星际争霸2钢之意志另类改档打法

四个战役需要修改的分别是TCampaign(人族),ZCampaign(虫族),PCampaign(星灵),NCampaign (诺娃)
找一个全打完了的存档,选好兵种,然后把bank文件夹里的Pcampaign下(如果没有需要开一把战役才能出现,终结档案室不行)
比如我的C:\Users\Administrator\Documents\StarCraft II\Accounts\861794261\1-S2-1-13025313\Banks
以记事本格式打开把那一段覆盖上去
Ctrl+F找这几个关键词
<Section name="PCampaign|ArmyUnit">
<Section name="PCampaign|ArmyCategory">
<Section name="PCampaign|Perks">
以上这些开头的Section xxx也会以Section结尾
前提是要先解锁战争议会才能用这些没解锁的单位,解锁太阳核心才能用没解锁的技能
以下是我打到最后几关保存的
<Section name="PCampaign|ArmyUnit">
<Key name="PhoenixShakuras">
<Value int="1"/>
</Key>
<Key name="PhoenixShakurasNew">
<Value flag="0"/>
</Key>
<Key name="ZealotPurifierNew">
<Value flag="0"/>
</Key>
<Key name="ZealotShakuras">
<Value int="2"/>
</Key>
<Key name="ZealotAiur">
<Value int="1"/>
</Key>
<Key name="ImmortalAiur">
<Value int="1"/>
</Key>
<Key name="DarkTemplarShakuras">
<Value int="2"/>
</Key>
<Key name="ColossusTaldarimNew">
<Value flag="0"/>
</Key>
<Key name="HighTemplarShakurasNew">
<Value flag="0"/>
</Key>
<Key name="DarkTemplarShakurasNew">
<Value flag="0"/>
</Key>
<Key name="ImmortalTaldarim">
<Value int="2"/>
</Key>
<Key name="PhoenixAiurNew">
<Value flag="0"/>
</Key>
<Key name="CarrierPurifier">
<Value int="1"/>
</Key>
<Key name="ImmortalAiurNew">
<Value flag="0"/>
</Key>
<Key name="HighTemplarShakuras">
<Value int="1"/>
</Key>
<Key name="CarrierAiur">
<Value int="2"/>
</Key>
<Key name="CarrierAiurNew">
<Value flag="0"/>
</Key>
<Key name="HighTemplarAiur">
<Value int="1"/>
</Key>
<Key name="ColossusPurifier">
<Value int="2"/>
</Key>
<Key name="PhoenixPurifierNew">
<Value flag="0"/>
</Key>
<Key name="CarrierTaldarim">
<Value int="1"/>
</Key>
<Key name="VoidRayAiurNew">
<Value flag="0"/>
</Key>
<Key name="VoidRayAiur">
<Value int="1"/>
</Key>
<Key name="HighTemplarTaldarim">
<Value int="2"/>
</Key>
<Key name="VoidRayTaldarimNew">
<Value flag="0"/>
</Key>
<Key name="StalkerPurifierNew">
<Value flag="0"/>
</Key>
<Key name="VoidRayShakuras">
<Value int="2"/>
</Key>
<Key name="StalkerAiur">
<Value int="1"/>
</Key>
<Key name="StalkerShakuras">
<Value int="2"/>
</Key>
<Key name="CarrierPurifierNew">
<Value flag="0"/>
</Key>
<Key name="VoidRayTaldarim">
<Value int="1"/>
</Key>
<Key name="ColossusAiurNew">
<Value flag="0"/>
</Key>
<Key name="ImmortalShakurasNew">
<Value flag="0"/>
</Key>
<Key name="SentryTalDarimNew">
<Value flag="0"/>
</Key>
<Key name="SentryPurifier">
<Value int="1"/>
</Key>
<Key name="ZealotShakurasNew">
<Value flag="0"/>
</Key>
<Key name="StalkerShakurasNew">
<Value flag="0"/>
</Key>
<Key name="ColossusTaldarim">
<Value int="1"/>
</Key>
<Key name="VoidRayShakurasNew">
<Value flag="0"/>
</Key>
<Key name="StalkerPurifier">
<Value int="1"/>
</Key>
<Key name="ZealotAiurNew">
<Value flag="0"/>
</Key>
<Key name="PhoenixPurifier">
<Value int="2"/>
</Key>
<Key name="CarrierTaldarimNew">
<Value flag="0"/>
</Key>
<Key name="HighTemplarAiurNew">
<Value flag="0"/>
</Key>
<Key name="DarkTemplarTaldarimNew">
<Value flag="0"/>
</Key>
<Key name="SentryAiur">
<Value int="1"/>
</Key>
<Key name="ImmortalShakuras">
<Value int="1"/>
</Key>
<Key name="DarkTemplarAiur">
<Value int="1"/>
</Key>
<Key name="ColossusAiur">
<Value int="1"/>
</Key>
<Key name="ColossusPurifierNew">
<Value flag="0"/>
</Key>
<Key name="DarkTemplarTaldarim">
<Value int="1"/>
</Key>
<Key name="StalkerAiurNew">
<Value flag="0"/>
</Key>
<Key name="SentryAiurNew">
<Value flag="0"/>
</Key>
<Key name="ZealotPurifier">
<Value int="1"/>
</Key>
<Key name="HighTemplarTaldarimNew">
<Value flag="0"/>
</Key>
<Key name="ImmortalTaldarimNew">
<Value flag="0"/>
</Key>
<Key name="DarkTemplarAiurNew">
<Value flag="0"/>
</Key>
<Key name="SentryTalDarim">
<Value int="2"/>
</Key>
<Key name="SentryPurifierNew">
<Value flag="0"/>
</Key>
<Key name="PhoenixAiur">
<Value int="1"/>
</Key>
</Section>
<Section name="PCampaign|Perks">
<Key name="CampaignPerk.GPTier2Power3">
<State.0.Int int="2"/>
</Key>
<Key name="CampaignPerk.GPTier3Power3">
<State.0.Int int="1"/>
</Key>
<Key name="CampaignPerk.GPTier6Power1">
<State.0.Int int="2"/>
</Key>
<Key name="CampaignPerk.GPTier5Power3">
<State.0.Int int="2"/>
</Key>
<Key name="CampaignPerk.GPTier5Power2">
<State.0.Int int="1"/>
</Key>
<Key name="CampaignPerk.GPTier1Power1">
<State.0.Int int="1"/>
</Key>
<Key name="CampaignPerk.GPTier3Power1">
<State.0.Int int="2"/>
</Key>
<Key name="CampaignPerk.GPTier2Power2">
<State.0.Int int="1"/>
</Key>
<Key name="CampaignPerk.GPTier6Power3">
<State.0.Int int="1"/>
</Key>
<Key name="CampaignPerk.GPTier4Power2">
<State.0.Int int="2"/>
</Key>
<Key name="CampaignPerk.GPTier6Power2">
<State.0.Int int="1"/>
</Key>
<Key name="CampaignPerk.GPTier4Power1">
<State.0.Int int="1"/>
</Key>
<Key name="CampaignPerk.GPTier5Power1">
<State.0.Int int="1"/>
</Key>
<Key name="CampaignPerk.GPTier1Power2">
<State.0.Int int="2"/>
</Key>
<Key name="CampaignPerk.GPTier4Power3">
<State.0.Int int="1"/>
</Key>
<Key name="CampaignPerk.GPTier2Power1">
<State.0.Int int="1"/>
</Key>
<Key name="CampaignPerk.GPTier3Power2">
<State.0.Int int="1"/>
</Key>
<Key name="CampaignPerk.GPTier1Power3">
<State.0.Int int="1"/>
</Key>
</Section>
<Section name="PCampaign|ArmyCategory">
<Key name="Archon">
<Value int="1"/>
</Key>
<Key name="Sentry">
<Value int="1"/>
</Key>
<Key name="PhotonCannon">
<Value int="1"/>
</Key>
<Key name="WarpGate">
<Value int="1"/>
</Key>
<Key name="HighTemplar">
<Value int="1"/>
</Key>
<Key name="Phoenix">
<Value int="1"/>
</Key>
<Key name="Zealot">
<Value int="1"/>
</Key>
<Key name="Carrier">
<Value int="1"/>
</Key>
<Key name="ShieldBattery">
<Value int="1"/>
</Key>
<Key name="Stalker">
<Value int="1"/>
</Key>
<Key name="VoidRay">
<Value int="1"/>
</Key>
<Key name="DarkTemplar">
<Value int="1"/>
</Key>
<Key name="Colossus">
<Value int="1"/>
</Key>
<Key name="Immortal">
<Value int="1"/>
</Key>
<Key name="KhaydarinMonolith">
<Value int="1"/>
</Key>
</Section>
