【POKEMMO更新】5月11号更新日志

官方终于更新了~又到了皇家翻译官工作的时间了~、

Battle Bug Fixes
· Various fixes for Snatch:
Snatch no longer breaks targeting if the target Shifted (Ally Switch/Triple Battles Switch)
抢夺现在不会打断交换场地或者三打的场地轮转。
Snatch can now be cast multiple times by all players during a turn
不同玩家使用的抢夺现在可以在一回合内多次生效。
· Various fixes for Lock-On / Mind Reader:
These moves now only allow the caster to use a move with enhanced accuracy. Previously, they would allow any ally to boost their accuracy (even within the same turn)
锁定/心眼现在不能让队友享受加成
These moves now expire after 1 turn (except when Baton Passed, where they now expire after 2 turns). Previously, they would continue locking-on until a move was cast against the target.
现在锁定/心眼的有效时间是使用后1回合(如果接力则是2回合)内持续生效,直到有技能命中对方。
Casters can now only cast lock-on against a single target. If another target is already locked onto, the move will now fail.
现在锁定/心眼只能对一个目标生效,当2回合内分别对不同目标使用时,第二次将会使用失败。
· Various fixes for OHKO moves:
Level tests are no longer skipped when handling Telekinesis
现在意念移物状态下使用一击必杀不会跳过等级判定
OHKO Moves now respect Lock-On / No Guard
现在锁定状态/无防御+一击必杀可以正常使用
Sheer Cold now has reduced accuracy when used by a non-Ice type
当绝对零度被非冰系PM使用时会降低命中
只要和一击必杀相关的改动都不算小事
· Fixed an erroneous tooltip for Odor Sleuth
修正了嗅觉技能使用后的错误报幕
· Fixed an issue where Critical Hits would not display against Substitutes
现在对替身打出致命一击将会正常报幕
· When using Struggle, players may no longer select the enemy targeted
现在使用挣扎将不能选择目标
· Fixed an issue where, when calculating Evasion/Accuracy, an attacker with Mold Breaker would not ignore Sand Veil/Snow Cloak
现在破格可以无视雪隐沙隐了牙牙大胜利!
· Fixed an issue where, in Multi-Battles, if an entry hazard resulted in fainting, in some cases the battle would deadlock with no chooseable moves
修正了部分情况下当PM濒死后无法在下一回合选择技能的BUG
· Frisk no longer shows which opponent is holding an item in Hordes
洞察特性现在不会在群战显示带着道具的是哪个PM了还砍,至于么
· A notification will now play if a player enters a battle (e.g. Matchmaking) while the game window is minimized
当玩家进入战斗后系统通知将会最小化也就是没有游戏内弹窗了
· "Little Cup" is no longer a selectable tier and its associated tiering data has been removed
LC不再是一个可选的分级,相关数据已经彻底删除沉痛哀悼,永远怀念233
· Fixed an issue where battle timers would not display correctly when reconnecting
修正重连之后计时器不能正确显示读秒时间的问题
· Fixed an issue where damage could overflow to 1 in some rare cases
修正某些时候战斗伤害会因为数值溢出变成1的情况
· Burmy now transforms correctly after battles in the Old Chateau
蓑衣虫现在可以在古代城堡地图正常进化
· Fixed an issue where Zorua would show prematurely in Multi-Battles' target selection
修正佐罗亚在多重对战中会提早现形的问题虽然改回来了之后也没啥用就是233
· Disqualified players (players who disconnected before receiving a match) in tournaments now receive rewards if their final placement would have given them rewards
现在比赛中断联的玩家可以正常获得应得的150BP安慰奖233
· Pressure no longer affects an opponent's self-targeted moves (except for Acupressure, where it does)
压力现在不会对对象为自己的技能生效(点穴除外)赤裸裸的区别对待
· Rage now increases Attack stat stages by 1 if its caster has used Rage consecutively.
如果连续使用愤怒,则第二次以及之后使用的愤怒会附带物攻+1的特效
Previously, this would start a counter which, while separate from stat stages, behaved the same way as stat stages (except that it was unset after Rage was broken)
这段是官方解释他们怎么从代码层面解决愤怒的判定问题
· Fixed an issue where, if a Horde casted Aromatherapy/Heal Bell, a very long delay would occur for seemingly no reason
修正使用治愈之铃/芳香疗法之后的长时间卡顿问题
· After a match has been evaluated, players who are disqualified from matchmaking rewards are now given a more helpful message stating why
现在对战后无法获得奖励的玩家会获得一条额外的报幕说明原因让你死明白点233
· Status ailments are now more visible when viewing the battlefield
对战中异常状态会更明显应该是加上五代中异常状态后的常驻动画
· Fixed an issue where, when responding to a Duel request, players using battle boxes > 15 could not select the correct one
修正战斗开始后无法正确选择对战箱里队伍的问题可算是把这个修了233
· Eruption / Water Spout no longer re-evaluate the HP of the caster between move cast targets
修正了喷火/喷水在双打中会二次计算伤害的问题
Previously, this could result in a situation where one target had lesser/greater power than the other target (e.g. if the caster fainted due to Destiny Bond when fainting Target 1, Target 2 would receive much less damage than intended)
比如你用喷火干掉了目标1,然后被目标1的同命带走,那么目标2受到的伤害就是按照你空血时的威力计算的233
· Fixed an issue where, if a faster attacker using Trick was holding a Choice item which was Tricked onto a slower target holding a Choice item, the slower target would not lock its move
修正双方同时携带讲究类道具时,先手戏法会导致后出招的PM技能不被锁定。
· Fixed an issue where, if a Zorua was targeting a fainted last party member, it would use its particles (despite the new target not using them)
修正佐罗亚的模仿目标是濒死队友时会显示质子特效的问题幻影特性简直是BUG制造机233
· Fixed an issue where random adjacent foe targeting types (Outrage/etc.) could not be redirected by Follow Me/Rage Powder
修正目标随机的技能(比如暴走/逆鳞)无法被看我嘛/愤怒粉引导的问题
· Fixed an issue where, if an attacker with a Choice item was Confused, and they hit themselves, they would unset their Choice move
修正了当携带讲究类道具时触发混乱打自己之后,锁定的技能会被重置的问题长见识了233
· Matchmaking queues are now cancelled if a player disconnects
如果玩家断线,则匹配会自动取消
This change does not apply for Tournament queues
注:此修正不适用于锦标赛排队

General Bug Fixes
· Android: Players can no longer break their movement configs while the onscreen DPAD is enabled
安卓玩家不能在对战中悔棋了
· Android: Fixed an issue where a black screen could occur when leaving buildings with a full screen UI element open
安卓系统不会因为切换场景+全屏UI导致黑屏了
· Android: Improved handling of ROM Imports during initial setup
安卓系统改进了ROM的导入设置
· Players who achieve the maximum amount of money (2B) will now have trades rejected, instead of having their money destroyed when acquiring more.
玩家交易超过最大数额20亿后将会自动拒绝以前系统会和学园都市的自动售货机一样把多出来的钱吞了233
Note that NPC-related actions, like Pay Day, or trainer battles, will no longer grant money if achieving this value.
注:当你资产超过20E后,就无法通过打NPC或者聚宝继续赚钱了遏制部分资本家233
· Players can now reorder moves & select particles for monsters in the PC
玩家现在可以直接在箱子里调整PM的技能排列和选择质子
· Fixed an animation error which would play when a monster with the Solar Power ability fainted because of it
修正了当有太阳之力特性的PM扑街时会出现动画错误的问题
· Fixed an issue where, if a player thieved an item in Oreburgh Gate of Sinnoh, the item would not be tradeable
修正了在黑金关口小偷到的道具无法交易的问题这是什么神奇的BUG233
· When breeding, if a player already has the OT Dex entry for a child species, non-OT breeders will now breed full OT eggs
如果玩家自己刻名的PM和任意PM在同一进化链上,当你孵蛋的时候会直接生出自己刻名的PM貌似还不带星号
· When breeding, if a player has bred a male OT shiny with a non-OT female shiny from the same evolution line, the result will now be the player's OT
闪光PM现在不管是不是母体,只要有一个是自己的刻名,并且在同一进化链上就可以生出不带星号的刻名(待查)
· Fixed Ability Pill pricing information
固定了特性药的价格信息
· Fixed an issue where reward selection for biweekly Matchmaking cycles could deadlock in some scenarios
修正了两轮赛季交替时奖励可能会锁死的问题
· Fixed an issue where model caches would corrupt when handling corrupt ROM files
修正了模型缓存会在使用损坏的ROM文件时损坏的问题和绕口令似的233
· Fixed an issue where, after winning a battle, NPCs would not always unlock until after a manual directional change
NPC在对战结束后不会只对着一个方向发呆了,该怎么动还怎么动
· Fixed an issue where "Can't Escape!" messages would not display correctly unless FireRed was installed
修正了不能跑报幕不能正确显示的问题
· Fixed a floating Sailor in Hoenn
修正了丰源某个飘在水上的NPC
· Fixed an issue where chat configs could be corrupted by creating a chat tab in some situations
修正了聊天栏改标签后会破坏聊天栏配置的问题
· When handling locales which are not supported by the game's fonts, e.g. Arabic locales, we now default to English/US formatting
当出现不支持的文字时,统一使用英文安装
· Improved game client performance when handling extremely large inventories (>1000 items)
改善某些喜欢往背包里塞1000+同类道具的仓鼠玩家的体验
Previously, extremely large inventories would crash the game client when searching, while used with the default memory constraints
至于以前,超大当量的库存=内存炸弹=游戏崩溃导火索233
· Fixed various seasonal texture issues
修正了各个季节的贴图
· Fixed vending machines not showing proper prices for some items
修正自动售货机价格显示错误的问题比如美味水这些东西
· Mystery Box vanity items no longer pretend they're rarer than they are
古代银币古代铜币不再归类于特殊道具倒是让我卖啊233
· When interacting with your Mom at home, your Mom now makes extra sure you want to return to your home region
当你在家和妈妈对话进行地区移动时,会进行一次额外确认
· Improved word wrapping for text elements in the Mail / Move Tooltip UIs
改进了报幕的UI
· Fixed PC Box advertisements
修正了PM箱子的(报幕?)
· Fixed an issue where some Inside map encounters would be shown as Grass encounters in the Dex (e.g. Dragonspiral Tower)
修正了部分室内地图的对战场地会显示为草丛的问题(比如龙螺旋塔)
· Fixed a crash which would occur when throwing a Safari Ball in Sinnoh without FireRed installed
修正了部分情况下在神奥丢狩猎球造成系统崩溃的问题
· Several Gift Shop items can no longer be Tossed
一些商城道具将不能被销毁