【TSW3】3月Roadmap路线图更新 莱茵河左岸及多条线路预览 模拟火车世界3
模拟火车世界路线图:2023年3月

TL;DR(太长;未阅读)摘要
- 莱茵河左线:美因茨——科布伦茨
- 新的屏幕截图,并预览本周四!
- 尼德塔尔铁路(由TSG开发)
- 我们与TSG聊天,了解更多关于他们即将到来的德国航线的信息
- 米德兰主线(由天钩游戏开发)
- 与开发人员的访谈,并首先了解158类
- 西康沃尔当地蒸汽铁路之旅
- 我们与铆钉游戏聊天,了解更多信息!
- 一个新的Loco附加捆绑包正在开发中
- 东南高速、卡洪山口和卡塞尔-维尔茨堡的内容
- 加载项管理器为PS5玩家直播
- 其他可关注的平台
- 红灯改进已发布,到目前为止反馈良好
- Scotrail Express:爱丁堡-格拉斯哥发布后更新现已上线!
- 美国内容补丁发布后的详细信息,即将发布

路线图
鸟儿在唱歌,鲜花在萌芽,白天越来越长——春天在空气中!随之而来的是大量新事物的诞生:毛茸茸的兔子、复活节小鸡,当然还有大量的火车模拟世界的好东西。
本月,我们有一些新的截图、信息和对合作伙伴开发者的采访,包括Linke Rheinstreke、NidertalBay(由TSG开发)、米德兰干线(由Skyhook游戏开发)、西康沃尔当地蒸汽铁路之旅(由铆钉游戏),和一个新的Loco附加捆绑包,使它的方式为您的方式-在下一个路线图,同样!
向下滚动查看更多信息。
我们还为您提供了关于红灯改进、未来补丁的更新,我们用大写字母写这一切,因为我们很高兴它出来了——附加管理器已经在PS5上发布。
这将是一个有点“猛犸行军”,我们的合作伙伴发布了三个版本,以及在下一个路线图发布之前我们自己发布的两个版本。每个人都有自己的东西,我们真的很高兴看到你的想法!
即将发布的内容
莱茵河左线:美因茨-科布伦茨
让我们带你回到上世纪90年代。西德。德国联邦铁路的旗舰。拥有令人惊叹的蜿蜒莱茵兰乡村,为历史城堡城镇提供备受期待的DB BR 103和DB BR 110.3的新外观,这当然是我们期待您享受的路线。

充满了大量的机车车辆,22个车站横跨57英里(92公里)的起伏土地,有很多探索和享受。

至于机车车辆,我们有很多。
特色
德国联邦铁路“Trans Europ Express”中的DB BR 103
德国铁路东方红制服DB BR 110.3
Avmz和Bvmz IC教练,带红色带
n-Wagen教练和卡尔斯鲁厄头出租车在DB白色和薄荷柳
Shimmns-u708和Tadgs 959货车

你可能想知道的其他一些有趣的事情:
BR BR 103是德国开发的第一台高速机车
它还可以让你“增强”你的力量——但是要小心!使用这个功能太久会破坏你的MCB!
设定于1997年,在德国联邦铁路到德国铁路的过渡中
沿途24座城堡
收藏品包括,在一些常见的布谷鸟钟!

在时间表上。玩家可以期待250个可玩服务,另外51个来自分层内容。这细分如下:
有路线:
DB BR 103–111可播放服务
DB BR 110.3-100个可播放的服务
DB BR463驾驶室车–39项可玩服务
图层:
ICE 1【卡塞尔-维尔茨堡】–2项服务
DB BR628【NidertalBay】–49项服务–这些服务将随NidertalBay的发布而提供

值得注意的其他几个领域:
- 蒸汽上将有预购。更多细节将在本周晚些时候公布。
- Linke Rheinstreke DB BR 103和DB BR 110.3也将在其发布时分层到Nidertalbahn上。
- 虽然我们一直在努力为这条路线复制20世纪90年代风格的PIS系统,但我们还未能将其完成到我们满意的水平。在看到NEC周围球员的反馈后:纽约-特伦顿周围使用不准确的PIS,我们决定,而不是用现代的东西取代它,完全从这条路线上删除它,以及它发生在尼德塔尔铁路上的一个例子。我们目前正在讨论重建资产,但目前还不能承诺实施这些资产。

请务必在本周四与亚历克斯、马特和卢卡斯一起收听预览直播流(从协调世界时19:00开始),如果您对直播流之前的路线有任何疑问, 你可以在这里问他们.
尼德塔尔铁路:巴德维尔贝尔-斯托克海姆
稳稳地进入三月,是我们在TSG的朋友们期待已久的第一条TSW3路线。一条宁静的单轨路线,以标志性的DB BR628.2为特色(并以备受喜爱的DB BR 365柴油分流器和一些新的ES50货车的客串亮相为特色!)作为火车模拟世界3号的第一条德国专用柴油路线,我们很高兴在未来几周内将其交到您的手中。我们与TSG团队进行了交谈,以了解更多关于是什么让这条古雅的90年代路线(注意这里的模式?)如此令人愉快的驾驶。

嘿,TSG团队,很高兴和你聊天。那么,为什么是这条路线和这个疯子?
这是头脑风暴后想到的第一条路线,我们都非常渴望给TSW带来新的东西。在那之后,我们最终寻找了一条合适的路线3个月,但最终又回到了这个问题上,因为它符合我们想做的东西的标准。
您从以前的TSW加载项版本中学到了什么?
几乎所有的团队成员以前都在为DTG工作TSW,这使得这变得容易得多。没有大的学习曲线,我们只能在路线上工作。
在DTG路由上工作与此路由有什么区别?
第三方项目的时间表压力要小得多,因为对于大多数项目,我们可以在我们想工作的时候工作。
路由是在什么时间段设置的?
1992年的今天,德国铁路公司。
创建此加载项最具挑战性的部分是什么?
使路线的每个区域都独一无二,这样你就有了位置感。我们花了很多时间来确保路线的每个区域都有自己的“感觉”。还有画田,画这么多田。为此,我们还专注于创建一个新的树叶集,这带来了许多挑战,比如设置它们全年,确保路线仍然运行良好,但完全值得创造一个不同的感觉。
用3个字描述路线。
慢点,柴油,豪华。
这条路线不是那么长,但有14个车站。这很有挑战性吗?
当然!有了像我们这样的小团队,每个电台都是很多工作。我们外包了几栋建筑,但卢卡斯最终还是为其中的大部分建筑做了模特。

在路线的场景中,店内是否有任何惊喜?
如果你仔细观察,你可能会发现未来正在悄悄地进入90年代。
神秘的,我们喜欢它!玩家在驾驶路线时可以期待看到哪些标志性的地标?
沿途可以找到多个定制和时代精准的行业。我们确保为尽可能多的标志性建筑建模。
玩家可以从其他TSW附加组件中期待哪些额外的层?
Linke Rheinstreke的BR 103和BR 110.3将分层用于AI流量。
玩家可以从路线中期待哪些收藏品?
你将在寻找抛光凯尔特人雕像,更换牛奶瓶,修复损坏的平交道标志,并张贴海报。
你最喜欢的火车头部分是什么?
《628》是德国的经典之作。它一直是我童年的火车,被很多人所熟知和喜爱。
制造火车头最具挑战性的部分是什么?
尤其是365并没有我们想象的那么容易。驾驶室需要很多变化才能适应时代。也需要时间来确定1992年的正确版本。

您在机车中实现了哪些独特的功能?
BR628有自动折叠后视镜,就像电车或公共汽车一样,它反映了它在这样一条不那么繁忙的支线上的工作。
服务模式是什么样的?(服务数量、服务种类等)
目前我们有62个服务,这条路线毕竟是单线支线。但这些服务是伴随着货运业务和某些服务的耦合而来的。他们并不都遵循相同的配方,这使得每一次跑步都有点独特。这条路线的完整运行大约需要50分钟。

有什么特殊服务吗?
尤其是拿起365的甜菜在时间表上很有趣。你可以穿过很多火车。
疯子开车是什么样的?
它真的没有很大的力量。你会注意到,即使在浅梯度上,它也很难跟上速度,这与我们迄今为止拥有的所有高效的现代德国股票大不相同。
关于这条路线,你还有什么其他有趣的特点或怪癖吗?
我们还能够实现独特的功能,如手动激活平交道口(HET)。
人工智能哨卡也是如此,人工智能列车现在将对路线上众多的哨卡按喇叭。
这是我们第一次在TSW中看到德国信号量——在这些信号量的正确动画中做了很多工作,我们希望它们现在能更频繁地出现。
沿途有很多小场景可以探索,我们觉得这是有必要的,因为路线的缓慢性质。你有时间好好看看周围的环境。
感谢TSG团队花时间回答我们的问题。
本部分的一些图片是由我们出色的测试团队拍摄的,所以这里有一个特别的喊叫,让他们获得精彩的截图!感谢TSG团队今天花时间回答我们的问题。
请留意我们的Railfan电视时间表,在未来几周内第一眼了解路线现场直播!
米德兰干线:莱斯特-德比和诺丁汉
*我们很高兴为您带来更多关于英国下一个计划路线内容的信息,由我们的朋友在Skyhook游戏——米德兰干线:莱斯特——德比和诺丁汉开发。作为路线的介绍,我们问了天钩游戏的团队一些问题!
但首先:这里有一个BR Class 158为您的第一眼——享受吧!

嘿,伙计们。很高兴你们回来了。那么,为什么是这条路线和疯子?
原因归根结底是看社区希望看到的东西。我们发现了一些建议米德兰干线路线,我们有兴趣进一步调查它。
您从以前的TSW加载项版本中学到了什么?
我们在内容上添加的越多,总是有新的东西需要学习,也有新的经验需要克服。由于这是我们的第一条客运航线,我们面临了许多新的挑战。
在你的最后一条TSW路线(马蹄曲线)上工作和这一条路线有什么区别?
我们有点提到了这条路线是一条客运路线,而马蹄曲线路线是货运路线,这给我们带来了一些新的挑战和障碍。
另一个不同点,也是一个相当明显的区别是,我们现在正在走英国路线,而不是美国路线,这给了我们一些不同的事情来考虑,例如使用的词语的术语差异,以及各国之间潜在的信号差异。
这条路线是在什么时期设置的?
2019年。
创建此插件最具挑战性的部分是什么?
对我们来说,最具挑战性的部分是让我们的头脑转向TSW3,以及为此需要做的事情的方式。此外,由于以前没有做客运路线,我们还没有接触到的所有新东西也给我们带来了一些早期的头痛。
这是你迄今为止最长的路线。玩家在途中可以期望在哪些车站停留?
12个车站:德比、斯彭登、长伊顿、东米德兰公园大道、诺丁汉、比斯顿、阿滕伯勒、拉夫堡、巴罗-上翱翔、西尔比、西斯顿和莱斯特
在路线的场景中,店内有什么惊喜吗?
你可能要留意2+2阵型!
当玩家开车穿过路线时,他们可以期待看到哪些标志性的地标?
拉特克利夫发电站,拉夫堡画笔,红山隧道。
玩家可以从路线中期待哪些收藏品?
火车地图头顶海报,捡垃圾,修理坏了的售票机,重新粉刷破旧的长椅。
158班你最喜欢的部分是什么?
在我们之前在美国运输的长列车上的工作之后,运动控制是一个很好的变化。只有3个独立的控件,它们使用起来很简单。第一次学习如何将它们应用到游戏中是一个有趣的挑战。
制造火车头最具挑战性的部分是什么?
作为我们第一次从零开始创造英国机车,为车门建造系统并利用旁边的乘务员车门控制是开发中最耗时和最复杂的部分之一。
虽然我们有许多其他的英国机车可以参考,但每一个都是独特的,得到这是提供良好的158代表的关键。从零开始开发音响系统也是一个有趣的挑战。
您在机车中实现了哪些独特的功能?
如前所述,船员门已被实施以控制每个门侧,如果按下适当的按钮,将锁定和关闭它们。将这个系统连接到打开和关闭门的捷径上是一个有趣的挑战。我们的MCB开关用于控制酒吧中的某些灯光,是一个整洁的触摸添加,使机车感觉更充分的功能。
服务模式是什么样的?
这是158号的真实生活模式。每小时1至2列火车。
会有关于机车的教程吗?
是的,我们有一个专门的教程,包括158级和HST机车。我们的米德兰主线介绍使用158级,我们的高速列车介绍使用HST。
你需要考虑哪些物理因素来考虑机车?
需要评估扭矩比、发动机齿轮转速和气压等元素,以便更准确地模拟158的物理。
睁大眼睛 Skyhook的社交渠道 在未来几周内,我们将邀请他们进入现场直播,向您展示他们在发布前的所有内容!
西康沃尔当地蒸汽铁路之旅
我们已经有一段时间没有为您提供Rivet游戏的下一个版本的更新,所以我们想我们应该以快速总结的形式提供更多的信息,从Rivet的团队那里,您可以期待什么。向下滚动查看一些屏幕截图。
苏格兰铁路快线的发布后补丁:爱丁堡-格拉斯哥刚刚发布

这个包将带您在西康沃尔当地路线上进行各种热气腾腾的冒险。期待与LMS禧年之间的彭赞斯和圣奥斯特尔之间的两个所有新的制服(深红色和黑色)具有挑战性的游乐设施。我们还改装了LMS银禧,配备了AWS系统、车速表和更新的电池供电尾灯(取代旧灯笼)。注意您可以切换的自定义床头板!
我们西康沃尔路线的丘陵性质将为您带来一个真正的挑战-您可能想看看我们即将推出的关于如何正确驾驶蒸汽机车的提示和技巧视频。

此包包括西康沃尔当地的5个场景和4个服务。我们还将LMS银禧带到了我们的爱丁堡-格拉斯哥路线:有一个新的铁路旅游服务等待您与黑色银禧,以及两个新的铁路旅游与37/5级。最棒的是:唯一需要的附加服务是我们的西康沃尔当地路线-没有其他的

哦,如果你还在节日的心情(嘿,为什么不呢?):有一个节日的场景包括教练包裹在圣诞彩灯。LMS禧年的红色和黑色制服也以节日主题提供,驾驶室里隐藏着一点额外的惊喜,会让您感觉更加节日


Loco附加捆绑包2–简介
路线图的新内容是我们的下一个Loco附加捆绑包——添加到您在东南高速、卡塞尔-维尔茨堡和卡洪山口的列车组,并提供不同的游戏体验。有兴趣了解更多信息吗?我们请我们的产品助理James告诉你内幕。
有了Loco附加捆绑包1,我们为3条航线中的每一条航线带来了更多的多样性和运营兴趣。东南高速增加了季节性的树叶破坏服务,卡洪山口的遗产牵引力恢复,更多的夜间货运机会沿着卡塞尔-维尔茨堡疾驰而过。
我们希望有机会为每条路线增添另一种味道,并在路上有另外三个包,欢迎来到Loco Add-On Bundle 2!
首先,在卡洪山口增加更现代的场景是SD70ACe,现在穿着标志性的BNSF制服。SD70ACe与ES44C4相得益彰,为最重的列车带来了更多的6轴道路动力,增加了多样性,并提供了一个不同的视角,欣赏迷人的加州风景。

BNSF SD70ACe具有外部型号的变化,以反映1级巨人订购的车队规格,并搭配额外的货车,因此您可以在山口上操作不同类型的列车。中梁汽车以多种颜色返回,伴随着89英尺的平板汽车,承载着卡车拖车的巨大负载。它是轮子上的货物,轮子上的货物!
对于德国来说,这一次我们为乘客场景增添了色彩。您可以带着骄傲乘坐铁路弓DB BR 403 ICE 3!随着骄傲旗沿着火车的整个长度延伸,BR 403 No.402 022,命名为“慕尼黑”,它通常的DB条纹被这个色彩斑斓的表演取代,以庆祝DB员工领导的骄傲倡议RailBow成立10周年。我们一直很喜欢在创客俱乐部看到您的骄傲设计,现在我们的第二个官方设计来到了火车模拟世界3,跟随东南火车弓的脚步。

然而,我们不想把冰1排除在外,所以在铁弓旁边比赛是冰1的一种娱乐,穿着自己的德国施内尔斯特Klimaschützer绿色条纹,就像之前在冰3上的特色。保护气候是任何行业的重要目标,铁路也不例外。DB的ICE列车在这方面一直是进步的,比其他方式更有效地运送数百名乘客。

现在我一直渴望写的那个!作为本地的,如此独特的操作,有很多讨论...
BR级37/7是由铁路运营集团租赁的标志性、现代和知名的欧洲凤凰城制服,疾驰而上东南高速!

早在2015年,东南地区就开始为他们庞大的375级舰队进行为期3年的翻新。这次大修,被称为塞雷福布方案,将在这些装置的原始制造厂德比利彻奇巷进行。然而,要把375级车送到德比,需要一个解决方案。
铁路运营集团是一家专门从事机车车辆运输的铁路公司,包括交付新机组,将旧车辆运送到废品场,或在375级的情况下,往返翻新。传统上,拖曳动车组需要使用翻译客车和制动力车,因为大多数机车不能耦合到机组,也不能使用其制动设备。这一切都改变了铁路运营集团。
使用欧洲凤凰拥有的37级机车,ROG能够拖动375级等单位,而不需要额外的车辆,这极大地提高了移动操作的效率。37级可以安装Dellner耦合器适配器,以连接到375级,甚至控制其制动,额外的驾驶室内设备向驾驶员突出375的制动步骤。ROG运营着一些这些特别修改的37类,我们已经建造了37800和37884,尽管它们的名字,但它们确实被归类在37/7类子类下。800和884一直在这个街区附近,今年都在庆祝他们的60岁生日,并在威尔士、英格兰和苏格兰工作,他们甚至曾经被派往西班牙工作!

由这些37辆动力的单位拖曳移动每周都会发生,375辆将从一个上午的翻新中拖回来,然后同一机车将在下午晚些时候再拿375辆拖到德比。在他们的3年运行中,他们成了铁路社区的偶像,当地的观察者每周都会看到他们,我们这些看到它的人都记得很清楚,还有司机李,他不怕减速爬行,100%地把它鞭打过观察者,当然还有很多音调!
每周运行一次,但不想只提供2项服务,我们在时间表中安排了多个移动,在一年中的不同月份运行它们,以提高可玩性,而不会使人工智能体验超载。您将拖着375级车在两个方向上,往返于翻新,重新点燃375级车计划的日子。
但是,什么是没有翻新的翻新计划呢?伴随着铁路运营集团37/7级的是375/9级的旧东南白色制服!具有翻新前的细节,如灰色条纹、黄色门、旧贴花和微妙完全不同的内饰。因此,在所有的单元拖曳之间,重温蓝白375s协同工作的混合色时代。

SD70ACe、ICE 3 RailBow和ROG Class 37/7都为各自的路线提供了额外的场景,使它们成为另一个辉煌的方式,增加更多的体验。与Loco附加捆绑包1非常相似,3个包装将单独提供,或全部一起提供。
火车模拟世界3核心改进
关于团队正在进行的核心改进的进度摘要。本月,我们有(每个人都最喜欢的)Add-ons Manager,对路径/红灯改进的后续跟踪,以及对即将到来的补丁程序的快速说明。
加载项管理器
它出来了! 上周为PS5玩家发布,我们看到你们中的很多人能够再次访问你们的整个收藏,我们为你们所有人感到高兴。
我们在周五发布了另一个补丁- 单击此处了解详细信息 )-并将监控您的初始反馈。
Add-ons Manager将进入其他平台——这是必要的,因为我们不能在游戏中拥有两个独立的后端基础架构,我们希望,随着最初的报告看起来是积极的,这可以更早而不是更晚地发生。
我们确实想花一些时间来强调一些我们知道Xbox和PC播放器为我们提出的关键问题:
如果我不是PS玩家,我将从Add-ons Manager中获得什么好处?
玩家应该看到性能优势(在第八代控制台中,安装的加载项更多,可能会更引人注目)–这是因为新系统在游戏中需要的地方“安装”内容,而不是让您的整个库潜在地影响您的游戏中驾驶体验。
这是否会影响我游戏上安装的任何模块?
我们将与修改者和我们的测试团队合作,以检查这一点——如果已知,版本不会对安装的任何修改产生负面影响。到目前为止,我们还没有看到任何问题。
路径/红灯改进
我们实施了一个核心游戏补丁(查看路线图的修补程序部分中的详细信息)在二月份,我们相信这已经解决了玩家们遇到的很多红灯问题。事实上,我们看到了许多服务的积极反馈,这些服务后来已经完成了。(1M03伦敦通勤服务,哈莱姆线的几个服务,1J07东南高速服务,作为几个例子)。
如果您在下载该更新后仍遇到任何红灯阻止您进度的问题,请告知我们(单击此处)–我们的下一步是调查这些改进尚未发现的个别问题。
蒸汽精神AI SPAD改进
我们有一个“候选修复”,在测试中,我们发现它导致了其他内容的多个连锁问题——因此,它将回到我们的工程团队中进行审查。感谢我们的QA和测试团队,他们发现了这个问题。
修补程序(审查和即将发布的)
以下是您可能错过的过去一个月发布的修补程序内容的快速摘要。
2月20日——头条新闻
红灯改进
(核心游戏改进)
波士顿普罗维登斯改善
包括全自动照明和TSW3照明和天空
谢尔曼山改进
包括TSW3照明和天空,以及转盘景观改进
单击此处了解更多详细信息.
2月21日——头条新闻
美国内容的第1天补丁
单击此处了解更多详细信息.
2月28日——头条新闻
PS5加载项管理器发布
单击此处了解更多详细信息。
3月7日——头条新闻
爱丁堡-格拉斯哥发布后改进
西康沃尔当地风景改善
单击此处了解更多详细信息:
U.S.内容发布后补丁
这些补丁的确切内容有待确认,但我们已经在可能的情况下选择了亮点。这些绝不是唯一要发布的补丁,但我们希望提供一些更紧迫的即将发布的版本的更新。
NEC:纽约——特伦顿
阳光庭院OHLE改进
ACSES和ALP-46介绍现已完成
改善纽约宾夕法尼亚的乘客行为
修复了可能导致ACSES突然禁用并报告69英里/小时等奇数速度的问题,有时会导致紧急制动
改进了双层上的碰撞和门行为
确保CSS始终设置为默认启用
ACS-64最大速度设置为125英里/小时
修复了ALP46因边界框而无法解耦和重新耦的问题
车速表增加到全范围,显示>100英里/小时
提高沟渠和标志灯的亮度
改善低平台的双层处理
NJT列车在降速后改为不需要确认(根据现实,美国铁路公司列车仍然需要确认)
将缺失的ACSES/ATC指示器添加到双层HUD中
修复了部分ATC驾驶室灯指示灯,使其颜色正确
改进Amfleet的车速表,便于阅读
Amfleets上的轨道驱动器-扩大了“0”范围,使油门更容易停留在0
已将BiLevels中的安全系统音频源移动到正确的位置,使其更清晰地听到
对纹理进行一些优化,以提高内存使用量
美铁阿塞拉®
ACSES有效数据库指示灯现在显示为绿色,而不是红色
联合太平洋遗产收藏
改进的遗产帮助流程
集合场景-默认情况下,将“银行通信”设置为“打开”
更正了一些场景持续时间
特别项目团队更新
团队一直在努力在以下方面工作,并与我们的合作伙伴密切合作(更多信息请参见“合作伙伴计划”部分!)–虽然我们没有关于项目的实质性更新,但以下是一个快速总结:
HST利维设计器兼容性
正在进行最后的测试。
TSW2保护团队更新
这些正在等待合适的版本构建。
DB BR 187音频改进
特别项目小组已经承担了这一任务,但进展比我们目前希望的要慢。
第三方开发人员(合作伙伴计划)更新
我们在路线图的“即将发布的更新”部分提供了一些合作伙伴的实质性更新,但以下是关于我们其他合作伙伴的一些快速说明,这些合作伙伴的项目距离发布还有更远。和以往一样,随着他们的发展和接近发布,我们将与您分享更多信息。
只是火车 ––我们正在查看风景,并已将它们链接到TSW自动测试框架中。Just Train的团队正在进行场景和内容开发——虽然这都是好消息,而且正在取得积极的进展,但我们还需要为他们即将到来的内容准备更多细节。
艾伦汤姆森模拟 ——他们的第一条路线已经铺好了赛道,现在正在由特别项目团队审查——他们还在接受为TSW创建游戏的培训。
微波 –在为其内容开发跟踪系统的早期阶段。
火车SIM世界路线图
鸽子尾游戏发布
这些是即将推出的附加组件,正在开发燕尾游戏。如果细节仍在最终确定版本,我们将在可能的情况下包括它的ID代码。这将给你一个很好的想法,期待什么。对于火车模拟世界3,我们修改了这些产品代码。要了解这些ID代码的含义,可以参考本帖[https://forums.dovetailgames.com/threads/cracking-the-code.25968/]。
* 【新】【TSW3】 Loco附加捆绑包02
>[3.GCD-L7 01]ROG 37
>[3.NDD-L7 03]SD70
>[3.DBB-L7 04]铁路弓 *[TSW3]–[3.DBB-R6 04]林克·莱茵斯特雷克:美因茨-科布伦茨 *[TSW3]–[3.GAA-R5 02]峰林:琥珀盖特–钦利和巴克斯顿
合作伙伴计划发布
这些是即将到来的附加组件,正在开发团队以外的燕尾游戏。如果细节仍在最终确定发布,我们将在可能的情况下包括它的ID代码。这将给你一个很好的想法,期待什么。要了解这些ID代码的含义,可以参考本帖[https://forums.dovetailgames.com/threads/cracking-the-code.25968/【例句】
[TSW3][3.GAA-E6 01] 西康沃尔当地:蒸汽铁路之旅(由铆钉游戏开发)
[TSW3][3.DGG-R6 01] 尼德塔尔铁路:巴德维尔贝尔——格劳堡-斯托克海姆(由TSG开发)
[TSW3] [3.GDG-R7 02] 米德兰干线:莱斯特——德比和诺丁汉——(由天钩游戏开发)
[TSW3][3.DBB-L5 01] DB BR 420电动多机组(慕尼黑-奥格斯堡主线)-由TSG开发
核心特性
核心特点是较大的项目。这些可能是重要的新功能或更改,将影响一个或多个不同平台上的玩家。通常需要更多的开发时间,此列表可能比其他列表移动得更慢。
【TSW3】加载项管理器(PS4、Xbox、PC)
【TSW3】脱轨改进(逐路)
【TSW3】保存游戏改进(逐路)
【TSW3】性能优化
杂项
玩家会注意到但不属于其他类别的项目。
【TSW2/TSW3】伦敦通勤高峰时段乘客系统
【TSW2/TSW3】蒸汽精神手动消防员功能
特别项目团队
特别项目小组正在处理的项目。“升级”中的增加或更改将包括以下部分或全部:车站出发板、动画过境点、站台爬升功能、改进的轨道渲染、高峰时段乘客密度和外观、支持铁路驾驶员、接触信号器功能、对风景的小修复、音频的小修复、游戏的小修复、菜单项的小修复、制服设计器兼容性和场景规划器扩展。
我们在更新中包括了工作/功能大小的“比例”。
【TSW2】【TSW3】 HST利维设计器功能
【TSW3】【TSW2】 DB BR 187音频改进
【TSW2】【微小】 苏格兰通勤者
【TSW2】【小】 汉堡-吕贝克主线,包括时间表更新
【TSW2】【中】 莱茵-鲁尔东部
【TSW2】【小】 2022年贝克鲁时间表(600+服务)
【TSW2】【小】 长岛铁路路
【TSW2】【巨大】 半岛走廊——注意:这两场比赛都有进一步的改进
【TSW2】【巨大】 奥克维尔分区
【TSW2】【微小】 LGV地中海
注:在火车模拟世界3推出后,保存机组人员将继续更新
从路线图中删除
已从路线图中删除的项目。这要么是因为他们已经完成,他们的状态已经改变,要么项目已经暂停。
【TSW3】加载项管理器(PS5)-已发布
[TSW3]-[3.NBB-L7 01]Amtrax Acela-发布
[TSW3]–[3.NBB-R7 01]东北走廊:纽约–特伦顿-发布
[TSW3]–[3.NDD-E7 01]联合太平洋遗产收藏–发布
【TSW3】波士顿短跑路线升级(照明、天空、信号)-发布
【TSW3】谢尔曼山路线升级(照明/滑雪)-发布
【TSW3】多条路线的红灯/调度员改进(从高峰时段路线和哈莱姆线开始)-发布

TL;DR (too long; didn’t read) summary
A quick summary for those who don’t want to go through the whole article. There are more details on all these points within the Roadmap.
Linke Rheinstrecke: Mainz – Koblenz
New screenshots, and preview this Thursday!
Niddertalbahn (developed by TSG)
We chat to TSG for more information on their upcoming German route
Midland Main Line (developed by Skyhook Games)
An interview with the developer, and a first look at the Class 158
West Cornwall Local Steam Railtour
We chat to Rivet Games for more!
A new Loco Add-on Bundle is in the works
Content for Southeastern High Speed, Cajon Pass, and Kassel-Würzburg
Add-ons Manager is live for PS5 players
Other platforms to follow
Red Light Improvements have been released, with good feedback so far
Scotrail Express: Edinburgh-Glasgow post-release update is live now!
Details of post-release American content patch, coming soon
The Roadmap
The birds are singing, flowers are budding, and the days are getting longer – spring is in the air! And with it comes the birth of loads of new things: fluffy bunnies, Easter chicks, and – of course – shedloads of Train Sim World goodies.
This month, we have some new screenshots, information, and interviews with Partner developers on Linke Rheinstrecke, Niddertalbahn (developed by TSG), Midland Main Line (developed by Skyhook Games), West Cornwall Local Steam Railtour (developed by Rivet Games), and a new Loco Add-on Bundle, making its way to you soon – before the next Roadmap, no less!
Scroll down for more.
We also have updates for you on Red Light Improvements, future patches, and WE’RE WRITING THIS ALL IN CAPITALS BECAUSE WE’RE SO HAPPY IT’S OUT – Add-ons Manager has been released on PlayStation 5.
It’s going to be a bit of a ‘Mammoth March’, with three releases from our partners, as well as two of our own releases before the next Roadmap releases. There’s something for everyone, and we’re really excited to see what you think!
Upcoming Content
Linke Rheinstrecke: Mainz-Koblenz
Let’s take you back to the 1990s. Western Germany. The flagship of the Deutsche Bundesbahn. With stunning, winding Rheinland countryside, serving historical castle towns with the highly-anticipated DB BR 103 and a new look for the DB BR 110.3, this is certainly a route we’re looking forward for you to enjoy.
Filled with oodles of rolling stock, 22 stations across 57 miles (92km) of undulating land, there is a lot to explore and enjoy.
As far as rolling stock goes, we’ve got plenty.
Featuring:
DB BR 103 in Deutsche Bundesbahn 'Trans Europ Express' livery
DB BR 110.3 in Deutsche Bahn Orient Red livery
Avmz and Bvmz IC coaches with red band
n-Wagen coaches & Karlsruhe Kopf cab car in DB White and Mint livery
Shimmns-u 708 and Tadgs 959 freight wagons
Some other interesting things you might want to know:
The BR BR 103 is the first high-speed locomotive to be developed in Germany
It will also allow you to ‘boost’ your power – but beware! Using the feature for too long will blow your MCB!
Set in 1997, in the transition between Deutsche Bundesbahn to Deutsche Bahn
24 castles onn the route
Collectibles include, among some of the usual, cuckoo clocks!
Onto the timetable. Players can expect 250 playable services, with an additional 51 coming from layered content. This breaks down as follows:
With the route:
DB BR 103 – 111 playable services
DB BR 110.3 - 100 playable services
DB BR 463 Cab Car – 39 playable services
Layers:
ICE 1 [Kassel-Würzburg] – 2 services
DB BR 628 [Niddertalbahn] – 49 services – these will come with the release of Niddertalbahn
A few other areas it’s worth noting:
There will be a pre-order available on Steam. More details will follow later in the week.
The Linke Rheinstrecke DB BR 103 and DB BR 110.3 will also layer onto Niddertalbahn upon its release.
Whilst we’ve endeavoured to replicate the 1990s-style PIS system for this route, we haven’t been able to complete this to a level we’re happy with. After seeing the feedback from players around NEC: New York – Trenton around using inaccurate PIS, we have made the decision to, rather than replace it with something modern, remove it entirely from this route, and the one instance of it occurring on Niddertalbahn. We are discussing rebuilding an asset at the moment, but can’t commit to them being implemented at present.
Make sure you tune into the preview live stream this Thursday with Alex, Matt, and Lukas (starting from 19:00 UTC), and if you have any questions about the route prior to the stream, you can ask them here.
Niddertalbahn: Bad Vilbel-Stockheim
Rolling sedately into March is the long-awaited first TSW3 route for our friends at TSG. A tranquil, single-track route, featuring the iconic DB BR 628.2 (and featuring a guest appearance from the much-loved DB BR 365 Diesel Shunter and some new ES50 freight wagons!), and being the first diesel-only German route in Train Sim World 3, we’re delighted to bring it into your hands in the coming weeks. We spoke to the TSG team to find out more about what makes this quaint, 90s-era route (notice a pattern here?) such a delightful drive.
Hey TSG team, great to chat to you. So, why this route and this loco?
This was the first route that sprung to mind after brainstorming ideas, and we were all really keen to bring something new to TSW. After that we ended up searching for a fitting route 3 months, but eventually came back to this, since it fits the criteria of stuff we wanted to make.
What have you learnt from your previous TSW Add-on releases?
With almost all team members previously working on TSW for DTG made this much easier. There was no big learning curve and we were able to just work on the route.
What has been the difference between working on DTG Routes and this one? The timeline for a third-party project is a lot less stressful, since for most of the project we could just work when we wanted to.
In what period is the route set?
1992 - proper German Bundesbahn.
What was the most challenging part of creating this Add-on?
Making each area of the route unique, so you have a sense of location. We spent a lot of time making sure each area of the route has its own “feel”. And painting fields, painting so many fields. For this we also focused on creating a new foliage set, which brings many challenges, like setting them up for all year round and making sure the route still runs well but is totally worth it to create a different feeling.
Describe the route in 3 words.
Slow. Diesel. Lush.
This route is not that long, but it has 14 Stations. Has this been challenging?
Definitely! With a small team like ours every station is a lot of work. We outsourced a few buildings, but Lukas ended up modelling most of them.
Are there any surprises in-store in the Scenarios for the route?
If you look closely, you might find the future creeping its way into the 90s.
Cryptic, we like it! What iconic landmarks can players expect to see when they’re driving the route?
Multiple custom and era accurate industries can be found along the route. We made sure to model as many iconics as possible.
What additional layers can players expect from other TSW Add-ons?
Linke Rheinstrecke’s BR 103 and BR 110.3 will layer in for AI Traffic.
What collectibles can players expect from the route?
You will be on the hunt to polish Celtic statues, replace milk bottles, repair broken Level Crossing signs and put up posters.
What is your favourite part of the locomotives featured in the route?
The 628 is a German classic. It has been the train of my childhood and is known and loved by a lot of people.
What was the most challenging part of creating the locomotive?
Especially the 365 was not as easy as we expected. The cab needed a lot of change to be era appropriate. The 628 also needed time to nail down the correct version for 1992.
What unique features have you implemented into the loco(s)?
The BR 628 has automatic folding mirrors like a tram or bus, it reflects its job on a not so busy branch line like this.
What is the service pattern like? (# of services, variety of services, etc.)
At the moment we have 62 Services, the route is a single-track branch line after all. But the services come with freight operations and coupling of certain services. They don’t all follow the same recipe which makes every run slightly unique. A full run of the route will take approximately 50 minutes.
Are there any special services?
Especially picking up the Sugar Beets with 365 is fun in the Timetable. You get to cross a lot of trains.
What is the loco like to drive?
It really doesn’t have a lot of power. You will notice it struggles to get up to speed even on shallow gradients, which is very different to all the efficient modern German stock we have until now.
Are there any other interesting features or quirks you’d like to mention about the route?
We were also able to implement unique features, like manual activation of level crossings (HET).
Same goes for AI whistle boards, where AI trains will now honk at the numerous whistle boards on the route.
This is the first time we see German semaphores in TSW – a lot of work went into the proper animation of these and we hope they will show up more often now.
Along the route there are lots of little scenes to explore, we felt this was necessary because of the slow nature of the route. You have time to properly look at your surroundings.
Thanks to the TSG team for their time answering our questions.
Some of images for this section have been taken by our brilliant beta team, so here’s a special shout-out to them for the great screenshots! Thank you to the TSG team for their time answering our questions today.
Keep your eyes peeled to our Railfan TV schedule for a first look at the route live in the coming weeks!
Midland Main Line: Leicester-Derby & Nottingham
*We’re excited to bring you more information on the UK’s next planned route content, developed by our friends at Skyhook Games – the Midland Main Line: Leicester – Derby and Nottingham. By way of introduction to the route, we asked the team at Skyhook Games some questions!
But first: here’s a first look at the BR Class 158 for you – enjoy!
Hey folks. Great to have you back. So, why this route and loco?
The reason for this came down to looking at what the community would like to see. We spotted a few that suggested the Midland Mainline route and we took an interest in looking into it further.
What have you learnt from previous TSW Add-on releases?
There is always something new to learn and new experiences to overcome the more we do add on content. With this being our first passenger route there have been a lot of new challenges presented to us.
What has been the difference between working on your last TSW route (Horseshoe Curve) and this one?
We kind of touched on it a little in that this route is a passenger route, compared to the Horseshoe Curve route being freight, and that presented us with some new challenges and hurdles.
Another difference and a rather obvious one is that that we are now doing a UK route as opposed to US which has given us some different things to consider such as terminology differences in words used, and potential signal differences between the countries.
In what period is this route set?
2019.
What was the most challenging part of creating this add on?
The most challenging part really was for us to get our heads around transitioning over to TSW3 and the way things needed to be done for that. Additionally all of the new things we had yet to touch due to not doing a passenger route before had also caused us some early headaches.
This is your longest route to date. What stations can players expect to stop at en route?
12 stations: Derby, Spondon, Long Eaton, East Midlands Parkway, Nottingham, Beeston, Attenborough, Loughborough, Barrow-Upon-Soar, Sileby, Syston, and Leicester
Are there any surprises in-store in the scenarios for the route?
You might want to keep an eye out for a 2+2 formation!
What iconic landmarks can players expect to see when they’re driving through the route?
Ratcliffe Power Station, Loughborough Brushworks, Red Hill Tunnel.
What collectables can players expect from the route?
Train map overhead posters, picking up rubbish, fixing out of order ticket machines, and repainting worn benches.
What is your favourite part of the Class 158?
After our previous work on long trains meant for haulage in the US, the motion controls were a nice change to work on. With only 3 separate controls, they are simple to use. Learning how to implement them into the game for the first time was a fun challenge.
What was the most challenging part of creating the locomotive?
As our first time creating a UK locomotive from scratch, building the system for the doors and utilising the crew door controls next to them was one of the most time consuming and complex part of development.
While we had many other UK locomotives to reference, each one is unique and getting this was key to delivering a good 158 representation. Getting to grips with developing the audio systems from scratch was also a fun challenge.
What unique features have you implemented into the loco(s)?
As mentioned before, the crew doors have been implemented to control each door side and will lock and close them if the appropriate button is pressed. Linking this system into the shortcut for opening and closing the doors was a fun challenge. Our MCB switches for controlling certain lights in the saloon were a neat touch to add and makes the loco feel more fully functional.
What is the service pattern like?
It’s a true to life pattern for the 158. 1 to 2 trains per hour.
Will there be any tutorials for the loco?
Yes, we have a dedicated tutorial for both Classes 158 and the HST locos. Our Midland Mainline Introduction uses the Class 158 and our High Speed Train Introduction uses the HST.
What physics considerations did you need to take into account for the loco?
Elements such as Torque ratios, RPMs for the engine’s gears and air pressures need to be assessed in order to get a more accurate simulation of the 158’s physics.
Keep your eyes peeled to Skyhook’s social channels for more teasers and content in the coming weeks, and we’ll be inviting them onto a live stream soon to show you all what they’ve been up to before release!
West Cornwall Local Steam Railtour
We’ve not provided you an update on Rivet Games’ next release for a little while, so thought we’d provide a little more information in the form of a quick summary of what you can expect, from the team at Rivet. Scroll down for some screenshots.
The post-release patch for ScotRail Express: Edinburgh-Glasgow has just been released, and you can find out more details about it here.
We announced our latest add-on at the beginning of January - now, we’re happy to share more information with you: The West Cornwall Steam Railtour will arrive in Train Sim World this month!
This pack will take you on a variety of steaming adventures on the West Cornwall Local route. Expect challenging rides with the LMS Jubilee between Penzance & St. Austell in two all new liveries (Crimson Red & Black). We’ve also retrofitted the LMS Jubilee with an AWS system, a speedometer and an updated, battery powered taillight (replacing the old lanterns). Watch out for the custom headboards you can toggle!
The hilly nature of our West Cornwall route will present you with a true challenge - you might wanna have a look at our upcoming tips & tricks video on how to drive a steam locomotive properly.
Included in this pack are 5 scenarios and 4 services on West Cornwall Local. We also brought the LMS Jubilee to our Edinburgh - Glasgow route: There’s a new railtour service waiting for you with the Black Jubilee, as well as two new railtours with the Class 37/5. The best thing about it: The only add-on required is our West Cornwall Local route - nothing else. :)
Oh, and if you’re still in a festive mood (hey, why not?): There’s a festive scenario included with the coaches wrapped in Christmas lights. Both the red and black livery of the LMS Jubilee are also available in a festive theme, with a little extra surprise hidden in the cab that’ll make you feel even more festive! 🎶
If this sounds like a bit of you, then keep an eye out on Rivet’s social accounts for more information, helpful videos, and other good stuff!
Loco Add-on Bundle 2 – introduction
New to the Roadmap is our next Loco Add-on Bundle – adding to your train sets on Southeastern High Speed, Kassel-Würzburg, and Cajon Pass, and providing a different gameplay experience. Interested to find out more? We asked James, our Product Assistant, to give you the low-down.
With Loco Add-On Bundle 1, we brought added variety and operational interest to each of the 3 routes. Seasonal leaf-busting services were added to Southeastern Highspeed, heritage traction was revived on Cajon Pass, and more night-freight opportunities raced their way along Kassel - Würzburg.
We wanted the opportunity to add yet another flavour to each route, and with another trio of packs on the way, welcome to Loco Add-On Bundle 2!
First up, adding to the more modern scene on Cajon Pass is the SD70ACe, now sporting the iconic BNSF livery. Complementing the ES44C4, the SD70ACe brings more 6-axle road power to the heaviest of trains, increasing variety and offering a different perspective of the stunning Californian scenery.
The BNSF SD70ACe features exterior model changes to reflect the specification of the fleet ordered by the Class 1 giant, and comes paired with additional freight cars so you can operate different types of trains over the pass. The Centerbeam car returns in multiple colors, and accompanying that is the 89ft flat car, carrying the hefty load that is truck trailers. It’s freight on wheels, on wheels!
For Germany, this time we’re adding splashes of colour to the passenger scene. You can Ride with Pride aboard the Railbow DB BR 403 ICE 3! With the Pride flag running down the whole length of the train, BR 403 no. 402 022, named “München”, had its usual DB stripe replaced with this colourful rendition to celebrate the 10th anniversary of Railbow, DB’s staff-led Pride initiative. We always love seeing your pride designs in Creators Club, and now our 2nd official one comes to Train Sim World 3, following in the footsteps of the Southeastern Trainbow.
However, we didn’t want to leave the ICE 1 out, and so racing alongside the Railbow is a recreation of the ICE 1 wearing its own kind of the Deutschlands schnellster Klimaschützer Green stripe, as featured previously on the ICE 3. Protecting the climate is an important goal of any industry, and the railway is no exception. Having been in-service for decades, DB’s ICE trains have always been progressive in that regard, transporting hundreds of passengers much more efficiently than other means.
And now the one I’ve been itching to write about! Being local to this, and so operationally unique, there is much to discuss...
Thrashing its way onto Southeastern Highspeed is the BR Class 37/7, featuring the iconic, modern and well-known Europhoenix livery, as leased by Rail Operations Group!
Back in 2015, Southeastern began the 3-year refurbishment for their vast fleet of Class 375s. This overhaul, known as the SERefurb Programme, was to be undertaken at the original manufacturing plant of the units, Derby Litchurch Lane. However, to get the Class 375s to Derby, a solution was needed.
Rail Operations Group is a railway company which specialises in the movement of rolling stock, be that; the delivery of new units, taking old vehicles to scrapyards, or in the case of the Class 375, to and from refurbishment. Traditionally, the dragging of multiple units necessitates the use of translator coaches and brake force wagons, as most locomotives cannot couple to units, nor make any use of their braking equipment. That all changed with Rail Operations Group.
Using Class 37 locomotives owned by Europhoenix, ROG are able to drag units such as the Class 375 with no additional vehicles, this vastly improves the efficiency of movement operations. The Class 37s can be fitted with a Dellner coupler adapter to attach to Class 375s, and even control their braking, with additional in-cab equipment highlighting to the driver what step of braking the 375 is in. ROG operate a handful of these specially modified Class 37s, and we have built 37800 and 37884, which despite their names, are indeed categorised under the Class 37/7 subclass. 800 and 884 have been around the block, with both celebrating their 60th birthday this year, and have worked throughout Wales, England and Scotland, they were even once sent to work in Spain!
The unit drag moves powered by these 37s would happen on a weekly basis, 375s would be dragged back from refurbishment of a morning, and the same locomotive would then pick up another 375 to drag to Derby in the late afternoon. They became something of a rail community icon during their 3-year run, local spotters would see them every week, and those of us who saw it remember it well, and driver Lee, who was not afraid to slow down to a crawl, and give it 100% thrash past spotters, and of course lots of tones!
Running weekly, but not wanting to only provide 2 services, we’ve slotted multiple moves into the Timetable, running them at different months of the year to increase playability, without overloading the AI experience. You’ll be dragging Class 375s in both directions, to and from refurbishment, rekindling the days of the Class 375 SERefurb Programme.
But what is a refurbishment programme with nothing to be refurbished? Accompanying the Rail Operations Group Class 37/7 is the Class 375/9 in the old Southeastern White livery! Featuring pre-refurb details such as the grey stripe, yellow doors, older decals and subtly different interiors. So in-between all the unit drags, re-live the mixed colour era of blue and white 375s working in tandem.
The SD70ACe, ICE 3 Railbow and ROG Class 37/7 each come with additional scenarios for their respective routes, making them yet another brilliant way to add more to the experience. Much like Loco Add-On Bundle 1, the 3 packs will be available separately, or all together.
Train Sim World 3 core improvements
A progress summary on the core improvements the teams are working on. This month, we have (everyone’s favourite) Add-ons Manager, a follow up on pathing/red lights improvements, and a quick note on upcoming patches.
Add-ons Manager
IT’S OUT! Released for PS5 players last week, we’ve seen lots of you able to reaccess your whole collection again, and we’re delighted for you all.
We released a further patch on Friday - click here for details ) - and will be monitoring your initial feedback.
Add-ons Manager will be coming to other platforms – it is a necessity it does so, as we cannot have two separate back-end infrastructures to our game, and we hope that, with the initial reports looking positive, this can happen sooner, rather than later.
We did want to take some time to highlight some key questions we know Xbox and PC players have had for us:
What benefit will I gain from Add-ons Manager if I’m not a PlayStation player?
Players should see a performance benefit (likely to be more noticeable with the more Add-ons you have installed and on 8th-generation consoles) – this is due to the new system ‘mounting’ content where it is needed in the game, rather than having your entire library potentially impacting your in-game driving experience.
Will this impact any mods installed on my game?
We will be working with modders and our beta teams to check that – where known, the release does not negatively impact any mods installed. We have thus far not seen any issues.
Pathing/red lights improvements
We implemented a core game patch (check out the details in the Patches section of the Roadmap) in February, which we believe has solved a lot of Red Light issues players were experiencing. Indeed, we’ve seen a lot of positive feedback from services which have since been completable (1M03 London Commuter service, several on Harlem Line, 1J07 Southeastern High Speed service, as a few examples).
If you are still experiencing any issues with red lights blocking your progress after downloading that update, then please let us know (click here) – our next step is to investigate individual issues which this improvement has not caught.
Spirit of Steam AI SPAD improvements
We had a ‘candidate fix’, which, upon testing, we found caused multiple knock-on issues with other content – so, it is back with our Engineering team to review. Thanks to our QA and beta teams who picked up on the issue.
Patches (review and upcoming)
Here’s a quick summary of the contents of the patches released in the past month you may have missed.
20th February – Headliners
Red light improvements
(core game improvement)
Boston Providence improvements
Including complete resignalling and TSW3 lighting and skies
Sherman Hill improvements
Including TSW3 lighting and skies, plus turntable scenery improvements
Click here for more details.
21st February – Headliners
Day 1 patch for American content
Click here for more details.
28th February – Headliners
PS5 Add-ons Manager release
Click here for more details.
7th March – Headliners
Edinburgh-Glasgow post-release improvements
West Cornwall Local scenery improvements
Click here for more details:
U.S. Content post-release patch
Exact contents of these patches are to be confirmed, but we’ve selected highlights where possible. These are by no means the only patches to be released, but we wanted to provide an update on some of the more pressing upcoming releases.
NEC: New York – Trenton
Sunnyside Yard OHLE improvements
ACSES and ALP-46 introductions are now completable
Improved passenger behaviours in NY Penn
Fixed issue that could cause ACSES to suddenly disable and report odd speeds like 69mph, sometimes causing emergency brakes
Improved collision and door behaviour on bi-levels
Ensure CSS is always set to enabled by default
ACS-64 max speed set to 125mph
Fixed problem where ALP46 couldn't uncouple and recouple due to bounding boxes
Speedometers increased to full range to show > 100mph
Boost brightness of ditch and marker lights
Improve bi-level handling of low platforms
NJT trains changed to not require acknowledgement after speed reductions (Amtrak trains still require this, as per reality)
Added missing ACSES/ATC indicators to HUD of BiLevels
Fixed some ATC cab light indicators to appear in correct colours
Improve speedometer of Amfleet for easier reading
Raildriver on Amfleets - expanded the "0" range to allow the throttle to be rested at 0 more easily
Moved safety system audio source in BiLevels to correct location so they are more clearly audible
Some optimisations of textures to improve memory usage
Amtrak’s Acela®
ACSES ValidDatabase light now shows as green, not red
Union Pacific Heritage Collection
Improved flow of Heritage Helpout
The Gathering scenario - set Banking Comms to on by default
Corrected some scenario durations
Special Projects Team update
The team have been hard at work at on the below, and working closely with our Partners (more in the ‘Partner Programme’ section!) – whilst we don’t have a substantial update for you on the projects, here’s a quick summary:
HST Livery Designer Compatibility
Going through final testing.
TSW2 Preservation Crew updates
These are awaiting a suitable release build.
DB BR 187 audio improvements
The Special Projects team have taken this on, but progress is slower than we’d like it to be at present.
Third-Party developer (Partner Programme) update
We’ve provided some substantial updates from some of our partners in the Upcoming Updates section of the Roadmap, but here are some quick notes on our other partners, whose projects are further out from release. As ever, as they develop and move closer to release, we’ll share more information with you.
Just Trains – – we’re in the process of reviewing scenery, and have linked them into the TSW autotesting framework. The team at Just Trains are well underway with scenario and content development – whilst this is all great news, and positive progress is being made, we’re still a little while off more details being ready for their upcoming content.
Alan Thomson Simulations – the track has been laid for their first route, which is being reviewed now by the Special Projects team – they’re also getting training on creating gameplay for TSW.
UW – in the early stages of developing the track system for their content.
THE TRAIN SIM WORLD ROADMAP
DOVETAIL GAMES RELEASES
These are forthcoming add-ons that are being developed by Dovetail Games. Where details are still being finalised for a release we are including the ID code for it when possible. This will give you a good idea of what to expect. For Train Sim World 3, we’ve amended these product codes. To see what these ID codes mean you can refer to this post [https://forums.dovetailgames.com/threads/cracking-the-code.25968/].
* [NEW] [TSW3] Loco Add-on Bundle 02
> [3.GCD-L7 01] ROG 37
> [3.NDD-L7 03] SD70
> [3.DBB-L7 04] Railbow * [TSW3] – [3.DBB-R6 04] Linke Rheinstrecke: Mainz-Koblenz * [TSW3] – [3.GAA-R5 02] Peak Forest: Ambergate – Chinley and Buxton
PARTNER PROGRAMME RELEASES
These are forthcoming add-ons that are being developed by teams outside Dovetail Games. Where details are still being finalised for a release, we are including the ID code for it when possible. This will give you a good idea of what to expect. To see what these ID codes mean you can refer to this post [https://forums.dovetailgames.com/threads/cracking-the-code.25968/]
[TSW3] [3.GAA-E6 01] West Cornwall Local: Steam Railtour (developed by Rivet Games)
[TSW3] [3.DGG-R6 01] Niddertalbahn: Bad Vilbel – Glauburg-Stockheim (developed by TSG)
[TSW3] [3.GDG-R7 02] Midland Main Line: Leicester – Derby and Nottingham – (developed by Skyhook Games)
[TSW3] [3.DBB-L5 01] DB BR 420 Electric Multiple Unit (Hauptstrecke München-Augsburg) - Developed by TSG
CORE FEATURES
Core features are larger projects. These may be significant new pieces of functionality or changes that will affect players on one or several different platforms. Often requiring more time in development this list may move more slowly than others.
[TSW3] Add-ons Manager (PS4, Xbox, PC)
[TSW3] Derailing improvements (route-by-route)
[TSW3] Save Game improvements (route-by-route)
[TSW3] Performance optimisation
MISCELLANEOUS
Projects that players will notice but don’t fall into one of the other categories.
[TSW2/TSW3] Rush Hour passenger system for London Commuter
[TSW2/TSW3] Spirit of Steam manual fireman functionality
SPECIAL PROJECTS TEAM
Projects that are being tackled by the Special Projects team. The additions or changes in the “upgrade” will include some or all of the following: station departure boards, animated crossings, platform climb-up functionality, improved track rendering, Rush Hour passenger density and appearance, support for RailDriver, contact signaller functionality, minor fixes to scenery, minor fixes to audio, minor fixes to gameplay, minor fixes to menu items, Livery Designer compatibility and Scenario Planner expansion.
We have included a ‘scale’ of the size of the work/features put into the update.
[TSW2][TSW3] HST Livery Designer functionality
[TSW3][TSW2] DB BR 187 Audio improvements
[TSW2] [Tiny] Scottish Commuter
[TSW2] [Small] Hauptstrecke Hamburg-Lübeck, including timetable update
[TSW2] [Medium] Rhein-Ruhr Osten
[TSW2] [Small] 2022 Bakerloo timetable (600+services)
[TSW2] [Small] Long Island Rail Road
[TSW2] [Huge] Peninsula Corridor – NOTE: there are further improvements to come on both games
[TSW2] [Huge] Oakville Subdivision
[TSW2] [Tiny] LGV Mediterrannée
Note: Preservation Crew updates will continue after the launch of Train Sim World 3
REMOVED FROM ROADMAP
Items that have been removed from the Roadmap. This is either because they have been completed, their status having changed or the project having been suspended.
[TSW3] Add-ons Manager (PS5) - released
[TSW3] – [3.NBB-L7 01] Amtrak’s Acela - released
[TSW3] – [3.NBB-R7 01] Northeast Corridor: New York – Trenton - released
[TSW3] – [3.NDD-E7 01] Union Pacific Heritage Collection – released
[TSW3] Boston Sprinter route upgrade (lighting, skies, signalling) - released
[TSW3] Sherman Hill route upgrade (lighting/skies) - released
[TSW3] Red Light / Dispatcher improvements across multiple routes (starting with Rush Hour routes and Harlem Line) - released
https://live.dovetailgames.com/live/train-sim-world/articles/article/tsw-roadmap-march-2023