服务器,抽奖宝箱

execute @a[tag=战斗开始] ~ ~ ~ scoreboard players random @s 暴击率 1 100
execute @a[tag=战斗开始] ~ ~ ~ scoreboard players operation @s 暴击率 -= @s 暴击
execute @a[tag=战斗开始] ~ ~ ~ scoreboard players operation @e[r=10,c=1,tag=怪物,tag=被打] 伤害 += @s 攻击力
execute @a[tag=战斗开始,scores={暴击率=..0}] ~ ~ ~ scoreboard players operation @s 暴伤2 = @s 暴伤
execute @a[tag=战斗开始,scores={暴击率=..0}] ~ ~ ~ scoreboard players operation @s 暴伤2 /= 百 百
execute @a[tag=战斗开始,scores={暴击率=..0}] ~ ~ ~ scoreboard players operation @e[r=10,c=1,tag=怪物,tag=被打] 伤害 *= @s 暴伤2
execute @e[scores={伤害=1..},c=1,tag=怪物,tag=被打] ~~~ scoreboard players operation @s 生命 -= @s 伤害
execute @e[tag=怪物,tag=被打,scores={生命=..0}] ~~~ scoreboard players set @s 生命 0
execute @e[tag=怪物,tag=被打,c=1] ~ ~ ~ titleraw @a[r=10] title {"rawtext":[{"text":"§r"}]}
execute @a[tag=战斗开始,scores={暴击率=!..0}] ~~~ execute @e[tag=怪物,tag=被打,c=1] ~ ~ ~ titleraw @a[r=10] subtitle {"rawtext":[{"text":"§r"},{"selector":"@s"},{"text":"§r"},{"text":"\n§7⚔◀命中▶⚔"},{"text":"\n§c<血量>:§c"},{"score":{"name":"@s","objective":"生命"}},{"text":"§a/伤害-"},{"score":{"name":"@s","objective":"伤害"}}]}
execute @a[tag=战斗开始,scores={暴击率=..0}] ~~~ execute @e[tag=怪物,tag=被打,c=1] ~ ~ ~ titleraw @a[r=10] subtitle {"rawtext":[{"text":"§r"},{"selector":"@s"},{"text":"§r"},{"text":"\n§6⚔◀暴击▶⚔"},{"text":"\n§c<血量>:§c"},{"score":{"name":"@s","objective":"生命"}},{"text":"§a/伤害-"},{"score":{"name":"@s","objective":"伤害"}}]}
tag @a remove 战斗开始
tag @e remove 被打