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复古即时战略游戏 - D.O.R.F. - 2022.11.23 - 开发日志 - NWO单位和一般状态更新

2023-01-16 06:44 作者:Oscar-Mervin_陈辰尘  | 我要投稿

您可能已经注意到过去几周 Youtube 和 Twitter 频道没有更新。不幸的是,我已经陷入了其他一些业务,并且没有太多可以炫耀的东西,而不仅仅是重新散列现有内容。我在一些新结构方面取得了一些稳步进展,尽管没有什么值得视频演示的。我也意识到我将不得不对现有结构进行另一次检查,以使它们符合新的管道系统。


首先,民意调查:

虽然我已经谈到了游戏中存在的三个派系,但其中一个派系目前只有极少数单位在游戏中实际发挥作用。你可能会认出其中的一些。

由于这个派系——目前被称为 NWO,或 Collective,直到我想出一个更具体的名字——目前几乎没有任何内容,我认为向他们添加额外的工作单位以平衡游戏的名册是合适的,特别是因为人们继续问这个第三派。虽然我稍后会有更具体的描述,但这个派系的要点是他们在技术上比其他两个派系更先进,依靠精湛的技术和精锐的战斗力,以牺牲数量为代价,他们的单位通常交换装甲并保持火力。

到目前为止,由于这个派系的玩法,我也没有为他们建造任何基地建筑;这个派系的结构不是纯粹的静态建筑,而是半移动的,能够在地图上走动并重新部署(想想星际争霸中的人族结构,除了他们走而不是飞)。

因此,对于社区民意调查和你们希望看到的内容,你们可以决定是否希望看到更多的车辆或更多的步兵单位。 


现在关于一般状态更新:

您可能还记得上次更新中的传送带——这些管道的工作原理类似,将燃料资源从一个结构转移到另一个结构。虽然此逻辑尚未完全实现,但此屏幕截图应该让您大致了解其预期目的。

你可能会注意到类似地堡的结构、炮塔和底部渲染都共享相同的基础结构。这是因为这些掩体——如果建造更多,将有助于增加人口上限——具有作为防御性掩体的次要功能,可以让步兵驻守在里面,升级成一个更大的掩体,可以容纳更多的步兵(甚至是野战炮) ,如底部渲染所示),并且在足够高的技术水平下,可以建造上面看到的那些巨型炮塔。

一如既往,我正在努力继续研究一些额外的基础结构和一些现有结构的返工。希望更多关于额外单元的工作将意味着我可以发布更多预览视频到 Twitter 和 Youtube。


敬请期待更多。


原文内容

You may have noticed a lack of updates to the Youtube and twitter channel the past few weeks. Unfortunately I have been caught up in some other business, and didn't really have a whole lot to show off that wouldn't just be rehashing existing content. I have made some steady progress with some new structures, though nothing really worth of a video demonstration. I also am realizing I am going to have to do another pass over existing structures, to get them to conform to the new pipe system.


First off, the poll:

While I have talked about three factions existing in the game, one currently only has a tiny handful of units actually functional ingame. You might recognize a few of them.


Since this faction - currently dubbed NWO, or Collective, until I come up with a more concrete name - barely has any content currently, I think it's fitting to add additional working units to them to balance out the game's roster so far, especially because people keep asking about this third faction. While I have a more substantial description to create later, the gist of this faction is that they are technically more advanced than the other two factions, relying on superb technology and elite fighting forces, at the expense of numbers, and their units typically exchange armor and staying power for firepower.

I've also held off on creating any base buildings for them so far, due to the way this faction is to be played; rather than purely static buildings, this faction's structures will be semi-mobile, able to walk around the map and redeploy (think the Terran structures from Starcraft, except they walk instead of fly).

Thus for the community poll and what you guys would like to see, you can decide on whether you'd like to see more vehicles for them, or more infantry units. 


Now as for a general status update:


You may recall the conveyers from the last update - these pipes work similarly, moving fuel resources from structure to structure. While this logic isn't fully implemented yet, this screenshot should give you a semblance of an idea of their intended purpose.

You may notice the bunker-like structures, the gun towers, and that bottom render all share the same base structure. That is because these bunkers - which will server to increase the population cap if more are built - have secondary functionality of being defensive bunkers that can have infantry garrisoned inside, be upgraded into a larger bunker that can fit additional infantry (and even a field gun, as seen in the bottom render), and at a high enough tech level, can construct those giant gun turrets seen above.

As always I'm trying to continue working on some additional base structures and on reworks of some existing ones. And hopefully, more work on additional units will mean some more preview videos I can post to twitter and youtube.


Stay tuned for more.




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