zer0.k对于CS2的研究报告
Tickrate:
锁定为64并且没有 -tickrate选项;除非有黑客能破解,不然128tick就消失了
像素滑坡消失了;
起源2的新物理引擎摆脱了它。游戏通常会试图将你推到离墙0.03125或0.046875的位置,所以不再有这些了。
Waffle tech 很可能也消失了
空中加速:
Deadstrafe仍然存在,没有改变。
梯子:
现在只能玩dust2,所以没办法测试梯子
Lowjumps/CJs:
未更改
Jumpbugs(JB):
Noperfs stay the same.
Perfs现在将你蹲下时的垂直速度考虑到速度上限:
达到286地速的唯一方法是在蹲下时有0的垂直速度,所以只有在最大高度块(54u)上蹲下才能获得最大地速。
平地“完美”JB实际上在大多数时候都很糟糕,因为它现在的总速度在3D而不是2D中上限为286。所以你不能再在同一时间跳得又远又高了(发生这种情况是因为负责为玩家设置地面旗帜(ground flag)的功能不再重置你的垂直速度)
Ledgegrab JB现在很流行,你可以从较低的拦网跳下,蹲在一个~54u的拦网上,进行80多个高度的跳跃,而不是csgo中的最高66.82。
Binds/aliases:
暂未测试
输入:
输入系统被完全重写,+jump 1; -jump 1 的东西已经不存在了
对于您发出的每一个+命令,它都需要在后面立即调用一个-命令,以便该命令能够再次工作。所以,如果你做了2次 +jump,你需要2次 -jump 才能再次跳跃。
一些命令有特殊的规则,其中+和-的作用方式相同,例如-jump现在的作用方式与+jump相同,包括这些指令:+jump, +use, +reload, +duck, +sprint (静步), +attack, +attack2
+moveleft现在是+left,原来的+left现在是+turnleft,向右同理;还有 +turnup 和 +turndown
Edgebug:
仍然存在
Surf slideups:
仍然为 20u
其他内容:
如果你按下任何一个键,你都会朝着一个方向稍微加速(随机?只有当你撞到墙上时才不是随机的)。
低FPS会杀死你的输入。不知道为什么。
英文原文:
Tickrate:
- Locked to 64 and no -tickrate
options. 128 tick is gone unless some hacking shenanigans are involved.
Pixelsurfs, pixelwalks, texturebugs, etc...:
- Gone. New physics engine with s2 got rid of it. The game usually tries to push you to 0.03125 or 0.046875 away from the wall so no more of these shenanigans.
- Waffle tech most likely gone as well.
Airstrafing:
- Deadstrafe is still there, unchanged.
Ladders:
- Doesn't exist in official maps, unsuccesful tests so far
Lowjumps/CJs:
- Unchanged
Jumpbugs:
- Noperfs stay the same.
- Perfs now take your vertical velocity as you crouchbug into account for speed capping:
- The only way to reach 286 pre is to have 0 vertical speed as you crouchbug, so only crouchbugging on max height blocks (54u) gives high pre.
- Flat ground "perfect" jumpbugs is actually bad most of the time now, as it now has its total velocity capped to 286 in 3D instead of 2D. So you can't go far and high at the same time anymore. (Happens because the function responsible for setting the ground flag for players no longer reset your vertical velocity)
- Ledgegrab jumpbug is a thing now, you can jump from a lower block, crouch over a ~54u block and perform a jb for 80+ height jumps instead of a maximum of 66.82 in csgo.
Binds/aliases:
- Didn't test.
Inputs:
- Input system is completely rewritten, +jump 1; -jump 1
stuff is no more.
- For every + command you issue, it needs to have a - command called right after in order for the command to work again. So if you do 2 +jump
, you need 2 -jump
to be able to jump again.
- There are special rules for a few commands where + and - acts the same way, eg. -jump
now acts the same as +jump
. The list is: +jump
, +use
, +reload
, +duck
, +sprint
(it's walking lmao), +attack
, +attack2
.
- Holding +attack2
(right click mouse) doesn't spam for knives anymore.
- +moveleft
is now +left
. CSGO +left
is now +turnleft
, same for right. There's also +turnup
and +turndown
as well.
Edgebugs:
- Still there.
Surf slideups:
- 20u still.
Other stuff:
- You are ever so slightly accelerated towards a direction if you press any key (random? only not random if you hit a wall).
- Low FPS kills your inputs. Dunno why.