深岩银河Custom Difficulty自定义难度Mod注释教程

注释信息来源各路大佬与自己的理解,有的地方可能不对或无法正确理解,仅供参考学习,不对的地方欢迎指正。
{
"Name": "Hazard X 注释版本(仅供参考) ",
"Description": "By Koncin(好友码444307031)",
"MaxActiveCritters": 40, 非敌对生物数
"MaxActiveSwarmers": 105,蜂拥虫数虫限(不包含红蜂拥与水母)
"MaxActiveEnemies": 9999,大虫数虫限
"ResupplyCost": [60,60,60,60,55,50],多少硝石叫补给 # 配合多人mod修改硝石数
"StartingNitra": 40,开局硝石
"ExtraLargeEnemyDamageResistance": [
1.8, 1人玩的时候
2, 2人玩的时候
2.2, 3人玩的时候
2.5 4人玩的时候
],←控制无畏的抗性
"ExtraLargeEnemyDamageResistanceB": [
1.8,
2.1,
2.3,
2.5
],←控制王草的抗性
"ExtraLargeEnemyDamageResistanceC": [
1.8,
2.1,
2.3,
2.5
],←控制除虫器的抗性
"ExtraLargeEnemyDamageResistanceD": [
1.8,
2,
2.25,
2.5
],←控制精英的抗性
"EnemyDamageResistance": [
1.7,
1.8,
2,
2.3
],←控制普通敌人的抗性
"SmallEnemyDamageResistance": [
1.2,
1.2,
1.2,
1.2
],←控制小型敌人极其战士兄弟,异蝇兄弟的抗性
"EnemyDamageModifier": [
4.3,1人玩
4.6,2人玩
4.9,3人玩
5.2 4人玩
],←敌人伤害
"EnemyCountModifier": [
1.35,1人玩的虫数
1.55,2人玩的虫数
1.95,3人玩的虫数
2.6 4人玩的虫数
5人虫数参考硝石设置
],←敌人数量
"EncounterDifficulty": [
{
"weight": 1, 权重
"range": {
"min": 1400, 最小虫子点数
"max": 1800 最大虫子点数
}
},
{
"weight": 6,
"range": {
"min": 700,
"max": 850
}
},
{
"weight": 1,
"range": {
"min": 700,
"max": 950
}
}
],←“遭遇”虫群时将遭遇的敌人点数/初始生成潮
"StationaryDifficulty": [
{
"weight": 1,
"range": {
"min": 0,
"max": 0
}
},
{
"weight": 1,
"range": {
"min": 850,
"max": 1050
}
},
{
"weight": 1,
"range": {
"min": 850,
"max": 1050
}
}
],←无法移动类型池的点数
"EnemyWaveInterval": [
{
"weight": 0,
"range": {
"min": 180, 180秒
"max": 240 240秒
}
},
{
"weight": 7.5,
"range": {
"min": 120, 120秒
"max": 180 240秒
}
},
{
"weight": 0,
"range": {
"min": 299,
"max": 299
}
}
],←时间播报虫潮的间隔,也就是墨菱石/炼油开启前刷播报潮的时间区间
"EnemyNormalWaveInterval": [
{
"weight": 4,
"range": {
"min": 160,160秒
"max": 230 230秒
}
},
{
"weight": 2,
"range": {
"min": 200,
"max": 260
}
}
],←无宣告虫潮的间隔。即时间潮的间隔时间
"EnemyNormalWaveDifficulty": [
{
"weight": 1,
"range": {
"min": 1300,
"max": 1700
}
}
],←无宣告虫潮的难度点数
"EnemyDiversity": [
{
"weight": 2,
"range": {
"min": 30,
"max": 42
}
},
{
"weight": 8,
"range": {
"min": 22, 22种
"max": 30 30种
}
},
{
"weight": 0,
"range": {
"min": 7,
"max": 10
}
}
],←敌人种类 (控制多样性)
"StationaryEnemyDiversity": [
{
"weight": 1,
"range": {
"min": 16,
"max": 21
}
}
],←不可移动类型敌人的种类 (控制开局虫潮多样性,如水蛭、大水母、吐珠以及母巢)
"VeteranNormal": [
{
"weight": 1.5,
"range": {
"min": 0,
"max": 0
}
},
{
"weight": 9,
"range": {
"min": 1.4, 140%
"max": 1.8 180%
}
},
{
"weight": 2,
"range": {
"min": 0.9,
"max": 1.3
}
},
{
"weight": 0,
"range": {
"min": 1.2,
"max": 1.4
}
}
],←(吐刺异蝇变异成三眼和坚甲异蝇、战士变异成刀锋、护卫的变异百分比)
"VeteranLarge": [
{
"weight": 1,
"range": {
"min": 0.325, 32.5%
"max": 0.325 32.5%
}
}
],←(控制禁卫变成暴君的百分比)
"DisruptiveEnemyPoolCount": {
"min": 24,
"max": 32
},←破坏性敌人的种类
"MinPoolSize": 36,敌人种类总数
"MaxActiveElites": 16,同时存在精英数量
"EnvironmentalDamageModifier": 1.4,环境伤害大小
"PointExtractionScalar": 1.8,定点提取虫潮频率?(1和10没啥区别,不清楚是否是控制恒压潮频率)
"HazardBonus": 1.33,任务奖励系数
"FriendlyFireModifier": 0.8,友伤系数
"WaveStartDelayScale": 0,初始潮延迟时间
"SpeedModifier": 1.45,敌人速度系数
"AttackCooldownModifier": 2.1,敌人攻速系数
"ProjectileSpeedModifier": 2,弹道速度
"HealthRegenerationMax": 0.1,血量系数(呼吸回血)
"ReviveHealthRatio": 0.9,复活剩余血量系数
"EliteCooldown": 0.1,精英刷出频率
"EnemyDescriptors(敌人设置)": {
举例↓
"冲锋刀锋": {
"Base": "ED_Spider_Grunt_Attacker",
"CanBeUsedForConstantPressure": true,恒压潮是否生成
"CanBeUsedInEncounters": false,进新洞穴/初始潮是否生成
"DifficultyRating": 10, 点数
"IdealSpawnSize": 4, 理想数量(mb120m)
"MaxSpawnCount": 8, 最大数量
"MinSpawnCount": 4, 最小数量
"Scale": 1, 体型大小
"TimeDilation": 4, 时间流速
"Rarity": 10, 稀有度,越大刷新少
"PawnStats": {
"PST_ExplosionResistance": 0,爆炸抗性
"PawnStats": {
"PST_ColdResistance": -15, 冰冻抗性
"PST_CorrosiveResistance": -6, 腐蚀抗性
"PST_ElectricResistance": -6, 电抗性
"PST_ExplosionResistance": -6, 爆炸抗性
"PST_FireResistance": -10, 火抗性(0正常1已经铁抗火了)
"PST_InternalDamageResistance": -8, 内部伤害抗性
"PST_KineticResistance": -6, 动能抗性
"PST_PiercingResistance": -6, 穿刺抗性
"PST_PhysicalResistance": -8, 物理抗性
"PST_PoisonResistance": -15, 毒抗性
"PST_RadiationResistance": -6, 辐射抗性
"PST_MovementSpeed": 15 移动速度
"PST_ExplodeOnDeath":1,开启易爆内脏(不取消死亡亡语,若怪本身不设定易爆,则崩溃)
"PST_DamageResistance": 2,受到伤害倍数
}
},
"红蜂拥(不算入小虫数)": {
"Base": "ED_Spider_Swarmer_Pheromone_NOFX",
"CanBeUsedForConstantPressure": true,
"CanBeUsedInEncounters": false,
"DifficultyRating": 6,
"IdealSpawnSize": 60,
"MaxSpawnCount": 120,
"MinSpawnCount": 60,
"Rarity": 10
},
"小水母": {
"Base": "ED_JellyBreeder",
"CanBeUsedForConstantPressure": true,
"CanBeUsedInEncounters": false,
"DifficultyRating": 40,
"IdealSpawnSize": 1,
"MaxSpawnCount": 1,
"MinSpawnCount": 1,
"Rarity": 39,
"PawnStats": {}
"速射吐珠": {
"Base": "ED_ShootingPlant",
"CanBeUsedForConstantPressure": false,
"CanBeUsedInEncounters": true,
"DifficultyRating": 150,
"IdealSpawnSize": 1,
"MaxSpawnCount": 3,
"MinSpawnCount": 1,
"TimeDilation": 4, 时间流速
"Elite": true,
"Rarity": 20,
"PawnStats": {
"PST_CorrosiveResistance": 1,
"PST_ElectricResistance": 1,
"PST_FireResistance": 1
}
},
"ED_Spider_ExploderTank_custom": {
"Base": "ED_Spider_ExploderTank",
"CreatureSize": 4,
"CanBeUsedForConstantPressure": false,
"CanBeUsedInEncounters": false,
"DifficultyRating": 250,
"MinSpawnCount": 1,
"MaxSpawnCount": 1,
"Rarity": 25,
"SpawnAmountModifier": 1
}(加大自爆玩一玩的设置)
"吐酸皇后": {
"Base": "ED_Spider_ShooterQueen",
"CanBeUsedForConstantPressure": true,
"CanBeUsedInEncounters": false,
"DifficultyRating": 50,
"IdealSpawnSize": 1,
"MaxSpawnCount": 1,
"MinSpawnCount": 1,
"Rarity": 15,
"PawnStats": { }
},
"爆炸轰炸机": {
"Base": "ED_Bomber_Explosive",
"CanBeUsedForConstantPressure": true,
"CanBeUsedInEncounters": false,
"DifficultyRating": 95,
"IdealSpawnSize": 1,
"MaxSpawnCount": 4,
"MinSpawnCount": 1,
"Rarity": 10
},
"哨卫": {
"Base": "ED_Spider_Tank_HeavySpawn",
"CanBeUsedForConstantPressure": true,
"CanBeUsedInEncounters": false,
"DifficultyRating": 90,
"IdealSpawnSize": 2,
"MaxSpawnCount": 4,
"MinSpawnCount": 1,
"Rarity": 10
},
},
"老无畏": {
"Base": "ED_Spider_Tank_Boss",
"CanBeUsedForConstantPressure": true,
"CanBeUsedInEncounters": false,
"DifficultyRating": 2500,
"IdealSpawnSize": 1,
"MaxSpawnCount": 1,
"MinSpawnCount": 1,
"Rarity": 20,
"PawnStats": {
"PST_ColdResistance": -7,
"PST_CorrosiveResistance": -7,
"PST_ElectricResistance": -7,
"PST_ExplosionResistane": -7,
"PST_FireResistance": -7,
"PST_InternalDamageResistance": -7,
"PST_KineticResistance": -7,
"PST_PhysicalResistance": -7,
"PST_PoisonResistance": -7,
"PST_RadiationResistance": -7
}
},
彩蛋:强制精英设置(自己摸吧*^o^*)
BA,AB∧(AB)BA
"EnemyPool(怪物池)": {
"clear": false,
"add(添加)": [],
"remove(删除)": []
},
在EnemyDescriptors(敌人设置)设置完之后将对应的标签放到以下的生物池中↓
"CommonEnemies(公共敌人池)": {
"clear": false,
"add": [
"哨卫" ,
"老无畏",
"小水母"
],
"remove": []
},
"SpecialEnemies(特殊怪敌人池)": {
"clear": false,
"add": [
" 吐酸皇后",
"小水母",
"红蜂拥"
],
"remove": []
},
"DisruptiveEnemies(破坏性敌人池。包含:捕手、轰炸机、速射酸虫、大滚滚、典狱长、黄金大自爆.)": {
"clear": false,
"add": [
"吐酸皇后"
],
"remove": []
},
"StationaryEnemies(开局就刷的敌人池,不仅限于静止敌人)": {
"clear": false,
"add": ["速射吐珠"],
"remove": [ "ED_HydraWeed(王草 )",
"ED_Terminator(大螃蟹复仇者#注,大螃蟹无法移除,采用替换方法)"]
},
"SeasonalEvents": [],无人机类赛季事件的遭遇池
朵朵车车的设置↓
"EscortMule": {
"FriendlyFireModifier": 0.1,玩家对朵朵造成的伤害系数
"BigHitDamageModifier": 0.95,减伤抗性,若设置1则无效
"BigHitDamageReductionThreshold": 0,触发"BigHit"减伤的伤害阈值
"NeutralDamageModifier": 0.01 环境伤害
}
}

另外:
1、虫洞蜂拥与母巢打爆后的蜂拥数可由ED_Spider_Swarmer标签控制。
2、除了StationaryEnemies、SeasonalEvents,其他的敌人池似乎用于方便归类自定义虫子为目的多一点,以及任务开始后roll中这个怪物池的(多样性)。
3、scale的体型控制客机不生效,但可改变辐射禁卫的辐射距离。
4、虫子的攻击速度不能单独调整,只能更改时间流速,滚滚的速度由时间流速控制。
5、即使VeteranNormal为1,典狱长也可产战士。即使是0,三眼也有可能产生。
6、假设为官方难度,这些怪物池主要用于增减池子的怪物多样性,也就是在破坏池中remove黄金大自爆后,将不产生黄金大自爆。
7、remove无法移除大螃蟹,采用替换方法,标签名为大螃蟹,实际base为其他生物。
8、DifficultyRating"和"Rarity"的值似乎有阈值,奇怪的数值将无效。例如999。
9、刷潮点数与困难点数与稀有值点数不是等价。
10、理想刷怪量和min和max刷怪量设置并非设置1就只刷1只。
11、精英将消耗更多点数。

