打三打时,宝石的威力增幅不会对所有对象生效的问题
Fixed an issue where negative stat stage value modifiers would not round correctly
For example, Previously a non-Boss monster with 200 Speed, if affected by a -1 Speed stat stage, would calculate its stat as (200 * 0.67)=134 Speed. This change results in (200 * 0.6667)=(133.34(truncated) -> 133) Speed
小数点计算修正,现在会四舍五入而不是多出来直接进1位了
举例:当200速的PM速度降一级,原先是200*2/3=133.34,直接进一位到134,现在则是四舍五入到133。
When replacing fainted targets in Multi-Battles, ability activation is now queued until all have been replaced
双打和三打中,特性只会在击倒所有目标后才会发动
举例:流氓鳄使用地震,同时击倒鼹鼠和老班,那么自信过剩特性只会在老班和鼹鼠都扑街之后才会一起发动,而不是打掉一只就上升一级物攻然后再结算下一只PM的伤害。
Trick Room now affects the Speed stat, instead of action ordering
This was primarily an issue when handling actions which would have been sorted by Speed, such as the above change with ability activation queueing
Role Play will no longer trigger ability swap-in effects (e.g. Intimidate) if the move failed
Fixed an issue where Magic Coat would allow a Sleep Clause violation in some scenarios
Players are now forbidden from casting multiple non-Rest Sleep Effects (e.g. Spore) against their own team. This primarily affects Triple Battles, but manifested in Doubles with Magic Coat and an extreme edge case with Sleep Talk
rocky Helmet / Sticky Barb will no longer proc against moves which had just broken a Substitute (but will still activate on subsequent hits in multi-hit moves)
凹凸头盔和附着针现在不会对已死PM继续生效
Substitutes are now rendered in front of battle sprites instead of replacing them
替身现在可以正常显示了
Fixed an issue where, during Multi-Battles, Nature Power would pick a default target after cast instead of the requested target
修复双打和三打中,自然力量会直接预设目标
Updated Nature Power's move map to Gen 6+. The move map for Nature Power is now:
Caves -> Power Gem
Sand/Dirt -> Earth Power
Grass -> Energy Ball
Swamp -> Mud Bomb
Water/Underwater -> Hydro Pump
Default -> Tri-Attack
自然力量变的技能现在以GEN6以后的设定为准其实也用不上
Copycat/Assist now share the same blacklist of moves which may be called.
Also, these moves may no longer call Fling
仿效和借助现在享有同样的可生效对象,并且不能被寻衅影响
Me First now maintains a less restrictive blacklist of moves. This previously referenced Copycat's blacklist
抢先一步的生效对象增加
Wonder Guard / Power Trick now respect base stats modified by Power Split/Guard Split
奇妙空间和力量戏法现在会受力量平分和防御平分的影响
同上,应该是Wonder Room,具体是怎么知道的呢...看下面
Fixed Wonder Guard / Power Trick application ordering
Previously, Wonder Guard / Power Trick would always proc in the order of Wonder Guard -> Power Trick. This ordering is now dynamic and leads to different results if using Wonder Guard->Power Trick vs Power Trick->Wonder Guard
Stat traversal now behaves as follows:
// Start->Power Trick->Wonder Room
Attack->Defense->SPDef
Def->Attack->Attack
SPDef->SPDef->Def
// Start->Wonder Room->Power Trick
Attack->Attack->Def
Def->SPDef->SPDef
SPDef->Def->Attack
这里写得明明白白,原本是MMO的程序员没处理好奇妙空间、力量戏法、力量平分和防御平分的主次关系导致同时使用会出现问题。现在程序算是给理顺了,结果Kyu的更新公告反而把奇妙空间写成奇异守护了233
Poison Touch no longer broadcasts its presence if the target would have been immune to poison
如果目标免疫中毒,那么毒手特性不会生效
Tinted Lens no longer broadcasts its presence when modifying damage
有色眼镜特性不会在触发时进行报幕
Fixed an issue where excessive amounts of "Awaiting other player(s) actions..." broadcasts would occur during multi-battles
修复双打三打中“等待玩家行动”的报幕问题
Fixed an issue where untradeable Toxic/Flame Orbs would render as {STRING_XXXXXX} during broadcasts
修复火珠毒珠的报幕问题
Fixed an issue where Ether-type items would give an error message when used in battle despite being used successfully
修复在战斗中使用PP药道具即使成功也会显示使用失败的问题
Fixed an issue where, during PvP which affects underlying parties (e.g. Overworld Legendary fights), if a player had fainted party members, their battle status ball displays would not reflect the fainted status
修复PVP中扑街的PM不会正常显示扑街状态
Inner Focus's ability display trigger will now only trigger against 100% chance Flinch moves
精神力现在只会对100%害怕的技能进行报幕当然效果没变,只是不会对空切攀瀑这种技能报幕了

总结
看更新的时候我的心情真是大起大落
三首前一条没了龙星,我刚感叹翼龙钉彻底成为历史,然后第二条立马就给奶回来了233
于是兜兜转转一整圈,翼龙钉现在有了诡计挑衅三首,那么地龙就可以安心带上围巾去救场了。
围巾眼镜的三首少了,但是挑衅多了,蛋神估计要跟着难受了,更考验双拉了;受队也要做出新的调整,估计除雾老头可以进入考虑范围了你就当真的听
卖质子也方便了,至少不用担心别人浑水摸鱼,用镰刀质子百变冒充南瓜王百变忽悠你了233
球贩子的春天来了,现在可以随意改了,那么球的消耗量估计又会开始往上涨了
以上,喜欢的话还请来一发关注三连~感谢各位的支持~
