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【POKEMMO更新】11月25号更新

2020-11-25 17:45 作者:弑神-法  | 我要投稿

大家好~皇家翻译官灯鱼又来了~

灯鱼我三点的时候刚和和群友说完今晚六点半播,结果三点五十更新公告就下来了——也就是说,今晚的直播估计要往后挪一挪了。

我的毒奶已经突破天际了233


那么,以下正文


更新内容

Features

  • Updated movesets to Gen 8-3

    • This change encompasses several thousand changes and can not be summarized in the changelog. Please consult the in-game Dex for lists of moves

      技能池更新到孤岛雪原版本~

  • Added a client setting to show damage percentages dealt by moves in battle

    • By default, this option is only enabled for PvP matches. It may be changed in the Settings menu

      增加伤害百分比显示(貌似是战报里可以显示技能伤害百分比了)

      好评!

  • Players can now click the ball in the Summary window to change a party member's ball type

    玩家现在可以手动更改精灵球的类别了也就是说装错球也没事了233

    同时还有这么一个用法:首先把需要亲密度进化的PM用豪华球装,等进化了之后再改回来,无缝衔接~

  • Particle searches in the GTL/PC Advanced Search menus are now able to select from individual particles

    交易行的质子选项可以选择单独的质子进行搜索 杜绝诈骗惨案

  • Particles can now be previewed from the Inventory if you own the associated item

    如果你背包中持有质子,你可以右键选择预览

  • Normal duels now include options for: Level Scaling, Team Preview, and Turn Timers under the Advanced Options of duel creation

    • Level scaling in normal Duels now applies both upwards and downwards to the target level

      正常的街头挑战可以选择等级设定,队伍预览以及时间限制设定总之就是防止无节操的受比拖时间

  • Team Leaders may now customize the rank names of their Teams

    公会首领现在可以自定义公会名缩写也就是说LO没准要改名了?

 

Balancing

  • Draco Meteor has been removed from Hydreigon

    三首恶龙的龙星群被移除

    一路走好,我会每年今天给你烧纸的233

  • Nasty Plot has been added to Hydreigon

    不过作为补偿,我们给三首恶龙新增诡计

    前言收回,这TM更暴力了

  • Antidote, Burn Heal, Ice Heal, Awakening, and Parlyz Heal have had their 20HP healing effects removed

    各种状态药治疗20HP的效果被移除

  • Antidote cost has been reduced from 600 to 200

    解毒药价格从600降低到200

  • Burn Heal, Ice Heal, Awakening, and Parlyz Heal costs have been reduced from 600 to 300

    其他状态药价格从600降低到300

    区别对待

 

Changes

  • Desktop: Item hotkey bars can now always be moved around

    背包快捷键现在可以随时使用

 

General Bug Fixes

  • Fixed a client crash related to inventory screens

    修复屏幕显示错误导致客户端崩溃的问题

  • Fixed an issue where some NPCs would not render directionals (East/West) properly

    修复部分NPC不能正确显示的问题

  • Fixed an issue where, if spectating a matchmaking game while the spectator disconnected, they would not be able to reopen the matchmaking window after reconnecting

    修复观众在观战时断开连接无法重新打开对战窗口的问题

  • Fixed an issue where, if you blocked the current owner of an Overworld Legendary, you wouldn't be able to fight them

    修复PVP中注销后不能挑战的问题

  • Fixed an issue where Sinnoh's early Elite 4 rematches would use Hoenn's E4 teams

    修复早期神奥四天王使用丰源四天王队伍的问题

 

Battle Bug Fixes

  • Fixed a battle crash related to Wonder Guard

    • This was previously hotfixed by making Wonder Guard fail in conditions which would lead to a crash. This change re-enables Wonder Guard for all usage

      修复了奇妙空间导致的战斗崩溃问题,现在已经可以继续使用

      原文这里应该是Wonder Room

  • Fixed Sky Drop cancellation for Gravity

    • // This change re-enables Sky Drop for use

      修复自由下落在重力环境下不能用的问题

  • Fixed an issue where, in Multi-Battles, if all other targets of a move fainted, the last target would receive damage as-if it were the only target

    • Multi-Battles modify damage by 0.75x when attacking multiple targets, meaning the last target was receiving an extra 25% damage

      修复双打和三打中范围攻击同时击倒两个PM时,最后一只PM受到的伤害增加的问题

      举例:流氓鳄使用地震同时打击老班和巨沼,因为地震是范围攻击,所以两只PM受到的伤害为75%;但是之前在击倒老班之后,巨沼变成场上唯一一只PM,吃到的伤害会变成100%

  • Fixed an issue where, in Multi-Battles, when casting a move using a Gem, the Gem would not apply its power boost against all targets of the move

    修复双打三打时,宝石的威力增幅不会对所有对象生效的问题

  • Fixed an issue where negative stat stage value modifiers would not round correctly

    • For example, Previously a non-Boss monster with 200 Speed, if affected by a -1 Speed stat stage, would calculate its stat as (200 * 0.67)=134 Speed. This change results in (200 * 0.6667)=(133.34(truncated) -> 133) Speed

      小数点计算修正,现在会四舍五入而不是多出来直接进1位了

      举例:当200速的PM速度降一级,原先是200*2/3=133.34,直接进一位到134,现在则是四舍五入到133。

  • When replacing fainted targets in Multi-Battles, ability activation is now queued until all have been replaced

    双打和三打中,特性只会在击倒所有目标后才会发动

    举例:流氓鳄使用地震,同时击倒鼹鼠和老班,那么自信过剩特性只会在老班和鼹鼠都扑街之后才会一起发动,而不是打掉一只就上升一级物攻然后再结算下一只PM的伤害。

  • Trick Room now affects the Speed stat, instead of action ordering

    • This was primarily an issue when handling actions which would have been sorted by Speed, such as the above change with ability activation queueing

  • Role Play will no longer trigger ability swap-in effects (e.g. Intimidate) if the move failed

  • Fixed an issue where Magic Coat would allow a Sleep Clause violation in some scenarios

    • Players are now forbidden from casting multiple non-Rest Sleep Effects (e.g. Spore) against their own team. This primarily affects Triple Battles, but manifested in Doubles with Magic Coat and an extreme edge case with Sleep Talk

  • rocky Helmet / Sticky Barb will no longer proc against moves which had just broken a Substitute (but will still activate on subsequent hits in multi-hit moves)

    凹凸头盔和附着针现在不会对已死PM继续生效

  • Substitutes are now rendered in front of battle sprites instead of replacing them

    替身现在可以正常显示了

  • Fixed an issue where, during Multi-Battles, Nature Power would pick a default target after cast instead of the requested target

    修复双打和三打中,自然力量会直接预设目标

  • Updated Nature Power's move map to Gen 6+. The move map for Nature Power is now:

    • Caves -> Power Gem

    • Sand/Dirt -> Earth Power

    • Grass -> Energy Ball

    • Swamp -> Mud Bomb

    • Water/Underwater -> Hydro Pump

    • Default -> Tri-Attack

      自然力量变的技能现在以GEN6以后的设定为准其实也用不上

  • Copycat/Assist now share the same blacklist of moves which may be called.

    • Also, these moves may no longer call Fling

      仿效和借助现在享有同样的可生效对象,并且不能被寻衅影响

  • Me First now maintains a less restrictive blacklist of moves. This previously referenced Copycat's blacklist

    抢先一步的生效对象增加

  • Wonder Guard / Power Trick now respect base stats modified by Power Split/Guard Split

    奇妙空间和力量戏法现在会受力量平分和防御平分的影响

    同上,应该是Wonder Room,具体是怎么知道的呢...看下面

  • Fixed Wonder Guard / Power Trick application ordering

    • Previously, Wonder Guard / Power Trick would always proc in the order of Wonder Guard -> Power Trick. This ordering is now dynamic and leads to different results if using Wonder Guard->Power Trick vs Power Trick->Wonder Guard

    • Stat traversal now behaves as follows:

      // Start->Power Trick->Wonder Room

      Attack->Defense->SPDef

      Def->Attack->Attack

      SPDef->SPDef->Def

    • // Start->Wonder Room->Power Trick

      Attack->Attack->Def

      Def->SPDef->SPDef

      SPDef->Def->Attack

      这里写得明明白白,原本是MMO的程序员没处理好奇妙空间、力量戏法、力量平分和防御平分的主次关系导致同时使用会出现问题。现在程序算是给理顺了,结果Kyu的更新公告反而把奇妙空间写成奇异守护了233

  • Poison Touch no longer broadcasts its presence if the target would have been immune to poison

    如果目标免疫中毒,那么毒手特性不会生效

  • Tinted Lens no longer broadcasts its presence when modifying damage

    有色眼镜特性不会在触发时进行报幕

  • Fixed an issue where excessive amounts of "Awaiting other player(s) actions..." broadcasts would occur during multi-battles

    修复双打三打中“等待玩家行动”的报幕问题

  • Fixed an issue where untradeable Toxic/Flame Orbs would render as {STRING_XXXXXX} during broadcasts

    修复火珠毒珠的报幕问题

  • Fixed an issue where Ether-type items would give an error message when used in battle despite being used successfully

    修复在战斗中使用PP药道具即使成功也会显示使用失败的问题

  • Fixed an issue where, during PvP which affects underlying parties (e.g. Overworld Legendary fights), if a player had fainted party members, their battle status ball displays would not reflect the fainted status

    修复PVP中扑街的PM不会正常显示扑街状态

  • Inner Focus's ability display trigger will now only trigger against 100% chance Flinch moves

    精神力现在只会对100%害怕的技能进行报幕当然效果没变,只是不会对空切攀瀑这种技能报幕了

总结

看更新的时候我的心情真是大起大落

三首前一条没了龙星,我刚感叹翼龙钉彻底成为历史,然后第二条立马就给奶回来了233

于是兜兜转转一整圈,翼龙钉现在有了诡计挑衅三首,那么地龙就可以安心带上围巾去救场了。

围巾眼镜的三首少了,但是挑衅多了,蛋神估计要跟着难受了,更考验双拉了;受队也要做出新的调整,估计除雾老头可以进入考虑范围了你就当真的听

卖质子也方便了,至少不用担心别人浑水摸鱼,用镰刀质子百变冒充南瓜王百变忽悠你了233

球贩子的春天来了,现在可以随意改了,那么球的消耗量估计又会开始往上涨了

以上,喜欢的话还请来一发关注三连~感谢各位的支持~

给我关注~给我点赞~给我硬币~给我收藏~


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