《最后的战役:劫后余生》1.01补丁变化(个人翻译带原文)
TLSA更新了,为了各位的观看体验,现在特提供补丁更新变化的翻译,请查收XD。
原文在翻译下方。
翻译:
修改记录
变化:
游戏可玩性:拌线陷阱现在的线会更粗更明显可见。现在被环境遮蔽的所有陷阱都会显示轮廓。
物品:M82A1枪支掉落已经无法使用物资点购买(仅可使用声望点购买)
音频:减少晚上的蟋蟀声。
视频:减少环境光效强度以改善大部分由时间/天气的组合影响的可见性。【翻译不咋会,说人话:就是现在全屏光效减弱方便看地图了】
视频:减少光影效果强度。渲染效果会稍微提高。
界面:物品会呈现升级后的武器及物品状态而非仅仅展现基础状态。这包含了配件的加成与惩罚,知识点升级技能的影响等。
界面:物品栏内的武器附件现在会显示已装备的图标。(额外在有颜色的选项卡中显示)
键鼠操作:按下闪避翻滚键现在会取消消耗品的使用。
键鼠操作:界面显示要求按住一个按钮时,如果启用键鼠操作,现在可以通过按住鼠标左键来完成。
修复:
知识点技能树升级:4级的【纵火狂】技能现在正确显示并提供+50%的火焰伤害,总共的火焰伤害加成为+150%。(此处仅直译英文技能,未校对游戏内技能名)
游戏可玩性:大量的物资以及设施位置调整以避免阻碍探索。【意思是减少了阴间物品及阴间工作台等的生成几率】
游戏可玩性:修复了有些时候爆炸对爆炸区域内的目标不造成伤害的bug。
游戏可玩性:声望叠加系数现在在一局游戏的最终会正确结算。
游戏可玩性:跳跃者的感染攻击应该不再把玩家卡在地上了。
游戏可玩性:改善了辅助瞄准以提升瞄准位置高于你或低于你的敌人。
游戏可玩性:路障不再阻挡子弹或者近身攻击。
游戏可玩性:办公椅,购物车以及其他动态/可移动物品不再能阻挡玩家。
游戏可玩性:修复了一些丧尸在被枪射中的时候不冒血的bug。
任务:修复了主线故事任务有些时候在重新读取存档时无法正确重启的bug。
界面:修复了当系统语言设置为土耳其语的时候某些文本看不见的bug。

原文如下:
Change Log:
Changes
Gameplay: Tripwire based traps now have a thicker, more visible wire. All traps now show an outline when occluded by the enviornment.
Items: M82A1 Drop is no longer purchasable with Supply (it can only be purchased with Reputation)
Audio: Reduced volume of crickets during the night
Graphics: Reduced atmospheric volumetric lighting strength to improve visibility in most time/weather combinations
Graphics: Reduced intensity of lightning effects. It should also be slightly more efficient to render.
UI: Inventory will now display upgraded weapon and item stats, rather than just the base stats. This includes bonuses and penalties from attachments, knowledge upgrades, etc.
UI: Weapon attachments in the inventory will now display a icon if they are equipped (an addition to the colored tab)
Keyboard & Mouse: Pressing the dodge roll button will now cancel consumable item usage
Keyboard & Mouse: UI prompts that require holding a button down will now respond to holding the LMB on them if mouse interaction is allowed
Fixes
Knowledge Upgrades: Pyromania Level 4 will now correctly award and display +50% fire damage, for a total of +150%
Gameplay: Many prop and set piece positions fixed to avoid blocking navigation
Gameplay: Fixed explosions sometimes not registering damage to targets within their area-of-effect
Gameplay: Reputation multiplier is now correctly applied at the end of a run
Gameplay: Leaper infected attack should no longer clip the player into the ground
Gameplay: Improved aim-assist to help with targeting enemies that are above or below you
Gameplay: Barricades no longer block bullets or melee attacks
Gameplay: Office chairs, shopping carts and other dynamic/movable objects should no longer obstruct the player
Gameplay: Fixed some zombies not display blood splatter visual effects when shot
Quests: Fixed an issue where main story quests would sometimes not restart correctly when re-loading a saved game
UI: Fixed an issue where some text characters were not visible if the system language was set to Turkish