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【森林之子】Sons of the Forest 2023.04.07更新笔记

2023-04-07 04:36 作者:Malz麦子不是妻子  | 我要投稿

大家好


这个补丁增加了一个新的可骑乘的EUC--骑士五号(读作knight five),一副夜视镜,一个新的弹簧陷阱,可以发射敌人,并为建筑系统带来了太阳能和灯泡的首次通过,同时还有一堆更多的修复和其他改进。


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功能介绍


可乘坐的E.U.C. "骑士V"。

夜视镜

建筑系统中加入了太阳能电池板、灯泡和电线

坡道/楼梯现在可以在梁和墙之间建造。

可建造的弹簧陷阱

可工作的盔甲架(取代了人体模型)

增加了删除保存的按钮/选项(也限制了保存槽的数量为30,以解决与蒸汽云同步的问题)。



改进之处


死去的婴儿现在在水中有浮力

帕夫顿先生和夫人的衣服现在被烧掉了。

在地堡的豪华入口处增加了安全摄像机模型

食人族的瞭望塔和大木屋现在可被打破了

调整了湖边的导航区域,以解决边缘的动物/人物被卡住的问题

现在可以拾取和投掷浮肿的死尸了

用近战肢解死亡角色现在更容易了。

调整了洞穴中令人毛骨悚然的产卵逻辑,应该不再有明显的产卵,而且随着时间的推移,应该不会导致洞穴中的敌人数量过大。

改进了一些敌人基地的攻击逻辑

敌人的伤害游戏设置现在可以正确地复制到多人游戏中的客户。

凯尔文 "返回避难所 "的命令也将返回到狩猎的避难所和床铺。

凯尔文现在可以拿起所有类型的箭,明显地携带它们,并投下适当类型的箭。

苍蝇拍和骨头制造者的陷阱将不再对小动物触发。

改进了掩体住宅的停尸房照明,并在那里增加了一些死掉的邪教分子

为一些死去的邪教徒添加了花环

增加了世界位置固定器,以阻止玩家在X和Z方向上离开世界的范围。

增加了四分之一分辨率的mipmap限制选项,并将书页设置为使用该选项,以防止它们在低纹理设置下变得不可读。

设置岩石、棍子和小石头在非动态时禁用碰撞器

修正了在多人游戏中,玩家的服装混合形状不总是正确地应用于其他玩家的视觉。

篷布和乌龟壳现在会在库存中显示其物品数量

将人体模型重新命名为盔甲架

将建造盔甲架所需的胶布数量改为1。

在地狱山洞的BOSS战后增加了摇晃的区域

在完成游戏后重新进入地狱洞时,使其有可能离开地狱洞

洞穴的绳索攀爬触发器现在可以从更大的角度进入。

如果怪兽闯入任何场景,它们现在会被隐藏。

弗吉尼亚在携带礼物时,现在会将枪支藏起来,并在进入战斗时掉落礼物。



平衡


食人族躲避重击的能力增强

增加了约翰2对建筑的伤害

敌人在受到惊吓时现在会逃得更远



修复问题


修正了游牧民族食人族的产卵量超过最大允许量的问题。

修正了更多的敌人和大型动物能够在玩家基地中产生的情况。

修复了寻找帕夫顿教程信息的翻译缺失问题

修正了悬停在退出确认按钮上时的轻微延迟

修正了更多可以用棍子闪避出世界的情况

修正了泡芙男行走时的动画弹出循环。

修正了一些玩家可能会被卡在地狱洞里的地方。

如果玩家在拾取背包之前保存并重新加载,掉落的背包现在应该正确地产生。

如果快速打开和关闭抓包,应该不会再让玩家卡在一个糟糕的状态中。

如果玩家在执行补给瓶动作时开始游泳,应该不会再陷入破损状态。

增加了一项安全措施,即如果玩家以某种方式进入缺少重要物品的状态,如打火机、追踪器、作战刀、指南书或抓斗包,在加载保存游戏时,它们将被重新设置。

当玩家掉落的背包被拾起时,它会重复检查以确保玩家现在拥有背包物品。

在一些罕见的使用情况下,玩家应该不再能够通过使用快速选择来丢失他们的背包。

当达到最大拾取次数时,晾衣架上的鱼将不再出现。

篝火上的物品将不再自动解体

修复了重型演员在被击中头部反应时,有时会弹出站立。

修正了凯尔文没有停止尝试填充玩家放入最后物品的支架。

修正了如果砍刀的地面攻击被打断,玩家会进入卡住的状态。

修正了眩晕棒的特效有时在中断时被卡住的问题

修正了有时鱼的数量超过最大允许数量的问题。

改进了逻辑,以更好地防止看到敌人突入的情况。

修正了落下的树木没有击中食人族的问题

修正了客户有时看到弗吉尼亚州的额外GPS定位器的问题

修正了多人游戏客户端在弗吉尼亚州失去一个MOD的情况下用多个MOD取枪的问题

修复了斩杀重型无面食人族和女性浮肿者的视觉问题


声音


在音量滑块上应用对数刻度

为食人族用棍棒击打地面的动画添加一个音频事件


以下为英文原版

Hey Everyone,

This patch adds a new rideable EUC the Knight V (pronounced knight five), a pair of night vision goggles, a new spring trap that will launch enemies, and brings a first pass of solar power and light bulbs to the building system, along with a bunch more fixes and other improvements.

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub.



Features


  • Rideable E.U.C. ‘Knight V’

  • Nightvision goggles

  • Solar panels, light bulbs and wires added to construction system

  • Ramps/Stairs can now be built between a beam and a wall

  • Buildable spring trap

  • Working armor rack (replaces mannequin)

  • Added button / option to delete saves (also limited amount of save slots to 30 to fix issues with steam cloud sync)


Improvements


  • Dead babies now have buoyancy in water

  • Mr. and Mrs. Puffton clothes now burn up when they are burned

  • Added security camera model to bunker luxury entrance

  • Cannibal lookout towers and large huts are now breakable

  • Adjusted navigation areas by lakes to fix issue with stuck animals/characters around edges

  • Can now pickup and throw puffy dead bodies

  • Dismembering dead characters with melee is now easier

  • Adjusted creepy spawning logic in caves, should no longer visibly spawn and should not lead to over the top amounts of enemies in caves over time

  • Improved some enemy base attack logic

  • Enemy damage game setting is now properly replicated to clients in multiplayer

  • Kelvin "return to shelter" command will also return to hunting shelters and beds

  • Kelvin can now pick up all types of arrows, visibly carry them, and drop the proper type of arrow

  • Fly Swatter and Bone Maker traps will no longer trigger on small animals

  • Improved morgue lighting in bunker residential and added some dead cultists there

  • Added flower wreaths to some dead cultists

  • Added world position fixer to block player going outside the bounds of the world on X and Z

  • Added quarter resolution mipmap limit option and set book pages to use it, to prevent them becoming unreadable at low texture settings

  • Set rock, stick and small rock to disable colliders when not dynamic

  • Fixed player clothing blend shapes not always properly applying visually to other players in multiplayer

  • Tarp and turtle shell will now show their item count in inventory

  • Renamed mannequin to armor rack

  • Changed amount of duct tape required to build armor rack to 1

  • Added shimmy area after boss fight in hell cave

  • Made it possible to leave hell cave if reentering it after completing game

  • Rope climb trigger for caves is now accessible from a wider angle

  • Creepies will now be hidden if they manage to wander into any cutscenes

  • Virginia will now stash guns when carrying a gift and drop gift when entering combat


Balance


  • Cannibal ability to dodge heavy attacks increased

  • Increased John2 damage to structures

  • Enemies now flee further when scared


Fixes


  • Fixed issue with nomad cannibal families spawning more than maximum allowed amount

  • Fixed more cases of enemies and large animals able to spawn in player bases

  • Fixed missing translation on find the Puffton tutorial messages

  • Fixed slight delay when hovering over the exit confirm button

  • Fixed some more cases of being able to glitch out of the world using a stick

  • Fixed animation pop in puffy male walk aggressive loop

  • Fixed some areas players could get stuck in hell cave

  • Dropped backpack should now properly spawn if the player saves and reloads before picking it up

  • Grab bag should no longer get the player stuck in a bad state if it is opened and closed quickly

  • Player should no longer get into a broken state if they begin swimming while performing the refill flask action

  • Added a safety measure that if the player somehow gets into a state where they are missing a vital item such as their lighter, tracker, combat knife, guide book or grab bag, they will be readded when a save game is loaded

  • When the player’s dropped backpack is picked up, it double checks to ensure that the player now has the backpack item

  • Player should no longer be able to lose their backpack from using their Quick select in some rare use cases

  • Fish on drying racks will no longer despawn when their max pickup count is reached

  • Items on the camp fire will no longer auto despawn

  • Fixed heavy actor sometimes popping to standing when hit again during hit head reaction

  • Fixed Kelvin not stopping trying to fill holder that player put final item in

  • Fixed player getting into stuck state if machete ground attack was interrupted

  • Fixed stun baton FX sometimes stuck on when interrupted

  • Fixed issue with there sometimes being more fish than maximum allowed amount

  • Improved logic to better prevent cases of seeing enemies pop in

  • Fixed falling trees not hitting cannibals

  • Fixed clients sometimes seeing extra GPS locators for Virginia

  • Fixed multiplayer client’s taking gun with multiple mods from Virginia losing a mod

  • Fixed visual issues decapitating heavy faceless cannibal and female puffy


Sound


  • Applied logarithmic scale to volume sliders

  • Add an audio event for animations where cannibals hits club against ground


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